Paper status: completed

FlipSketch: Flipping Static Drawings to Text-Guided Sketch Animations

Published:11/16/2024
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TL;DR Summary

FlipSketch converts static sketches to text-guided animations by fine-tuning diffusion models, using reference frame noise refinement and dual-attention for fluid, consistent sketch-style animation.

Abstract

Sketch animations offer a powerful medium for visual storytelling, from simple flip-book doodles to professional studio productions. While traditional animation requires teams of skilled artists to draw key frames and in-between frames, existing automation attempts still demand significant artistic effort through precise motion paths or keyframe specification. We present FlipSketch, a system that brings back the magic of flip-book animation -- just draw your idea and describe how you want it to move! Our approach harnesses motion priors from text-to-video diffusion models, adapting them to generate sketch animations through three key innovations: (i) fine-tuning for sketch-style frame generation, (ii) a reference frame mechanism that preserves visual integrity of input sketch through noise refinement, and (iii) a dual-attention composition that enables fluid motion without losing visual consistency. Unlike constrained vector animations, our raster frames support dynamic sketch transformations, capturing the expressive freedom of traditional animation. The result is an intuitive system that makes sketch animation as simple as doodling and describing, while maintaining the artistic essence of hand-drawn animation.

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Bibliographic Information

  • Title: FlipSketch: Flipping Static Drawings to Text-Guided Sketch Animations
  • Authors: Hmrishav Bandyopadhyay, Yi-Zhe Song. Their affiliation is SketchX, CVSSP, University of Surrey, United Kingdom.
  • Journal/Conference: The paper was submitted to arXiv, a pre-print server. The identifier 2411.10818v1 suggests it is the first version of the paper, likely submitted for review at a future conference. arXiv is a standard platform for sharing early research in fields like computer science, but it is not a peer-reviewed venue itself.
  • Publication Year: 2024 (Published on arXiv at UTC: 2024-11-16T14:53:03.000Z).
  • Abstract: The paper introduces FlipSketch, a system designed to animate a single static sketch based on a text description of the desired motion (e.g., "a cat is walking"). The goal is to automate the traditionally labor-intensive process of creating sketch animations. The method leverages a pre-trained text-to-video diffusion model and introduces three main innovations: (1) fine-tuning the model to generate sketch-style animations, (2) a reference frame mechanism using noise refinement to ensure the animation remains visually faithful to the original input sketch, and (3) a dual-attention composition technique to produce fluid motion while maintaining visual consistency. The authors highlight that their raster-based approach allows for more expressive and dynamic animations compared to vector-based methods, which are often limited to moving existing strokes. The result is a user-friendly system that simplifies sketch animation to just drawing and describing.
  • Original Source Link:

Executive Summary

Background & Motivation (Why)

  • Core Problem: Creating sketch animations, from simple flip-books to professional productions, is a highly skilled and labor-intensive process. Traditional animation requires artists to manually draw key frames (major poses) and in-between frames. Existing digital tools that aim to automate this process still require significant user input, such as defining precise motion paths or specifying multiple keyframes, which constrains creativity.
  • Existing Gaps:
    1. High Effort: Current automation tools are not truly "automatic" and demand considerable artistic and technical effort from the user.
    2. Vector-based Limitations: Many recent methods animate sketches by manipulating their vector representation (collections of lines and curves). This approach, known as stroke-by-stroke manipulation, is restrictive; it can move or scale existing strokes but cannot easily create new ones or fundamentally change the drawing's form, which is essential for depicting complex motions like an object turning.
    3. Domain Gap: General-purpose video generation models trained on real-world photorealistic videos struggle to produce content in the distinct, abstract style of a hand-drawn sketch.
  • Paper's Novel Approach: FlipSketch aims to bring the simplicity of "doodling and describing" to sketch animation. It works with raster images (pixel-based), which allows for unconstrained frame-by-frame transformations, mimicking the freedom of hand-drawing. The core idea is to adapt a powerful, pre-trained text-to-video (T2V) diffusion model to the specific task of sketch animation, ensuring both motion guidance from text and visual consistency with the initial drawing.

Main Contributions / Findings (What)

The paper presents three primary contributions:

  1. A Novel System for Text-Guided Sketch Animation: FlipSketch is presented as the first system to generate unconstrained sketch animations from a single drawing and a text prompt, by harnessing the powerful motion knowledge (motion priors) learned by large-scale T2V diffusion models.
  2. A Reference Frame Technique for Visual Integrity: A new method based on DDIM inversion and iterative noise refinement is introduced. This technique preserves the fine details and artistic style of the user's input sketch throughout the animation, preventing the model from deviating too far from the original drawing.
  3. A Dual-Attention Composition Mechanism: The authors developed a novel attention mechanism that composes information during the video generation process. This allows for a balance between creating fluid, dynamic motion as described by the text prompt and preserving the core identity of the subject from the initial sketch.

Prerequisite Knowledge & Related Work

Foundational Concepts

To understand this paper, it's essential to grasp the following concepts:

  • Raster vs. Vector Graphics:
    • Vector graphics represent images using mathematical formulas to define points, lines, and curves. They are resolution-independent (can be scaled infinitely without losing quality) but are often constrained to manipulating these predefined shapes.
    • Raster graphics (or bitmap images) represent images as a grid of pixels. This format allows for complex, freeform changes to any part of the image, which FlipSketch leverages for more expressive animation.
  • Diffusion Models: These are a class of generative models that learn to create data by reversing a noise-adding process.
    1. Forward Process: A clean image is gradually corrupted by adding a small amount of Gaussian noise over many timesteps, eventually turning it into pure noise.
    2. Reverse Process (Denoising): The model, typically a U-Net architecture, is trained to predict the noise that was added at each timestep. To generate a new image, the model starts with random noise and iteratively denoises it, guided by a condition (like a text prompt), until a clean image is formed.
  • Text-to-Video (T2V) Models: These are extensions of text-to-image (T2I) models. They often use a pre-trained T2I model to handle the spatial details within each frame and add new temporal layers (like temporal convolutions and attention) to ensure consistency and coherent motion across frames. The paper uses ModelScopeT2V as its base model.
  • Low-Rank Adaptation (LoRA): Training a massive model like a T2V model from scratch is computationally prohibitive. LoRA is an efficient fine-tuning technique. Instead of updating all of the model's billions of parameters, it freezes the original weights and injects small, trainable "adapter" matrices into certain layers. These new matrices have a low rank, meaning they can be decomposed into two smaller matrices (W=A×BW^* = A \times B), drastically reducing the number of trainable parameters. This makes it feasible to adapt a large, pre-trained model to a new, specific task like sketch animation.
  • DDIM Inversion (Denoising Diffusion Implicit Models): This is a technique to "invert" a real image. Given an image, DDIM inversion can find a specific noise pattern (a latent) which, when used as the starting point for the denoising process, will perfectly reconstruct the original image. This is crucial for FlipSketch because it allows the model to start the animation from a noise latent that already encodes the user's input sketch.
  • Self-Attention Mechanism: A core component of modern deep learning, especially in Transformer architectures (and diffusion U-Nets). It allows the model to weigh the importance of different parts of the input when processing a specific part. In the context of images/videos, it helps the model understand relationships between different pixels or patches. The standard formula is: Attention(Q,K,V)=softmax(QKTdk)V \mathrm{Attention}(Q, K, V) = \mathrm{softmax}\left(\frac{QK^T}{\sqrt{d_k}}\right)V
    • QQ (Query): A representation of the current element being processed.
    • KK (Key): Representations of all other elements in the sequence. The dot product QKTQK^T computes a similarity score between the query and each key.
    • VV (Value): Representations of all other elements. The output is a weighted sum of all values, where the weights are determined by the similarity scores.
    • dkd_k: The dimension of the key vectors, used for scaling.

Previous Works & Differentiation

The paper positions FlipSketch against several categories of prior work:

  • Traditional and Assisted Animation: Traditional animation involves drawing frames by hand. Computer-assisted methods help generate in-between frames, but still require users to provide multiple key frames [63] or define explicit motion paths [50]. FlipSketch's Innovation: It requires only a single input sketch and a text prompt, significantly lowering the barrier to entry.
  • Vector-Based Sketch Animation: Recent works like Live-Sketch [22] animate vector sketches by optimizing the positions of control points using techniques like Score Distillation Sampling (SDS). While innovative, this approach is computationally expensive and fundamentally limited to deforming existing strokes. FlipSketch's Innovation: By using raster frames, it supports unconstrained transformations, allowing for changes in perspective, addition/removal of parts, and more dynamic motion that feels hand-drawn.
  • General Video Generation (T2V/I2V): Models like Stable Video Diffusion (SVD) [10] and DynamiCrafter [61] can animate a static image. However, they are trained on photorealistic data and perform poorly when given a line-art sketch due to the significant domain gap, often producing noisy or distorted results. FlipSketch's Innovation: It fine-tunes the T2V model specifically on sketch-style data, enabling it to understand and generate coherent line-drawing animations.
  • Inversion for Generative AI: Techniques for inverting an image into a latent noise space have been used for image editing [3, 38]. FlipSketch applies this concept to video, using DDIM inversion to create a reference noise that anchors the animation to the input sketch. This is similar in spirit to works like TF-ICON [34] but adapted for the temporal domain of video.

Methodology (Core Technology & Implementation Details)

The core of FlipSketch is a fine-tuned T2V diffusion model that is carefully guided to produce an animation that respects both the input sketch's appearance and the text prompt's motion command.

Overview

The system takes a single raster sketch image (IsI_s) and a text prompt (Pinput\mathcal{P}_{\text{input}}) as input. It generates a sequence of animated sketch frames. The methodology is built upon a pre-trained T2V model (ModelScopeT2V), which is adapted for this task using three key innovations.

Baseline: Text-to-Animation LoRA

The first step is to teach a photorealistic T2V model to "think" in sketches.

  1. Fine-tuning: The authors train a LoRA on the U-Net of the ModelScopeT2V model. This adapts the model to generate sketch-style videos without retraining the entire network.

  2. Training Data: The LoRA is trained on a synthetic dataset of text-animation pairs generated by a previous work (Live-Sketch [22]).

  3. Inference: With this fine-tuned model (ϵθ\epsilon_{\theta}), one can generate a sketch animation from a text prompt by starting with random noise {fTi}i=1M\{f_T^i\}_{i=1}^M and iteratively denoising it for TT timesteps.

    However, this baseline approach lacks control; it cannot incorporate a user's specific drawing. The following steps introduce this control.

4.1. Setup: Preparing the Initial Noise

To ensure the animation starts with and respects the user's drawing, the initial noise is carefully constructed.

  1. Invert the Sketch: The input sketch IsI_s is first encoded into the latent space of the T2V model's VQ-GAN encoder. Then, DDIM inversion is used with a null-text prompt to find the unique noise latent, xTrx_T^r, that perfectly reconstructs the sketch. This xTrx_T^r becomes the reference noise for the first frame.

  2. Sample Other Frames: For the remaining M-1 frames of the animation, noise is sampled from a standard normal distribution, {fTi}i=2M\{f_T^i\}_{i=2}^M.

  3. Compose Initial Noise: The full noise tensor for the video at timestep TT is a concatenation of the reference noise and the sampled noise: fT=[xTr,fT2,fT3,,fTM]f_T = [x_T^r, f_T^2, f_T^3, \dots, f_T^M].

    The Problem: Naively denoising this composite noise fTf_T fails. The temporal layers in the T2V model cause information to "leak" between frames. This means the randomly sampled noise from frames 2 to MM will corrupt the denoising of the first frame, causing it to deviate from the original sketch. The next two innovations solve this.

    该图像是论文中关于FlipSketch系统工作流程的示意图,展示了设置阶段和两种去噪阶段的流程。包括参考噪声与采样噪声的准备,第一帧去噪的反向传播,以及结合注意力机制实现文本引导下的连续动画生成。 该图像是论文中关于FlipSketch系统工作流程的示意图,展示了设置阶段和两种去噪阶段的流程。包括参考噪声与采样噪声的准备,第一帧去噪的反向传播,以及结合注意力机制实现文本引导下的连续动画生成。

4.2. Innovation 1: Iterative Frame Alignment

This technique forces the other frames to align with the reference frame during the early, most structurally important, stages of denoising. This is performed for each timestep tt from TT down to a threshold τ1\tau_1.

  1. Get Ground Truth Signal: The reference noise xtrx_t^r is denoised for one step in isolation using a null prompt. The predicted noise, η1=ϵθ(xtr,t,Pnull)\eta_1 = \epsilon_{\theta}(x_t^r, t, \mathcal{P}_{\text{null}}), serves as a "ground truth" feature representation of what the first frame should look like at this stage.
  2. Get Joint Denoising Signal: The full sequence of noisy latents [xtr,fttrain][x_t^r, f_t^{\text{train}}] is denoised together using the user's text prompt Pinput\mathcal{P}_{\text{input}}. This yields a predicted noise signal for the first frame, η1\eta_1'.
  3. Compute Alignment Loss: A loss is calculated between the two signals: Lalign=η1η122 \mathcal{L}_{\mathrm{align}} = ||\eta_1' - \eta_1||_2^2
  4. Optimize the Noise: Crucially, instead of updating the model weights, the gradient of this loss is backpropagated to optimize the noise latents of the other frames, fttrain=[ft2,,ftM]f_t^{\text{train}} = [f_t^2, \dots, f_t^M]. This effectively "tunes" the noise of the subsequent frames so that they don't corrupt the first frame during joint denoising.

4.3. Innovation 2: Guided Denoising with Dual-Attention Composition

This technique injects the visual identity of the input sketch into all frames of the animation by manipulating the self-attention mechanism. This is done for timesteps tt between TT and another threshold τ2\tau_2. Two denoising passes are run in parallel:

  • Reference Pass: Denoise the reference noise only: ϵθ([xtr],t,Pnull)\epsilon_{\theta}([x_t^r], t, \mathcal{P}_{\text{null}}). This provides reference query-key pairs, (qtr,ktr)(q_t^r, k_t^r).

  • Generation Pass: Denoise all frames together: ϵθ([xtr,fti],t,Pinput)\epsilon_{\theta}([x_t^r, f_t^i], t, \mathcal{P}_{\text{input}}). This provides generation query-key pairs, (qtg,ktg)(q_t^g, k_t^g).

    The attention maps in the generation pass are then modified using the reference pairs.

    ![Figure . We parallelly perform denoisig f reference noise boldsymbolxtr\\boldsymbol { x } _ { t } ^ { r } and that of all frames ftif _ { t } ^ { i } Query-key pairs from reference frame denoising EY (qt](/files/papers/68fefeaa962f9d43630352a5/images/3.jpg)该图像是一个示意图,展示了空间与时间自注意力得分的计算过程。左侧为空间自注意力,涉及查询( q _ { t }…](/files/papers/68fefeaa962f9d43630352a5/images/3.jpg) *该图像是一个示意图,展示了空间与时间自注意力得分的计算过程。左侧为空间自注意力,涉及查询 q与键 与键 k的矩阵乘积,表示为 的矩阵乘积,表示为 q \cdot k^T,右侧为时间自注意力,展示不同时间步的相关计算方法。* ### Spatial Attention Composition This preserves the spatial features of the sketch. * The standard spatial self-attention score is q_t^g \cdot (k_t^g)^T.Theauthorsreplacepartsofthisattentionmapwithacrossattentionscorebetweenthegenerationqueryandthereferencekey:. * The authors replace parts of this attention map with a **cross-attention** score between the generation query and the reference key: q_t^r \cdot (k_t^g)^T.AsshowninFigure3a,thisinjectsthereferencesketchsfeaturesintotheotherframes.Toensureallframesareinfluenced,thereferenceframeisrepeated. * As shown in Figure 3a, this injects the reference sketch's features into the other frames. To ensure all frames are influenced, the reference frame is repeated Ntimes. times. Nisscheduledtodecreaseasdenoisingprogresses(from is scheduled to decrease as denoising progresses (from Mto1),whichstartswithstrongguidanceandgraduallyallowsmoremotion.Thefinalspatialattentionscoresareacomposition to 1), which starts with strong guidance and gradually allows more motion. * The final spatial attention scores are a composition \mathcal{C}^S of the standard self-attention and this new cross-attention: Atspat=CS(qtg(ktg)T,qtr(ktg)T)/ddim \mathcal{A}_t^{\mathrm{spat}} = \mathcal{C}^S \Big( q_t^g \cdot (k_t^g)^T, q_t^r \cdot (k_t^g)^T \Big) / \sqrt{d_{\mathrm{dim}}} ### Temporal Attention Composition This preserves the sketch's identity over time. * Temporal attention calculates how much each frame should be influenced by other frames. * The authors directly control the influence of the first (reference) frame. They replace the self-attention calculation for the first frame's key with a **cross-attention** calculation against the reference key k_t^r.AsshowninFigure3b,thisforceseveryframe,whengatheringinformationacrosstime,topaystrongattentiontothereferenceframesfeatures.Thefinaltemporalattentionscoresareacomposition. * As shown in Figure 3b, this forces every frame, when gathering information across time, to pay strong attention to the reference frame's features. * The final temporal attention scores are a composition \mathcal{C}^T: Attemp=CT(qtg(ktg)T,qtg(ktr)T)/ddim \mathcal{A}_t^{\mathrm{temp}} = \mathcal{C}^T \left( q_t^g \cdot (k_t^g)^T, q_t^g \cdot (k_t^r)^T \right) / \sqrt{d_{\mathrm{dim}}} ## Motion vs. Fidelity Control The user is given control over the trade-off between motion and fidelity via a parameter \lambda.Thisisachievedbyscalingthereferencekey. This is achieved by scaling the reference key k_t^rinthetemporalattentioncomposition:::MATHBLOCK4::Ahigher in the temporal attention composition: ktr=ktr(1+λ2e2) k_t^r = k_t^r \cdot (1 + \lambda \cdot 2e^{-2}) * A **higher \lambdaincreasestheinfluenceofthefirstframe,leadingtoamorestableanimationthatishighlyfaithfultotheinputsketchbuthaslessmotion.Alower** increases the influence of the first frame, leading to a more stable animation that is highly faithful to the input sketch but has less motion. * A **lower \lambda** reduces this influence, allowing for more dynamic motion at the potential cost of some visual consistency. ## Full Algorithm The paper provides a clear pseudo-code for the entire process: 1. **Input:** Sketch I_s,prompt, prompt \mathcal{P}{\text{input}}.2.Setup:Getreferencenoise. 2. **Setup:** * Get reference noise x_T^rbyinverting by inverting I_s.Samplerandomnoise. * Sample random noise {f_T^i}{i=2}^Mforotherframes.3.DenoisingLoop(from for other frames. 3. **Denoising Loop (from t=Tto0):4.if to `0`):** 4. **if t \geq \tau_1(Earlytimestepsforalignment):5.Performiterativeoptimizationonthenoise (Early timesteps for alignment):** 5. Perform iterative optimization on the noise {f_t^i}tominimize to minimize \mathcal{L}{\mathrm{align}}.6.endif7.if. 6. **end if** 7. **if t \geq \tau_2(Earlytimestepsforattentionguidance):8.Getreferencequery/keypairs (Early timesteps for attention guidance):** 8. Get reference query/key pairs (q_t^r, k_t^r).9.Denoiseallframesusingthecomposedspatial(. 9. Denoise all frames using the composed spatial (\mathcal{C}^S)andtemporal() and temporal (\mathcal{C}^T) attention. 10. **else (Later timesteps):** 11. Denoise all frames using the standard, unmodified attention mechanism. 12. **end if** 13. Update the noisy latents for the next step, `t-1`. 14. **end loop** 15. **Return:** The final denoised latents, which are decoded into video frames. # Experimental Setup ## Datasets * **Training Dataset:** The authors did not create a new dataset from scratch. They trained their `LoRA` on a synthetic dataset of **text-animation pairs** generated using the method from a prior work, `Live-Sketch` [22]. This dataset consists of `vector` sketch animations. `FlipSketch` renders these vector animations into `raster` frames for training its diffusion model. * **Data Sample Example:** The paper does not provide a specific data sample from the training set, but examples of inputs to the `FlipSketch` system are shown throughout. For instance, an input would be a static image of a camel and the text prompt "a camel is walking." ![该图像是一个示意图,展示了基于文本描述生成草图动画的三个示例,包括草生长、骆驼行走和咖啡倒入杯中,体现了动画帧的连续变化过程及生成按钮的界面设计。](/files/papers/68fefeaa962f9d43630352a5/images/1.jpg) *该图像是一个示意图,展示了基于文本描述生成草图动画的三个示例,包括草生长、骆驼行走和咖啡倒入杯中,体现了动画帧的连续变化过程及生成按钮的界面设计。* * **Justification:** Using a synthetic dataset is a practical choice. Collecting a large-scale, high-quality dataset of hand-drawn sketch animations with corresponding text descriptions would be extremely difficult and expensive. Leveraging an existing generative method provides a large volume of readily available, albeit stylistically uniform, training data. ## Evaluation Metrics The authors use both automated metrics and human evaluation. * **Sketch-to-Video Consistency (S2V Consistency)** * **Conceptual Definition:** This metric measures how visually similar the generated animation frames are to the original input sketch. A high score means the animation has preserved the identity and style of the input drawing. It is measured using CLIP. * **Method:** The similarity is calculated as the average cosine similarity between the [CLIP](https://openai.com/research/clip) image embedding of the input sketch and the CLIP image embedding of each generated frame. * **Formula (Conceptual):** If E_I(\cdot)istheCLIPimageencoder, is the CLIP image encoder, I{sketch}istheinputsketch,and is the input sketch, and {F_i}_{i=1}^Marethegeneratedframes,thescoreis:::MATHBLOCK5::TexttoVideoAlignment(T2VAlignment)ConceptualDefinition:Thismetricmeasureshowwellthemotioninthegeneratedvideocorrespondstothemeaningoftheinputtextprompt.Ahighscoremeanstheanimationaccuratelyreflectsthedescribedaction.Itismeasuredusing[XCLIP](https://arxiv.org/abs/2208.02816),amodeldesignedforvideotextretrieval.Formula(Conceptual):If are the generated frames, the score is: S2V Consistency=1Mi=1Mcosine_similarity(EI(Isketch),EI(Fi))\text{S2V Consistency} = \frac{1}{M} \sum_{i=1}^{M} \text{cosine\_similarity}(E_I(I_{sketch}), E_I(F_i)) * **Text-to-Video Alignment (T2V Alignment)** * **Conceptual Definition:** This metric measures how well the motion in the generated video corresponds to the meaning of the input text prompt. A high score means the animation accurately reflects the described action. It is measured using [X-CLIP](https://arxiv.org/abs/2208.02816), a model designed for video-text retrieval. * **Formula (Conceptual):** If E_V(\cdot)istheXCLIPvideoencoderand is the X-CLIP video encoder and E_T(\cdot)isthetextencoder,and is the text encoder, and V is the generated video, the score is: T2V Alignment=cosine_similarity(EV(V),ET(Pinput))\text{T2V Alignment} = \text{cosine\_similarity}(E_V(V), E_T(\mathcal{P}_{\text{input}})) * **User Study Metrics:** * **Consistency & Faithfulness:** Users were shown videos from different methods and asked to rank them based on (1) consistency with the input sketch and (2) faithfulness to the text prompt. The ranks are converted to normalized scores. * **Mean Opinion Score (MOS):** A subjective quality score where users rated each video from 0 (worst) to 1 (best) based on overall generation quality. ## Baselines The paper compares `FlipSketch` against several strong and relevant baselines: * **`Live-Sketch` [22]:** The state-of-the-art in text-guided `vector` sketch animation. It is a direct competitor but is limited by its stroke-manipulation approach and is very slow. * **`DynamiCrafter` [61]:** A general-purpose image-to-video (I2V) generation model. * **`SVD` (Stable Video Diffusion) [10]:** Another popular and powerful I2V model. These two I2V baselines are used to show that general-purpose models fail on the specific domain of sketch art. * **`T2V LoRA`:** The authors' own fine-tuned model but *without* the sketch-conditioning innovations (iterative alignment and attention composition). This serves as an ablation to demonstrate the value of their core contributions. * **`Animated Drawings` [47]:** Mentioned as a baseline that is limited to humanoid figures, making it unsuitable for general object animation. # Results & Analysis ## Core Results The qualitative results in Figure 5 show that `FlipSketch` produces animations that are both dynamic and consistent. * **vs. I2V Models (`DC`, `SVD`):** `DynamiCrafter` and `SVD` fail to interpret the sketch, generating noisy, photorealistic textures instead of clean lines. This highlights the "domain gap" problem that `FlipSketch` solves via fine-tuning. * **vs. `Live-Sketch`:** While `Live-Sketch` preserves the original strokes perfectly, its motion is rigid and constrained. For example, it cannot make the cat turn its head convincingly. `FlipSketch`, being raster-based, can redraw the cat frame-by-frame to show a natural turning motion, demonstrating its superior expressive freedom. * **Frame Extrapolation:** Figure 6 shows that complex, long animations can be created by chaining shorter clips, using the last frame of one animation as the input for the next. This is possible because the method maintains high visual consistency. ![该图像是论文中展示的示意图,比较了FlipSketch方法与Live-Sketch及传统分解技术(DC、SVD)生成的三种动物草图动画序列,突出FlipSketch在保持线稿细节和流畅动作上的优势。](/files/papers/68fefeaa962f9d43630352a5/images/5.jpg) *该图像是论文中展示的示意图,比较了FlipSketch方法与Live-Sketch及传统分解技术(DC、SVD)生成的三种动物草图动画序列,突出FlipSketch在保持线稿细节和流畅动作上的优势。* ## Data Presentation (Tables) Below are the full transcriptions of the tables from the paper. *** *Manual transcription of Table 1 from the paper.* **Table 1. Comparing animations with CLIP-based metrics** | Method | S2V Consistency (↑) | T2V Alignment (↑) | :--- | :--- | :--- | SVD [10] | 0.917 ± 0.004 | | T2V LoRA | | 0.158 ± 0.001 | DynamiCrafter [61] | 0.780 ± 0.003 | 0.127 ± 0.003 | Live-Sketch [22] | **0.965 ± 0.003** | 0.142 ± 0.005 | Ours | 0.956 ± 0.004 | **0.172 ± 0.002** | Ours @ λ = 0 | 0.949 ± 0.002 | **0.174 ± 0.001** | Ours @ λ = 1 | **0.968 ± 0.003** | 0.170 ± 0.001 | Ours w/o frame align | 0.952 ± 0.004 | 0.171 ± 0.001 | Ours w/o CT & CS | 0.876 ± 0.004 | 0.168 ± 0.001 *** *Manual transcription of Table 2 from the paper.* **Table 2. Comparing animations with user study** | Method | Consistency (↑) | Faithfulness (↑) | MOS (↑) | :--- | :--- | :--- | :--- | Live-Sketch [22] | 0.51 | 0.44 | 0.63 | T2V LoRA | 0.26 | 0.27 | 0.53 | Ours | **0.54** | **0.54** | **0.70** | Ours w/o CT & CS | 0.20 | 0.25 | 0.43 *** ## Analysis of Quantitative Results * **The Motion-Fidelity Trade-off (Table 1):** `Live-Sketch` achieves the highest S2V Consistency (0.965) because its vector-based approach barely alters the original drawing. However, this comes at the cost of a very low T2V Alignment (0.142), confirming that its motion is limited. In contrast, `Ours` achieves a much higher T2V Alignment (0.172), indicating more dynamic and text-relevant motion, while only sacrificing a small amount of consistency (0.956). This demonstrates a superior balance between the two competing goals. * **User Preference (Table 2):** The user study strongly validates the method. `Ours` is ranked highest on all three subjective metrics: Consistency (0.54), Faithfulness to the text (0.54), and overall Mean Opinion Score (0.70). This suggests that human viewers prefer the balance struck by `FlipSketch` over the rigid but faithful `Live-Sketch` and the uncontrolled `T2V LoRA`. * **Computational Efficiency:** Figure 4 shows that `FlipSketch` is significantly faster and less memory-intensive than the optimization-based `Live-Sketch`, whose costs scale poorly with the complexity of the input sketch. ## Ablations / Parameter Sensitivity The ablation studies clearly demonstrate the importance of each of `FlipSketch`'s innovations. * **`Ours w/o CT & CS` (without attention composition):** In Table 1, removing the dual-attention composition causes a massive drop in S2V Consistency (from 0.956 to 0.876). The user study (Table 2) confirms this, with scores for Consistency and MOS plummeting. This proves that the attention mechanism is critical for preserving the sketch's identity. The qualitative results in Figure 8 (`w/o C^S & C^T`) show the animation becoming distorted and losing its structure. * **`Ours w/o frame align`:** Removing the iterative frame alignment results in a slight drop in S2V Consistency (0.956 to 0.952). The authors note this helps smooth fine-grained details in early frames. While its impact is less dramatic than attention composition, it still contributes to the final quality. * **Effect of \lambda:Theresultsfor:** The results for Ours @ λ=0and and Ours @ λ=1perfectlyillustratethefidelitymotiontradeoff. perfectly illustrate the fidelity-motion trade-off. * λ=1(highfidelity)givesthehighestS2VConsistency(0.968),evenbeatingLiveSketch,butslightlylowerT2VAlignment(0.170). (high fidelity) gives the highest S2V Consistency (0.968), even beating `Live-Sketch`, but slightly lower T2V Alignment (0.170). * λ=0(highmotion)givesthehighestT2VAlignment(0.174)atthecostofslightlylowerS2VConsistency(0.949).Thisdemonstratesthat (high motion) gives the highest T2V Alignment (0.174) at the cost of slightly lower S2V Consistency (0.949). This demonstrates that \lambda is an effective and intuitive control knob for the user. # Conclusion & Personal Thoughts ## Conclusion Summary The paper successfully introduces `FlipSketch`, a novel and effective system for creating sketch animations from a single drawing and a text prompt. By working with raster images and adapting a powerful T2V diffusion model, it overcomes the key limitations of prior work. The core contributions—a fine-tuned sketch animation model, a noise-refinement technique to preserve the input sketch, and a dual-attention mechanism to balance fidelity and motion—work together to create a system that is intuitive, expressive, and powerful. The results show a clear superiority over existing methods in generating dynamic, unconstrained animations while maintaining the artistic identity of the original drawing, effectively making sketch animation as simple as "doodling and describing." ## Limitations & Future Work The authors are transparent about the method's limitations: 1. **Stylistic Bias:** Because the model was trained on a synthetic dataset from `CLIPasso` [53], the generated animations tend to inherit that specific artistic style. The model's performance might be limited on sketches with vastly different styles. 2. **Sensitivity to Input Quality:** The system struggles with highly abstract or geometrically incorrect drawings. It may try to "correct" the input sketch in the first frame, leading to poor visual consistency. 3. **Dependency on Base Model Priors:** The range of possible motions is limited by the knowledge embedded in the pre-trained `ModelScopeT2V` model. If the base model cannot generate a certain action, `FlipSketch` will also fail, sometimes resulting in artifacts like extra limbs or inconsistent geometry. ## Personal Insights & Critique * **A Paradigm Shift for Sketch Animation:** The move from constrained `vector` animation to unconstrained `raster` animation is a significant conceptual advance. It aligns better with the traditional, freeform process of drawing and could unlock a new level of creativity in generative animation tools. * **Clever Engineering:** The methodology is a smart combination of existing techniques (LoRA, DDIM inversion, attention manipulation) applied in a novel way to solve a specific problem. The `iterative frame alignment` by optimizing the noise itself is particularly clever, as it guides the generation process without requiring costly model retraining for each input. * **Potential for Creative Tools:** This technology has immense potential for integration into digital art and design software. It could serve as a "magic wand" for artists, animators, and even casual users to quickly bring their static ideas to life, prototype concepts, or create engaging visual content with minimal effort. * **Open Questions & Future Directions:** * **Style Diversity:** The most pressing future work would be to address the stylistic bias. This could involve training on a more diverse dataset of sketch styles or developing techniques for style transfer within the animation process. * **Long-form Coherence:** The frame extrapolation method is simple but may suffer from semantic drift over very long animations. More sophisticated techniques for maintaining long-term narrative and visual consistency would be a valuable extension. * **Interactive Control:** While λ$ provides a global control, future systems could offer more granular, interactive controls, allowing a user to "nudge" the animation in real-time or protect specific parts of the sketch from changing. The application for "Sketch Assisted Video Generation" (Figure 9) is also a very promising avenue, bridging the gap between abstract sketches and realistic video synthesis.

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