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WorldVLA: Towards Autoregressive Action World Model

Published:06/27/2025
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TL;DR Summary

WorldVLA unifies vision-language-action and world models in an autoregressive framework, enhancing action and image generation. It addresses error propagation in action sequence generation with an attention mask strategy, improving performance in action chunk generation.

Abstract

We present WorldVLA, an autoregressive action world model that unifies action and image understanding and generation. Our WorldVLA intergrates Vision-Language-Action (VLA) model and world model in one single framework. The world model predicts future images by leveraging both action and image understanding, with the purpose of learning the underlying physics of the environment to improve action generation. Meanwhile, the action model generates the subsequent actions based on image observations, aiding in visual understanding and in turn helps visual generation of the world model. We demonstrate that WorldVLA outperforms standalone action and world models, highlighting the mutual enhancement between the world model and the action model. In addition, we find that the performance of the action model deteriorates when generating sequences of actions in an autoregressive manner. This phenomenon can be attributed to the model's limited generalization capability for action prediction, leading to the propagation of errors from earlier actions to subsequent ones. To address this issue, we propose an attention mask strategy that selectively masks prior actions during the generation of the current action, which shows significant performance improvement in the action chunk generation task.

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English Analysis

1. Bibliographic Information

1.1. Title

WorldVLA: Towards Autoregressive Action World Model

1.2. Authors

Jun Cen, Chaohui γμ\gamma_{\mu}1, Jiayan Guo, Xin Li, Yibing Song, Hao Luo, Fan Wang, Deli Zhao, HaCh (Note: Some author names appear incomplete in the provided text, e.g., "HaCh").

1.3. Affiliations

  1. DAMO Academy, Alibaba Group
  2. Hupan Lab
  3. Zhejiang University

1.4. Journal/Conference

The paper is published on arXiv, a preprint server for scientific papers. It does not specify if it has been accepted to a particular conference or journal yet. arXiv is a widely respected platform for disseminating research quickly, but papers published there are not always peer-reviewed in the same way as conference or journal publications.

1.5. Publication Year

2025

1.6. Abstract

The paper introduces WorldVLA, an autoregressive action world model that unifies action and image understanding and generation. It integrates Vision-Language-Action (VLA) models and world models into a single framework. The world model component predicts future images by understanding both actions and current images, aiming to learn environmental physics to improve action generation. Conversely, the action model generates subsequent actions based on visual observations, which in turn aids visual understanding and improves the world model's visual generation. WorldVLA is shown to outperform standalone action and world models, demonstrating a mutual enhancement effect. A key finding is the deterioration of action model performance when generating action sequences autoregressively due to limited action generalization and error propagation. To address this, an attention mask strategy is proposed, which selectively masks prior actions during current action generation, leading to significant performance improvement in action chunk generation.

2. Executive Summary

2.1. Background & Motivation (Why)

2.1.1. Core Problem

The paper addresses the limitations of existing Vision-Language-Action (VLA) models and world models in robotics.

  • VLA Models' Limitation: While strong in perception and decision-making by leveraging Multimodal Large Language Models (MLLMs), they often treat actions solely as outputs and lack a comprehensive understanding of actions as integrated inputs for deeper analysis or environmental physics. This limits their ability to reason about the consequences of actions.
  • World Models' Limitation: They excel at predicting future visual states based on observations and actions, thereby understanding visual information and behavioral dynamics. However, they are typically unable to directly generate action outputs, creating a functional gap in scenarios requiring explicit action planning.

2.1.2. Importance of the Problem

Bridging these gaps is crucial for developing more intelligent and capable robotic agents. A model that can both understand and generate actions while also predicting environmental changes would possess a richer understanding of the world, enabling better decision-making, planning, and generalization across diverse robotic tasks. This unified approach moves towards more general-purpose robot control.

2.1.3. Novel Approach / Innovation

The paper introduces WorldVLA, an autoregressive action world model that unifies these two functionalities within a single framework. The core innovation lies in:

  1. Unified Architecture: Integrating VLA and world model capabilities, allowing actions to influence visual predictions and visual understanding to inform action generation.
  2. Shared Vocabulary and LLM Backbone: Using a single Large Language Model (LLM) architecture with a shared vocabulary across image, text, and action tokens to facilitate seamless understanding and generation across modalities.
  3. Mutual Enhancement: Explicitly designing the system to achieve a bidirectional improvement where the world model's understanding of physics enhances action generation, and the action model's insights improve visual prediction.
  4. Action Attention Mask Strategy: Proposing a novel attention mask to address error propagation in autoregressive action chunk generation, ensuring each action is generated primarily from visual input rather than prior (potentially erroneous) actions.

2.2. Main Contributions / Findings (What)

2.2.1. Primary Contributions

  • WorldVLA Framework: Introduction of WorldVLA, an autoregressive action world model that unifies action and image understanding and generation within a single framework.
  • Action Attention Mask Strategy: Proposal of an effective attention mask strategy for action chunk generation in autoregressive models, which tackles the problem of action error accumulation when generating multiple actions sequentially.
  • Demonstrated Mutual Enhancement: Experimental validation showing that WorldVLA outperforms standalone action and world models, explicitly highlighting the synergistic benefits between the two integrated components.
  • Improved Grasping Performance: Significant improvements in grasping performance for action chunk generation tasks through the application of the proposed attention mask strategy.

2.2.2. Key Conclusions / Discoveries

  • Synergy between World and Action Models: Integrating world models (for predicting future states) and action models (for generating actions) leads to mutual performance enhancement in robotic tasks. The world model helps the action model by providing physics understanding and foresight, while the action model improves the world model's visual generation by enhancing behavioral understanding.
  • Challenge of Autoregressive Action Generation: Autoregressive generation of multiple actions can lead to performance degradation due to error propagation, especially since MLLMs have limited prior exposure and generalization capabilities in the action domain.
  • Efficacy of Attention Masking: Selectively masking prior actions during current action generation effectively mitigates error accumulation and significantly improves performance in action chunk generation.
  • Resolution and Pretraining Benefits: Higher image resolution (e.g., 512×512512 \times 512 vs. 256×256256 \times 256) positively impacts performance, attributed to MLLM pretraining and richer visual detail. Pretraining the action model using the world model also yields performance improvements.
  • Superiority over Video Prediction: Conditioning visual generation on actions (as in a world model) is more beneficial for action models than pure video prediction (which lacks action conditioning), as it provides a clearer, less ambiguous signal for environmental dynamics.

3. Prerequisite Knowledge & Related Work

3.1. Foundational Concepts

To understand WorldVLA, several foundational concepts are essential:

3.1.1. Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs)

  • Large Language Models (LLMs): These are neural networks, typically based on the Transformer architecture, trained on vast amounts of text data to understand, generate, and process human language. They learn to predict the next word in a sequence given the previous ones, enabling capabilities like text generation, translation, and summarization.
  • Multimodal Large Language Models (MLLMs): These are extensions of LLMs that can process and generate information across multiple modalities, such as text, images, and sometimes audio or video. They learn joint representations of these different data types, allowing them to perform tasks like image captioning (generating text from images) or visual question answering (answering questions about an image). WorldVLA builds upon MLLMs by extending their capabilities to include robotic actions.

3.1.2. Autoregressive Models

An autoregressive model is a type of statistical model where the output at a given time step is dependent on previous outputs (and potentially previous inputs). In the context of WorldVLA, this means that future actions are generated based on past actions and observations, and future image frames are predicted based on past frames and actions. This sequential dependency is characteristic of how LLMs generate text token by token.

3.1.3. Vision-Language-Action (VLA) Models

VLA models are designed for robotic control, integrating visual perception, language instructions, and robotic actions. They typically take an image observation and a natural language instruction as input and generate a sequence of actions for a robot to perform a task. These models often leverage MLLMs as their backbone due to their strong perception and reasoning capabilities.

3.1.4. World Models

A world model is a predictive model that learns a compressed, abstract representation of an environment and its dynamics. Given a current observation and an action, it predicts what the next observation or state of the environment will be. This allows an agent to "imagine" future scenarios and plan actions without needing to interact with the real environment. World models are crucial for learning environmental physics and facilitating model-based reinforcement learning.

3.1.5. Tokenization

Tokenization is the process of breaking down raw data (like text, images, or actions) into discrete units called tokens.

  • Text Tokenization: Breaking sentences into words or sub-word units (e.g., using Byte-Pair Encoding (BPE)).
  • Image Tokenization: Representing images as sequences of discrete tokens, often using models like Vector Quantized Generative Adversarial Networks (VQ-GANs). A VQ-GAN learns to encode an image into a grid of discrete codes from a learned codebook, effectively transforming image data into a sequence of "visual words" that can be processed by LLMs.
  • Action Tokenization: Discretizing continuous robot actions (e.g., joint angles, end-effector positions) into a finite set of tokens, similar to how words are tokenized. This allows actions to be treated as part of the same symbolic space as text and image tokens.

3.1.6. Attention Mechanism and Attention Masks

The attention mechanism is a core component of Transformer models, allowing the model to weigh the importance of different parts of the input sequence when processing each element. The general Attention formula is: Attention(Q,K,V)=softmax(QKTdk)V \mathrm{Attention}(Q, K, V) = \mathrm{softmax}\left(\frac{QK^T}{\sqrt{d_k}}\right)V Where:

  • QQ (Query), KK (Key), VV (Value) are matrices derived from the input embeddings. These are learned linear transformations of the input.

  • QQ represents what we are looking for.

  • KK represents what we are looking through.

  • VV represents the information associated with KK that we want to retrieve.

  • QKTQ K^T calculates the similarity scores between queries and keys.

  • dk\sqrt{d_k} is a scaling factor, where dkd_k is the dimension of the query and key vectors. This prevents the dot products from becoming too large, which could push the softmax function into regions with very small gradients.

  • softmax\mathrm{softmax} is an activation function that converts the scores into probabilities, ensuring they sum to 1.

  • The output is a weighted sum of the Value vectors, where the weights are determined by the softmax probabilities.

    An attention mask is used to selectively prevent the attention mechanism from attending to certain parts of the input sequence.

  • Causal Attention Mask: In autoregressive models (like LLMs), a causal attention mask is applied to ensure that when predicting the next token, the model can only attend to tokens that have already been generated (i.e., previous tokens in the sequence), and not to future tokens. This preserves the sequential nature of generation.

  • WorldVLA introduces a specific attention mask strategy for action generation to control which past actions influence current action prediction.

3.2. Previous Works

The paper contextualizes WorldVLA by referencing advancements in VLA models, video generation, and unified understanding and generation models.

3.2.1. Vision-Language-Action Models (Robotics)

  • Behavior Cloning: A classic imitation learning approach where a robot learns a policy by mimicking expert observation-action pairs. Earlier models used vision backbones (e.g., ResNet, Vision Transformer) combined with action heads (e.g., MLPs, query-based transformer decoders, diffusion-based policy heads).
  • Modern VLA Models: Recent VLA models (e.g., RT-1, RT-2, OpenVLA, π0π0) leverage pre-trained MLLMs as backbones. They augment MLLMs with either discrete action decoders or continuous diffusion policy heads to generate actions. These models benefit from the internet-scale prior knowledge in MLLMs for generalization.
    • OpenVLA (Kim et al., 2024): A discrete action model that treats actions as tokens and generates them autoregressively. WorldVLA specifically compares against OpenVLA.
    • π0 (Black et al., 2024): A continuous action model using a flow model for general robot control.

3.2.2. Video Generation

Video generation in robotics serves two main purposes:

  • Imagination and Planning: Some policy models generate future videos first and then derive actions from these imagined futures (e.g., Du et al., 2023). Large-scale video data can pre-train this future video generation component (e.g., Wu et al., 2023, Cheang et al., 2024).
  • World Models: Video generation models can function as world models, simulating diverse future scenarios (Ha and Schmidhuber, 2018). These world models are used for generating training data, model-based reinforcement learning, and policy selection.
    • iVideoGPT (Wu et al., 2025): A discrete world model.
    • DWS (He et al., 2025): A continuous world model.
    • MAGVIT (Yu et al., 2023): A discrete video prediction model.
    • SVD (Blattmann et al., 2023): A continuous video prediction model.

3.2.3. Unified Understanding and Generation Models

  • MLLMs for Understanding: Most MLLMs (LLaVA, Qwen2.5-VL) are primarily designed for visual understanding, generating textual responses from image and language inputs.
  • Unifying Visual Understanding and Generation: Recent work explores unifying visual understanding and visual generation within a single framework.
    • One approach tokenizes images into discrete tokens, allowing LLMs to both interpret and generate visual content (Chameleon Team, 2024, Wang et al., 2024). WorldVLA explicitly initializes its model from Chameleon.
    • Another approach integrates diffusion processes into LLMs for image generation, while using separate visual encoders (e.g., CLIP) for image understanding.
  • Robotics Domain:
    • Unified Video Action Model (UVA) (Li et al., 2025): Proposes a unified architecture that generates images and actions through distinct diffusion heads. WorldVLA contrasts with UVA by employing a discrete autoregressive architecture for unified perception and action generation.

3.3. Technological Evolution

The field has evolved from specialized models for perception, language, or action to more integrated approaches.

  1. Early Robotics (Behavior Cloning): Simple vision-to-action mappings.
  2. Emergence of Deep Learning: Use of CNNs and RNNs for more complex perception and control.
  3. Rise of Transformers: Transformers revolutionized NLP and then computer vision, leading to powerful LLMs and MLLMs.
  4. VLA Models: Adapting MLLMs for robotics, primarily for action generation based on visual and language inputs.
  5. World Models: Developing predictive models of environments, initially separate from action generation.
  6. Unified Multimodal Models: Efforts to combine understanding and generation across modalities (text, image).
  7. WorldVLA's Position: WorldVLA represents a significant step in this evolution by formally unifying VLA and world model capabilities into a single autoregressive framework, benefiting from the strengths of both and addressing their individual limitations. It leverages the Transformer architecture and tokenization across all modalities.

3.4. Differentiation

WorldVLA differentiates itself from prior work through its unique integration and autoregressive approach:

  • Vs. Standalone VLA Models (e.g., OpenVLA): WorldVLA goes beyond merely generating actions by also incorporating a world model component that predicts future visual states. This allows WorldVLA to learn environmental physics and evaluate potential action outcomes, leading to improved action generation, which standalone VLA models lack.
  • Vs. Standalone World Models (e.g., iVideoGPT, DWS): While world models excel at predicting future states, they are typically unable to directly generate robotic actions. WorldVLA integrates action generation capabilities, making it a complete solution for both understanding and interacting with the environment.
  • Vs. Unified Video Action (UVA) Models: UVA also unifies image and action generation but uses distinct diffusion heads for each modality. WorldVLA, in contrast, adopts a discrete autoregressive architecture with a shared LLM backbone and a common token vocabulary for all modalities, aiming for a more compact and inherently unified representation.
  • Vs. Video Prediction Models (e.g., MAGVIT, SVD): Video prediction models predict future frames but are not necessarily conditioned on explicit robotic actions nor do they generate actions. WorldVLA's world model component is specifically conditioned on actions, which the paper shows is more beneficial for action generation than pure video prediction due to its ability to model action-consequence dynamics.
  • Novel Attention Mask: A crucial differentiation is the proposed attention mask strategy, specifically designed to counter error propagation in autoregressive action chunk generation, a problem not adequately addressed by previous VLA models that generate actions sequentially.

4. Methodology

4.1. Principles

The core idea behind WorldVLA is to build a single, unified autoregressive model that can simultaneously perform action prediction and world state forecasting. This is based on the intuition that action understanding and visual understanding/generation are deeply intertwined and can mutually enhance each other.

  • Mutual Enhancement:
    • The world model learns the underlying physics of the environment by predicting future observations given actions. This understanding of environmental dynamics is crucial for making informed decisions and generating effective actions.
    • The action model generates subsequent actions based on visual observations. The process of generating contextually appropriate actions helps refine the model's visual understanding, which in turn improves the world model's ability to generate precise and physically plausible visual states.
  • Unified Representation: By tokenizing images, text, and actions into a shared vocabulary and processing them with a single LLM architecture, WorldVLA aims to achieve a compact and efficient framework that leverages shared representations for both decision-making and environment modeling.
  • Autoregressive Generation: The model generates tokens sequentially, allowing for flexible generation of arbitrary lengths of actions or image sequences, and facilitating the integration of different modalities within a single sequence.

4.2. Problem Formulation

The paper defines two primary components: an action model (or policy model) πθ\pi_{\theta} and a world model fϕf_{\phi}. The objective is to integrate these into a unified action-world model MψM_{\psi}.

4.2.1. Action Model (Policy Model)

The action model πθ\pi_{\theta} is responsible for generating an action ata_t at time step tt. This action is conditioned on a history of image observations {oth,oth+1,,ot}\left\{ o_{t-h}, o_{t-h+1}, \ldots, o_t \right\} (where hh is the history length) and a language instruction ll. Formally expressed as: at=πθ(atoth:t,l) a_t = \pi_{\theta}(a_t \mid o_{t-h:t}, l)

  • ata_t: The action to be generated at time tt.
  • πθ\pi_{\theta}: The action model parameterized by θ\theta.
  • oth:to_{t-h:t}: The sequence of image observations from time t-h to tt.
  • ll: The language instruction provided to the robot for the task.

4.2.2. World Model

The world model fϕf_{\phi} predicts the next image frame oto_t. This prediction is based on the historical sequence of observations {oth,oth+1,,ot1}\left\{ o_{t-h}, o_{t-h+1}, \ldots, o_{t-1} \right\} and the corresponding sequence of actions {ath,ath+1,,at1}\left\{ a_{t-h}, a_{t-h+1}, \ldots, a_{t-1} \right\} taken within that historical period. Formulated as: ot=fϕ(ot  oth:t1,ath:t1) o_t = f_{\phi}\big( o_t \ \big| \ o_{t-h:t-1}, a_{t-h:t-1} \big)

  • oto_t: The image observation to be predicted at time tt.
  • fϕf_{\phi}: The world model parameterized by ϕ\phi.
  • oth:t1o_{t-h:t-1}: The sequence of image observations from time t-h to t-1.
  • ath:t1a_{t-h:t-1}: The sequence of actions from time t-h to t-1.

4.2.3. Unified Action-World Model

The goal is to develop an integrated action-world model MψM_{\psi} that incorporates both action prediction and world state forecasting. The unified model MψM_{\psi} is defined as: Mψ:{at=Mψpolicy(atoth:t,l),ot=Mψworld(ototh:t1,ath:t1), M_{\psi} : \left\{ \begin{array}{l} {a_t = M_{\psi}^{\mathrm{policy}}(a_t \mid o_{t-h:t}, l),} \\ {o_t = M_{\psi}^{\mathrm{world}}(o_t \mid o_{t-h:t-1}, a_{t-h:t-1}),} \end{array} \right.

  • MψM_{\psi}: The unified model parameterized by ψ\psi.

  • MψpolicyM_{\psi}^{\mathrm{policy}}: The component of the unified model responsible for action generation.

  • MψworldM_{\psi}^{\mathrm{world}}: The component of the unified model responsible for world state prediction.

    The key here is that both components share the same underlying Transformer architecture and parameters ψ\psi, allowing for shared representations and mutual learning.

4.3. Architecture

The overall architecture of WorldVLA is an autoregressive action world model initialized from Chameleon (Team, 2024), a unified model for image understanding and generation. The model operates by tokenizing all input modalities (images, text, actions) into a shared vocabulary and then processing these tokens using a single LLM backbone in an autoregressive manner.

The architecture relies on three distinct tokenizers:

4.3.1. Image Tokenizer

  • Type: A VQ-GAN model (Esser et al., 2021).
  • Enhancements: Includes additional perceptual losses specific to image regions like faces and salient objects (Gafni et al., 2022) to improve image quality and detail.
  • Compression Ratio: 16 (meaning the original image is compressed by a factor of 16 in each spatial dimension).
  • Codebook Size: 8192 (the number of distinct "visual words" the tokenizer can generate).
  • Output: Generates 256 tokens for 256×256256 \times 256 images and 1024 tokens for 512×512512 \times 512 images. These tokens represent the quantized visual information of the input image.

4.3.2. Action Tokenizer

  • Discretization: Discretizes each dimension of continuous robot actions into one of 256 bins. The bin widths are determined by the range of the training data.
  • Action Representation: Actions are represented as 7 tokens:
    • 3 tokens for relative positions (e.g., x, y, z changes of the end-effector).
    • 3 tokens for relative angles (e.g., changes in orientation).
    • 1 token for absolute gripper states (e.g., open or close).
  • This approach treats actions as discrete symbols, similar to words in text, enabling their integration into the LLM's sequence processing.

4.3.3. Text Tokenizer

  • Type: A trained BPE (Byte-Pair Encoding) tokenizer (Sennrich et al., 2015).
  • Vocabulary Size: 65,536. This vocabulary includes not only standard text tokens but also the 8192 image tokens from the VQ-GAN and the 256 action tokens from the action tokenizer. This shared vocabulary is critical for unifying the modalities within the LLM.

4.3.4. LLM Backbone

All tokens (text, image, action) from these tokenizers are fed into a single LLM backbone (inherited from Chameleon). This LLM processes the sequence of multimodal tokens in an autoregressive manner, learning to predict the next token based on the preceding sequence, regardless of its modality.

The overall architecture can be visualized as a single Transformer processing a concatenated sequence of tokens from different modalities, where special tokens ([BOS], [EOS], [BOI], [EOI], [BOA], [EOA]) delineate the boundaries of different data types.

The following figure illustrates the overall architecture:

该图像是论文中展示的注意力掩码示意图,分别展示了(a)默认动作模型、(b)改进动作模型和(c)世界模型的注意力掩码设计,体现了模型对于文本、图像和动作序列信息的不同关注策略。 该图像是论文中展示的注意力掩码示意图,分别展示了(a)默认动作模型、(b)改进动作模型和(c)世界模型的注意力掩码设计,体现了模型对于文本、图像和动作序列信息的不同关注策略。

Figure 2 from the original paper, illustrating the overall architecture of WorldVLA. WorldVLA integrates two distinct but complementary functional components: an action model and a world model. The action model is responsible for generating actions conditioned on both textual information, current image, and current action.

The figure highlights how the Vision-Language-Action (VLA) model (Figure 1a in the paper's first figure) generates actions based on image understanding, and the world model (Figure 1b in the paper's first figure) generates images based on action understanding. WorldVLA unifies both action and visual understanding and generation. The image from the paper shows:

  • A sequence of input tokens, which can include Text Tokens, Image Tokens, and Action Tokens.
  • These tokens are processed by an Encoder-Decoder Transformer (the LLM backbone).
  • The Output Tokens can be either Action Tokens (for the action model) or Image Tokens (for the world model).

4.4. Training Strategy

WorldVLA is trained by mixing data from both action model tasks and world model tasks. This mixed training strategy is designed to enable the autoregressive action world model to function effectively as both an action model and a world model.

4.4.1. Rationale for Mixing Data

The paper identifies three primary reasons why incorporating world model data enhances action generation:

  1. Physics Understanding: The world model learns to predict future observations given current states and actions. This process inherently captures the environmental physics, which is a critical representation for robotic manipulation tasks where understanding how actions affect the environment is key.

  2. Simulation and Evaluation: The world model allows the system to simulate and evaluate the potential outcomes of candidate actions. This predictive foresight helps the action model avoid actions that might lead to undesirable states and choose more effective ones.

  3. Action Interpretation: To predict accurate future states, the world model requires a precise interpretation of the action inputs. This demand for accurate action interpretation by the world model in turn supports the action model in producing more effective and contextually appropriate actions.

    Conversely, the action model also benefits the world model by:

  • Enhancing Visual Understanding: By generating actions based on visual inputs, the action model refines its understanding of visual data.
  • Supporting Visual Generation: This improved visual understanding directly aids the world model's ability to generate accurate and plausible visual states.

4.4.2. Action Model Data

For action model training, the goal is to generate actions given a text instruction and image observations.

  • Text Input Format: The text input is structured as: "What action should the robot take to " + task instruction + " ".
  • Overall Token Sequence (Simplified): The model processes a sequence combining special tokens, text tokens, image tokens, and action tokens: [BOS]{text}[BOI]imageimage[EOI]×M[EOS][BOA]{action}{action}[EOA]Laction[EOS]×K,] [BOS]\{\text{text}\}\underbrace{[BOI]\text{image}\ldots\text{image}[EOI]}_{\times M}[EOS]\underbrace{\overbrace{[BOA]\{\text{action}\}\ldots\{\text{action}\}[EOA]}^{\mathcal{L}_{action}}[EOS]}_{\times K},\ldots]
    • [BOS]: Beginning of Sentence token.
    • {text}: Discretized text tokens representing the instruction.
    • [BOI]: Beginning of Image token.
    • {image}: Discretized image tokens.
    • [EOI]: End of Image token.
    • ×M\times M: Indicates that MM images are included in the input sequence.
    • [EOS]: End of Sentence token.
    • [BOA]: Beginning of Action token.
    • {action}: Discretized action tokens.
    • [EOA]: End of Action token.
    • ×K\times K: Indicates that KK actions are generated as a chunk.
    • Laction\mathcal{L}_{action}: The loss is calculated only for these action tokens, focusing the model on correctly generating actions.

4.4.3. World Model Data

For world model training, the objective is to generate the next image frame given the current image observation and the action that led to the next frame. The task instruction is not needed here because the action itself should determine the next state.

  • Text Input Format: The text input is simply: "Generate the next frame based on the current image and the action."
  • Overall Token Sequence (Simplified): [BOS]{text}[BOI]{image}[EOI][BOA]{action}[EOA][EOS][BOI]{image}[EOI][EOS]×N [BOS]\{\text{text}\}[BOI]\{\text{image}\}[EOI][BOA]\{\text{action}\}[EOA][EOS][BOI]\{\text{image}\}[EOI][EOS]_{\times N}
    • [BOS], {text}, [BOI], {image}, [EOI], [BOA], {action}, [EOA], [EOS]: These are the same special and data tokens as described for the action model.
    • ×N\times N: The prediction of the next frame conditioned on the action is repeated NN times.
    • Lworld\mathcal{L}_{world}: The loss is calculated only for the generated image tokens, focusing the model on correctly predicting future visual states.

4.4.4. Attention Mask

The attention mechanism in autoregressive models typically uses a causal attention mask to prevent information leakage from future tokens. However, the paper identifies a limitation of this standard approach for action chunk generation.

  • Problem with Conventional Causal Mask for Actions: MLLMs (which WorldVLA is based on) are primarily pre-trained on images and text, leading to limited generalization capability for actions. When generating a sequence of actions autoregressively with a standard causal attention mask, each subsequent action conditions on previously generated actions. If an earlier action is incorrect, this error propagates through the sequence, leading to performance degradation.

  • Proposed Attention Mask Strategy: To address this error propagation, WorldVLA introduces a modified attention mask for action generation.

    • Action Model (Proposed Mask): During the generation of the current action, the model is restricted from accessing prior actions within the same chunk. Instead, it relies solely on the textual and visual inputs (current image observations). This effectively makes the generation of multiple actions within a chunk parallel or independent from each other, preventing early errors from corrupting subsequent actions.

    • World Model (Conventional Causal Mask): For the world model part, the conventional causal attention mask is retained. This is appropriate because the world model needs to see prior observations and actions to predict the next visual state accurately.

      The following figure illustrates the attention mask mechanisms:

      该图像是WorldVLA论文中的插图,展示了机械臂执行多步动作的连续图像序列,反映了动作生成和视觉变化的过程,体现了模型对环境物理的理解与预测能力。 该图像是WorldVLA论文中的插图,展示了机械臂执行多步动作的连续图像序列,反映了动作生成和视觉变化的过程,体现了模型对环境物理的理解与预测能力。

Figure 3 from the original paper, showing the attention mask mechanisms: (a) default action model, (b) our proposed action model (with modified mask), and (c) world model (with conventional causal mask). The blue region indicates tokens that can be attended to, while the white region indicates masked tokens. For the proposed action model (b), previous actions are masked when generating the current action, unlike the default (a).

4.4.5. Training Objective

The training objective combines the losses from both action model data and world model data. L=Laction+αLworld \mathcal{L} = \mathcal{L}_{action} + \alpha \mathcal{L}_{world}

  • L\mathcal{L}: The total training loss.
  • Laction\mathcal{L}_{action}: The cross-entropy loss calculated for the action tokens generated from action model data.
  • Lworld\mathcal{L}_{world}: The cross-entropy loss calculated for the image tokens generated from world model data.
  • α\alpha: A balancing coefficient. Since image tokens (e.g., 256 or 1024 tokens) are typically much more numerous than action tokens (7 tokens), α\alpha is used to prevent the world model loss from dominating the action model loss, ensuring a balanced contribution. In the experiments, α\alpha is fixed at 0.04.

4.5. Steps & Procedures

The training and inference procedure can be summarized as follows:

4.5.1. Data Preparation

  1. Collect Raw Data: Gather multimodal data consisting of robot observations (images), corresponding actions, and natural language instructions.
  2. Filter Data: Remove unsuccessful trajectories and no-operation actions to create a high-quality dataset, similar to practices in OpenVLA.
  3. Split Data: Divide the filtered data into training and validation sets (e.g., 90% for training, 10% for validation).

4.5.2. Tokenization

  1. Image Tokenization: Use the VQ-GAN image tokenizer to convert raw images into sequences of discrete image tokens.
  2. Action Tokenization: Use the action tokenizer to convert continuous robot actions into sequences of discrete action tokens.
  3. Text Tokenization: Use the BPE text tokenizer to convert natural language instructions into sequences of discrete text tokens.
  4. Vocabulary Integration: Ensure all image, action, and text tokens are mapped to a shared vocabulary space.

4.5.3. Model Initialization

  1. Initialize the LLM backbone of WorldVLA from a pre-trained Chameleon model, which is already capable of unified image understanding and generation.

4.5.4. Mixed Training

  1. Batch Construction: Create training batches that contain a mix of action model data and world model data.
  2. Action Model Training Pass:
    • Input: [BOS]{text}[BOI]{image}[EOI][EOS] sequence.
    • Output Target: [BOA]{action}[EOA][EOS] sequence.
    • Loss Calculation: Compute cross-entropy loss (Laction\mathcal{L}_{action}) only for the generated action tokens.
    • Attention Mask: Apply the proposed attention mask strategy where prior actions are masked during the generation of the current action within a chunk.
  3. World Model Training Pass:
    • Input: [BOS]{text}[BOI]{current_image}[EOI][BOA]{action}[EOA][EOS] sequence.
    • Output Target: [BOI]{next_image}[EOI][EOS] sequence.
    • Loss Calculation: Compute cross-entropy loss (Lworld\mathcal{L}_{world}) only for the generated image tokens.
    • Attention Mask: Apply the conventional causal attention mask.
  4. Total Loss & Optimization: Combine Laction\mathcal{L}_{action} and Lworld\mathcal{L}_{world} using the balancing coefficient α\alpha to get L=Laction+αLworld\mathcal{L} = \mathcal{L}_{action} + \alpha \mathcal{L}_{world}. Perform backpropagation and update model parameters using an optimizer.

4.5.5. Inference

  1. Action Generation (Policy): Given a language instruction and current image observations, the WorldVLA acts as MψpolicyM_{\psi}^{\mathrm{policy}} to generate a chunk of KK actions using the proposed attention mask.
  2. World State Prediction (Imagination): Given a current image observation and a sequence of actions, the WorldVLA acts as MψworldM_{\psi}^{\mathrm{world}} to predict future image frames using the conventional causal attention mask. This can be used for simulation or planning.

5. Experimental Setup

5.1. Datasets

The experiments are conducted on the LIBERO benchmark (Liu et al., 2023a). This benchmark is designed for lifelong robotic learning and contains various tasks to test different aspects of robotic manipulation.

5.1.1. LIBERO Benchmark Overview

The LIBERO benchmark consists of several sub-benchmarks, each focusing on specific challenges:

  • LIBERO-Spatial: Focuses on tasks requiring spatial reasoning, such as placing an object (e.g., a bowl) at a specific location relative to other objects.
    • Example Task: "Place the red bowl in front of the blue box."
  • LIBERO-Object: Emphasizes object recognition and differentiation, requiring the robot to pick and place unique objects.
    • Example Task: "Pick up the banana and place it in the green bin."
  • LIBERO-Goal: Tests procedural learning by varying task goals while keeping objects fixed. This assesses the model's ability to adapt to different objectives for the same set of manipulable items.
    • Example Task: "Open the top drawer" (using a fixed set of drawers).
  • LIBERO-Long: Includes 10 long-horizon tasks, which are more complex and involve a greater number of sequential steps, testing the model's ability to plan and execute multi-stage operations.
    • Example Task: "Unload the dishwasher by putting all dishes into the cabinet."
  • LIBERO-90: A set of 90 short-horizon tasks used for pretraining, providing a broad base of basic manipulation skills.

5.1.2. Data Processing

  • Filtering: The authors filtered out unsuccessful recorded trajectories and "no-operation" actions. This is a common practice (e.g., in OpenVLA) to ensure the training data consists of successful demonstrations and meaningful actions.
  • Splitting: The filtered trajectories were split such that 90% were used as the training set and the remaining 10% as the validation set. This split is specifically for the world model evaluation, which requires ground truth-paired video and action data. For the comparisons in Table 2, all available data were utilized during training to ensure a fair comparison.
  • Data Sample: The paper does not provide a concrete example of a raw data sample (e.g., an image frame with corresponding action values and text instruction). However, a typical data sample would consist of:
    • An image observation (e.g., a 256×256256 \times 256 or 512×512512 \times 512 RGB image of the robot's workspace).
    • A natural language instruction (e.g., "Put the cream cheese in the bowl.").
    • A corresponding continuous action vector (e.g., [deltax,deltay,deltaz,deltaroll,deltapitch,deltayaw,gripperstate][delta_x, delta_y, delta_z, delta_roll, delta_pitch, delta_yaw, gripper_state]).
    • A subsequent image observation after the action is executed. These continuous values would then be tokenized as described in the Methodology section.

5.2. Evaluation Metrics

The evaluation uses different metrics for the action model and the world model components.

5.2.1. Action Model Evaluation

  • Success Rate (SR):
    • Conceptual Definition: Success Rate measures the percentage of trials (rollouts) where the robot successfully completes the given task. It's a direct and intuitive measure of policy performance in robotic manipulation.
    • Mathematical Formula: SR=Number of successful trialsTotal number of trials×100% \mathrm{SR} = \frac{\text{Number of successful trials}}{\text{Total number of trials}} \times 100\%
    • Symbol Explanation:
      • Number of successful trials: The count of experimental runs where the robot successfully achieved the task goal.
      • Total number of trials: The total count of experimental runs conducted for a given task.
    • Procedure: Each task is evaluated for 50 rollouts under different initial states to ensure robust assessment.

5.2.2. World Model Evaluation

For world model evaluation, which assesses the quality of generated video sequences, several standard video quality metrics are used. These are calculated on the validation set.

  • Fréchet Video Distance (FVD):

    • Conceptual Definition: FVD is a metric used to evaluate the perceptual quality and diversity of generated videos. It measures the distance between the feature distributions of real and generated videos. Lower FVD scores indicate higher quality and more realistic/diverse generated videos. It is an extension of Fréchet Inception Distance (FID) for images.
    • Mathematical Formula: FVD=μrμg2+Tr(Σr+Σg2(ΣrΣg)1/2) \mathrm{FVD} = ||\mu_r - \mu_g||^2 + \mathrm{Tr}(\Sigma_r + \Sigma_g - 2(\Sigma_r \Sigma_g)^{1/2})
    • Symbol Explanation:
      • μr\mu_r: The mean feature vector of real videos.
      • μg\mu_g: The mean feature vector of generated videos.
      • Σr\Sigma_r: The covariance matrix of features for real videos.
      • Σg\Sigma_g: The covariance matrix of features for generated videos.
      • 2||\cdot||^2: Squared Euclidean distance.
      • Tr()\mathrm{Tr}(\cdot): Trace of a matrix.
      • The features are typically extracted from an InceptionV3 model pre-trained on video data (e.g., kinetics).
  • Peak Signal-to-Noise Ratio (PSNR):

    • Conceptual Definition: PSNR measures the ratio between the maximum possible power of a signal and the power of corrupting noise that affects the fidelity of its representation. It's often used to quantify reconstruction quality for images and videos. A higher PSNR generally indicates a higher quality reconstruction.
    • Mathematical Formula: PSNR=10log10(MAXI2MSE) \mathrm{PSNR} = 10 \cdot \log_{10} \left( \frac{\mathrm{MAX}_I^2}{\mathrm{MSE}} \right) where MSE=1mni=0m1j=0n1[I(i,j)K(i,j)]2 \mathrm{MSE} = \frac{1}{mn} \sum_{i=0}^{m-1} \sum_{j=0}^{n-1} [I(i,j) - K(i,j)]^2
    • Symbol Explanation:
      • MAXI\mathrm{MAX}_I: The maximum possible pixel value of the image (e.g., 255 for 8-bit images).
      • MSE\mathrm{MSE}: Mean Squared Error between the original and generated images/frames.
      • I(i,j): Pixel value at row ii, column jj of the original image/frame.
      • K(i,j): Pixel value at row ii, column jj of the generated image/frame.
      • m, n: Dimensions of the image (height and width).
  • Structural Similarity Index Measure (SSIM):

    • Conceptual Definition: SSIM is a perceptual metric that quantifies the degradation of an image's structural information. It assesses the similarity between two images (original and generated) based on three key components: luminance, contrast, and structure. Values range from -1 to 1, with 1 indicating perfect similarity.
    • Mathematical Formula: SSIM(x,y)=[l(x,y)]α[c(x,y)]β[s(x,y)]γ \mathrm{SSIM}(x,y) = [l(x,y)]^{\alpha} \cdot [c(x,y)]^{\beta} \cdot [s(x,y)]^{\gamma} where l(x,y)=2μxμy+C1μx2+μy2+C1c(x,y)=2σxσy+C2σx2+σy2+C2s(x,y)=σxy+C3σxσy+C3 l(x,y) = \frac{2\mu_x\mu_y + C_1}{\mu_x^2 + \mu_y^2 + C_1} \\ c(x,y) = \frac{2\sigma_x\sigma_y + C_2}{\sigma_x^2 + \sigma_y^2 + C_2} \\ s(x,y) = \frac{\sigma_{xy} + C_3}{\sigma_x\sigma_y + C_3}
    • Symbol Explanation:
      • x, y: Two image patches being compared (e.g., original and generated).
      • μx,μy\mu_x, \mu_y: Mean pixel values of xx and yy.
      • σx,σy\sigma_x, \sigma_y: Standard deviations of xx and yy.
      • σxy\sigma_{xy}: Covariance of xx and yy.
      • C1,C2,C3C_1, C_2, C_3: Small constants to avoid division by zero.
      • α,β,γ\alpha, \beta, \gamma: Weights for each component (often set to 1).
  • Learned Perceptual Image Patch Similarity (LPIPS):

    • Conceptual Definition: LPIPS measures the perceptual distance between two images by comparing their feature representations extracted from a pre-trained deep neural network (e.g., VGG, AlexNet). It aims to align more closely with human perception of image similarity than traditional metrics like PSNR or SSIM. Lower LPIPS values indicate greater perceptual similarity.
    • Mathematical Formula: LPIPS(x,y)=l1HlWlh,wwl(ϕl(x)hwϕl(y)hw)22 \mathrm{LPIPS}(x, y) = \sum_l \frac{1}{H_l W_l} \sum_{h,w} ||w_l \odot (\phi_l(x)_{hw} - \phi_l(y)_{hw})||_2^2
    • Symbol Explanation:
      • x, y: The two images being compared.
      • ϕl\phi_l: Features extracted from the ll-th layer of a pre-trained network.
      • wlw_l: A learned scalar weight for each layer's feature map.
      • \odot: Element-wise multiplication.
      • Hl,WlH_l, W_l: Height and width of the feature maps at layer ll.
      • 22||\cdot||_2^2: Squared L2L_2 norm.

5.3. Baselines

The paper compares WorldVLA against various action models and world models, categorizing them into continuous and discrete action models.

5.3.1. Continuous Action Models

These models typically generate actions in parallel and use regression losses. Many leverage diffusion processes.

  • Diffusion Policy (Chi et al., 2023): A visuomotor policy learning approach via action diffusion.
  • Octo (Team et al., 2024): An open-source generalist robot policy, also using diffusion.
  • DiT Policy (Hou et al., 2024): A Diffusion Transformer policy.
  • Seer (Tian et al., 2024): Scalable learners for robotic manipulation, some versions use an action head for direct action output.
  • OpenVLA-OFT (Kim et al., 2025): A variant of OpenVLA optimized for fine-tuning, potentially with an action head.
  • UVA (Li et al., 2025): Unified Video Action Model, which generates images and actions through distinct diffusion heads.

5.3.2. Discrete Action Models

These models treat actions as tokens and generate them autoregressively, similar to how LLMs generate text.

  • OpenVLA (Kim et al., 2024): An open-source Vision-Language-Action model that tokenizes actions and generates them autoregressively. This is a direct competitor for WorldVLA as it shares the discrete, autoregressive nature. The paper states that discrete models inherently perform worse due to information loss during tokenization.

5.4. Training Setting

  • Input Image Count (MM): The action model component uses M=2M=2 input images by default (historical images).
  • Action Chunk Size (KK):
    • For the LIBERO-Long task, K=10K=10 actions are generated in a chunk.
    • For LIBERO-Spatial, LIBERO-Object, and LIBERO-Goal tasks, K=5K=5 actions are generated in a chunk.
  • World Model Prediction Rounds (NN): The world model operates with a single prediction round, N=1N=1, to minimize computational expenditure. This means it predicts the very next frame.
  • Loss Balancing Coefficient (α\alpha): The parameter α\alpha is fixed at 0.04 in the experimental setup to balance the contributions of action model loss and world model loss.

5.5. Metrics

  • Action Model Evaluation: Success Rate (SR) (%).
  • World Model Evaluation: Fréchet Video Distance (FVD), Peak Signal-to-Noise Ratio (PSNR), Structural Similarity Index Measure (SSIM), Learned Perceptual Image Patch Similarity (LPIPS).

6. Results & Analysis

6.1. Core Results

The experiments demonstrate WorldVLA's superior performance compared to standalone models and the effectiveness of its proposed strategies.

6.1.1. Benchmark Results for Action Models

The following table shows the results from Table 2: The following table shows the results from Table 2:

Continous Action Model Pretraining Spatial Object Goal Long Average
Diffusion Policy (Chi et al., 2023) 78.3 92.5 68.3 50.5 72.4
Octo (Team et al., 2024) × 78.9 85.7 84.6 51.1 75.1
DiT Policy (Hou et al., 2024) 84.2 96.3 85.4 63.8 82.4
Seer (Tian et al., 2024) X 78.7
Seer (Tian et al., 2024) 87.7
OpenVLA-OFT (Kim et al., 2025) 96.9 98.1 95.5 91.1 95.4
UVA (Li et al., 2025) X 93.0
Discrete Action Model
OpenVLA (Kim et al., 2024) 84.7 88.4 79.2 53.7 76.5
WorldVLA (256 * 256) X 85.6 89.0 82.6 59.0 79.1
WorldVLA (512 * 512) X 87.6 96.2 83.4 60.0 81.8
  • WorldVLA vs. OpenVLA: WorldVLA (both 256×256256 \times 256 and 512×512512 \times 512 versions) outperforms OpenVLA across all LIBERO tasks and in average Success Rate. For instance, WorldVLA (512 \times 512) achieves an average SR of 81.8% compared to OpenVLA's 76.5%. This is notable because OpenVLA uses pretraining, while the reported WorldVLA results in this table are without pretraining (indicated by 'X' under 'Pretraining'). This highlights the inherent effectiveness of the WorldVLA design even without additional large-scale pretraining.
  • Impact of Image Resolution: A clear positive correlation is observed between image resolution and model performance. WorldVLA (512 \times 512) consistently performs better than WorldVLA (256 \times 256), with a higher average SR (81.8% vs. 79.1%) and significant improvements in Object (96.2% vs. 89.0%) and Spatial (87.6% vs. 85.6%) tasks. This is attributed to the Chameleon backbone's optimization for 512×512512 \times 512 resolution and the greater visual detail crucial for robotic grasping.
  • Comparison to Continuous Models: While WorldVLA shows strong performance among discrete models, some continuous models, particularly OpenVLA-OFT, achieve even higher SRs (e.g., 95.4% average). This indicates that discrete action representation might still face inherent limitations compared to continuous diffusion-based policies, possibly due to information loss during tokenization. However, the focus of WorldVLA is the unified framework and autoregressive action generation with world model assistance.

6.2. Ablations / Parameter Sensitivity

6.2.1. World Model Helps Action Model

The following table shows the results from Table 3: The following table shows the results from Table 3:

Index Action Model World Model Action Chunking Our Action Model Attention Mask Goal SR (%) Object SR (%) Spatial SR(%) Long SR (%) Average SR (%)
1 X X X 67.3 82.9 77.8 23.0 62.8
2 X X 73.1 88.0 80.2 27.3 67.2
3 X X 79.6 82.9 36.7 16.9 54.0
4 X 84.4 90.9 81.8 49.3 76.6
5 85.1 90.9 84.0 52.4 78.1
  • Effect of World Model Integration: Comparing Row 2 (Action Model + World Model, no Action Chunking, no Attention Mask) to Row 1 (Action Model only, no Action Chunking, no Attention Mask) shows that integrating the world model significantly improves the action model's average SR from 62.8% to 67.2% (a 4.4% increase).

  • With Action Chunking and Attention Mask: Comparing Row 5 (WorldVLA full model) to Row 4 (Action Model with Action Chunking and Our Attention Mask) shows a further improvement from 76.6% to 78.1% average SR (a 1.5% increase). This confirms that the world model's ability to understand environmental physics and simulate action outcomes enhances the action model's decision-making.

    The following figures illustrate how the world model helps the action model:

    该图像是论文中的示意图,展示了机器人手臂在桌面不同时间点抓取和移动物品的连续动作过程,体现了WorldVLA模型对动作和视觉的联合预测能力。 该图像是论文中的示意图,展示了机器人手臂在桌面不同时间点抓取和移动物品的连续动作过程,体现了WorldVLA模型对动作和视觉的联合预测能力。

Figure 4 (a) from the original paper, showing Task: put the cream cheese in the bowl. Top: action model. Bottom: our action world model. The action model fails to grasp the cheese.

该图像是多张连续帧构成的插图,展示了机器人在桌面环境中执行抓取或操作任务的动作过程,体现了论文中结合视觉和动作的联合建模与预测能力。 该图像是多张连续帧构成的插图,展示了机器人在桌面环境中执行抓取或操作任务的动作过程,体现了论文中结合视觉和动作的联合建模与预测能力。

Figure 4 (b) from the original paper, showing Task: put the wine bottle on top of the cabinet. Top: action model. Bottom: our action world model. The action model fails to grasp the bottle.

These visualizations demonstrate that the standalone action model (top rows in Figures 4a and 4b) often fails to successfully grasp objects, moving directly to the destination without proper manipulation. In contrast, WorldVLA (bottom rows) repeatedly attempts to grasp objects until successful manipulation is achieved before proceeding to the target location, showcasing better robustness and understanding of the task's physical requirements.

6.2.2. Action Model Helps World Model

The following table shows the results from Table 4: The following table shows the results from Table 4:

10 frames 50 frames
FVD↓ PSNR↑ SSIM↑ LPIPS↓ FVD↓ PSNR↑ SSIM↑ LPIPS↓
World Model 250.0 29.62 90.73 11.97 718.6 23.98 83.41 15.60
Action World Model 255.1 29.77 90.40 11.94 674.1 24.30 83.55 15.44
  • Improved Video Generation: The Action World Model (our WorldVLA) generally outperforms the Pure World Model in terms of video generation quality, especially for longer sequences (50 frames).

    • For 10 frames, the World Model has a slightly better FVD (250.0 vs 255.1), but WorldVLA has better PSNR, SSIM (though very close), and LPIPS.
    • For 50 frames, WorldVLA shows clear superiority: FVD decreases from 718.6 to 674.1 (lower is better), PSNR increases from 23.98 to 24.30 (higher is better), SSIM increases from 83.41 to 83.55 (higher is better), and LPIPS decreases from 15.60 to 15.44 (lower is better).
  • Rationale: The action model generates actions based on input images, which contributes to more accurate visual interpretation. This process of generating actions also enhances the understanding of underlying behavioral patterns. Both aspects collectively boost the world model's performance, as it relies on robust comprehension of both visual and action-related information to predict future states effectively.

    The following figures illustrate the Action World Model's superior visual generation:

    该图像是机器人操控动作的示意图,展示了两个机器人手臂在不同时间点对桌面上物体的抓取与操作过程,体现了WorldVLA模型对动作和视觉的联合理解与预测。 该图像是机器人操控动作的示意图,展示了两个机器人手臂在不同时间点对桌面上物体的抓取与操作过程,体现了WorldVLA模型对动作和视觉的联合理解与预测。

Figure 5 (a) from the original paper, showing Task: open the top drawer and put the bowl inside. Top: world model. Bottom: our action world model. The pure world model fails to open the drawer.

该图像是一组机器人手臂执行物体抓取任务的连续帧示意图,展示了机器人在不同时间点对物体的位置和动作的变化。 该图像是一组机器人手臂执行物体抓取任务的连续帧示意图,展示了机器人在不同时间点对物体的位置和动作的变化。

Figure 5 (b) from the original paper, showing Task: push the plate to the front of the stove. Top: world model. Bottom: our action world model. The pure world model causes the disk to disappear.

Figure 6 Ablation study of action chucking length. 该图像是图表,展示了不同动作块长度下在四种任务中成功率的消融对比,图号为Figure 6。结果表明采用提出的注意力掩码策略(绿色线条)在各任务中均显著优于传统注意力掩码(蓝色线条)和无动作块的基线(虚线)。

Figure 5 (c) from the original paper, showing Task: put the bowl on the stove. Top: world model. Bottom: our action world model. The pure world model fails to lift the bowl onto the stove.

These visualizations show instances where the pure world model (top rows in Figures 5a, 5b, 5c) exhibits physically implausible predictions (e.g., failing to open a drawer, making an object disappear, failing to lift an object). In contrast, the action world model (bottom rows) produces more coherent and physically plausible subsequent states, demonstrating its improved understanding of environmental dynamics due to the integrated action model.

6.2.3. Action Chunking Generation with Proposed Attention Mask

  • Performance Degradation without Mask: Row 3 in Table 3 shows that using Action Chunking without the Attention Mask (Action Model + Action Chunking, no Attention Mask) drastically reduces the average SR to 54.0%, down from 62.8% (Row 1, no chunking). This degradation is particularly severe in the Spatial task (77.8% down to 36.7%) and Long task (23.0% down to 16.9%). This confirms the paper's claim about error propagation in naive autoregressive action chunking.

  • Efficacy of Attention Mask: Comparing Row 4 (Action Model + Action Chunking + Our Attention Mask) to Row 3, the average SR dramatically increases from 54.0% to 76.6%. This is a 22.6% improvement, highlighting the significant impact of the proposed attention mask strategy in mitigating error accumulation.

  • Full Model Performance: Row 5 (WorldVLA full model) further improves the average SR to 78.1%, demonstrating that combining the world model benefits with the attention mask leads to the best overall performance.

    The following figure further illustrates the impact of the attention mask across different chunk lengths:

    Figure 7 Comparison between action world model and action video prediction model. 该图像是图表,比较了动作模型、动作视频预测模型和动作世界模型在不同LIBERO任务上的成功率。结果显示动作世界模型在所有任务中表现最好,平均成功率达67.2%。

Figure 6 from the original paper, showing an ablation study of action chucking length. The green line (Action World Model + Our Attention Mask) consistently outperforms the blue line (Action World Model + Naive Attention Mask) and the dashed line (No Action Chunking) across various action chunk lengths, especially for longer chunks. The graph shows that while SR generally decreases with increasing chunk length, the proposed mask significantly lessens this decrease. The performance starts to saturate or decline at very long chunk lengths, indicating a limit to the robot's ability to adapt its policy when chunks become excessively long.

6.2.4. World Model versus Video Prediction Model

The following figure compares WorldVLA with a video prediction model:

Figure2 Overview of WorldVLA. WorldVLA integrates two distinct but complementary functional components: an actio model an a world modl.Theaction model is responsible or neratin actions cnditioned n b… 该图像是图2的示意图,展示了WorldVLA模型的整体架构。该模型整合了动作模型和世界模型,通过文本、图像和动作的编码与解码,协同生成未来动作和图像。

Figure 7 from the original paper, showing Comparison between action world model and action video prediction model. The Action World Model (darker bars) consistently shows higher Success Rates across all tasks (Spatial, Object, Goal, Long, and Average) compared to the Action Video Prediction Model (lighter bars).

  • Superiority of World Model: The Action World Model consistently achieves higher success rates across all evaluated tasks compared to the Action Video Prediction Model. For example, the average SR for Action World Model is 67.2% vs. 62.0% for Action Video Prediction Model.
  • Rationale: The video prediction model predicts future frames based on the current frame and task instruction but without explicit action conditioning. This introduces inherent ambiguity because multiple future frames could plausibly follow a single initial frame and instruction. World models, by being conditioned on explicit actions, learn the direct causal relationship between actions and state transitions. This action-conditioned prediction provides a clearer, less ambiguous signal during training, leading to a better understanding of environmental dynamics and more effective action generation.

6.2.5. Historical Image Input

The following table shows the results from Table 5: The following table shows the results from Table 5:

1 frame 2 frames 4 frames
SR (%)↑ FPS↑ SR (%)↑ FPS↑ SR (%)↑ FPS↑
w/o Action Chunking 58.4 2.27 67.3 1.77 78.7 1.22
w/ Action Chunking 74.0 3.67 84.4 3.13 84.7 2.78
  • Impact on Success Rate (SR): Increasing the number of historical input images generally improves the Success Rate.
    • Without Action Chunking: SR increases from 58.4% (1 frame) to 67.3% (2 frames) and further to 78.7% (4 frames).
    • With Action Chunking (and Our Attention Mask implicitly): SR increases from 74.0% (1 frame) to 84.4% (2 frames), but then only marginally to 84.7% (4 frames). This suggests that for action chunking, performance saturates with two frames.
  • Impact on Frames Per Second (FPS): More historical frames lead to decreased FPS (slower inference).
    • Without Action Chunking: FPS drops from 2.27 (1 frame) to 1.77 (2 frames) and 1.22 (4 frames).
    • With Action Chunking: FPS drops from 3.67 (1 frame) to 3.13 (2 frames) and 2.78 (4 frames).
  • Trade-off: There's a trade-off between task success rate and computational efficiency. The authors choose a two-frame input configuration as the default because it offers a good balance, providing significant SR improvement over one frame with an acceptable FPS drop, and achieving near-saturation in SR for action chunking tasks.

6.2.6. Pretrain Action Model using World Model

The following table shows the results from Table 6: The following table shows the results from Table 6:

Goal SR (%) Object SR (%) Spatial SR (%) Long SR (%) Average SR (%)
w/o World Model Pretrain 67.3 82.9 77.8 23.0 62.8
w/ World Model Pretrain 73.1 84.0 79.8 30.2 66.8
  • Benefits of World Model Pretraining: Using the world model for pretraining leads to notable improvements in grasping performance across all tasks. The average SR increases from 62.8% to 66.8% (a 4% improvement). The most significant gains are seen in the Goal task (67.3% to 73.1%) and Long task (23.0% to 30.2%).
  • Rationale: This pretraining forces the model to develop a strong understanding of visual inputs, actions, and the underlying physical dynamics governing state transitions. This general world knowledge acquired during world model pretraining translates into better task-specific performance for the action model.

7. Conclusion & Reflections

7.1. Conclusion Summary

This study successfully introduces WorldVLA, an innovative autoregressive framework that unifies action and visual understanding with generation capabilities. The core finding is the demonstration of mutual enhancement between world modeling (predicting future states) and action modeling (generating robot actions) when integrated within a single LLM-based architecture. WorldVLA outperforms standalone action and world models, underscoring the synergistic benefits of this unified approach. A key contribution is the proposed attention mask mechanism, which effectively addresses the performance degradation observed during autoregressive action chunk generation by mitigating error propagation from earlier actions. Experiments on the LIBERO benchmark validate these findings, showing significant improvements in grasping success rates and video generation quality.

7.2. Limitations & Future Work

7.2.1. Authors' Discussed Limitations

  • Action Error Accumulation: While the attention mask strategy significantly mitigates error propagation in action chunk generation, the paper still notes that performance can degrade with excessively long action chunks, as the robot's ability to adapt its policy becomes constrained. This implies that even with the mask, the fundamental challenge of long-horizon autoregressive generation remains.
  • Perceptual Expressiveness of Image Tokenizer: The current discrete image tokenizer (VQ-GAN) is identified as having limitations in perceptual expressiveness compared to other vision-based perceptual models like CLIP. This might restrict the model's ability to capture fine-grained visual details crucial for some manipulation tasks.

7.2.2. Authors' Proposed Future Work

  • Scaling Data and Model Size: The authors suggest that scaling both the training data and the model size (LLM backbone) is a promising avenue for further developing the WorldVLA framework, potentially leading to greater generalization and performance.
  • Improved Unified Tokenizer Design: Designing a more advanced unified tokenizer that is capable of both understanding and generating high-quality visual content more effectively (addressing the perceptual expressiveness limitation).
  • Auxiliary Action Head: Incorporating an auxiliary action head is proposed as another potential strategy to further enhance grasping performance. This might involve a separate, specialized output layer for actions, perhaps complementing the autoregressive token generation.

7.3. Personal Insights & Critique

  • Novelty and Significance: The paper presents a highly relevant and timely contribution to the field of embodied AI and robotics. Unifying VLA and world models into a single autoregressive LLM framework is a powerful idea, as it leverages the strengths of MLLMs for complex, multimodal reasoning. The concept of mutual enhancement is well-articulated and empirically supported, highlighting a path toward more holistic robotic intelligence.
  • Attention Mask Innovation: The attention mask strategy for action chunk generation is a clever and practical solution to a known problem in autoregressive sequence generation, especially when dealing with modalities like actions where MLLMs have less pretraining exposure. This insight is valuable beyond just robotics.
  • Architectural Choice (Discrete Autoregressive): While the discrete autoregressive architecture provides a unified framework, the performance gap with some continuous diffusion-based action models (e.g., OpenVLA-OFT) indicates a potential limitation. The tokenization process, as acknowledged by the authors, might inherently lead to information loss. Future work could explore hybrid approaches or more sophisticated tokenization schemes that preserve more continuous action information.
  • Generalization to Real-World Dexterity: The experiments are conducted on the LIBERO benchmark, which is a simulated environment. While indicative, transferring these improvements to complex real-world dexterous manipulation with noisy sensors, variable lighting, and unforeseen physical properties remains a significant challenge. The world model's understanding of "physics" in simulation might not fully translate to the nuances of real-world physics.
  • Computational Cost: Autoregressive generation with LLMs and high-resolution images can be computationally intensive, as suggested by the FPS drop with more historical frames. Scaling to larger models and longer sequences, as proposed for future work, will likely exacerbate these computational demands, necessitating efficient inference strategies.
  • Transferability: The idea of mutual enhancement and attention masking in multimodal autoregressive models could be transferable to other domains involving sequential decision-making and prediction across different data types (e.g., medical diagnosis, financial forecasting), especially where error propagation is a concern.
  • Ethical Considerations: As with any advanced AI in robotics, the potential for misuse, autonomous decision-making without human oversight, and safety in deployment needs careful consideration. While not explicitly addressed in this technical paper, it's a broader point for all advanced robotic systems.

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