Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging
TL;DR Summary
Hi3DGen introduces a normal-bridging framework combining image-to-normal estimation and normal-regularized latent diffusion, supported by high-quality 3D data, to generate high-fidelity 3D geometry from images, outperforming current state-of-the-art methods in detail fidelity.
Abstract
With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due to limitations in domain gaps and inherent ambiguities in RGB images. To address these issues, we propose Hi3DGen, a novel framework for generating high-fidelity 3D geometry from images via normal bridging. Hi3DGen consists of three key components: (1) an image-to-normal estimator that decouples the low-high frequency image pattern with noise injection and dual-stream training to achieve generalizable, stable, and sharp estimation; (2) a normal-to-geometry learning approach that uses normal-regularized latent diffusion learning to enhance 3D geometry generation fidelity; and (3) a 3D data synthesis pipeline that constructs a high-quality dataset to support training. Extensive experiments demonstrate the effectiveness and superiority of our framework in generating rich geometric details, outperforming state-of-the-art methods in terms of fidelity. Our work provides a new direction for high-fidelity 3D geometry generation from images by leveraging normal maps as an intermediate representation.
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English Analysis
1. Bibliographic Information
1.1. Title
Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging
1.2. Authors
The authors of this paper are Chongjie Ye, Yushuang Wu, Ziteng Lu, Jiahao Chang, Xiaoyang Guo, Jiaqing Zhou, Hao Zhao, and Xiaoguang Han.
Their affiliations are:
- Chongjie Ye, Ziteng Lu, Jiahao Chang, Xiaoguang Han: The Chinese University of Hong Kong, Shenzhen
- Yushuang Wu, Xiaoyang Guo, Jiaqing Zhou: ByteDance
- Hao Zhao: Tsinghua University
1.3. Journal/Conference
This paper is published at (UTC): 2025-03-28T08:39:20.000Z, and is currently available as a preprint on arXiv. arXiv is a widely recognized open-access repository for preprints of scientific papers in various fields, including computer science. While preprints have not yet undergone formal peer review, they allow researchers to share their work rapidly and receive feedback. The quality of papers on arXiv can vary, but many significant breakthroughs first appear here. The fact that it is slated for a 2025 publication suggests it might be under review or accepted at a prominent conference or journal.
1.4. Publication Year
2025
1.5. Abstract
The paper addresses the challenge of generating high-fidelity 3D models from 2D images, a task currently limited by domain gaps and ambiguities inherent in RGB images. The authors propose Hi3DGen, a novel framework that uses normal maps as an intermediate representation to bridge the gap. Hi3DGen comprises three core components: (1) an image-to-normal estimator (NiRNE) that separates low- and high-frequency image patterns using noise injection and dual-stream training for stable, sharp, and generalizable normal estimation; (2) a normal-to-geometry learning approach (NoRLD) that employs normal-regularized latent diffusion learning to enhance 3D geometry generation fidelity; and (3) a 3D data synthesis pipeline that creates the high-quality DetailVerse dataset for training. Extensive experiments show Hi3DGen's effectiveness and superiority in generating rich geometric details, outperforming state-of-the-art methods in fidelity. The work highlights normal maps as a promising intermediate representation for high-fidelity 3D geometry generation.
1.6. Original Source Link
https://arxiv.org/abs/2503.22236 PDF Link: https://arxiv.org/pdf/2503.22236v2.pdf This paper is currently a preprint on arXiv.
2. Executive Summary
2.1. Background & Motivation
The paper tackles the problem of generating high-fidelity 3D models from 2D images. This task is crucial for various applications in computer graphics, virtual reality, and industrial design, where the demand for realistic and detailed 3D assets is constantly growing.
However, existing methods for 2D-to-3D generation face significant limitations:
-
Scarcity of High-Quality 3D Training Data: Deep learning models require vast amounts of data, but high-quality 3D data with fine geometric details is rare and expensive to acquire. This limits the models' ability to learn intricate features.
-
Domain Gap: Models trained on synthetic data (often rendered from idealized 3D meshes) often perform poorly on real-world images due to differences in lighting, textures, and object variations.
-
Inherent Ambiguity in RGB Images: A single 2D RGB image provides limited information about 3D geometry. Factors like lighting, shading, and complex textures can obscure true geometric details, making it difficult for models to accurately infer depth and surface orientation.
These challenges lead to 3D models that often lack fine-grained geometric details, compromising their realism and applicability. The paper's innovative idea is to leverage
normal mapsas an intermediate,2.5D representationtobridgethis gap between 2D images and 3D geometry. Normal maps encode surface orientation, offering clearer geometric cues than raw RGB images, which can guide the 3D generation process more effectively.
2.2. Main Contributions / Findings
The Hi3DGen framework introduces several key contributions to overcome the aforementioned challenges:
-
Normal Maps as an Intermediate Representation:
Hi3DGenis presented as the first framework that systematically usesnormal mapsto bridge2D image-to-3D geometry generation. This strategy effectively alleviates the domain gap between synthetic training data and real-world inputs, and provides stronger geometric supervision for generating fine details. -
Noise-Injected Regressive Normal Estimator (
NiRNE): The paper introducesNiRNE, a novelimage-to-normal estimator. It combines the best aspects ofdiffusion-based(sharpness) andregression-based(stability) methods.NiRNEachieves robust, stable, and sharp normal estimation by:- Noise Injection: Inspired by diffusion models, noise is injected during training to enhance sensitivity to high-frequency patterns, leading to sharper details.
- Dual-Stream Training: A
dual-stream architecturedecouples the learning of low-frequency (overall structure, generalizability) and high-frequency (fine details, sharpness) features. - Domain-Specific Training: This strategy optimizes the network by strategically utilizing real-world data for generalizability and synthetic data for precise high-frequency details.
-
Normal-Regularized Latent Diffusion (
NoRLD):NoRLDis a novelnormal-to-geometry learningapproach. It integrates explicitnormal map regularizationinto thelatent diffusion learningprocess. By decoding the predicted latent representation into explicit 3D geometry and regularizing it with ground truth normal maps during training,NoRLDsignificantly enhances the fidelity and detail-consistency of 3D geometry generation, addressing the issue of indirect supervision in latent spaces. -
DetailVerse Dataset: To support the training of
NiRNEandNoRLDwith high-quality, detail-rich data, the paper proposes a3D data synthesis pipeline. This pipeline constructsDetailVerse, a large-scale dataset of 700K synthesized 3D assets featuring complex structures and rich surface details. This dataset serves as a crucial complement to existing human-created assets, which often lack sufficient detail.The key findings demonstrate that
Hi3DGenconsistently generates 3D models with significantly richer and more accurate geometric details compared to state-of-the-art methods. User studies, involving both amateur and professional 3D artists, further validate its superior generation quality. This work provides a new direction for high-fidelity 3D generation by effectively leveragingnormal mapsas an intermediate representation.
3. Prerequisite Knowledge & Related Work
3.1. Foundational Concepts
To fully grasp the Hi3DGen framework, it's essential to understand several core concepts in computer vision and deep learning:
- 3D Geometry Generation from Images: The overarching goal is to reconstruct or create a 3D model (e.g., a mesh, point cloud, implicit surface) from one or more 2D images. This is challenging because 2D images lose depth information, making the
2D-to-3D mappinganill-posed problem(multiple 3D shapes can project to the same 2D image). - Normal Maps: A
normal mapis a texture map used in 3D computer graphics to add surface detail without requiring more polygons. Instead of storing color information, each pixel in a normal map stores a vector (a "normal") that represents the orientation of the surface at that point in 3D space.- Representation: Typically, normal vectors are normalized to unit length, and their X, Y, Z components are mapped to RGB color channels (e.g., X to Red, Y to Green, Z to Blue), with values usually ranging from -1 to 1, mapped to 0-255 for storage.
- Geometric Cues: Normal maps are considered a
2.5D representationbecause they encode surface orientation but not depth directly. However, they provide very strong local geometric cues, indicating how light should reflect off a surface, which is crucial for perceived detail.
- Diffusion Models: These are a class of generative models that learn to produce data (e.g., images, 3D shapes) by reversing a gradual
diffusion process.- Forward Diffusion Process: In this process, noise is progressively added to data until it becomes pure random noise.
- Reverse Diffusion Process: The model learns to reverse this process, starting from random noise and gradually denoising it to generate a clean data sample.
- Latent Diffusion Models (LDMs): A popular variant where the diffusion process operates in a compressed
latent spacerather than directly on high-resolution pixel space. This makes them computationally more efficient. - Noise Injection: A key mechanism in diffusion models. By adding noise, the model learns to identify and reconstruct patterns even under noisy conditions, which can help capture high-frequency details.
- Variational Auto-Encoders (VAEs): A type of generative neural network that learns a compressed,
latent representationof data.- Encoder: Maps input data (e.g., a 3D geometry) into a
latent vector(a compressed numerical representation). - Decoder: Maps a
latent vectorback to the original data space, aiming to reconstruct the input. - Reparameterization Trick: Used in VAEs to allow backpropagation through the sampling process of the latent space.
- Encoder: Maps input data (e.g., a 3D geometry) into a
- Flow Matching: A recent generative modeling technique that aims to learn a continuous transformation (a
flow) that maps a simple noise distribution to a complex data distribution. It frames the generative process as learning avelocity fieldthat pushes samples from noise to data, often used in the context ofODE-based diffusion models. - ControlNet: An
add-on modulethat allows for adding extra conditional control tolarge pre-trained diffusion models(likeStable Diffusion). It works by taking an input condition (e.g., an edge map, a depth map, a normal map) and guiding the generation process of the diffusion model without retraining the entire large model. This is achieved by creating a copy of the diffusion model's encoder, training it with the conditional input, and fusing its features with the original model's decoder. - Canny Edge Detection: A popular
edge detection algorithmused in computer vision. It's known for its ability to detect a wide range of edges in images while suppressing noise and minimizing spurious responses. It's often used to identify sharp boundaries or details. - Photometric Stereo: A technique in computer vision for estimating the surface orientation (normal vectors) of objects from multiple images taken under different lighting conditions but from the same viewpoint. It requires controlled lighting setups.
3.2. Previous Works
The paper contextualizes its contributions by discussing prior research in three main areas:
3.2.1. Datasets for 3D Generation
- Early Datasets: Started small-scale and category-limited (e.g.,
ShapeNet[8, 73]). - Scanning/Multi-view Photography: Efforts to expand data through scanning or multi-view captures (e.g.,
GSO[16],MVImgNet[72, 81],ABO[11],Meta[56]). However, data quality often fell short for direct 3D generation. - Aggregating Human-Created Assets: More recently, large-scale datasets like
Objaverse[13] andObjaverse-XL[14] aggregated millions of 3D assets from online sources.- Limitations: These datasets often suffer from licensing concerns (e.g., GitHub assets), lack textures (e.g.,
Thingiverse), and a severe imbalance towards simple models, lacking high-quality assets with complex geometric structures and rich surface details. This results in generated 3D models often being simplistic and losing detail. - Crucial Formula/Insight: The core problem these datasets face is the trade-off between quantity and quality/detail. While they offer many models, the density of geometric detail (e.g., sharp edges per model) is often low. This directly impacts the ability of models trained on them to learn and reproduce fine structures.
- Limitations: These datasets often suffer from licensing concerns (e.g., GitHub assets), lack textures (e.g.,
3.2.2. Normal Estimation
Monocular normal estimation (from a single image) methods are primarily divided into:
- Regression-Based Methods: These models directly predict normal maps from input images.
- Evolution: From
handcrafted features[27, 28] todeep learning techniques[18, 65, 85]. - Recent Progress: Leveraging large data (
Omnidata[17]), estimating per-pixel distributions [2],Vision Transformers[50],inductive bias modeling[1]. - Characteristics: Tend to produce stable, deterministic predictions but often struggle with generating fine-grained, sharp details, leading to
oversmoothing. Examples includeLotus[25] andGenPercept[77].
- Evolution: From
- Diffusion-Based Methods: Adapting powerful
text-to-image diffusion models.- Examples:
Geowizard[21] uses ageometry switcher;StableNormal[80] improves stability via acoarse-to-fine strategy. - Characteristics: Known for producing sharper results due to their
probabilistic natureand sensitivity to high-frequency components during the denoising process. However, they can suffer frominstability,high variance, andspurious details. Strategies likeaffine-invariant ensembling[21, 32] andone-step generation[77] attempt to mitigate these but can be computationally intensive or lead to oversmoothing. - Differentiation from Hi3DGen: Hi3DGen's
NiRNEdeeply analyzes why diffusion models produce sharpness and integratesnoise injectioninto a regressive framework, combining the sharpness of diffusion with the stability of regression, further enhanced bydual-stream trainingfor generalization.
- Examples:
3.2.3. Normal Maps in 3D Generation
- Enhancing 3D Reconstruction: Normal maps have long been used to improve the fidelity and consistency of 3D reconstructions (e.g.,
SuperNormal[6],PIFuHD[55],MonoSDF[82]). - Exploration in 3D Generation:
- SDS-based Methods (Score Distillation Sampling): Use
normal mapsduring optimization to regularize geometry, often alongside RGB images (e.g.,DreamFusion[48],HumanNorm[29],RichDreamer[49]). - Multi-view Diffusion: Generate
normal imagesto complement RGB data for reconstruction/fusion (e.g.,Wonder3D[42],Direct2.5[44],Unique3D[69]). These can suffer from multi-view inconsistency, leading to smooth details. - 3D Native Diffusion: Methods based on 3D representations (
feature volumes,Triplane[7],3D Gaussians[33]) leverage normal maps by decoding them into meshes and applyingnormal rendering losses(e.g.,AG3D[15],MeshFormer[40],InstantMesh[78]). These often have high memory requirements. - Latent Code Diffusion: Achieved state-of-the-art performance (e.g.,
CraftsMan[37],Direct3D[70],Trellis[74],Clay[84]). However, the use ofnormal mapsin this paradigm remains underexplored because normals cannot directly regularize learning in the highly abstractlatent space.CraftsManuses normal refinement as post-processing, andTrellisincorporates normal rendering loss duringVAEtraining, but not directly in the latent diffusion step itself. - Differentiation from Hi3DGen: Hi3DGen's
NoRLDuniquely emphasizes the critical role ofnormal mapsinlatent diffusionby introducingonline normal regularization, directly guiding the learning of 3Dlatent codesto preserve detailed geometry.
- SDS-based Methods (Score Distillation Sampling): Use
3.3. Technological Evolution
The field of 2D-to-3D generation has evolved from early attempts at direct mapping, often yielding coarse 3D models, to more sophisticated approaches that leverage intermediate representations and powerful generative models. Initially, researchers focused on implicit representations or voxel grids, limited by resolution and computational cost. The advent of deep learning brought end-to-end learning from images to 3D, but faced challenges with data scarcity and ambiguity.
The development of diffusion models and latent space representations (like those used in LDMs) marked a significant leap, allowing for more complex and diverse generation. However, even these methods struggled with fine-grained geometric details due to indirect supervision in the latent space and the inherent domain gap when dealing with real-world images.
This paper's work fits into the current state-of-the-art by addressing these persistent challenges. It pushes the boundary by explicitly incorporating normal maps as a robust intermediate representation. This acts as a bridge, making the 2D-to-3D pipeline more controllable and detail-preserving. The NiRNE component advances normal estimation by combining the best features of regression-based and diffusion-based methods, while NoRLD innovatively integrates normal supervision directly into the latent diffusion process, which is a key novelty. The creation of DetailVerse also signifies a trend towards synthetically generated, high-quality data to overcome real-world data limitations.
3.4. Differentiation Analysis
Compared to prior methods, Hi3DGen offers several core differentiations and innovations:
-
Systematic Normal Bridging: Unlike previous works that might use
normal mapsas a supplementary input or for post-processing (CraftsMan),Hi3DGenproposes a holistic framework wherenormal mapsare a centralintermediate representationthatbridgesthe entire2D-to-3D generationpipeline. This explicitimage-to-normal-to-geometryflow is designed to maximize detail preservation. -
Novel Normal Estimator (
NiRNE) for Sharpness AND Stability: Previousnormal estimatorseither excelled at sharpness (diffusion-based, but unstable) or stability (regression-based, but oversmooth).NiRNEis designed to achieve both by:- Integrating
noise injection(from diffusion) into aregressive frameworkto capture high-frequency details sharply. - Employing a
dual-stream architecturewithdomain-specific trainingto simultaneously learn generalizable low-frequency structures from real data and precise high-frequency details from synthetic data, something not fully achieved by prior methods.
- Integrating
-
Online Normal Regularization in Latent Diffusion (
NoRLD): While somelatent diffusion modelsmight have usednormal mapsinVAEtraining (Trellis) or as a post-processing step (CraftsMan),NoRLDintroducesexplicit normal map regularizationonline during thelatent diffusion training process. This direct supervision in the3D geometry space(after decoding from latent) ensures that thelatent codesthemselves are guided towards representingfine-grained detailsconsistent with input images, a more direct and effective approach than indirect supervision. -
High-Quality Synthetic Dataset (
DetailVerse): Recognizing the limitations of existing 3D datasets (Objaverseoften lacks fine details),Hi3DGenproactively creates a new,detail-rich synthetic dataset. This self-synthesized data, generated using a rigorous pipeline, is specifically tailored to provide the precisehigh-frequency labelsandcomplex geometric structuresneeded to trainNiRNEandNoRLDeffectively, overcoming a fundamental data quality bottleneck that previous methods often contend with.In essence,
Hi3DGeninnovates by creating a more robust, stable, and detail-preserving2D-to-3D pipelinethrough intelligent use ofnormal mapsat critical junctures, supported by a specialized normal estimator and a high-quality dataset.
4. Methodology
This section details the Hi3DGen framework, which aims to bridge the 2D-to-3D generation task using normal maps as a 2.5D intermediate representation. The framework divides the overall image-to-geometry generation into two main stages: image-to-normal estimation and normal-to-geometry mapping. An overview of the entire framework is shown in Figure 8.
The Hi3DGen framework consists of three primary components:
-
Noise-Injected Regressive Normal Estimation (
NiRNE): A dual-stream normal estimator designed for both stability and sharpness in normal prediction. -
Normal-Regularized Latent Diffusion (
NoRLD): An online normal regularizer integrated intolatent diffusionfor fine-grained details andimage-geometry consistency. -
DetailVerse Dataset: A synthesized
3D datasetwith complex geometry and rich surface details to facilitate sharp normal estimation and detailed 3D geometry generation.The following figure (Figure 8 from the original paper) provides an overview of the Hi3DGen framework:
Figure 8. The image is a schematic diagram of the Hi3DGen method pipeline, illustrating the entire process from input image to normal estimation, normal-guided 3D geometry generation, and high-quality dataset construction, highlighting key techniques such as dual-stream encoding, latent diffusion, and normal regularization.
4.1. Noise-Injected Regressive Normal Estimation (NiRNE)
NiRNE addresses the trade-off between sharpness (often seen in diffusion-based methods) and stability (characteristic of regression-based methods) in monocular normal estimation. It achieves this by integrating noise injection into a regressive framework and employing a dual-stream architecture with domain-specific training.
4.1.1. Noise Injection
The core idea here is to analyze why diffusion-based methods yield sharper normals and then port that mechanism (noise injection) to a regressive model.
Diffusion processes are often defined by a stochastic differential equation (SDE):
$
x_t = x_0 + \int_0^t g(s) dw_t
$
where:
-
represents the state of the data at time .
-
is the initial clean data sample.
-
g(s)is a time-dependent function that controls the scale of the noise. -
is a
Wiener process(orBrownian motion), representing the injected random noise.By applying a
Fourier transformto this process, thesignal-to-noise ratio (SNR)for any frequency component at timestep can be obtained: $ \mathrm{SNR}(\omega, t) = \frac{|\hat{x}_0(\omega)|^2}{\int_0^t |g(s)|^2 ds} $ where: -
is the signal-to-noise ratio for frequency at time .
-
is the power spectrum of the initial clean data at frequency .
-
represents the accumulated power of the injected noise up to time .
Explanation: Natural images typically exhibit
low-pass characteristics, meaning that low-frequency components (overall shapes, colors) have higher energy than high-frequency components (details, edges). Mathematically, this implies for some . As thediffusion processprogresses (time increases), the noise power increases equally across all frequencies. Because high-frequency components start with lower energy, theirSNRdegrades faster than low-frequency components. This means that at later stages of diffusion, the model effectively receives stronger supervision on thesehigh-frequency regionsbecause the signal there is relatively more affected by noise, forcing the model to learn to recover these details more accurately. Inspired by this,NiRNEinjects noise into aregression-based frameworkto encourage the model to capture morehigh-frequency information, leading to sharper normal estimations.
4.1.2. Dual-Stream Architecture
To achieve both generalizability (from low-frequency features) and sharpness (from high-frequency features), NiRNE uses a dual-stream architecture that decouples these two types of feature learning.
-
Clean Stream: Processes the original input image without noise injection. Its role is to robustly capture
low-frequency detailsand overall structural information, which are crucial for the model'sgeneralizability. -
Noisy Stream: Processes the
noise-injected image. This stream is designed to focus onhigh-frequency details, learning to discern fine structures even when perturbed by noise, akin to howdiffusion modelsachieve sharpness.The
latent representationsfrom both streams are concatenated in aControlNet-style manner[83]. This combined representation is then fed into adecoderto produce the finalnormal map predictionin aregressive manner. This design effectively merges thesharpness capabilitiesderived from noise injection with thestabilityof aregressive framework.
The following figure (Figure 9 from the original paper) illustrates the Noise-injected Regressive Normal Estimation and Dual-Stream Architecture:
Figure 9. Left part: Illustration of Noise-injected Regressive Normal Estimation; Right part: Noisy label at high-frequency regions in real-domain data.
4.1.3. Domain-Specific Training
To further encourage the decoupled representation learning in the two streams and leverage the strengths of different data types, a domain-specific training strategy is employed:
-
Initial Training (Real-Domain Data): The network is first trained using
real-domain data. Real-world datasets, despite potential noise in labels (especially at edges, as visualized in Figure 9, right part), are vital for learning generalizable low-frequency information and overall robustness. This stage primarily benefits theclean stream. -
Fine-tuning (Synthetic-Domain Data): In the second stage, the
noisy streamis fine-tuned usingsynthetic-domain data, while the parameters of theclean streamare frozen.Synthetic data, rendered from3D ground truth, provides precisehigh-frequency labelswithout the noise issues of real data. This allows thenoisy streamto specifically learnhigh-frequency detailsas a residual component, complementing thecoarse featureslearned by theclean stream.This strategy ensures that the network fully utilizes the strengths of both
realandsynthetic data, fosteringdecoupled representation learningand improving bothgeneralizabilityandsharpness.
4.2. Normal-Regularized Latent Diffusion (NoRLD)
State-of-the-art 2D-to-3D generation methods often rely on 3D latent diffusion, where 3D geometries are represented in a compact latent space. While efficient, this approach can lead to a loss of fine-grained details or detail-level inconsistency because geometric information, especially intricate details, is highly compressed in the latent space, and supervision is indirect. NoRLD addresses this by integrating explicit normal map regularization directly into the latent diffusion process.
4.2.1. Latent Diffusion
The typical latent diffusion process in 3D generation involves a Variational Auto-Encoder (VAE):
- An
encodermaps a 3D geometry to alatent representation. - A
decoderreconstructs the geometry from . $ x_0 = E(X), \quad \hat{X} = D(x_0) $ where:- represents the original 3D geometry.
- is the encoder function.
- is the latent representation of the 3D geometry.
- is the decoder function.
- is the reconstructed 3D geometry. (The reparameterization process common in VAEs is omitted for simplicity in the paper's formulation).
The image-conditioned diffusion process then involves:
- Constructing by injecting noise into at a given timestep .
- Learning to recover from .
Flow matchingis often used for this, modeling a time-dependentvelocity field. The loss function forlatent diffusion models (LDM)is typically formulated as: $ \mathcal{L}{\mathrm{LDM}} = \mathbb{E}{t, x_0, x_t} \Big[ \big| \mathbf{v}_{\theta} (x_t, t) - \mathbf{u}(x_t, t) \big|^2 \Big] $ where: - is the loss for the latent diffusion model.
- denotes the expectation over timesteps , initial latent samples , and noisy latent samples .
- is the predicted
velocity fieldby the neural network with parameters . - is the true
velocity fieldwhich directs back to . - denotes the squared Euclidean norm, measuring the difference between predicted and true velocity fields. (Image/text conditions are implicitly included in this formulation).
4.2.2. Normal Regularization
To provide more precise supervision over surface details, NoRLD introduces normal regularization directly in the 3D geometry space. This results in an enhanced loss function:
$
\mathcal{L}{\mathrm{NorLd}} = \mathcal{L}{\mathrm{LDM}} + \lambda \cdot \mathcal{R}_{\mathrm{Normal}} (\hat{x}_0)
$
where:
-
is the total loss for the
Normal-Regularized Latent Diffusionmodel. -
is the standard
latent diffusion modelloss, as defined above. -
is a hyperparameter that controls the weight of the normal regularization term.
-
is the proposed
normal regularization term.The
normal regularization termis defined as: $ \mathcal{R}_{\mathrm{Normal}} (\hat{x}_0) = \mathbb{E}_v \Big[ \big| R_v (D(\hat{x}_0)) - N_v \big|^2 \Big] $ where: -
denotes the expectation over different viewpoints .
-
represents the predicted clean latent sample (after denoising).
-
decodes the predicted latent sample back into an explicit 3D geometry.
-
is a function that renders the
normal mapof the decoded 3D geometry from viewpoint . -
denotes the corresponding
ground truth normal mapfor that viewpoint . -
is the squared Euclidean norm, measuring the pixel-wise difference between the rendered and ground truth normal maps.
Key Insight: This regularization is
conducted onlineduring thediffusion training process, as illustrated in Figure 10. This is crucial because it actively guides the training of thediffusion networkby providing explicit feedback from the3D geometry space. This helps align the predictedlatent representationswith a distribution that inherently contains rich details consistent with the input images, overcoming theindirect supervisionissue of previouslatent diffusionapproaches.
The following figure (Figure 10 from the original paper) illustrates the Normal-Regularized Latent Diffusion process:
Figure 10. The image is an illustration of Figure 3 from the paper, showing the normal-regularized latent diffusion learning process. It includes VAE encoding and decoding of 3D input and uses normal maps as conditional guidance for latent diffusion to enhance the accuracy of 3D geometry reconstruction.
4.3. DetailVerse Dataset
High-quality 3D data is paramount for training NiRNE (to provide clean normal labels) and NoRLD (for high-fidelity 3D generation). Existing datasets like Objaverse [13, 14], while large, primarily contain assets with simple structures and plain surface details, limiting Hi3DGen's generation capabilities. To overcome the prohibitive cost of manually creating detailed 3D assets, Hi3DGen proposes a 3D data synthesis pipeline to construct the DetailVerse dataset.
4.3.1. Dataset Construction
The DetailVerse dataset is created through a multi-stage pipeline involving Text-to-Image and Image-to-3D generation, coupled with rigorous filtering:
-
Text Prompt Curation:
- Initial Sourcing: Approximately 14M raw prompts are sourced from
DiffusionDB[67]. - Classification: A
LLaMA3-8B model[60] is used to classify prompts, retaining only those forSingle ObjectsorMultiple Objects(yielding ~1M candidates) and filtering out complex scenes. - Rule-Based Filtering & Standardization: Stylistic modifiers are removed, and a
LLaMA-3-13B model[60] standardizes structural prompts. Domain-specific templates (e.g., "isometric perspective," "Unreal Engine 5 Rendering," "4K") are applied to enforce explicit geometric cues, resulting in ~1.5M curated prompts. This aims to generate images that are optimal for 3D synthesis.
- Initial Sourcing: Approximately 14M raw prompts are sourced from
-
High-Quality Image Generation:
- Image Generator:
Flux.1-Dev[35], a state-of-the-arttext-to-image generator, is used. - Sharpness Filtering: Generated images are filtered by their sharpness (using
Canny edge detection) and only the top 50% are retained. - Viewpoint Control:
OrientAnything[66] (an object orientation estimation model) is used to measure the alignment between the camera view and the canonical object orientation. Images with angular deviations exceeding 60° are rejected to ensure stable 3D generation and prevent structural distortions. This step preserves 1 million high-quality images.
- Image Generator:
-
Robust Image-to-3D Synthesis:
- 3D Generator:
Trellis[74], a state-of-the-art two-stage3D generator, is employed to produce initial 3D meshes from the prepared images. - Rigorous Data Cleaning:
-
Expert Evaluation: 10K preliminary meshes are randomly sampled and assessed by 10 trained experts for surface quality, specifically checking for holes or noise artifacts in rendered
normal maps. -
Automated Assessment: A
quality assessment networkis trained usingDINOv2[45] features, based on the expert annotations. This network (a three-layerMLP classifier) evaluates renderednormal mapsfrom four equiangular views of each mesh. -
Selection: Only models that receive positive classifications across all four views are selected for the
DetailVersedataset.This comprehensive process yields 700K high-quality meshes for
DetailVerse, specifically designed to possess complex structures and rich details.
-
- 3D Generator:
The following figure (Figure 11 from the original paper) illustrates the overall procedure of DetailVerse Construction:
Figure 11. The image is a schematic diagram illustrating the overall procedure of DetailVerse construction, including three main stages: text prompt collection, image generation, and 3D assets synthesis, with detailed steps for data filtering and quality assurance to support high-quality 3D model generation.
4.3.2. Dataset Statistics
The DetailVerse dataset is compared against existing 3D object datasets in terms of scale and geometric detail richness. The primary metric used is the Sharp Edge #, detected using the implementation in Dora-Bench [10].
The following are the results from Table 1 of the original paper:
| Dataset | Obj # | Sharp Edge # (Mean / Medium) | Source |
|---|---|---|---|
| GSO [16] | 1K | 3,071 / 1,529 | Scanning |
| Meta [56] | 8K | 10,603 / 6,415 | Scanning |
| ABO [11] | 8K | 2,989 / 1,035 | Artists |
| 3DFuture [20] | 16K | 1,776 / 865 | Artists |
| HSSD [34] | 6K | 5,752 / 2,111 | Artists |
| ObjV-1.0 [13] | 800K | 1,520 / 452 | Mixed |
| ObjV-XL [14] | 10.2M | 1,119 / 355 | Mixed |
| DetailVerse | 700K | 45,773 / 14,521 | Synthesis |
Explanation: As shown in the table, DetailVerse contains 700K objects, comparable in scale to Objaverse-1.0 but significantly outperforming all other datasets, especially Objaverse-XL, in terms of sharp edge count. The mean number of sharp edges (45,773) in DetailVerse is vastly higher than any other dataset, demonstrating its superior richness in geometric details. This richness is crucial for training models that can generate high-fidelity 3D geometry.
5. Experimental Setup
5.1. Datasets
The experiments utilize a combination of real-world and synthetic datasets for training and evaluation.
5.1.1. Image-to-Normal Training
- Diverse Realistic Dataset: A dataset following
Depth-pro[4] is used. This likely refers to a collection of real-world images with associated ground truth normal maps, essential forNiRNEto learn generalizable low-frequency features. - Synthetic Data: A dataset comprising 20M
RGB-to-normal pairs. These pairs are created by rendering 40 images per asset from 500K assets selected from the newly constructedDetailVersedataset. This synthetic data provides precise high-frequency normal labels, crucial for trainingNiRNE'snoisy stream.
5.1.2. Normal-to-Geometry Training
- Objaverse: A large-scale dataset curated from 170K cleaned 3D assets from
Objaverse[13]. This subset is chosen for its quality, and 40 images are rendered per asset, followingTrellis[74]. - DetailVerse: The 700K synthesized 3D assets from the
DetailVersedataset. Again, 40 images are rendered per asset. This dataset provides theNoRLDmodel with abundantdetail-rich 3D geometriesand correspondingnormal mapsfor effectivenormal regularization.
5.1.3. Evaluation Datasets
- LUCES-MV [41]: A reconstruction dataset used to validate the
generalization abilityof theimage-to-normal estimator(NiRNE) on real scenes. This dataset focuses on multi-view data fornear-field point light source photometric stereo. - Project Pages/Websites: All images for visual comparison and user studies are collected from:
Hyper3D website[12] (Rodin Gen-1project page)Hunyuan3D-2.0 project page[59]Dora project page[54] These sources provide publicly available examples from state-of-the-art 3D generation methods, allowing for direct qualitative comparison.
5.2. Evaluation Metrics
For every evaluation metric mentioned in the paper, a complete explanation is provided:
5.2.1. Normal Angle Error (NE)
- Conceptual Definition:
Normal Angle Error (NE)quantifies the overall angular difference between a predicted normal vector and its corresponding ground truth normal vector at each pixel. It measures the average accuracy of the normal map across the entire surface. A lowerNEindicates higher accuracy. - Mathematical Formula:
Given a predicted normal vector and a ground truth normal vector at a pixel, the angular error is calculated as:
$
\theta = \arccos(\mathbf{n}p \cdot \mathbf{n}{gt})
$
The
Normal Angle Error (NE)is typically the average of these angular errors over all pixels, often converted to degrees. $ \mathrm{NE} = \frac{1}{N} \sum_{i=1}^{N} \arccos(\mathbf{n}{p,i} \cdot \mathbf{n}{gt,i}) \times \frac{180}{\pi} $ - Symbol Explanation:
- : The angle in radians between the predicted and ground truth normal vectors.
- : The 3D unit normal vector predicted by the model for a given pixel.
- : The 3D unit ground truth normal vector for the same pixel.
- : The dot product operator.
- : The inverse cosine function, which returns the angle whose cosine is the argument.
- : The total number of pixels over which the error is calculated.
- : Summation over all pixels from to .
- : Conversion factor from radians to degrees.
5.2.2. Sharp Normal Error (SNE)
- Conceptual Definition:
Sharp Normal Error (SNE)is a specialized metric that emphasizes the accuracy of normal estimation specifically onsharp edgeswhere geometric details are most pronounced. It is designed to evaluate how well a model captures fine details, which are often overlooked by general metrics. A lowerSNEindicates better detail preservation. - Mathematical Formula:
The calculation of
SNEinvolves a three-step process as described in the paper (followingDora[10]):- Salient Region Detection: Detect salient regions (sharp edges) in the ground truth normal maps using an edge detection algorithm (e.g.,
Canny edge detector). This generates a binary mask . - Dilation: Dilate these masked regions to ensure complete coverage of the edge features. This creates an expanded mask .
- Normal Angle Error Calculation: Compute the
Normal Angle Error (NE)(as defined above) only within these masked regions. $ \mathrm{SNE} = \frac{1}{\sum_{i=1}^{N} M_{dilated,i}} \sum_{i=1}^{N} (M_{dilated,i} \times \arccos(\mathbf{n}{p,i} \cdot \mathbf{n}{gt,i})) \times \frac{180}{\pi} $
- Salient Region Detection: Detect salient regions (sharp edges) in the ground truth normal maps using an edge detection algorithm (e.g.,
- Symbol Explanation:
- : A binary mask where pixels belonging to sharp edges are 1, and others are 0.
- : The dilated version of , also a binary mask.
- and : Predicted and ground truth normal vectors for pixel .
- : The angular error for pixel in degrees.
- : The total number of pixels within the dilated sharp edge regions.
- : Summation of angular errors only for pixels within the dilated sharp edge regions.
5.3. Baselines
The paper compares Hi3DGen against several state-of-the-art methods in both normal estimation and 3D generation.
5.3.1. Competitive Normal Estimators
- Diffusion-based Methods:
GeoWizard[21]: Incorporates a geometry switcher to handle diverse data distributions.StableNormal[80]: Improves estimation stability by reducing diffusion inference variance via a coarse-to-fine strategy.
- Regression-based Methods:
Lotus[25]: A diffusion-based visual foundation model adapted for dense prediction.GenPercept[77]: Focuses on repurposing diffusion models for general dense perception tasks, often used for stable one-step predictions.
5.3.2. Competitive 3D Generation Methods
- Open-Sourced Methods:
CraftsMan1.5[37]: A method for high-fidelity mesh generation using 3D native generation and an interactive geometry refiner.Hunyuan3D-2.0[86]: A diffusion model for high-resolution textured 3D asset generation.Trellis[74]: Uses structured 3D latents for scalable and versatile 3D generation.
- Closed-Sourced Methods:
-
Clay[84]: A controllable large-scale generative model for creating high-quality 3D assets. -
Tripo-2.5[61]: A model capable of creating 3D models from text input. -
Dora[10]: A method related to sampling and benchmarking for 3D shape variational auto-encoders. (Note: The paper statesDorahas no public API, so comparisons are based on examples from its project page).These baselines represent the current landscape of
monocular normal estimationandimage-to-3D generation, covering different methodological categories (diffusion vs. regression, latent diffusion vs. 3D native) and both academic and industrial solutions.
-
6. Results & Analysis
The experimental results validate the effectiveness and superiority of Hi3DGen in generating high-fidelity 3D geometry. This section details the quantitative and qualitative outcomes for both image-to-normal estimation and normal-to-geometry generation, along with ablation studies.
6.1. Image-to-Normal Estimation
6.1.1. Quantitative Results
The performance of NiRNE is quantitatively compared against other state-of-the-art normal estimators on the LUCES-MV dataset [41].
The following are the results from Table 2 of the original paper:
| Method | NE↓ | SNE↓ |
|---|---|---|
| (Diff.) GeoWizard [21] | 31.381 | 36.642 |
| (Diff.) StableNormal [80] | 31.265 | 37.045 |
| (Regr.) Lotus [25] | 53.051 | 52.843 |
| (Regr.) GenPercept [77] | 28.050 | 35.289 |
| (Regr.) NiRNE (Ours) | 21.837 | 26.628 |
Explanation: The table clearly demonstrates NiRNE's significant superiority. It achieves the lowest Normal Angle Error (NE) of 21.837 degrees, indicating better overall normal estimation accuracy across the entire image. More importantly, NiRNE also achieves the lowest Sharp Normal Error (SNE) of 26.628 degrees, which specifically measures accuracy on sharp edges and fine details. This validates that NiRNE effectively combines stability with the ability to capture sharp, fine-grained geometric information, outperforming both diffusion-based (e.g., GeoWizard, StableNormal) and other regression-based methods (e.g., Lotus, GenPercept).
6.1.2. Qualitative Results
Qualitative results further support NiRNE's superior performance.
The following figure (Figure 12 from the original paper) shows normal estimation results comparison:
Figure 12. The image is Figure 5 from the paper, showing a comparison of normal estimation results from various methods. It presents predicted normals and corresponding error heatmaps for two 3D models, highlighting the proposed method's superiority in detail preservation and error reduction.
Explanation: As shown in Figure 12, NiRNE demonstrates:
- Robustness and Generalizability: It performs well on diverse inputs, including human figures and various objects.
- Stability: Compared to
diffusion-based methodswhich can producespurious detailsorinstabilities(as seen in the error maps ofGeoWizardandStableNormal),NiRNEshows fewer erroneous details. - Sharpness:
NiRNEdelivers noticeably sharper estimations, particularly at object boundaries and intricate features, especially when contrasted with otherregression-based methods(Lotus,GenPercept) which tend to produce smoother, less detailed normals. These qualitative observations align with the quantitativeSNEmetric, confirmingNiRNE's ability to generate sharp and stable normal maps.
6.2. Normal-to-Geometry Generation
6.2.1. Qualitative Results
The paper presents qualitative comparisons of the generated 3D geometries, highlighting Hi3DGen's ability to produce high-fidelity models with rich details consistent with the input images.
The following figure (Figure 2 from the original paper) shows qualitative 3D generation comparison:
Figure 2. The image is a comparative illustration showing the results of seven methods generating 3D normal maps from four different input images with rotating views. It displays the input images alongside the rotating 3D normals produced by each method, highlighting the superior detail preservation and geometric fidelity of the Hi3DGen approach.
Explanation: As illustrated in Figure 2, Hi3DGen consistently generates 3D models that retain fine-grained geometric details from the input images, which are often lost or smoothed out by other methods. For example, intricate patterns, sharp edges, and subtle surface variations are faithfully reproduced. Even when input images present fewer details (e.g., the first and third examples in Figure 2), Hi3DGen still produces robust generations with relatively smooth yet accurate surfaces.
The following figure (Figure 14 from the original paper) shows additional high-fidelity 3D results generated by Hi3DGen:
Figure 14. The image is Figure 7 from the paper, showing high-fidelity 3D model generation results. The left and right sides display the colored textures and corresponding grayscale detailed geometry shapes, while the center shows the normal maps, demonstrating the method’s superior capability in generating rich geometric details.
Explanation: Figure 14 further showcases Hi3DGen's capability. The examples display detailed colored textures, intricate grayscale geometric shapes, and clear normal maps, all demonstrating the method's strength in capturing and reproducing rich geometric details, which are crucial for realism.
6.2.2. User Study
A user study was conducted to objectively evaluate the quality of 3D generation results by Hi3DGen against five other methods (Hunyuan3D-2.0, Dora, Clay, Tripo-2.5, Trellis).
- Evaluation Criteria: Fidelity of the generated 3D geometry to the input images, focusing on consistency in
overall shapeandlocal details. For unseen parts of the object, evaluators judged the plausibility and stylistic consistency. - Evaluator Groups:
-
Amateur 3D Users (50 participants): Assessed randomly sampled results from an everyday application perspective (e.g., 3D printing).
-
Professional 3D Artists (10 participants): Evaluated results from a professional use standpoint (e.g., 3D modeling and design).
The following figure (Figure 15 from the original paper) shows the user study results:
Figure 15. The image is a chart showing the user study results in Figure 8 of the paper, comparing preference proportions of five 3D generation methods between professional artists and amateur users, highlighting the advantage of the Hi3DGen method.Explanation: Figure 15 clearly shows that
Hi3DGenachieved the highest generation quality, being preferred by both amateur users and professional artists across all compared methods. This strong preference in a direct human evaluation underscores the subjective and objective superiority ofHi3DGenin producing aesthetically pleasing and geometrically accurate 3D models.
-
6.3. Ablation Study
Ablation studies were performed to validate the contribution of each key component of Hi3DGen.
6.3.1. Normal Bridge
The paper validates the effectiveness of using normal maps as a bridge for 3D generation.
- A direct
image-to-geometry generator(based onTrellis[74]) performed worse thanHi3DGen. - When using the same
normal regularizationandtraining dataasHi3DGen, the direct generator still producedfake details, indicating that the inherent structure ofnormal bridgingis beneficial. - The study also found that
smootherorwrong normal estimationsfrom other methods led to a drop in final 3D generation quality, directly proving the importance ofaccurateandsharp estimated normalsprovided byNiRNEas the intermediate bridge.
6.3.2. DetailVerse Data
The DetailVerse dataset's value is validated through its impact on both NiRNE and NoRLD.
- Impact on NiRNE: Integrating
image-normal training pairsrendered fromDetailVersedata improvedNiRNE's performance by 0.4 inNEand 1.7 inSNE. This is shown in the first two rows of Table 3 below. - Impact on NoRLD: Using additional
normal-geometry training pairsfromDetailVerseenablesNoRLDto achieve higher-fidelity generation details, as illustrated in theNoRLD Ablationsection (Figure 3, discussed below).
6.3.3. NiRNE Ablation
Ablative experiments were conducted to validate the three components of NiRNE: noise injection (NI), dual-stream architecture (DS), and domain-specific training (DST).
The following are the results from Table 3 of the original paper:
| Method | NE↓ | SNE↓ |
|---|---|---|
| Ours (full model) | 21.837 | 26.628 |
| Ours w/o DV | 22.209 | 28.324 |
| Ours w/o DST | 23.288 | 29.690 |
| Ours w/o DS | 21.918 | 29.520 |
| Ours w/o all | 22.507 | 35.997 |
Explanation:
Ours w/o DV: Removing theDetailVersedata from training leads to a noticeable increase in bothNEandSNE(0.4 NE, 1.7 SNE increase), confirming the dataset's role in improving accuracy, especially for sharp details.Ours w/o DST: Disabling theDomain-Specific Trainingstrategy results in a substantial increase inNE(23.288) andSNE(29.690), highlighting its importance for effectively leveraging different data domains fordecoupled representation learning.Ours w/o DS: Removing theDual-Stream architecturealso degrades performance significantly, particularly forSNE(29.520), demonstrating that decoupling low- and high-frequency learning is crucial for sharpness.Ours w/o all: Removing all key components (implied to be withoutNI,DS,DSTandDVor some combination leading to a baselineregression model) results in the worst performance, especially inSNE(35.997), emphasizing the collective contribution of these innovations. Each component (NI,DS,DST, andDVdata) contributes positively toNiRNE's final performance.
6.3.4. NoRLD Ablation
The impact of the online normal regularization in NoRLD is visualized.
The following figure (Figure 3 from the original paper) shows ablation on the proposed NoRLD:
Figure 3. The image is an illustration from the paper showing the ablation study results of the proposed NoRLD method. It compares 3D model details and geometric textures with different module removals (without DV&NoRLD, without DV, without NoRLD), with the rightmost being the full method demonstrating the best detail.
Explanation: Figure 3 visually demonstrates the importance of NoRLD. Comparing "without DV & NoRLD" (no DetailVerse and no Normal Regularization) to the "full model," or "without NoRLD" to the "full model," reveals that online normal regularization significantly improves the generation fidelity and the reproduction of fine details (e.g., roof details as suggested by the paper). This holds true whether or not DetailVerse data is used for training, confirming that NoRLD's mechanism directly enhances detail consistency in 3D geometry generation.
7. Conclusion & Reflections
7.1. Conclusion Summary
This paper introduces Hi3DGen, a novel framework for high-fidelity 3D geometry generation from images. Its core innovation lies in leveraging normal maps as a 2.5D intermediate representation to bridge the gap between 2D images and 3D geometry, enabling the generation of rich geometric details consistent with input images.
Hi3DGen achieves this through three integrated components:
-
NiRNE(Noise-Injected Regressive Normal Estimation): This component delivers robust, stable, and sharp normal predictions by combiningnoise injection(inspired by diffusion models) with adual-stream regressive architectureand adomain-specific training strategy. -
NoRLD(Normal-Regularized Latent Diffusion): This component enhances 3D geometry generation fidelity by incorporatingonline normal map regularizationdirectly into thelatent diffusion learning process. This provides explicit3D geometry supervision, guiding thelatent codesto represent fine details. -
DetailVerseDataset: A high-quality,detail-rich synthetic 3D datasetis constructed via a novel3D data synthesis pipeline. This dataset is crucial for trainingNiRNEandNoRLDto achieve their superior performance.Extensive experiments, including quantitative metrics, qualitative comparisons, and user studies, consistently demonstrate
Hi3DGen's effectiveness and superiority over state-of-the-art methods in generatingfine-grained geometric detailsand achieving high fidelity.
7.2. Limitations & Future Work
The authors acknowledge one primary limitation:
-
Inconsistencies from Generative Nature: Despite generating detail-rich 3D results, some outputs from
Hi3DGenmay still exhibit possibleinconsistentornon-aligned detailswith the input image. This is attributed to the inherentgenerative natureof the3D latent diffusion learning, which, while powerful for creating novel geometry, might not always perfectly reconstruct existing details.As future work, the authors propose to pursue
reconstruction-level 3D generations. This suggests a direction towards methods that emphasize higher precision and fidelity to the input's exact geometry, potentially moving beyond pure generation towards more faithful reconstruction, possibly by integrating more direct geometry constraints or error correction mechanisms.
7.3. Personal Insights & Critique
This paper presents a highly innovative and well-structured approach to a critical problem in computer graphics. The idea of normal bridging is intuitively appealing, as normal maps inherently provide local geometric information that RGB images often obscure.
Strengths:
- Clarity of Purpose: The paper clearly identifies the limitations of existing
2D-to-3D generationmethods and proposes a logical, multi-faceted solution. - Novelty in
NiRNE: Thenoise-injected regressive normal estimationis a clever hybrid approach that addresses a fundamental trade-off betweensharpnessandstabilityinnormal estimation. Thefrequency domain analysisjustifyingnoise injectionis particularly insightful. - Effective
NoRLD: Integratingonline normal regularizationintolatent diffusionis a powerful way to bring explicit3D geometry supervisioninto an otherwise abstractlatent space, directly improving detail fidelity. - Addressing Data Bottleneck: The creation of the
DetailVerse datasetthrough a robustsynthesis pipelineis a significant contribution, demonstrating a proactive solution to the perennial problem of insufficient high-quality 3D training data. This dataset itself could be a valuable resource for future research. - Comprehensive Evaluation: The combination of quantitative metrics (
NE,SNE), extensive qualitative comparisons, and user studies provides strong evidence for the method's superiority.
Potential Issues/Areas for Improvement/Further Exploration:
- Complexity vs. Generalization of
NiRNE: WhileNiRNEis effective, itsdual-stream architectureanddomain-specific trainingadd complexity. It would be interesting to see if simplerhybrid modelscould achieve similar performance with less intricate training schemes or if there are scenarios where this complexity becomes a bottleneck for even broader generalization. - Computational Cost: Training large
diffusion modelswithVAEand explicit3D renderingfor regularization (even if rendering normals) can be computationally intensive. Whilelatent diffusionis efficient, theonline renderinganddecodingsteps forNoRLDadd overhead. Future work could explore more efficientnormal regularizationorlatent space regularizationthat implicitly encodes normal information. - "Inconsistent or Non-aligned Details": The acknowledged limitation regarding
inconsistent detailsis crucial. This is a common challenge for generative models. Future work might exploreconsistency lossesthat penalize deviations from specificgeometric featuresof the input, or integratereconstruction-based techniquesmore deeply, perhaps throughiterative refinementguided by the input image'snormal map. - Application to Different Domains: While the paper focuses on object generation,
normal mapsare also crucial forscene reconstructionorhuman body modeling. CouldHi3DGen's principles be extended to these more complex scenarios? - Real-time Inference: The current focus is on high-fidelity generation. Investigating
real-time inferencecapabilities for applications likeAR/VRcould be a valuable future direction, possibly through model distillation or more efficient architectures.
Personal Insights:
The normal bridging concept is a powerful paradigm shift, moving away from trying to infer depth directly from ambiguous RGB to leveraging a more direct geometric cue. It highlights how breaking down a complex problem into intermediate, well-defined sub-problems (image-to-normal, then normal-to-geometry) can lead to more robust and higher-quality solutions. The paper's rigorous methodology and clear demonstration of results make a compelling case for normal maps as a cornerstone for the next generation of high-fidelity 3D generation systems.
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