PhysVLM: Enabling Visual Language Models to Understand Robotic Physical Reachability
TL;DR Summary
PhysVLM integrates a unified Space-Physical Reachability Map into vision-language models, enabling accurate physical reachability reasoning for robots. It enhances embodied visual reasoning without compromising vision-language capabilities, validated on the large-scale multi-robo
Abstract
Understanding the environment and a robot's physical reachability is crucial for task execution. While state-of-the-art vision-language models (VLMs) excel in environmental perception, they often generate inaccurate or impractical responses in embodied visual reasoning tasks due to a lack of understanding of robotic physical reachability. To address this issue, we propose a unified representation of physical reachability across diverse robots, i.e., Space-Physical Reachability Map (S-P Map), and PhysVLM, a vision-language model that integrates this reachability information into visual reasoning. Specifically, the S-P Map abstracts a robot's physical reachability into a generalized spatial representation, independent of specific robot configurations, allowing the model to focus on reachability features rather than robot-specific parameters. Subsequently, PhysVLM extends traditional VLM architectures by incorporating an additional feature encoder to process the S-P Map, enabling the model to reason about physical reachability without compromising its general vision-language capabilities. To train and evaluate PhysVLM, we constructed a large-scale multi-robot dataset, Phys100K, and a challenging benchmark, EQA-phys, which includes tasks for six different robots in both simulated and real-world environments. Experimental results demonstrate that PhysVLM outperforms existing models, achieving a 14% improvement over GPT-4o on EQA-phys and surpassing advanced embodied VLMs such as RoboMamba and SpatialVLM on the RoboVQA-val and OpenEQA benchmarks. Additionally, the S-P Map shows strong compatibility with various VLMs, and its integration into GPT-4o-mini yields a 7.1% performance improvement.
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1. Bibliographic Information
1.1. Title
PhysVLM: Enabling Visual Language Models to Understand Robotic Physical Reachability
1.2. Authors
Weijie Zhou, Manli Tao, Chaoyang Zhao, Haiyun Guo, Honghui Dong, Ming Tang, Jinqiao Wang
- School of Traffic and Transportation, Beijing Jiaotong University
- Foundation Model Research Center, Institute of Automation, Chinese Academy of Sciences
- ObjectEye Inc.
- Guangdong Provincial Key Laboratory of Intellectual Property & Big Data, Guangdong Polytechnic Normal University
- Corresponding authors: chaoyang.zhao@nlpr.ia.ac.cn, jqwang@nlpr.ia.ac.cn
1.3. Journal/Conference
This paper is published as a preprint on arXiv, specifically arXiv:2503.08481. arXiv is an open-access repository for preprints of scientific papers in various fields, including computer science. While it is not a peer-reviewed journal or conference proceeding itself, it serves as a platform for researchers to share their work rapidly before or during the formal peer-review process. Papers on arXiv often represent cutting-edge research and can be highly influential.
1.4. Publication Year
The paper was published on arXiv on 2025-03-11.
1.5. Abstract
Understanding the environment and a robot's physical reachability is crucial for task execution. While state-of-the-art vision-language models (VLMs) excel in environmental perception, they often generate inaccurate or impractical responses in embodied visual reasoning tasks due to a lack of understanding of robotic physical reachability. To address this issue, we propose a unified representation of physical reachability across diverse robots, i.e., Space-Physical Reachability Map (S-P Map), and PhysVLM, a vision-language model that integrates this reachability information into visual reasoning. Specifically, the abstracts a robot's physical reachability into a generalized spatial representation, independent of specific robot configurations, allowing the model to focus on reachability features rather than robot-specific parameters. Subsequently, PhysVLM extends traditional VLM architectures by incorporating an additional feature encoder to process the , enabling the model to reason about physical reachability without compromising its general vision-language capabilities. To train and evaluate PhysVLM, we constructed a large-scale multi-robot dataset, Phys100K, and a challenging benchmark, EQA-phys, which includes tasks for six different robots in both simulated and real-world environments. Experimental results demonstrate that PhysVLM outperforms existing models, achieving a improvement over GPT-4o on EQA-phys and surpassing advanced embodied VLMs such as RoboMamba and SpatialVLM on the RoboVQA-val and OpenEQA benchmarks. Additionally, the shows strong compatibility with various VLMs, and its integration into GPT-4o-mini yields a performance improvement.
1.6. Original Source Link
- Original Source Link: https://arxiv.org/abs/2503.08481
- PDF Link: https://arxiv.org/pdf/2503.08481v2.pdf
- Publication Status: This is a preprint, indicating it has been submitted to arXiv but may not have undergone formal peer review or been published in a conference/journal yet.
2. Executive Summary
2.1. Background & Motivation
The core problem addressed by this paper is the inability of current Vision-Language Models (VLMs) to accurately understand and reason about a robot's physical reachability in embodied tasks. While VLMs have made significant strides in general environmental perception, they often fail to generate practical or accurate responses when robotic physical constraints are involved. For instance, a VLM might instruct a robot to grasp an object that is physically out of its reach, leading to task failure or even damage.
This problem is crucial in the field of robotics because effective task execution, planning, and safe human-robot interaction fundamentally rely on a robot's awareness of its physical limitations within an environment. Without this understanding, VLMs applied to robotics are prone to producing hallucinations or impractical actions, limiting their utility in real-world applications.
The specific challenges or gaps in prior research that this paper identifies are:
-
Lack of unified and efficient representation: Robots vary greatly in design, kinematics, and operational envelopes. A general
VLMstruggles to directly learn and generalize these diverse physical characteristics. -
Integration without compromise: Introducing new modality information (like physical reachability) into existing
VLMarchitectures often risks degrading their generalvision-languagecapabilities. The challenge is to integrate this specific knowledge seamlessly.The paper's entry point and innovative idea revolve around creating a
unifiedandrobot-agnosticrepresentation of physical reachability, termed theSpace-Physical Reachability Map (S-P Map), and then designing aVLMarchitecture (PhysVLM) that can effectively process this representation alongside visual and linguistic inputs.
2.2. Main Contributions / Findings
The paper makes several primary contributions to address the identified challenges:
-
Unified and Robot-Agnostic Reachability Representation (S-P Map): They propose the
Space-Physical Reachability Map (S-P Map), a novel representation that abstracts a robot's physical reachability into a generalized spatial form. This map is independent of specific robot configurations, allowing theVLMto learn features related to reachability rather than robot-specific parameters, thus promoting generalization across diverse robots. -
Novel VLM Architecture (PhysVLM): They introduce
PhysVLM, avision-language modelthat extends traditionalVLMarchitectures. It incorporates an additional feature encoder specifically designed to process the , enabling the model to reason about physical reachability while preserving its generalvision-languagecapabilities. This dual-branch architecture ensures seamless integration. -
Large-Scale Multi-Robot Dataset (Phys100K): To facilitate training and evaluation, the authors constructed
Phys100K, a large-scale dataset comprising data from multiple robots and diverse environments, including both simulated and real-world scenarios. This dataset is crucial for teachingVLMsabout physical reachability. -
Challenging Evaluation Benchmark (EQA-phys): They developed
EQA-phys, a newembodied question answering (EQA)benchmark specifically designed to test a model's understanding of physical reachability. It includes tasks for six different robots in both simulated and real-world settings, making it a robust testbed forrobot-aware VLMs. -
Demonstrated Superior Performance: Experimental results show that
PhysVLMsignificantly outperforms existingVLMsand advanced embodiedVLMson theEQA-physbenchmark, achieving a improvement overGPT-4o. It also surpassesRoboMambaandSpatialVLMonRoboVQA-valandOpenEQAbenchmarks, indicating that the integration of physical reachability does not compromise general visual reasoning abilities. -
S-P Map Compatibility: The is shown to be highly compatible with other
VLMs. Its integration intoGPT-4o-miniresulted in a performance improvement, highlighting its transferability and utility.These findings collectively demonstrate a significant step towards equipping
VLMswith a crucial understanding of robotic physical constraints, which is essential for more reliable, practical, and safe task execution in embodiedAIand robotics.
3. Prerequisite Knowledge & Related Work
3.1. Foundational Concepts
To fully grasp the contributions of PhysVLM, a beginner should understand several fundamental concepts:
- Vision-Language Models (VLMs):
VLMsare a class of artificial intelligence models that can process and understand information from both visual data (like images or videos) and textual data (like natural language). They are designed to bridge the gap between human language and visual perception, enabling tasks such asimage captioning,visual question answering (VQA), andzero-shot image classification. State-of-the-artVLMstypically consist of avision encoder(e.g., aVision Transformer) that extracts features from images, alanguage encoder(e.g., aTransformer-basedLarge Language ModelorLLM) for text, and a mechanism to align or fuse these features, often followed by anLLMfor generating responses. - Embodied AI/Robotics:
Embodied AIrefers to intelligent agents (often robots) that exist and interact within a physical (or simulated physical) environment. Unlike disembodiedAIthat operates purely in a digital realm, embodied agents must perceive, reason about, and act upon their physical surroundings. This often involves tasks likenavigation,manipulation,grasping, andtask planning, where physical constraints and real-world physics are paramount. - Physical Reachability: In robotics, physical reachability refers to the set of all points in space that a robot's end-effector (e.g., a gripper or tool) can physically access. This is determined by the robot's mechanical design (e.g., number of joints, link lengths), joint limits (e.g., maximum and minimum angles), and the robot's base position. An object is "reachable" if its location falls within this
reachable workspace. Understanding reachability is critical because a robot cannot perform tasks on objects outside this space. - Forward Kinematics: This is a fundamental concept in robotics that describes how to calculate the position and orientation of a robot's end-effector given the angles (or displacements) of its joints. For a robot arm,
forward kinematicstakes the joint configurations as input and outputs the spatial coordinates of the end-effector. - Denavit-Hartenberg (DH) parameters: The
Denavit-Hartenberg (DH) conventionis a standardized notation for describing the spatial relationship between adjacent links and joints in a robotic arm. It uses four parameters (link length , link twist , joint offset , and joint angle ) to establish a coordinate frame for each link, simplifying the process of derivingforward kinematicsequations for complex multi-joint robots. - Point Clouds: A
point cloudis a set of data points in a three-dimensional coordinate system. In the context of robotics and computer vision,point cloudsare often generated byRGB-D cameras(which capture both color and depth information) orLiDARsensors. Each point in the cloud represents a single measurement of a spatial location on the surface of an object or environment, typically used to create a 3D model of the scene. - Voxel Grid: A
voxel gridis a three-dimensional grid that discretizes a continuous space into small, cubic units calledvoxels(volumetric pixels). Similar to how pixels represent 2D images,voxelsrepresent 3D volumes. In robotics,voxel gridsare often used to represent the environment, particularly for collision detection, path planning, and mappingreachable workspaces, as eachvoxelcan store information (e.g., occupied, free, reachable). - Vision Transformer (ViT):
ViTis a type ofTransformermodel (originally developed for natural language processing) adapted for computer vision tasks. Instead of processing images as a grid of pixels,ViTdivides an image into fixed-size patches, treats these patches as sequences of tokens, and then feeds them into a standardTransformer encoder. This allowsViTmodels to capture long-range dependencies in images and achieve state-of-the-art performance on various visual tasks, often requiring extensive pre-training on large datasets. - Multi-Layer Perceptron (MLP): An
MLPis a class offeedforward artificial neural networksconsisting of at least three layers of nodes: an input layer, a hidden layer, and an output layer. Each node (neuron) in one layer is connected to every node in the next layer with associated weights.MLPsare used for tasks like classification, regression, and feature transformation, often serving as projection layers or non-linear activation functions in larger neural networks. - Large Language Model (LLM):
LLMsare advancedTransformer-based neural networks trained on vast amounts of text data to understand, generate, and process human language. They excel at tasks liketext generation,question answering,summarization, andtranslation. InVLMs, anLLMoften serves as the decoder, taking fused visual and language features to produce coherent textual responses.
3.2. Previous Works
The paper contextualizes its contributions by referencing several prior works, highlighting both the advancements and existing limitations.
3.2.1. VLMs in Robotics
- Embodied Question Answering (EQA) (e.g., [10, 13, 38]):
EQAtasks require an agent (robot) to interact with an environment to answer questions. This often involves navigation, perception, and reasoning within a physical space. While promising, existingEQAmodels typically focus on high-level visual and semantic understanding without deeply integrating physical constraints. - RoboVQA ([29]): Offers a large dataset for
robotic visual question answering. This benchmark is relevant for evaluatingVLMsin robotic contexts, but the paper implies it doesn't fully capture the nuances of physical reachability. - 3D-VLA ([44]): Integrates
3D perceptionwith agenerative world modelfor embodied reasoning. This represents a step towards understanding 3D environments forembodied AI. - SpatialVLM ([5]): Enhances
VLMs'spatial understandingusing extensive3D data. This work attempts to improveVLMs' ability to reason about space, but may not explicitly model robot-specific physical reachability in a unified way. - Robot Task Planning (e.g., [3, 30, 40]): Involves sequencing subtasks to achieve goals.
VLMshave been used to assist in this.- Code as Policies (CaP) ([20]): Uses
LLMs(likeCodex) to generate planning code for robots. - SayCan ([2]): Combines
LLMs(PaLM) withrobotic affordancesto create feasible action plans based on a robot's capabilities.
- Code as Policies (CaP) ([20]): Uses
- Limitations of Prior VLM-Robot Integration: The paper notes that these methods often assume all objects are within the robot's operational area,
ignoring physical reachabilityand potentially leading tosuboptimal or infeasible plans. This highlights the central gapPhysVLMaims to fill.
3.2.2. Understanding Physical Reachability
Previous efforts have explored representing reachable workspaces, but their integration with VLMs for complex embodied tasks is limited.
- Voxel Grids with Open-Vocabulary Detection:
- ReKep ([15]): Generates keypoint proposals and constraints using
voxel gridsandVLMs. It usesvoxel gridsto model the environment and identify constraints. - VoxPoser ([14]): Synthesizes robot trajectories by integrating
OWL-ViT(anopen-vocabulary object detection model) andVLMswithvoxel-based environment representations. - Limitation: While these approaches use
voxel gridsforenvironment modeling, they often do not explicitly represent or integrate the robot's own physical reachability into theVLM's reasoning process. They might identify objects, but not whether the robot can reach them.
- ReKep ([15]): Generates keypoint proposals and constraints using
- Explicit Workspace Representation:
- Reachability maps ([41]): Model a robot's spatial capabilities. These maps explicitly define the volume of space a robot can access.
- Occupancy grids ([16]): Account for obstacles to ensure safe navigation.
Occupancy gridsare similar tovoxel gridsbut typically focus on marking areas as occupied or free for collision avoidance. - Advanced Control Methods ([31, 12]): Methods like
online model predictive controlwithoffline workspace analysisandReachability Expression-based Motion Planning (REMP)addressworkspace constraintsin control.
- Overall Limitation: Despite these advancements, the paper argues that integrating explicit
physical reachabilityintovisual reasoningforcomplex embodied tasksremains limited. A key reason cited is thelack of large-scale datasetsthat includerobotic physical parametersinVLM pretraining.
3.3. Technological Evolution
The field has evolved from general VLMs excelling at image captioning and VQA to specialized embodied VLMs aiming to assist robots in understanding their environments and performing tasks. Early embodied VLMs focused on visual perception and language grounding for navigation or high-level planning. However, a significant gap emerged: these models, while adept at understanding "what" is in the environment, often lacked the "can I reach it" or "how can I interact with it physically" reasoning crucial for physical robots. This paper's work represents an evolution towards physically-grounded embodied VLMs, moving beyond purely visual or semantic understanding to incorporate intrinsic robotic capabilities.
3.4. Differentiation Analysis
Compared to the main methods in related work, PhysVLM offers several core differences and innovations:
-
Unified, Robot-Agnostic Representation: Unlike methods that might model reachability for a specific robot or rely on complex
voxel gridprocessing that isn't directly integrated into aVLM's input stream, the provides ageneralized spatial representation. This abstraction allowsPhysVLMto focus on which areas are reachable rather than the specifickinematicsof individual robots, enablingzero-shot generalizationto unseen robots. -
Direct Integration into VLM Architecture:
PhysVLMexplicitly integrates the as a distinct input modality through a dedicated feature encoder. This differs from methods that might useVLMsto interpretaffordancesor generate code, but don't feed an explicit, processedreachability mapdirectly into theVLM's core reasoning pipeline. This direct integration is key to makingphysical reachabilitya first-class citizen in theVLM's inference process. -
Preservation of General VLM Capabilities: The dual-branch architecture ensures that the addition of
physical reachabilityinformation does not degrade theVLM's generalvision-languageunderstanding. This is a significant advantage over potential approaches that might try to fine-tune a generalVLMwith reachability data, which could lead tocatastrophic forgettingor reduced performance on broaderVLMtasks. -
Dedicated Large-Scale Dataset and Benchmark: The creation of
Phys100KandEQA-physdirectly addresses thelack of large-scale datasetsandbenchmarksforphysical reachabilityinVLM pretraining. This is a crucial enabler for developing and evaluatingphysically-aware VLMs.In essence,
PhysVLMinnovates by providing a practical, scalable, and generalizable solution to integraterobot physical reachabilityinto the powerful framework ofVLMs, moving beyond implicit assumptions or separateaffordancecomputations.
4. Methodology
4.1. Principles
The core idea behind PhysVLM is to enable Vision-Language Models (VLMs) to perform visual reasoning while explicitly accounting for robotic physical reachability. The theoretical basis is that by providing a VLM with a unified, spatial representation of what a robot can physically reach, along with standard visual and linguistic inputs, the model can generate responses that are both contextually relevant and physically feasible. This is achieved through a novel representation, the Space-Physical Reachability Map (S-P Map), which abstracts robot-specific kinematics into a general form, and a dual-branch neural network architecture that seamlessly integrates this information without compromising the VLM's general vision-language capabilities. The intuition is that just as humans consider their physical limitations when planning actions, a robot's AI should do the same.
4.2. Core Methodology In-depth (Layer by Layer)
PhysVLM is designed as a large-scale vision-language model for visual reasoning in embodied tasks subject to physical constraints. Its design is centered around integrating three main inputs: instruction text, a visual input (RGB image), and a specialized Space-Physical Reachability Map (S-P Map). The output is a response that aligns with visual context and the robot's physical capabilities, independently of specific robot configurations.
The overall architecture of PhysVLM is illustrated in Figure 2 from the original paper, which is presented below:
该图像是PhysVLM方法的示意图,展示了如何融合视觉编码器、约束编码器和大型语言模型,通过S-P Map对机器人物理可达性进行编码,实现对机器人可达空间的推理。
The image is an illustration of the PhysVLM method, showing how visual encoder, constraint encoder, and large language model are integrated using the S-P Map to encode the robot's physical reachability and reason about reachable workspace.
As depicted, PhysVLM consists of a vision branch, a physical reachability branch (or constraint encoder), and a Large Language Model (LLM) decoder.
4.2.1. S-P Map Encoding
The is a crucial component that unifies the representation of physical reachability across diverse robots, abstracting robot-specific parameters into a generalized spatial form. This allows the model to focus on the spatial regions that are physically reachable rather than the detailed kinematics of a particular robot.
The is constructed using the following functional relationship: $ \mathrm { S-P } \mathrm { M a p } = F \left( \mathcal { P } _ { \mathrm { r a w } } , { \theta _ { i } ^ { \mathrm { m i n } } , \theta _ { i } ^ { \mathrm { m a x } } } , \mathrm { D H } , \mathbf { E } \right) $ Where:
-
: The generated
Space-Physical Reachability Map, representing the abstracted physical reachability. -
: A function that maps the raw inputs to the .
-
: The raw
point cloud datacaptured from the robot'sRGB-D camera. Apoint cloudis a set of 3D points representing the surface of objects in the scene. -
: Represents the minimum and maximum joint angle limits for each joint of the robot. These define the robot's range of motion.
-
: Denotes the
Denavit-Hartenberg parameters. These are a set of four parameters () that describe the geometric relationship between two adjacent links in a robot arm, crucial for defining its kinematic structure. -
: The
extrinsic calibration matrix. This matrix transforms coordinates from the camera's frame of reference to the robot's base frame of reference, aligning the camera's view with the robot's operational space.The process to generate the involves several steps:
-
Robot Kinematics and Workspace Discretization:
- For a robot arm with degrees of freedom, each joint is described by
DH parameters: (joint angle),d _ { i }(offset along the -axis),a _ { i }(link length), and (twist angle). - The
homogeneous transformation matrixfor each joint is calculated using the standardDenavit-Hartenberg transformation function: $ \mathbf { T } _ { i } = G ( \theta _ { i } , d _ { i } , a _ _ { i } , \alpha _ { i } ) $ Where:- : The homogeneous transformation matrix for joint .
- : The
Denavit-Hartenberg transformation functionwhich computes the transformation matrix from linki-1to link . - : The
Denavit-Hartenberg parametersfor joint .
- The transformation matrix from the base frame to the end-effector frame (the tool attached to the robot's arm) is obtained by multiplying the individual joint transformation matrices:
$
\mathbf { T } = \mathbf { T } _ { 1 } \mathbf { T } _ { 2 } \dots \mathbf { T } _ { n }
$
Where:
- : The overall transformation matrix from the robot's base to its end-effector.
- : The transformation matrix for joint .
- To define the
reachable workspace, joint angles are sampled from their respective motion ranges . Thesejoint configurationsare then fed into theforward kinematicsequations to compute corresponding end-effector positions. - These end-effector positions define the
reachable workspace, which is discretized into avoxel grid. This is precomputed offline for efficiency. $ { \mathcal { W } } _ { \mathrm { v o x e l } } = \left{ \mathbf { p } \bigg \vert \mathbf { p } = \mathbf { T } ( \theta _ { 1 } , \theta _ { 2 } , \ldots , \theta _ { n } ) \cdot \mathbf { p } _ { 0 } \right} $ Where:- : The
voxel gridrepresenting the precomputedreachable workspace. - : A point in 3D space, representing a potential end-effector position.
- : The
forward kinematicstransformation matrix for a givenjoint configuration. - : The origin point in the end-effector frame, typically in homogeneous coordinates.
- : The
- For a robot arm with degrees of freedom, each joint is described by
-
Point Cloud Transformation and Filtering:
- The raw
point cloud datais captured from the robot'sRGB-D camerain the camera's coordinate system. - This
point cloudis then transformed into the robot's coordinate system using theextrinsic calibration matrix: $ \mathcal { P } = \mathbf { E } \cdot \mathcal { P } _ { \mathrm { r a w } } $ Where:- : The
point cloudtransformed into the robot's coordinate system. - : The
extrinsic calibration matrix. - : The raw
point cloudfrom the camera.
- : The
- To determine physical feasibility, each point in the transformed
point cloudis checked against the precomputedreachable workspaceusing avoxel grid lookup. This filters thepoint cloudto include only points that are within the robot's physical reach: $ \mathcal { P } _ { \mathrm { v a l i d } } = \left{ \mathbf { p } \in \mathcal { P } \bigg | \mathbf { p } \in \mathcal { W } _ { \mathrm { v o x e l } } \right} $ Where:- : The subset of points from that fall within the
reachable workspace.
- : The subset of points from that fall within the
- The raw
-
S-P Map Finalization:
- The
valid point cloudis transformed back into the camera coordinate system. - Using the camera's
intrinsic parameters, these points are projected onto the image plane. - Regions on the original depth map that correspond to these projected
valid pointsare marked as physically reachable. - For areas that are not reachable, a gray mask is applied, and their boundaries are outlined. This visual representation, the , clearly highlights reachable and unreachable regions, providing an abstracted and unified representation of physical reachability independent of the specific robot configuration.
- The
4.2.2. Model Architecture
PhysVLM employs a dual-branch architecture to handle visual information and physical reachability constraints independently before fusion.
-
Vision Branch:
- Processes
egocentric RGB images(images taken from the robot's perspective). - Utilizes a pre-trained
Vision Transformer (ViT), specificallySigLip-400M[42], to extract high-level visual features. - A
Max Pooling layeris applied to reduce computational overhead (downsample features). - A two-layer
Multi-Layer Perceptron (MLP)transforms these visual features intotoken representationssuitable formultimodal fusionwith language.
- Processes
-
Physical Reachability Branch:
- Processes the generated .
- Also employs the
SigLip-400Mmodel for feature extraction from the (treated as an image-like input). - Follows with
Max Pooling. - A
feature fusion layercombines the features extracted from the with the visual features from the vision branch. - A two-layer
MLPthen refines these fused features intoreachability-specific tokens.
-
Language Decoder:
- The
Qwen-2.5-Instruct-3Bmodel [33, 39] serves as theLarge Language Model (LLM)decoder. - It uses the
Qwen-2.5 tokenizerto process natural language instructions (prompts or questions). - The decoder integrates
multimodal tokensfrom thevision branch(visual features), theS-P Map branch(reachability features), and thelanguage inputs(instructions). - Its role is to generate coherent and contextually relevant textual responses that account for both the visual context and the robot's physical reachability information.
- The
4.2.3. Training Data Construction
The training data for PhysVLM is a combination of the custom Phys100K dataset and existing general VQA datasets.
- Phys100K Dataset:
- A large-scale multi-robot dataset focused on
physical reachabilityquestions and answers. - Aggregates data from:
RoboVQA(20K samples): Existing roboticVQAdataset.ScanNet[8] (10K samples): Dataset of richly-annotated 3D indoor scenes.OpenX-Embodiment[27] (60K samples): Large robotic learning dataset.PyBullet(10K additional samples): A physics simulator used to generate data for four robotic arms (UR5, FR5, CR5, FRANKA).
- Depth Map Generation: For datasets like
RoboVQAorScanNetthat might lack depth maps, these are generated usingDepthAnything-v2. Depth maps are essential for creation. - Object Segmentation:
Grounding DINO[23] andSAM2[34] are used to obtain2D bounding boxesandsegmentation resultsfor objects in the images, which are helpful for identifying objects and their locations. - PyBullet Data Specifics: In
PyBullet, precise robot configurations are known, allowing direct generation of the using the method described above.Reachability labelsfor objects are obtained via simulated motion. - Pseudo-labeling for other datasets: The 's abstraction allows generating
pseudo-labelsfor reachability on datasets without precise robot parameters. This is done by approximating reachability based onsegmentation resultsanddepth values, marking regions and objects as "reachable" or "unreachable".
- A large-scale multi-robot dataset focused on
- General VQA Datasets:
LLaVA-Pretrain: A foundational dataset forVLMpre-training.ShareGPT4V: Another large-scaleVLMpre-training dataset.RoboVQA: Used for both generalVQAand as a source forPhys100K.
- Question-Answer Pair Generation:
- Embodied QA:
GPT-4is used to generatequestion-answer pairsforScanNetandRoboVQA. These cover categories such asFunction Reasoning,World Knowledge,Object Recognition,Object Localization,Attribute Recognition,Spatial Reasoning,Object State Recognition, andHallucination. Prompts forGPT-4are provided in the appendix (not included in the given text). - Tasks Involving Physical Reachability: Fixed task templates are used with the "reachable" label to generate
Q&A pairs. For example: Here, and<sp_map>are placeholders for theimage patch tokensandS-P Map patch tokens, respectively.[Object]represents the relevant object category. Examples are shown in Figure 3 from the original paper.
- Embodied QA:
The following are the details of the Phys100K Dataset and EQA-Phys Benchmark from Figure 3 of the original paper:
该图像是图3,展示了Phys100K数据集和EQA-Phys基准的具体细节,包括多机器人环境下的物理可达性任务、数据来源构成及模型问答示例,体现了机器人物理可达性推理的应用。
Figure 3. Details of the Phys100K Dataset and EQA-Phys Benchmark.
4.2.4. Training Pipeline
PhysVLM employs a two-stage training process to effectively utilize the and ensure generalization.
-
Stage 1: Multimodal Feature Alignment:
- Objective: To build a foundational understanding of visual inputs and physical reachability, independent of specific robot configurations.
- Data:
LLaVA-PretrainandOpenX-Embodimentdatasets fromPhys100K. - Training Focus: Only the
projection layers(presumably theMLPsin both branches that convert features into tokens for theLLM) are trained in this stage. This allows the model to learn how to represent and align the features from images andS-P Mapswith theLLM's token space.
-
Stage 2: Full Model Training for Complex Reasoning:
- Objective: To enhance
PhysVLM's ability to handle complexvisual reasoning taskswithphysical reachability constraints, ensuring generalization across diverse environments and robots. - Data: Full
Phys100Kdataset,ShareGPT4V, andRoboVQA. - Training Focus: All parameters of the model (including the
SigLipencoders andLLM) areunfrozenand trained end-to-end.
- Objective: To enhance
4.2.5. Implementation Details
- Training Resources: Trained for 48 hours using eight
A800 GPUs. - Training Epochs: Each of the two stages lasts one epoch.
- Batch Sizes:
- Stage 1: 128
- Stage 2: 64
- Learning Rates:
- Stage 1:
- Stage 2:
- Final Model: The final model is referred to as
PhysVLM-3B, indicating it uses a 3-billion parameterLLM.
4.2.6. EQA-phys Benchmark
A new embodied question answering (EQA) benchmark, EQA-phys, is introduced to specifically evaluate the model's ability to perform QA tasks constrained by physical limitations.
- Simulator Dataset:
- Comprises 200 samples and 1,000 questions from the
PyBullet validation set. - Includes data generated from four different robot arms: UR5, FR5, CR5, and FRANKA.
- Comprises 200 samples and 1,000 questions from the
- Real-World Evaluation Set (Zero-Shot):
- A zero-shot evaluation set based on real-world data.
- Features
UR3andXArm6robots in two distinct scenarios. - Contains 60 samples and 300 questions.
- All questions and answers are
manually annotatedby domain experts to ensure accuracy and relevance to physical reachability. - This component tests the model's ability to generalize to
unseen robotsandenvironmentswithout specific training data for these real-world setups.
5. Experimental Setup
5.1. Datasets
The experiments utilize a combination of newly constructed and existing datasets to train and evaluate PhysVLM's capabilities in physical reachability reasoning and general embodied visual reasoning.
- Phys100K Dataset: This is the large-scale multi-robot dataset constructed by the authors for training
PhysVLM. As detailed in the methodology section, it aggregates data fromRoboVQA(20K samples),ScanNet(10K samples),OpenX-Embodiment(60K samples), and 10K samples fromPyBulletsimulations. Its purpose is to provide diverse scenarios and robot configurations for learning physical reachability.- Domain: Robotic manipulation, object interaction,
physical reachabilityscenarios. - Characteristics: Multi-robot, multi-environment (simulated and real-world origins), includes
RGB images,depth maps(generated if not originally present), andsegmentation masks. Crucially, it includesS-P Mapsandreachability labels(either direct from simulation or pseudo-labeled). - Data Sample: Figure 3 (shown above in Section 4.2.3) provides examples of
question-answer pairsfromPhys100Kfor tasks involving physical reachability. For instance, aUSERprompt might include an and an<sp_map>(which shows reachable areas) and ask:Is the [Object] in the robot's reachable space?with theASSISTANTrespondingYes, it is.orNo, it isn't..
- Domain: Robotic manipulation, object interaction,
- EQA-phys Benchmark: This is a newly introduced challenging benchmark specifically designed to test
physical reachabilityunderstanding.- Source: Combines a
simulator dataset(200 samples, 1000 questions fromPyBulletvalidation set, covering UR5, FR5, CR5, FRANKA robots) and areal-world zero-shot evaluation set(60 samples, 300 questions, manually annotated, featuring UR3 and XArm6 robots). - Domain:
Embodied Question Answeringwith strongphysical reachability constraints. - Purpose: To assess the model's ability to integrate visual reasoning with
robotic physical reachability, especially itszero-shot generalizationtounseen robotsandenvironments.
- Source: Combines a
- OpenEQA [25] and RoboVQA-val [29] Benchmarks: These are existing benchmarks used to evaluate the model's general
visual reasoning abilityinembodied tasks.-
RoboVQA-val: A standard benchmark for
robotic visual question answering. -
OpenEQA: An
embodied QAbenchmark that provides diverse scenarios forVLMs. It includes data fromScanNetandHM3D(Habitat-Matterport 3D Dataset). -
Purpose: To demonstrate that
PhysVLM's focus onphysical reachabilitydoes not detract from its performance on generalembodied VQAtasks.These datasets were chosen to provide a comprehensive evaluation:
Phys100Kfor training aphysically-aware VLM,EQA-physfor rigorously testing the core contribution (physical reachability), andRoboVQA-valandOpenEQAfor validating generalVLMcapabilities in robotic contexts.
-
5.2. Evaluation Metrics
The paper uses different evaluation metrics depending on the task type, ensuring a comprehensive assessment of PhysVLM's performance.
-
LLM Scoring (for EQA-phys and tasks involving physical reachability):
- Conceptual Definition: This metric is a subjective, human-like evaluation of the quality and correctness of the model's generated responses, particularly when the task involves reasoning about nuanced concepts like physical reachability. It aims to capture whether the response is truly accurate, practical, and useful in a robotic context, beyond simple keyword matching.
- Methodology: Following existing studies [24, 25],
LLM scoringtypically involves using a powerfulLarge Language Model(likeGPT-4) as an impartial judge to score the responses. - Scoring System:
- 5 points: Assigned for completely correct responses.
- 1 point: Assigned for incorrect responses.
- Final Calculation: The average score across all questions is calculated and expressed as a percentage. This provides a scalar measure of performance reflecting the model's ability to provide correct and meaningful answers.
- Mathematical Formula:
Let be the total number of questions, be the score (5 or 1) assigned to the response for question . The
LLM Score(as a percentage) is calculated as: $ \text{LLM Score (%)} = \frac{\sum_{k=1}^{N} S_k}{N \times 5} \times 100 $ Where:- : Total number of question-answer pairs evaluated.
- : The score assigned to the -th response by the
LLM judge(either 5 for correct or 1 for incorrect). 5: The maximum possible score for a single question.
-
BLEU (Bilingual Evaluation Understudy) Score (for RoboVQA-val):
- Conceptual Definition:
BLEUis an algorithm for evaluating the quality of text which has been machine-translated from one natural language to another. InVQAorimage captioning, it's used to compare a candidate generated text to one or more reference texts. It measures the overlap of n-grams (contiguous sequences of n items from a given sample of text) between the candidate and reference texts, with a penalty for brevity. HigherBLEUscores indicate closer resemblance to human-quality reference translations or answers. - Mathematical Formula: The
BLEUscore is calculated as follows: $ \text{BLEU} = \text{BP} \cdot \exp \left( \sum_{n=1}^{N} w_n \log p_n \right) $ Where:- (Brevity Penalty): This factor penalizes candidate sentences that are too short compared to the reference sentences. $ \text{BP} = \begin{cases} 1 & \text{if } c > r \ e^{(1 - r/c)} & \text{if } c \le r \end{cases} $ Here, is the length of the candidate sentence and is the effective reference corpus length.
- : The maximum n-gram order considered (e.g., for
BLEU-4, ). - : The weight for the -gram precision (typically for uniform weights).
- : The modified n-gram precision. This is the ratio of the number of matched n-grams in the candidate to the total number of n-grams in the candidate, clipped at the maximum count occurring in any reference.
$
p_n = \frac{\sum_{\text{sentence } \in \text{candidate}} \sum_{n\text{-gram } \in \text{sentence}} \min(\text{Count}(\text{n-gram}), \text{MaxRefCount}(\text{n-gram}))}{\sum_{\text{sentence } \in \text{candidate}} \sum_{n\text{-gram } \in \text{sentence}} \text{Count}(\text{n-gram})}
$
Where:
- : The count of an n-gram in the candidate sentence.
- : The maximum count of that n-gram in any single reference sentence.
- Symbol Explanation:
- : Brevity Penalty, a factor applied to penalize short generated sentences.
- : Length of the candidate (generated) sentence.
- : Effective reference corpus length (sum of reference lengths closest to candidate lengths).
- : The highest order of n-grams considered (e.g., 1 for unigrams, 2 for bigrams, up to 4 for
BLEU-4). - : Weight assigned to the precision of -grams. Commonly, .
- : Modified n-gram precision, which measures the accuracy of -grams, giving partial credit to n-grams that appear in multiple references.
- : The number of times a specific n-gram appears in the candidate sentence.
- : The maximum number of times a specific n-gram appears in any single reference sentence.
- Conceptual Definition:
-
Success Rate (for Robot Task Planning):
- Conceptual Definition: This metric directly measures the operational effectiveness of the robot's generated plan. For task planning, it evaluates whether the robot successfully achieves the specified goal based on the plan provided by the
VLM. - Methodology: Each task type is executed a fixed number of times (e.g., 10 times in this paper), and the success or failure of each attempt is recorded.
- Final Calculation: The
success rateis the percentage of successful task executions out of the total number of attempts. - Mathematical Formula:
Let be the total number of task execution attempts and be the number of successful attempts.
$
\text{Success Rate (%)} = \frac{N_{\text{success}}}{N_{\text{total}}} \times 100
$
Where:
- : Number of times the robot successfully completed the task.
- : Total number of attempts to complete the task.
- Conceptual Definition: This metric directly measures the operational effectiveness of the robot's generated plan. For task planning, it evaluates whether the robot successfully achieves the specified goal based on the plan provided by the
5.3. Baselines
The authors compare PhysVLM against a range of baseline models falling into two main categories:
-
API-accessible VLMs: These are powerful, general-purpose
VLMsthat are typically accessed via anAPIand are not specifically designed forembodied AIorrobotics. They serve as a strong baseline for generalvision-language understanding.GPT-4o-mini[1]Claude 3.5[28]GPT-4o[1]- The paper also evaluates these models when augmented with the as an additional input, to showcase the 's compatibility and benefit.
-
Embodied VLMs: These are
VLMsdesigned withembodied AIapplications in mind, often incorporating elements like3D perceptionorspatial reasoning.-
SpatialVLM[5]: EnhancesVLMs'spatial understandingusing3D data. The paper uses the 3B version, which has a similar parameter count toPhysVLM-3B. -
SpatialBot[4]: Another model focused on precisespatial understanding. The paper uses the 3B version. -
3D-VLA[44]: Integrates3D perceptionwith agenerative world modelforembodied reasoning. Its executable version was unavailable, so reported results are used for comparison onRoboVQA-val. -
RoboMamba[22]: A multimodal state space model for efficient robot reasoning and manipulation. Its executable version was unavailable, so reported results are used for comparison onRoboVQA-val.The selection of baselines provides a robust comparison, pitting
PhysVLMagainst both state-of-the-art generalVLMsand specializedembodied VLMs, some of which have comparable model sizes.
-
6. Results & Analysis
6.1. Core Results Analysis
6.1.1. Results on EQA-phys
The EQA-phys benchmark is specifically designed to test a model's ability to integrate visual reasoning with robotic physical reachability.
The following are the results on EQA-phys from Table 1 of the original paper:
| REAL-WORLD | SimuLaToR | ALL | ||||||
| UR3 | XARM6 | UR5 | FR5 | CR5 | FRANKA | |||
| API-BASED VLMs | GPT-40-MINI | 54.3 | 56.0 | 49.4 | 55.4 | 54.6 | 47.1 | 52.8 |
| CLAUDE-3.5 | 56.2 | 60.5 | 54.0 | 58.1 | 55.7 | 54.3 | 56.4 | |
| GPT-40 | 56.7 | 61.5 | 55.7 | 58.3 | 57.5 | 52.6 | 57.0 | |
| GPT-4O-MINI + S-P MAP | 60.0↑5.7 | 60.5↑4.5 | 57.0↑7.6 | 59.1↑3.7 | 59.2↑4.6 | 53.3↑6.2 | 59.8↑7.0 | |
| CLAUDE-3.5 + S-P MaP | 65.3↑9.1 | 67.3↑6.8 | 54.9↑0.9 | 58.3↑0.2 | 58.2↑2.5 | 58.1↑3.8 | 60.3↑3.4 | |
| GPT-40 + S-P MAP | 66.6↑9.9 | 68.1↑6.6 | 55.8↑0.1 | 60.7↑1.4 | 59.4↑1.9 | 57.6↑5.0 | 61.3↑4.1 | |
| Embodied VLMs | SPATIALVLM | 56.3 | 55.1 | 54.6 | 59.1 | 52.0 | 47.5 | 54.1 |
| SPATIALBOT | 51.1 | 50.2 | 50.0 | 48.1 | 53.3 | 54.4 | 51.1 | |
| PHysVLM-3B | 64.1 | 63.0 | 71.4 | 75.7 | 74.0 | 78.1 | 71.0 | |
Table 1: Results on EQA-phys (LLM Score %)
- Baseline Performance: Both
API-basedandembodied VLMswithout explicit reachability understanding achieve suboptimal scores, generally in the range (e.g.,GPT-4oat ,SpatialVLMat ). This confirms the paper's premise that these models struggle with tasks requiring an understanding of physical reachability. - PhysVLM's Superiority:
PhysVLM-3Bsignificantly outperforms all baselines, achieving an average score of . This represents a improvement overGPT-4o(). This strong performance validates thatPhysVLMeffectively integrates visual reasoning with an understanding of physical reachability. The model demonstrates particularly high scores in simulated environments (e.g., UR5 , FR5 , CR5 , FRANKA ). - Impact of S-P Map on API-based VLMs: Integrating the into
API-based VLMs(e.g.,GPT-4o + S-P MAP) leads to substantial performance gains (e.g.,GPT-4oimproves from to , a increase;GPT-4o-miniimproves by ). This highlights the 's effectiveness as a general, robot-agnostic representation of reachability, which can be leveraged by variousVLMs. The improvements are particularly notable for real-world robots (e.g.,GPT-4o + S-P Mapon UR3: , an increase of ). - Zero-Shot Generalization:
PhysVLM-3Bachieves scores of over on thezero-shot real-world evaluations(UR3: , XARM6: ), despite encountering new environments and different robot parameters. This indicates its ability to generalize, which is attributed to the 's unified representation and the model's independent encoding branches that learn generalizable visual features.
6.1.2. Results on Embodied QA
These experiments evaluate PhysVLM's general visual reasoning capabilities in embodied tasks, demonstrating that integrating physical constraints does not diminish its broader VLM performance.
The following are the results on the RoboVQA-val set from Table 2 of the original paper:
| BLEU1 | BLEU2 | BLEU3 | BLEU4 | |
| SPATIALVLM* | 5.1 | 3.0 | 1.9 | 1.2 |
| SPATIALBOT* | 12.4 | 9.3 | 8.0 | 7.2 |
| 3D-VLA | 48.3 | 38.5 | 31.7 | 26.8 |
| ROBOMaMBA | 54.9 | 44.2 | 39.5 | 36.3 |
| PHYsVLM-3B | 65.3 | 62.4 | 50.9 | 43.5 |
Table 2: Embodied QA results on the RoboVQA-val set (BLEU Score %) (* indicates models not pre-trained on the RoboVQA dataset)
-
RoboVQA-val Performance:
PhysVLM-3Bachieves the best performance across allBLEUscores on theRoboVQA-valbenchmark. Notably, it surpassesRoboMambaby inBLEU-4(43.5 vs 36.3), indicating superior generalembodied visual reasoning. Even against models that were pre-trained onRoboVQA(whereasSpatialVLMandSpatialBotwere not),PhysVLMperforms strongly.The following are the results on the OpenEQA benchmark from Table 3 of the original paper:
EM-EQA (ScANNET) EM-EQA (HM3D) ALL SPATIALVLM 42.9 44.3 43.8 SPATIALBoT 45.3 51.0 49.1 GPT4V 57.4 51.3 55.3 GPT-40* 68.2 65.2 66.7 PHYSVLM-3B 60.7 51.2 57.4
Table 3: Embodied QA results on the OpenEQA benchmark (LLM Score %) (* indicates that only the first 200 samples were tested due to API limitations)
- OpenEQA Performance: On the
OpenEQAbenchmark,PhysVLM-3Branks second overall (), outperformingSpatialVLM,SpatialBot, and evenGPT4V(). It is only surpassed byGPT-4o(), which is a much larger and more powerful generalVLM. This demonstrates thatPhysVLMmaintains strong generalvisual reasoning capabilitieswhile incorporatingphysical reachability.
6.1.3. Results on Robot Task Planning
This section evaluates how PhysVLM's understanding of physical reachability translates into more effective robot task planning.
The following are the task planning results from Table 4 of the original paper:
| ALL OBJECTS IN RANGE | PART OBJECTS IN RANGE | |
| GPT-40-MINI | 70.5 | 23.2 |
| CLAUDE-3.5 | 73.6 | 32.1 |
| GPT-40 | 75.9 | 35.8 |
| SPATIALVLM | 64.4 | 21.5 |
| SPATIALBOT | 65.6 | 25.3 |
| PHYSVLM-3B | 69.2 | 48.4 |
Table 4: Task planning results (Success Rate %)
- Objects within Range: When all objects are within the robot's physical reach,
PhysVLMperforms comparably to other models (e.g., vs.GPT-4o's ). In these cases, directly interacting with objects (grabbing/placing) is feasible for most models, asphysical reachabilityisn't a distinguishing constraint. - Objects Partially Out of Range: The critical advantage of
PhysVLMemerges when some objects are outside the robot's immediate physical reach. In these challenging scenarios,PhysVLMachieves asuccess rateof , which is significantly higher than all baselines (e.g.,GPT-4oat ,Claude-3.5at ,SpatialVLMat ). This demonstrates thatPhysVLMcan reason that the robot needs to perform intermediate steps (e.g., "move closer") before attempting to grasp or place an object, leading to more robust and successful task plans. This is a direct consequence of its explicit understanding ofrobotic physical reachability.
6.2. Data Presentation (Tables)
All tables from the original paper have been transcribed and presented in the subsections above.
6.3. Ablation Studies / Parameter Analysis
The ablation studies provide insights into the contribution of individual components of PhysVLM.
6.3.1. Effectiveness of S-P Map
This study evaluates the importance of the by comparing performance with and without its input, and also with a simple depth map.
The following are the ablation study results on the S-P Map from Table 5 of the original paper:
| ID | S-P MAP | DePTH MAP | EQA-PHYS REAL | EQA-PHYS SIM |
| 1 | √ | 63.5 | 74.8 | |
| 2 | √ | 58.1 | 62.4 | |
| 3 | 54.2 | 58.8 |
Table 5: Ablation study on the S-P Map (LLM Score %)
- S-P Map vs. No S-P Map (ID 1 vs. ID 3): Removing the entirely (
ID 3) leads to a significant performance drop compared to using it (ID 1). The overall average score decreases by in simulation (from to ) and in real-world evaluations (from to ). This confirms that the is crucial for the model to handlerobotic physical reachability. Without it, the model struggles significantly. - S-P Map vs. Depth Map (ID 1 vs. ID 2): Replacing the with a raw
Depth Map(ID 2) also significantly degrades performance onzero-shot tasks(real-world EQA-phys drops from to ; simulation drops from to ). This indicates that rawdepth informationalone is insufficient. The 's abstraction ofphysical reachability(marking reachable regions) is superior to just providing depth values, as depth doesn't inherently convey kinematic reachability.
6.3.2. Effectiveness of an Additional Feature Encoder
This study examines whether having an independent feature encoder for the is beneficial compared to sharing weights with the visual feature encoder.
The following are the ablation study results on the effectiveness of an additional feature encoder from Table 6 of the original paper:
| EQA-PHYS | OPENEQA | |
| INdEPENDENT | 71.0 | 57.4 |
| SHARE | 68.2 | 56.5 |
Table 6: Ablation study on the effectiveness of an additional feature encoder (LLM Score %)
- Independent vs. Shared Encoder: When the feature encoder for the is independent,
PhysVLMachieves better performance on bothEQA-phys() andOpenEQA(). If the encoder shares weights with the visual feature encoder, performance drops onEQA-physto and onOpenEQAto . - Reasoning: The paper attributes this to the distinct nature of
S-P Map featurescompared to general image features. The focuses on abstractedreachabilityinformation (e.g., gray mask for unreachable areas), which is different from the rich visual details in anRGB image. Sharing weights forces a single encoder to learn potentially conflicting feature representations, leading to suboptimal performance. Furthermore, the training data contains significantly moreimage-text pairsthanS-P Map data, meaning a shared encoder would be heavily biased towards learning visual features, potentially neglecting the nuances of features.
6.3.3. Effectiveness of Training Data
This study investigates the impact of different data sources within the Phys100K dataset on overall performance.
The following are the ablation study results on the effectiveness of training data from Table 7 of the original paper:
| Part of Phys100k | EQA-PHYS REAL | EQA-PHYS SIM |
| ALL | 63.5 | 74.8 |
| w/o PybuLLeT | 62.1 | 65.4 |
| w/o Other Datasets | 58.6 | 71.5 |
Table 7: Ablation study on the effectiveness of training data (LLM Score %)
- Full Phys100K (ALL): Using all components of
Phys100Kyields the best performance ( on real-worldEQA-phys, on simulatedEQA-phys). - Excluding PyBullet Data (
w/o PybuLLeT): Removing thePyBulletdata (which provides precise robot configurations and direct generation) leads to a notable decrease in performance, especially in simulation (from to ). This highlights the critical role of high-quality, ground-truthsimulated datafor learningphysical reachability. - Excluding Other Embodied Datasets (
w/o Other Datasets): Removing otherembodied datasets(RoboVQA, ScanNet, OpenX-Embodiment, which rely more onpseudo-labeling) also degrades performance, particularly in real-world scenarios (). This suggests that the diversity and scale of these broaderembodied AIdatasets are important forPhysVLM's generalization capabilities, even if they sometimes usepseudo-labelsfor reachability. - Conclusion: The ablation studies confirm that all components of
Phys100Kcontribute toPhysVLM's overall performance, emphasizing the need for a comprehensive and diverse training dataset for robustphysical reachability understanding.
6.4. Qualitative Results
The qualitative results provide visual examples to reinforce the quantitative findings, showing how PhysVLM's reasoning contrasts with GPT-4o and SpatialBot.
The following are the visual comparison of PhysVLM (ours), GPT-4o, and SpatialBot from Figure 4 of the original paper:
该图像是图表,展示了PhysVLM、GPT-4o和SpatialBot三种模型在机器人物理可达性任务中的视觉输入和回答对比,每组包含图像、S-P Map、深度图和点云,突出PhysVLM对物理可达性推理的准确性。
Figure 4. Visual comparison of PhysVLM (ours), GPT-4o, and SpatialBot.
Figure 4 illustrates several scenarios:
- Scenario 1 (Left Column): The task is to identify if the "white box" is reachable.
GPT-4o(using only the image) incorrectly states, "Yes, it is." It fails to account for the robot's arm limitations.SpatialBot(using depth maps and images) also incorrectly states, "Yes, it is." Although it has depth information, it lacks an explicit understanding of the robot'sreachable workspace.PhysVLM(using image and ) correctly states, "No, it is not." The clearly shows the white box is outside the gray-masked reachable area.
- Scenario 2 (Middle Column): The task is to identify if the "blue mug" is reachable.
GPT-4oincorrectly states, "Yes, it is."SpatialBotincorrectly states, "Yes, it is."PhysVLMcorrectly states, "No, it is not."
- Scenario 3 (Right Column): The task is to identify if the "yellow apple" is reachable.
-
GPT-4oincorrectly states, "Yes, it is." -
SpatialBotincorrectly states, "Yes, it is." -
PhysVLMcorrectly states, "Yes, it is." In this case, the confirms the apple is within reach.The qualitative results clearly show that traditional
VLMs(GPT-4o) and evenembodied VLMsthat leveragedepth maps(SpatialBot) struggle withphysical reachability. They often make incorrect assertions about what a robot can interact with, highlighting a critical gap in theirembodied visual reasoning. In contrast,PhysVLM, by explicitly processing the , consistently provides accurate assessments ofphysical reachability. The examples also demonstrate that evenGPT-4ocan be improved by integrating the , making its responses more accurate regardingphysical reachability. This visual evidence strongly supports the quantitative findings thatPhysVLMoffers a superior understanding ofrobotic physical constraints.
-
7. Conclusion & Reflections
7.1. Conclusion Summary
This paper introduces PhysVLM, a novel Vision-Language Model (VLM) specifically designed to enable VLMs to understand and reason about robotic physical reachability in embodied tasks. The core innovation lies in the Space-Physical Reachability Map (S-P Map), a unified and robot-agnostic representation that abstracts diverse robot kinematics into a generalized spatial form, allowing the model to focus on reachability features. PhysVLM integrates this through a dedicated feature encoder into a dual-branch VLM architecture, ensuring that physical constraints are considered without compromising general vision-language capabilities. The authors also developed Phys100K, a large-scale multi-robot dataset, and EQA-phys, a challenging benchmark for evaluating physical reachability tasks. Experimental results consistently demonstrate PhysVLM's superior performance, achieving a improvement over GPT-4o on EQA-phys and outperforming advanced embodied VLMs like RoboMamba and SpatialVLM on RoboVQA-val and OpenEQA. The also proved compatible with other VLMs, significantly boosting their performance.
7.2. Limitations & Future Work
The authors acknowledge a primary limitation:
-
Reduced Zero-Shot Performance on Real Robots: While
PhysVLMshows goodzero-shot generalizationto real robots compared to baselines, its performance on real-worldEQA-phystasks is still lower than in simulated environments. This is attributed to thedomain gapbetween simulated and real-world data, which is a common challenge in robotics.Based on this limitation, the authors suggest the following future work:
-
Expanding Datasets: Future efforts will focus on creating larger and more diverse datasets, especially for real-world scenarios, to bridge the
domain gapand improve generalization. -
Enhancing Real-World Performance: Further research will aim to specifically improve
PhysVLM's performance in real-world environments, likely through techniques that mitigate thesim-to-real gap. -
Improving Understanding of Physical Accessibility in VLA Models: The work will extend to integrating this
physical reachabilityunderstanding into fullvision-language-action (VLA)models, allowing for more robust and informed robotic decision-making beyond just question answering.
7.3. Personal Insights & Critique
This paper presents a highly valuable contribution to the field of embodied AI and robotics. The concept of a Space-Physical Reachability Map (S-P Map) is particularly insightful, as it effectively disentangles the complex kinematics of individual robots from the abstract notion of "reachability" that VLMs need to understand. This robot-agnostic representation is key to achieving generalization, which is often a bottleneck in applying AI to diverse robotic platforms.
Potential Applications: The reachability awareness endowed by PhysVLM has immediate and significant implications for practical robotic deployments.
- Industrial Automation: Robots can make more informed decisions on assembly lines, avoiding attempts to pick up components out of reach, thus reducing errors and increasing efficiency.
- Assistive Robotics: Personal robots can better understand their physical capabilities when helping humans, ensuring tasks like fetching objects are only attempted if feasible, leading to safer and more reliable assistance.
- Teleoperation/Remote Control: Operators could receive real-time feedback on
robot reachability, preventing commands that would lead to impossible or unsafe actions. - Cross-Platform Adaptability: The
unified S-P Map representationmeans that aPhysVLMtrained on a diverse set of robots could potentially be deployed on a new, unseen robot type with minimal adaptation, which is a significant advantage for real-world deployment.
Critique and Areas for Improvement:
-
Domain Gap: The acknowledged
domain gapbetween simulation and reality is a persistent problem. While the helps, it doesn't entirely eliminate it. Future work should explore more sophisticateddomain adaptationtechniques orsim-to-real transfer learningspecifically tailored forS-P Maps(e.g., usinggenerative modelsto create more realisticS-P Mapsfrom synthetic data). -
Real-time S-P Map Generation: The paper states
voxel gridgeneration is precomputed offline. For dynamic environments oron-the-fly task planningwhere the robot's base might move, the would need to be re-generated in real-time. The computational cost of generating the (especially point cloud processing and voxel grid lookups) for every frame or new robot pose could be a performance bottleneck, especially on resource-constrained robots. Further research into efficient, real-time generation or approximation methods would be beneficial. -
Reliance on Depth Maps: The generation relies on
RGB-D camerasanddepth mapaccuracy (even if generated usingDepthAnything-v2).Depth mapquality can vary greatly with lighting conditions, reflective surfaces, or transparent objects. Errors indepth perceptionwould directly translate to inaccuracies in the , potentially leading tohallucinated reachabilityor missed opportunities. Robustness todepth sensingimperfections is an important consideration. -
Complexity of Reachability: The current seems to focus on end-effector reachability in free space. However,
physical reachabilityin complex tasks also involves collision avoidance (the robot's body hitting obstacles), joint singularities, and self-collision. While the could potentially be extended to encode these more complex constraints, the current representation might be simplified. Integrating these richerphysical accessibilityconcepts into the could further enhanceVLMreasoning. -
Action Space Integration: The current
PhysVLMis aVLMthat generates textual responses. While it improves task planning by providing more accurate knowledge, the ultimate goal forembodied AIis often directaction generation. BridgingPhysVLM's improved reasoning directly tolow-level robot controloraction primitivesin an end-to-endVLAmodel is the natural next step and poses its own set of challenges, as highlighted in the future work.Overall,
PhysVLMmakes a significant stride towards enablingVLMsto operate more intelligently and reliably in the physical world, laying crucial groundwork for the next generation ofrobot-aware AI.
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