Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding
TL;DR Summary
This work introduces a visual programming method for zero-shot open-vocabulary 3D visual grounding, using dialog-based LLM interaction and modular design to extend detection capabilities, surpassing some supervised baselines in complex 3D reasoning tasks.
Abstract
3D Visual Grounding (3DVG) aims at localizing 3D object based on textual descriptions. Conventional supervised methods for 3DVG often necessitate extensive annotations and a predefined vocabulary, which can be restrictive. To address this issue, we propose a novel visual programming approach for zero-shot open-vocabulary 3DVG, leveraging the capabilities of large language models (LLMs). Our approach begins with a unique dialog-based method, engaging with LLMs to establish a foundational understanding of zero-shot 3DVG. Building on this, we design a visual program that consists of three types of modules, i.e., view-independent, view-dependent, and functional modules. These modules, specifically tailored for 3D scenarios, work collaboratively to perform complex reasoning and inference. Furthermore, we develop an innovative language-object correlation module to extend the scope of existing 3D object detectors into open-vocabulary scenarios. Extensive experiments demonstrate that our zero-shot approach can outperform some supervised baselines, marking a significant stride towards effective 3DVG.
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1. Bibliographic Information
1.1. Title
Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding
1.2. Authors
Zhihao Yuan, Jinke Ren, Chun-Mei Fen, Heghuan Zhao, Shuang Cui, Li Li. The authors are affiliated with The Future Network of Intelligence Institute and the School of Science and Engineering at The Chinese University of Hong Kong (Shenzhen), IHPC, A*STAR, Singapore, and The University of Hong Kong. Their research backgrounds appear to be in computer vision, robotics, and artificial intelligence, particularly focusing on 3D scene understanding and language models.
1.3. Journal/Conference
Published as a preprint on arXiv. While not a peer-reviewed journal or conference publication yet, arXiv is a highly influential platform for rapid dissemination of research in fields like AI and computer vision.
1.4. Publication Year
2023
1.5. Abstract
This paper introduces a novel visual programming approach for zero-shot open-vocabulary 3D visual grounding (3DVG). Traditional supervised methods for 3DVG are limited by extensive annotation requirements and predefined vocabularies. To overcome these, the proposed method leverages Large Language Models (LLMs) to establish a foundational understanding of zero-shot 3DVG through a unique dialog-based approach. Building on this, the authors design a visual program consisting of three types of modules: view-independent, view-dependent, and functional modules, specifically tailored for 3D scenarios to perform complex reasoning and inference. Furthermore, an innovative language-object correlation (LOC) module is developed to extend existing 3D object detectors into open-vocabulary scenarios. Extensive experiments demonstrate that this zero-shot approach can outperform some supervised baselines, marking a significant advancement towards effective 3DVG.
1.6. Original Source Link
https://arxiv.org/abs/2311.15383 Publication Status: Preprint on arXiv (v2 posted 2023-11-26).
2. Executive Summary
2.1. Background & Motivation
The core problem the paper aims to solve is the limitation of 3D Visual Grounding (3DVG) methods that rely on extensive annotations and predefined vocabularies. 3DVG is the task of localizing specific objects within a 3D scene based on a textual description. This capability is crucial for burgeoning applications such as autonomous robotics, virtual reality (VR), and the metaverse.
Current supervised 3DVG approaches typically treat the problem as a matching task, where 3D detectors generate object proposals, and a best match is found by fusing visual and textual features. While these methods can achieve high precision, they face two significant challenges:
-
Resource-intensive annotation: Acquiring sufficient
object-text pair annotationsfor3D scenesis prohibitively expensive and time-consuming for real-world applications. -
Closed-vocabulary limitation: These approaches are constrained to
pre-defined vocabulariesduring training, making them ineffective inopen-vocabulary scenarioswhere descriptions might include novel object categories or attributes not seen during training.The paper's entry point is to leverage the
zero-shot learningcapabilities ofpre-trained models(likeCLIPin the3D domain) and the powerfulplanningandreasoning capabilitiesofLarge Language Models (LLMs)to address these limitations.
2.2. Main Contributions / Findings
The paper makes several primary contributions:
-
Novel Visual Programming Approach for Zero-shot 3DVG: The authors propose an innovative
3D visual programmingapproach that eliminates the need for extensiveobject-text pair annotations, moving towards azero-shotparadigm. -
Dialog-based LLM for Foundational Understanding: A unique
dialog-based methodis introduced whereLLMsare engaged to establish an initial understanding ofzero-shot 3DVG. Although it has limitations, it lays the groundwork for programmatic reasoning. -
Design of Tailored 3D Visual Program Modules: The visual program is composed of three types of modules—
view-independent,view-dependent, andfunctional—specifically designed for3D contextsto facilitate complex reasoning and inference tasks thatLLMsalone struggle with (e.g., spatial relations, mathematical calculations). -
Innovative Language-Object Correlation (LOC) Module: A
LOC moduleis developed to extend the scope of existing3D object detectorsintoopen-vocabulary scenarios. This module merges the geometric discernment of3D point cloudswith the fine-grained appearance acumen of2D images. -
Extensive Evaluation and Superior Performance: The approach is extensively evaluated on popular
ScanReferandNr3Ddatasets, including for the first time on the full validation sets. The results demonstrate that the proposedzero-shot approachcan outperform somesupervised baselines, significantly advancing3DVG. -
Robustness and Interpretability: The modular design of the visual program provides structured and accurate inference sequences, integrating
3Dand2D datafor robust and interpretable results.These findings collectively address the
annotation burdenandvocabulary restrictionsof prior3DVG methods, paving the way for more flexible and scalable3D scene understanding.
3. Prerequisite Knowledge & Related Work
3.1. Foundational Concepts
To understand this paper, a beginner should be familiar with the following core concepts:
- 3D Visual Grounding (3DVG): This is the task of identifying and localizing a specific
3D objectwithin a3D scenebased on a natural language description. For example, given a3D scanof a room and the query "the blue chair near the window," a3DVG systemwould output the bounding box of that specific chair. - Zero-Shot Learning: A machine learning paradigm where a model can classify or recognize categories it has
not seen during training. It achieves this by leveraging auxiliary information (e.g., semantic descriptions, attribute vectors) that linksunseen classestoseen classes. In this context, it means the model can ground objects described bynovel termswithout requiring explicitobject-text pair annotationsfor those terms. - Open-Vocabulary: Refers to the ability of a model to handle an
unconstrained set of categories or descriptions, rather than being limited to afixed, predefined vocabularythat it was trained on. This is crucial for real-world applications where object types and descriptions can be infinitely varied. - Large Language Models (LLMs): These are
deep learning modelswith billions of parameters, trained on vast amounts of text data to understand, generate, and process human language. Examples includeGPT-3,GPT-4, andLlama. They exhibit strongreasoning,planning, andcommonsense knowledgecapabilities, which the paper leverages for interpreting natural language descriptions and generatingvisual programs. - Visual Programming: In this context,
visual programmingrefers to generating a sequence of executable operations (a "program") from a natural language query, which then interacts withvision modulesto solve a task. Instead of directly mapping language to a visual output, anLLMtranslates the query into a structured, modular program. - CLIP (Contrastive Language-Image Pre-training): A
neural networktrained on a wide variety ofimage-text pairsfrom the internet. It learns to associate images with their textual descriptions. A key feature is its ability to computecosine similaritybetweenimage embeddingsandtext embeddings, enablingzero-shot image classificationandopen-vocabulary object recognitionby matching images to arbitrary text queries. The paper usesCLIP(orCLIP-like models) for its2D open-vocabulary capabilitieswhen processing2D imageryof3D object proposals. - 3D Point Clouds: A set of
data pointsin athree-dimensional coordinate system. These points represent the external surface of an object or environment. Each point typically hasX, Y, Z coordinates, and may also includecolor (RGB)orintensityinformation. They are the primary representation of3D scenesin this paper. - Bounding Box (BBox): A rectangular or cuboid region that tightly encloses an object in an image or
3D space. In3DVG, the goal is to predict thebounding boxof the target object.
3.2. Previous Works
The paper contextualizes its contribution by discussing prior research in three main areas:
-
Supervised 3DVG:
- Most existing methods ([4, 6, 14, 18, 41, 58, 60]) treat
3DVGas amatching problem. They typically usepre-trained 3D object detectors([21, 37]) to generatecandidate objects(e.g.,bounding boxes) within a3D scene. Then,visual featuresfrom these candidates andtextual featuresfrom the query are fused (e.g., throughmultimodal encoders) to rank the candidates and find the best match. - Examples include
ScanRefer[4] andReferIt3DNet[1] which learn to align3D point cloudsandlanguage features. More advanced methods likeTGNN[17] andInstanceRefer[60] exploreinstance-wise featuresandobject attributes/relations. Recent advancements have also incorporatedTransformerarchitectures ([65]) andDETR([20]) for3DVG. NS3D[16] employsCodeX[5] to generatehierarchical programsbut still requires extensive data annotations, lackingopen-vocabularyandzero-shotcapabilities.- Limitation: These methods require
densely-annotated datasets(likeScanRefer[4] andReferit3D[1]) withwell-aligned object-text pairsand are generally restricted to aclosed set of semantic class labelsseen during training.
- Most existing methods ([4, 6, 14, 18, 41, 58, 60]) treat
-
Indoor 3D Scene Understanding (Open-Vocabulary):
- The emergence of
RGB-D scan datasets([9, 43, 51]) has propelled research in tasks like3D object classification[35, 36],3D object detection[30, 37], and3D instance segmentation[21, 42, 50]. However, these are oftenclosed-vocabulary. - Inspired by
2D open-vocabulary segmentation[13, 28], some3D methodshave emerged:LERF[23] learns alanguage fieldwithinNeRF[31] by renderingCLIP featuresto generate3D relevancy mapsfor arbitrary language queries.OpenScene[34] extracts2D open-vocabulary segmentation features([13, 26]) and projects them into3Dto train a3D network.OpenMask3D[45] uses aclosed-vocabulary networkfor instance masks, discarding the classification head.
- Limitation: While these advance
open-vocabulary 3D scene understanding, they oftenlack spatial and commonsense reasoning abilitiesthat are critical for3DVG.
- The emergence of
-
LLMs for Vision-Language Tasks:
- Recent
LLMs([33, 46, 48]) offer impressivezero-shot planning and reasoningabilities, enhanced byprompting techniqueslikeChain-of-Thought[53]. They can interpret instructions, break down goals, and controlrobot agents[2, 19, 29]. - When combined with
vision models,LLMssignificantly improvevision-language tasks:Visual ChatGPT[55] usesChatGPTas an orchestrator for variousvisual foundation models.VISPROG[15] generateshigh-level modular programsforcomplex natural language reasoningandimage editing.ViperGPT[44] generatesexecutable Python codeforimage groundingby feedingAPIdescriptions toLLMs.
- Limitation: Leveraging these
LLM capabilitiesforzero-shot 3D language groundingremained an unexplored area, specifically addressing the challenges of3D spatial reasoningandview-dependent relations.
- Recent
3.3. Technological Evolution
The field of 3DVG has evolved from supervised methods that rely heavily on paired 3D-text annotations and are restricted to closed vocabularies, to open-vocabulary 3D scene understanding methods that leverage 2D vision-language models (like CLIP) to extend recognition to unseen categories. However, these open-vocabulary methods often lack sophisticated spatial and commonsense reasoning. Concurrently, Large Language Models (LLMs) have shown remarkable reasoning and planning abilities in zero-shot settings for vision-language tasks. This paper positions itself at the intersection of these advancements, integrating LLM-driven programmatic reasoning with open-vocabulary 3D perception to create a zero-shot 3DVG system that can handle complex spatial relations and arbitrary object descriptions without extensive 3D annotations.
3.4. Differentiation Analysis
Compared to the main methods in related work, the core differences and innovations of this paper's approach are:
- From Supervised to Zero-Shot: Unlike traditional
supervised 3DVG methodsthat require largeobject-text pair annotationsandpredefined vocabularies, this approach is inherentlyzero-shotandopen-vocabulary, dramatically reducing theannotation burden. - Explicit Programmatic Reasoning: Instead of implicit learning of
visual-textual alignment, the paper usesLLMsto generate explicit, executablevisual programs. This allows for structuredstep-by-step reasoning, which is more robust and interpretable, especially for complexspatial relations. - Addressing 3D-Specific Challenges with Modules:
- It explicitly designs
view-dependentandview-independent modulesto handle the unique challenges of3D spatial reasoning, particularly the dynamic nature ofview-dependent relationswhichLLMs(in a naive dialog setting) and2D-only methodsstruggle with. The2D egocentric viewapproach forview-dependent relationsis a key innovation here. - The
functional modules(e.g.,MIN,MAX) address theLLMs'weakness in precise mathematical calculations crucial for3DVG.
- It explicitly designs
- Language-Object Correlation (LOC) Module for Open-Vocabulary 3D Detection: While
open-vocabulary 3D scene understandingexists (e.g.,LERF,OpenScene), they often lack preciselocalizationandreasoning. TheLOC modulespecifically addressesopen-vocabulary instance segmentationin3Dby combiningclosed-vocabulary 3D object detectionwithopen-vocabulary 2D image-text models, allowing the identification of novel objects/attributes. This integration is more direct and effective for grounding. - Bridging LLMs and 3D Visual Perception: Previous
LLM-visionworks often focused on2D domains(e.g.,Visual ChatGPT,ViperGPT,VISPROG). This paper extendsLLM-driven visual programmingto the complex3D domain, tackling its unique challenges head-on.
4. Methodology
4.1. Principles
The core idea behind this method is to leverage the reasoning and language understanding capabilities of Large Language Models (LLMs) to interpret natural language descriptions for 3D Visual Grounding (3DVG). Instead of directly training an end-to-end neural network with extensive 3D object-text pair annotations, the approach proposes to translate the natural language query into an executable visual program. This visual program then orchestrates specialized vision modules (both 3D and 2D) to perform the necessary steps for object localization. This programmatic approach aims to provide explicit control over spatial reasoning, handle view-dependent relations, and enable open-vocabulary grounding in a zero-shot manner, overcoming the limitations of LLMs in direct spatial calculation and visual perception without fine-tuning.
4.2. Core Methodology In-depth (Layer by Layer)
The methodology evolves from a simple dialog-based approach with LLMs to a more structured visual programming framework, enhanced by a novel Language-Object Correlation (LOC) module.
4.2.1. Dialog with LLM (Vanilla Approach)
The paper first introduces a vanilla approach where an LLM directly engages in a dialogue to perform 3DVG.
- Input: The input consists of a
real-world RGB-D scan(represented as apoint cloudwhere is the number ofcolor-enriched 3D points) and afree-form text description. - Scene Transformation: To bridge the gap between
LLM'stext understandingand thespatial natureof3DVG, the3D sceneis first transformed into atextual narrative. This narrative lists objects detected in the scene, their categories, positions, and dimensions. The format is: - Dialogue Process: The
LLMis provided with thisscene descriptionand thetext query. It acts as an agent that needs to identify the specified object and explain its reasoning.- Example: As shown in
Figure 2(a)(part of image 6), if theLLMreceives object information (e.g.,keyboard,doorwith their coordinates), it can extract relevant objects from the query and attempt to identify the target (e.g., thekeyboardclosest to thedoor) by calculating distances.
- Example: As shown in
- Limitations:
- View-dependent issues:
LLMsstruggle withview-dependent queries(e.g., "the right window") because they typically reason based onx-y coordinatesand lack the ability to adapt todynamic viewpoints. - Mathematical Calculation Weakness:
LLMsare generally poor at precisemathematical calculations(e.g., exact distance computations), which are often critical for resolvingspatial relations(e.g., "closest"). These limitations stem from the inherentstochasticityandcontrol limitationsofLLMs.
- View-dependent issues:
The following figure (Figure 2 from the original paper) shows a comparison between the dialog with LLM approach and the visual programming approach.
该图像是一本论文中的示意图,展示了基于大语言模型(LLM)的零样本开放词汇3D视觉定位的视觉编程流程。图中包括对话示例和由视觉程序驱动的推理过程,描述如何结合3D扫描和语言信息实现目标预测。
4.2.2. 3D Visual Programming
To address the limitations of the dialog-based approach, the paper proposes a visual programming approach.
- Program Generation:
- The
reasoning processfor3DVGis transformed into ascripted visual program. LLMsare used to generate these programs by providing a set ofin-context examplesthat demonstratehuman-like problem-solving tacticsin3DVG.- Each program is a sequence of
operations. Anoperationconsists of amodule name,input parameters, and anassigned output variable. The output of one step can be reused in subsequent steps, creating a logical flow.
- The
- Example: For the description "The round cocktail table in the corner of the room with the blue and yellow poster," the process is:
- : The
LOC (Language-Object Correlation)operator identifies potentialround cocktail tables. - : The
LOCoperator identifies theblue and yellow posteras ananchor reference. - : The
CLOSEST modulecomputes proximity betweenBOX0(potential tables) andBOX1(poster) and selects the table closest to the poster.
- : The
- Module Types: The visual program leverages three types of modules tailored for
3D contexts(summarized in Table 1):-
View-independent modules: Operate on3D spatial relationsregardless of the observer's position. Examples:near,close,next to,far,above,below,under,top,on,opposite,middle,CLOSEST. -
View-dependent modules: Depend on the observer's vantage point. Examples:front,behind,back,right,left,facing,leftmost,rightmost,looking,across,between. -
Functional modules: Perform operations likeMINandMAXto select objects based onextremal criteria(e.g.,smallest,tallest) or properties likesize,length,width.The following are the results from Table 1 of the original paper:
View-independent near, close, next to, far, above, below,under, top, on, opposite, middle View-dependent front, behind, back, right, left, facing,leftmost, rightmost, looking, across, be-tween Functional min, max, size, length, width
-
These modules enable flexible composability, structured inference, and integrate 3D and 2D data.
4.2.3. Addressing View-Dependent Relations
This section details how the system handles view-dependent relations, a significant challenge in 3D space due to their dynamic nature based on the observer's viewpoint.
- Challenge:
View-dependent relations(e.g., "left," "right," "front," "behind") are straightforward in2D(e.g.,X-axisfor left/right) but complex in3Dwhere viewpoint changes everything. - Solution: 2D Egocentric View: The approach adopts a
2D egocentric viewto establish a consistent frame of reference.- A
virtual camerais assumed to be at the center of the room (). - This camera rotates to align with the
anchor objects(). 3D objectsare then projected onto a2D planefrom this vantage point.
- A
- Projection Formula: The
2D projectionsare obtained using a standardview transformationandprojectionprocess: $ R, T = \mathrm{Lookat}(P_{\mathrm{center}}, P_{\mathbf{o}_{a}}, up) $ $ (u, v, w)^{\mathrm{T}} = I \cdot (R | t) \cdot P $ Where:- :
Rotation matrixderived from theLookatfunction. - (or in the projection equation):
Translation matrix(or vector) derived from theLookatfunction. - : A
view transformation functionthat computes and given the camera's eye position (), target position (), and anup-vector(e.g., for camera orientation). - : The
homogeneous 3D coordinate vectorof an object. - : The
intrinsic matrixof theorthogonal camera. - : The
projected coordinates. is theX-axison the2D plane, is theY-axison the2D plane, and is thedepth value.
- :
- Spatial Reasoning:
-
The value of an object's center determines its
leftorrightposition (a lower indicates left). -
The value allows distinguishing
frontfrombehind. -
These concepts are combined to define complex relations like
between.The following figure (Figure 3 from the original paper) illustrates the shift to a 2D egocentric view for view-dependent relations.
该图像是图表,展示了论文中ScanRefer和Nr3D数据集的错误来源分布对比,包括Prog、Exec、Rel、Cls、Loc及Correct各项占比情况,体现了不同错误类型在两数据集中的比例差异。
-
4.2.4. Language-Object Correlation (LOC) Module
The LOC module is crucial for enabling open-vocabulary segmentation and extending 3D object detectors beyond predefined classes.
-
Motivation: While the visual programming handles reasoning, a basic
vision modelis still needed forobject localization. Existing3D detectors([21, 37]) are typicallyclosed-vocabulary. -
Two-Stage Approach: The
LOC modulecombines3Dand2D networksto achieveopen-vocabulary capabilities.- Closed-Vocabulary 3D Filtering: First, a
pre-trained 3D instance segmentation network(e.g.,Mask3D[42]) is used to generateobject proposalsand theirpredicted labelsfrom afixed vocabulary(e.g., "table"). This filters the scene to a subset of objects relevant to a broad category. For example, if the query is "round cocktail table", the 3D network first identifies all objects labeled "table". - Open-Vocabulary 2D Refinement: For the filtered subset of
3D proposals, theircorresponding 2D imagery(e.g.,rendered imagesfrom multiple views) is used.2D multi-modal modelsthen analyze these images against thefine-grained query(e.g., "round cocktail table") to pinpoint the exact target.
- Closed-Vocabulary 3D Filtering: First, a
-
Types of 2D Multi-modal Models Utilized:
Image classification models: Adynamic vocabularyis constructed (e.g., "round cocktail table" and "table").Cosine similaritybetween these terms and the2D imagery features(e.g., fromCLIP[40]) is computed to find the best correlation.Visual Question Answering (VQA) models: A question like "Is there a [query]?" (e.g., "Is there a round cocktail table?") is posed to aVQA model(e.g.,ViLT[24]), which provides ayes/noanswer or a more detailed response.General Large Models: A similar inquiry is submitted to ageneral large model(e.g.,BLIP-2[27]) to verify alignment between the detected object and the query based on itsgenerated text response.
-
Flexibility: The approach is not limited to specific
3Dor2D models, allowing for versatile incorporation of various models and benefiting from advancements infoundation models.The following figure (Figure 4 from the original paper) illustrates the Language-Object Correlation module.
该图像是一个室内场景的三维点云重建示意图,展示了基于视觉编程的零样本开放词汇3D视觉定位中对目标区域的识别与框选,重点突出镜子上的标注框以示范模块协同推理能力。
5. Experimental Setup
5.1. Datasets
The experiments are conducted on two popular 3D Visual Grounding (3DVG) datasets:
-
ScanRefer [4]:
- Source & Characteristics: Tailored for
3DVG, it contains 51,500sentence descriptionsfor 800ScanNet scenes[9].ScanNetprovidesdensely reconstructed 3D indoor sceneswith semantic annotations. - Domain: Indoor scenes, rich in diverse objects and complex spatial arrangements.
- Usage: Used for evaluating
object proposal generationandgrounding accuracy. The validation split is used for zero-shot evaluation. - Data Sample (Example from paper's abstract): Given a
3D scanand its description - "It is the keyboard closest to the door," the goal is to pinpoint thekeyboard.
- Source & Characteristics: Tailored for
-
Nr3D [1]:
-
Source & Characteristics: A
human-writtenandfree-form datasetfor3DVG, collected through a2-player reference gamein3D scenes. -
Subsets: Sentences are categorized into "easy" (target object has only one same-class distractor) and "hard" (multiple same-class distractors). It's also partitioned into "view-dependent" and "view-independent" subsets based on whether the sentence requires a specific viewpoint for grounding.
-
Domain: Similar to
ScanRefer, focuses on indoor scenes but with an emphasis onreferring expressionsandspatial relations. -
Usage: Used for evaluating
grounding accuracygivenground-truth object masks(focuses on classification rather than localization error). The validation split is used for zero-shot evaluation.These datasets are well-suited for validating the method's performance as they cover diverse
3D indoor scenes, complexnatural language descriptions, and allow for evaluation of bothlocalizationandclassificationaspects of3DVG, including challenges likedistractorsandviewpoint dependencies.
-
5.2. Evaluation Metrics
The paper considers two settings for performance evaluation, each with specific metrics:
-
Setting 1: Object Proposal Generation (Default for ScanRefer)
- This setting aligns with
real-world applicationswhere the system must first generateobject proposals(e.g.,bounding boxes) and then ground them. - Metrics:
Acc@0.25andAcc@0.5.- Conceptual Definition: These metrics measure the percentage of correctly predicted
bounding boxes. A prediction is considered correct if itsIntersection over Union (IoU)with theground-truth bounding boxexceeds a specified threshold (0.25 or 0.5). They quantify both thelocalization accuracy(how well the predicted box overlaps with the true box) and theclassification accuracy(if the correct object was identified). - Mathematical Formula (IoU):
$
\mathrm{IoU}(B_p, B_{gt}) = \frac{\mathrm{Area}(B_p \cap B_{gt})}{\mathrm{Area}(B_p \cup B_{gt})}
$
Where:
- : The predicted
bounding box. - : The
ground-truth bounding box. - : The area of overlap between the predicted and ground-truth boxes.
- : The area of the union of the predicted and ground-truth boxes.
- : The predicted
- Mathematical Formula (Accuracy@k):
$
\mathrm{Acc@k} = \frac{\mathrm{Number of correct predictions with IoU > k}}{\mathrm{Total number of predictions}} \times 100%
$
Where is the
IoU threshold(0.25 or 0.5).
- Conceptual Definition: These metrics measure the percentage of correctly predicted
- This setting aligns with
-
Setting 2: Ground-Truth Object Masks Furnished (Default for Nr3D)
- This setting focuses purely on
classification accuracyby providingground-truth object masks, therebyeradicating localization error. The objective is to achievehigh grounding accuracyby correctly identifying the target object among given candidates. - Metric:
Top-1 Accuracy.- Conceptual Definition: This metric measures the percentage of instances where the model's top-ranked prediction for the target object is indeed the correct
ground-truth object. It primarily assesses the model's ability to classify or identify the correct object among a set of candidates, assuming perfect localization (sinceground-truth boxes/masksare provided). - Mathematical Formula (Accuracy): $ \mathrm{Accuracy} = \frac{\mathrm{Number of correctly identified objects}}{\mathrm{Total number of objects to be grounded}} \times 100% $
- Conceptual Definition: This metric measures the percentage of instances where the model's top-ranked prediction for the target object is indeed the correct
- This setting focuses purely on
5.3. Baselines
The proposed method is compared against several supervised and open-vocabulary 3D scene understanding approaches:
-
Supervised Approaches: These models are trained on large
object-text pair annotated datasetsand represent state-of-the-art in traditional3DVG.- ScanRefer [4]: A foundational
3DVGmodel that encodes3D point cloudsandlanguage featuresseparately and fuses them to rank objects. - ReferIt3DNet [1]: Similar to
ScanRefer, it processes3D point cloudsandlanguageto identify objects. - TGNN [17]: Extends previous methods by learning
instance-wise featureswithin agraph neural networkframework. - InstanceRefer [60]: Focuses on
cooperative holistic understandingthroughinstance multi-level contextual referring. It also learnsinstance-wise features. - 3DVGTransformer [65]: Utilizes the
Transformerarchitecture [47] forrelation modelingin3D visual grounding. - BUTD-DETR [20]: Employs
Bottom-Up Top-Down Detection Transformers[3] forlanguage groundinginimagesandpoint clouds, representing a strongTransformer-based approach.
- ScanRefer [4]: A foundational
-
Open-Vocabulary 3D Scene Understanding Approaches: These methods aim to learn
3D representationsaligned with2D vision-language featuresto enablefree-form language grounding, typically without specific3DVG training.-
LERF [23]:
Language Embedded Radiance Fields. It learns alanguage fieldwithinNeRF[31] byvolume rendering CLIP[40] features, allowing it to generate3D relevancy mapsfor arbitrary language queries. It processes the query with aCLIP text encoderand computes similarity againstextracted 3D features. -
OpenScene [34]: Extracts
image featuresusing2D open-vocabulary segmentation models[13, 26] and trains a3D networkto producepoint featuresaligned withmulti-view fused pixel features. It then clusters points with the highestCLIP similarityto determine the target object.These baselines are representative as they cover both
traditional supervised methods(which the paper aims to outperform with azero-shot approach) andemerging open-vocabulary 3D methods(which the paper aims to improve upon in terms ofreasoningandlocalization precision).
-
6. Results & Analysis
6.1. Core Results Analysis
The experimental results demonstrate the strong performance of the proposed zero-shot visual programming approach for 3DVG, often outperforming supervised baselines and significantly exceeding other open-vocabulary methods.
-
ScanRefer Dataset (Table 2):
- The
Ours(full model) achievesAcc@0.5of32.7%andAcc@0.25of36.4%. This is notable because it surpasses establishedsupervised approacheslikeScanRefer(24.3%Acc@0.5) andTGNN(29.7%Acc@0.5). - While
BUTD-DETR(astate-of-the-art supervised method) still performs better (39.8%Acc@0.5), the fact that azero-shot approachcan achieve comparable or better results than some supervised methods is a significant finding. - Other
open-vocabulary approacheslikeLERF(0.9%Acc@0.5) andOpenScene(6.5%Acc@0.5) perform poorly, highlighting their limitations inreasoningandlocalization precisionwhen compared to the proposed method. This validates the need for a more structuredreasoning frameworklikevisual programming. - The superior performance of the full model over
Ours (2D only)andOurs (3D only)(e.g.,32.7%Acc@0.5vs.17.6%and29.3%respectively) demonstrates the effectiveness of integrating both3D geometric informationand2D appearance acumenvia theLOC module.
- The
-
Nr3D Dataset (Table 3):
- On
Nr3D(whereground-truth masksare provided, focusing onclassification accuracy),Oursachieves anOverall Accuracyof39.0%. - This result again
excelsasupervised approachlikeInstanceRefer(38.8%Overall). - Notably, on the "view-dependent" split,
Oursachieves36.8%, which is a2% accuracy gainover3DVG-Transformer(34.8%). This specific improvement highlights the efficacy of therelation modulesand the2D egocentric view approachin handlingview-dependent spatial relations.
- On
-
Qualitative Results (Figure 5 - image 9):
-
The qualitative examples show that
dialog with LLMandvisual programmingcan accurately predict forview-independent relations(e.g., above, under). -
Crucially,
BUTD-DETRanddialog with LLMstruggle withview-dependent relations(e.g., left, front), whereas thevisual programming approachcan make accurate predictions by leveraging2D egocentric views. -
A failure case (Figure 5e) shows
dialog with LLMfailing due tolack of open-vocabulary detection(e.g., "chair has wheels"). Thevisual programminginitially makes a wrong prediction but can be corrected with a precise program (e.g., usingCLOSEST). This indicates the importance of robust program generation and module design.Overall, the results strongly validate the effectiveness of the proposed
zero-shot visual programming approach, particularly its ability to handle complexspatial reasoningandopen-vocabulary scenarioswhile remaining competitive with, and often surpassing,supervised methodsin specific aspects.
-
6.2. Data Presentation (Tables)
The following are the results from Table 2 of the original paper:
| Unique | Multiple | Overall | |||||
| Methods | Supervision | Acc@0.25 | Acc@0.5 | Acc@0.25 | Acc@0.5 | Acc@0.25 | Acc@0.5 |
| ScanRefer [4] | fully | 65.0 | 43.3 | 30.6 | 19.8 | 37.3 | 24.3 |
| TGNN [17] | fully | 64.5 | 53.0 | 27.0 | 21.9 | 34.3 | 29.7 |
| InstanceRefer [60] | fully | 77.5 | 66.8 | 31.3 | 24.8 | 40.2 | 32.9 |
| 3DVG-Transformer [65] | fully | 81.9 | 60.6 | 39.3 | 28.4 | 47.6 | 34.7 |
| BUTD-DETR [20] | fully | 84.2 | 66.3 | 46.6 | 35.1 | 52.2 | 39.8 |
| LERF [23] | - | - | - | - | - | 4.8 | 0.9 |
| OpenScene [34] | - | 20.1 | 13.1 | 11.1 | 4.4 | 13.2 | 6.5 |
| Ours (2D only) | 32.5 | 27.8 | 16.1 | 14.6 | 20.0 | 17.6 | |
| Ours (3D only) | 57.1 | 49.4 | 25.9 | 23.3 | 33.1 | 29.3 | |
| Ours | - | 63.8 | 58.4 | 27.7 | 24.6 | 36.4 | 32.7 |
The following are the results from Table 3 of the original paper:
| Method | Easy | Hard | Dep. | Indep. | Overall |
| ReferIt3DNet [1] | 43.6 | 27.9 | 32.5 | 37.1 | 35.6 |
| InstanceRefer [60] | 46.0 | 31.8 | 34.5 | 41.9 | 38.8 |
| 3DVG-Transformer [65] | 48.5 | 34.8 | 34.8 | 43.7 | 40.8 |
| BUTD-DETR [20] | 60.7 | 48.4 | 46.0 | 58.0 | 54.6 |
| Ours (2D only) | 29.4 | 18.4 | 23.0 | 23.9 | 23.6 |
| Ours (3D only) | 45.9 | 27.9 | 34.9 | 38.4 | 36.7 |
| Ours | 46.5 | 31.7 | 36.8 | 40.0 | 39.0 |
6.3. Ablation Studies / Parameter Analysis
6.3.1. Dialog with LLM vs. Visual Programming
This study compares the two proposed zero-shot approaches using different LLM versions on the ScanRefer validation set.
The following are the results from Table 4 of the original paper:
| Method | LLM | Acc@0.5 | Tokens | Cost |
| Dialog | GPT3.5 | 25.4 | 1959k | 62.6 |
| Program | GPT3.5 | 32.1 | 121k | 4.24 |
- Findings:
GPT-4consistently yields higher accuracy thanGPT-3.5for both approaches, but at a significantly higher computationalcost(due to moretokensandGPT-4's pricing).- The
visual programming approachalways outperforms thedialog with LLM approachin terms ofaccuracy(32.1%vs25.4%forGPT-3.5;35.4%vs27.5%forGPT-4). - Crucially,
visual programmingis also far morecost-efficient(e.g.,0.19` vs3.05forGPT-3.5), as it requires fewertokensfrom theLLMfor program generation compared to extensive dialogue. This demonstrates the superior effectiveness and efficiency of thevisual programming` paradigm.
6.3.2. Relation Modules
Ablation studies analyze the impact of different view-dependent and view-independent relation modules on system performance.
The following are the results from Table 5 of the original paper:
| LEFT | RIGHT | FRONT | BEHIND | BETWEEN | Accuracy |
| 26.5 | |||||
| >> | 32.4 | ||||
| > > | 35.9 | ||||
| ✓ | ✓ | 36.8 | |||
| ✓ | ✓ | ✓ | ✓ | 38.4 | |
| ✓ | √ | ✓ | ✓ | ✓ | 39.0 |
-
View-Dependent Modules (Table 5):
-
Starting from an
accuracyof26.5%without anyview-dependent modules, addingLEFTorRIGHTalone significantly boostsaccuracy(32.4%and35.9%respectively). -
Including
LEFT,RIGHT,FRONT,BEHIND, andBETWEENprogressively improves performance, reaching39.0%accuracy. -
Finding:
LEFTandRIGHTare identified as the most importantview-dependent relations, which aligns with the motivation for the2D egocentric viewapproach.The following are the results from Table 6 of the original paper:
CLOSEST FARTHEST LOWER HIGHER Accuracy 18.8 > > 30.7 ✓ 34.0 ✓ ✓ ✓ 36.8 ✓ ✓ ✓ ✓ 39.0
-
-
View-Independent Modules (Table 6):
- Starting from
18.8% accuracywithout anyview-independent modules, addingCLOSESTalone dramatically increasesaccuracyto30.7%. - The inclusion of
FARTHEST,LOWER, andHIGHERfurther boosts performance to39.0%. - Finding:
CLOSESTis the most importantview-independent relation, which also aligns with intuitivespatial reasoningin3DVG.
- Starting from
6.3.3. LOC Module
The LOC module's effectiveness is analyzed by comparing the full model with 2D-only and 3D-only variants (as seen in Tables 2 and 3).
- Findings:
Ours (2D only)performs the worst (17.6%Acc@0.5onScanRefer,23.6%OverallonNr3D). This is attributed to the complexity ofindoor scene imagesand potentialdomain gapswith2D training samples.Ours (3D only)performs better (29.3%Acc@0.5onScanRefer,36.7%OverallonNr3D), leveraginggeometric informationandclosed-set labels.- The
full model(Ours) consistently achieves thebest performance(32.7%Acc@0.5onScanRefer,39.0%OverallonNr3D). - Conclusion: This validates that the
LOC module's integration of3D geometric distinctiveness(from3D point clouds) andopen-vocabulary appearance acumen(from2D image models) is critical for optimal performance inopen-vocabulary 3DVG.
6.3.4. Generalization
The framework's adaptability to different 3D backbones and 2D models is tested.
The following are the results from Table 7 of the original paper:
| 2D Assistance | Unique | Multiple | Acc@0.25 |
| CLIP | 62.5 | 27.1 | 35.7 |
| ViLT | 60.3 | 27.1 | 35.1 |
| BLIP-2 | 63.8 | 27.7 | 36.4 |
-
Different 2D Models (Table 7):
-
Using
CLIP,ViLT, andBLIP-2as2D assistancemodels, theAcc@0.25scores are35.7%,35.1%, and36.4%respectively. -
Finding: The framework is compatible with various
2D multi-modal models, and advancements in these2D foundation models(e.g.,BLIP-2performing slightly better) can directly improve the system's performance.The following are the results from Table 8 of the original paper:
3D Backbone View-dep. View-indep. Overall PointNet++ 35.8 39.4 38.2 PointBert 36.0 39.8 38.6 PointNeXt 36.8 40.0 39.0
-
-
Different 3D Backbones (Table 8):
- [36],
PointBERT[59], andPointNeXt[38] are used as3D backbones.PointNeXtachieves the highestOverall Accuracyof39.0%. - Finding: The framework demonstrates strong
cross-model effectivenessandrobustness, indicating it can leverage different3D foundational modelsto enhance performance.
- [36],
6.3.5. Effect of Prompt Size
The impact of the number of in-context examples provided to the LLM for program generation is analyzed.
The following figure (Figure 6 from the original paper) shows the ablation study on the number of in-context examples.
该图像是论文中展示的一个视觉程序示例,展示了以模块化代码形式表达的零样本三维视觉定位操作,包含对象定位及空间关系描述。
- Findings: Performance on both
Nr3DandScanRefergenerallyimprovesas the number ofin-context examplesincreases, suggesting that more examples guideLLMsto generate bettervisual programs. However, this improvement follows thelaw of diminishing marginal utility. - Voting Technique: Applying a
voting technique(aggregating results from multiple runs) provides additional performance gains.
6.3.6. Error Analysis
To understand limitations, an error analysis was conducted on subsets of ScanRefer and Nr3D validation sets.
The following figure (Figure 7 from the original paper) illustrates the breakdown of error sources.
该图像是一张室内场景的三维点云示意图,展示了通过3D视觉定位技术对桌面区域的识别与分割,图中部分区域被用红色和蓝色边框标记,体现了视角相关模块在三维视觉编程中的应用。
- Findings:
- Program Generation (Prog): The primary source of error is the generation of
accurate visual programsby theLLM. This suggests that improvingLLM capabilities(e.g., with more powerfulLLMsorbetter prompting) could significantly boost performance. - Object Localization and Classification (Loc/Cls): These are the second most significant error sources, indicating that the underlying
3D object detectionandclassificationcomponents remain critical areas for improvement. - Relation Handling (Rel): Errors in handling specific
spatial relationsalso contribute, highlighting the need for developingadditional modulesto cover a wider array of relations (e.g., "opposite").
- Program Generation (Prog): The primary source of error is the generation of
6.4. Qualitative Results
The following figure (Figure 5 from the original paper) shows qualitative examples comparing ground truth, BUTD-DETR, Dialog with LLM, and Visual Programming.
该图像是一个室内办公环境的三维点云示意图,展示了多个以不同颜色框选的三维空间区域,用于三维视觉定位任务中的目标对象标注。
Figure 5(a)andFigure 5(b)demonstrate that bothDialog with LLMandVisual Programmingcan achieve accurate predictions forview-independent relations(e.g., "above," "under") without extensive training.Figure 5(c)andFigure 5(d)highlight theBUTD-DETRandDialog with LLMapproaches' inability to addressview-dependent relations(e.g., "left," "front"). In contrast, thevisual programming approachsuccessfully leverages2D egocentric viewsfor accurate predictions in these scenarios.Figure 5(e)illustrates a failure case forDialog with LLMdue to itslack of open-vocabulary detection(e.g., cannot recognize "chair has wheels"). Thevisual programming approachalso initially makes a wrong prediction due toLLMmisinterpreting the relation "pushed," but can be corrected with a more appropriate module (e.g.,CLOSEST).
7. Conclusion & Reflections
7.1. Conclusion Summary
This paper introduces a novel zero-shot visual programming approach for 3D Visual Grounding (3DVG), effectively addressing the limitations of extensive annotation requirements and predefined vocabularies in conventional supervised methods. The core of the approach involves engaging Large Language Models (LLMs) to generate explicit visual programs, which orchestrate specialized view-independent, view-dependent, and functional modules tailored for 3D scenarios. A key innovation is the Language-Object Correlation (LOC) module, which seamlessly integrates 3D geometric features with 2D open-vocabulary appearance information to enable robust object localization. Extensive experiments on ScanRefer and Nr3D datasets demonstrate that this zero-shot approach can not only outperform existing open-vocabulary methods but also achieve performance comparable to, and in some cases exceeding, supervised baselines. The modular design fosters both accuracy and interpretability, marking a significant stride towards more flexible and scalable 3D scene understanding.
7.2. Limitations & Future Work
The authors identify several limitations and suggest future research directions, primarily informed by their error analysis:
- Program Generation Accuracy: The primary error source is the
generation of accurate visual programsbyLLMs.- Future Work: This can be improved by using
more powerful LLMsandmore comprehensive in-context examplesin theprompting process.
- Future Work: This can be improved by using
- Object Localization and Classification: The accuracy of underlying
3D object detectionandclassificationremains a critical component and error source.- Future Work: Continued development in
3D perception models(e.g., forinstance segmentationandopen-vocabulary detection) will directly benefit the system.
- Future Work: Continued development in
- Limited Spatial Relations: The current set of
relation modulesmay not cover the full spectrum of possiblespatial relationsin natural language descriptions.- Future Work: Developing
additional modulesto handle a wider array ofspatial relations(e.g., "opposite," "inside," "next to each other in a line") is necessary for increased robustness.
- Future Work: Developing
- LLM Capabilities: Despite advances,
LLMsstill have inherent weaknesses inprecise mathematical calculationsand sometimesmisinterpret complex relational phrases.- Future Work: Further research into improving
LLM's numerical reasoningor designing more robustfunctional modulesthat externalize these computations will be beneficial.
- Future Work: Further research into improving
7.3. Personal Insights & Critique
The paper presents a highly innovative and promising direction for 3DVG. The shift from implicit end-to-end learning to LLM-orchestrated visual programming is a powerful paradigm that brings interpretability and zero-shot generalization to a complex 3D task.
-
Inspirations and Applications:
- The modular nature of the
visual programmakes it highly adaptable. This approach could be transferred to othermulti-modal tasksrequiringcomplex reasoningandexternal tool use, such asrobot manipulation planningbased onnatural language commandsindynamic 3D environments. - The
LOC module's strategy of combiningclosed-vocabulary 3D detectionwithopen-vocabulary 2D refinementis particularly clever. This hybrid approach could be adopted by otheropen-vocabulary 3D taskswhere precise3D localizationis needed alongsidesemantic flexibility. - The explicit handling of
view-dependent relationsusing a2D egocentric projectionis an elegant solution to a notoriously difficult problem in3D scene understanding.
- The modular nature of the
-
Potential Issues and Areas for Improvement:
-
LLM Robustness: While the
visual programmingapproach reducesLLM stochasticitycompared to direct dialogue, the reliability ofprogram generationitself (as identified in the error analysis) remains a bottleneck.LLM hallucinationsormisinterpretationsin program synthesis could lead to systematic errors. More robustprompt engineering,few-shot examples, or evenLLM fine-tuningonprogram generationspecifically for3DVGmight further enhance this. -
Module Granularity and Coverage: While the three module types are a good start, the complexity of human language and
3D environmentssuggests that the set of modules might need to grow significantly. Managing this growing library of modules and ensuringLLMscan correctly select and compose them for arbitrary queries will be a challenge. -
Computational Cost for 2D Refinement: The
LOC modulerelies on rendering2D imagesfrom3D proposalsand then processing them with2D multi-modal models. This process can be computationally intensive, especially for scenes with many objects or complex queries requiring multiple2D model inferences. Optimizing this pipeline for speed is crucial for real-time applications. -
Geometric Precision of 3D Detectors: The performance is still fundamentally limited by the quality of the initial
3D instance segmentation(e.g.,Mask3D). Errors in3D object detectionwill propagate through the system. Improvements in3D object detection(especially forsmallorpartially occluded objects) are essential. -
Dynamic Environments: The current approach implicitly assumes static
3D scenes. Extending this todynamic environments(e.g., objects moving, changes in scene layout) would introduce new challenges for both3D scene representationandprogrammatic reasoning.Overall, this paper represents a significant step towards practical
zero-shot open-vocabulary 3DVG, showcasing the immense potential of combiningLLMswith specializedvision modulesfor robust and interpretableAI systems.
-
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