Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies
TL;DR Summary
This paper introduces Lipschitz-Constrained Policies (LCP) to enhance humanoid robot locomotion control. LCP enforces smooth behaviors in a reinforcement learning framework, replacing traditional smoothing rewards, and integrates easily with automatic differentiation. Experiments
Abstract
Reinforcement learning combined with sim-to-real transfer offers a general framework for developing locomotion controllers for legged robots. To facilitate successful deployment in the real world, smoothing techniques, such as low-pass filters and smoothness rewards, are often employed to develop policies with smooth behaviors. However, because these techniques are non-differentiable and usually require tedious tuning of a large set of hyperparameters, they tend to require extensive manual tuning for each robotic platform. To address this challenge and establish a general technique for enforcing smooth behaviors, we propose a simple and effective method that imposes a Lipschitz constraint on a learned policy, which we refer to as Lipschitz-Constrained Policies (LCP). We show that the Lipschitz constraint can be implemented in the form of a gradient penalty, which provides a differentiable objective that can be easily incorporated with automatic differentiation frameworks. We demonstrate that LCP effectively replaces the need for smoothing rewards or low-pass filters and can be easily integrated into training frameworks for many distinct humanoid robots. We extensively evaluate LCP in both simulation and real-world humanoid robots, producing smooth and robust locomotion controllers. All simulation and deployment code, along with complete checkpoints, is available on our project page: https://lipschitz-constrained-policy.github.io.
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1. Bibliographic Information
1.1. Title
The central topic of this paper is Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies. It focuses on developing robust and smooth locomotion controllers for humanoid robots using reinforcement learning by imposing a Lipschitz constraint on the learned policy.
1.2. Authors
The authors are: Zixuan Chen*, Xialin He*, Yen-Jen Wang*, Qiayuan Liao, Yanjie Ze, Zhongyu Li, S. Shankar Sastry, Jiajun Wu, Koushil Sreenath, Saurabh Gupta, Xue Bin Peng. The affiliations are:
- Simon Fraser University (1)
- UIUC (2)
- UC Berkeley (3)
- Stanford University (4)
- NVIDIA (5) (* denotes equal contribution)
1.3. Journal/Conference
The paper is published as a preprint on arXiv. While the specific journal or conference is not stated in the provided text, the authors' affiliations and the nature of the research suggest a high-impact venue in robotics, machine learning, or artificial intelligence. Conferences like Conference on Robot Learning (CoRL), International Conference on Robotics and Automation (ICRA), or IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) are typical venues for such work.
1.4. Publication Year
The paper was published on 2024-10-15T17:52:20.000Z (UTC).
1.5. Abstract
The abstract introduces Reinforcement Learning (RL) and sim-to-real transfer as a general framework for developing locomotion controllers for legged robots. It highlights the challenge of jittery behaviors in policies trained in simulation, which often leads to sim-to-real transfer failures. Current solutions, such as low-pass filters and smoothness rewards, are non-differentiable and require extensive manual tuning. To overcome this, the paper proposes Lipschitz-Constrained Policies (LCP), a novel method that imposes a Lipschitz constraint on the learned policy. This constraint is implemented as a gradient penalty, providing a differentiable objective easily integrated into automatic differentiation frameworks. The authors demonstrate that LCP effectively replaces traditional smoothing techniques, integrates seamlessly into RL training frameworks for various humanoid robots, and produces smooth and robust locomotion controllers in both simulation and real-world deployments.
1.6. Original Source Link
The official source link is: https://arxiv.org/abs/2410.11825v3. This indicates the paper is a preprint, meaning it has been made publicly available before, or concurrently with, peer review. The provided PDF link is https://arxiv.org/pdf/2410.11825v3.pdf.
2. Executive Summary
2.1. Background & Motivation
The core problem the paper aims to solve is the difficulty of achieving smooth and robust locomotion controllers for humanoid robots that can successfully transfer from simulation to the real world.
This problem is important because humanoid robots are designed to operate in human environments, requiring reliable and adaptable mobility. Reinforcement Learning (RL) combined with sim-to-real transfer has emerged as a powerful framework for developing these controllers, alleviating the need for complex model-based designs. However, policies trained in simplified simulations often develop jittery or bang-bang control behaviors. These behaviors lead to rapid, high-frequency changes in actuator commands, which real-world motors cannot physically execute, causing sim-to-real transfer failures.
Prior research has addressed this using:
-
Smoothness rewards: Penalizing high joint velocities, accelerations, or energy consumption. -
Low-pass filters: Applying filters to the policy's output actions.However, these existing methods face significant challenges:
-
Smoothness rewardsrequire tedious, platform-specific tuning of numeroushyperparametersto balance smoothness with task performance. They are also typically non-differentiable with respect to the policy parameters, making optimization harder. -
Low-pass filterscandampen explorationduringRL training, potentially leading to sub-optimal policies. They are also generally non-differentiable.The paper's entry point is to find a general, differentiable, and effective method to enforce smooth behaviors in
RL policiesforhumanoid locomotion, addressing the limitations of existing techniques. The innovative idea is to impose aLipschitz constrainton the policy output, which can be implemented as agradient penalty.
2.2. Main Contributions / Findings
The paper's primary contributions are:
-
Proposal of
Lipschitz-Constrained Policies (LCP): A novel and general method for encouraging smoothRL policybehaviors by imposing aLipschitz constrainton the policy's output actions with respect to its input observations. -
Differentiable Implementation: Demonstrating that the
Lipschitz constraintcan be effectively implemented as agradient penalty, which is a differentiable objective. This allows for seamless integration with modernautomatic differentiation frameworksandgradient-based optimization algorithms. -
Replacement for Traditional Smoothing: Showing that
LCPcan effectively replace existing non-differentiablesmoothing techniqueslikesmoothness rewardsandlow-pass filters, simplifying thehyperparameter tuningprocess. -
Generalizability Across Robots: Extensive evaluation demonstrating that
LCPcan be easily integrated intotraining frameworksfor a diverse suite ofhumanoid robots(e.g.,Fourier GR1T1,GR1T2,Unitree H1,Berkeley Humanoid). -
Robust
Sim-to-Real Transfer: Producingsmoothandrobust locomotion controllersthat can be deployedzero-shotto real-world robots, even on challenging terrains and under external perturbations.The key conclusions and findings reached by the paper are:
-
LCPsuccessfully encouragessmooth policybehaviors, comparable to or better thansmoothness rewards, without directly penalizing specificsmoothness metrics(likeDoF velocitiesoraccelerations) in the reward function. -
LCPmaintains strongtask performance, outperforminglow-pass filterswhich can inhibitexploration. -
The
gradient penalty coefficient() is a crucialhyperparameter; too small, and behaviors remainjittery; too large, and policies becomeoverly smoothandsluggish, hinderingtask performance. An optimal balance can be found (e.g., ). -
Applying the
gradient penaltyto thewhole observation(including historical information) is more effective than applying it only to thecurrent observationfor maintaining smooth behaviors, especially insim-to-real transfer frameworksthat use observation histories (likeROA). -
LCPenableshumanoid robotsto walk robustly on various real-world terrains (smooth, soft, rough) and recover from external forces, indicating its practical utility forreal-world deployment.
3. Prerequisite Knowledge & Related Work
3.1. Foundational Concepts
3.1.1. Reinforcement Learning (RL)
Reinforcement Learning (RL) is a paradigm of machine learning where an agent learns to make sequential decisions by interacting with an environment. The agent observes the state of the environment, takes an action, and receives a reward signal, which indicates the desirability of the action. The goal of the agent is to learn a policy (a mapping from states to actions) that maximizes the cumulative reward over time.
- Agent: The learner or decision-maker.
- Environment: The world with which the
agentinteracts. - State (): A complete description of the
environmentat a given time step. - Action (): A choice made by the
agentthat affects theenvironment. - Reward (): A scalar feedback signal from the
environmentto theagent, indicating the goodness or badness of theagent'saction. - Policy (): A function that maps
statesto probabilities of selecting eachaction, or directly toactionsin deterministic cases. Thepolicydefines theagent's behavior. - Trajectory (): A sequence of
states,actions, andrewardsover time: . - Return: The total discounted
rewardfrom a given time step. Theagent's objective is to maximize the expected return. The paper usesProximal Policy Optimization (PPO)[48], a popularRL algorithmthat optimizes thepolicyby taking multiplegradientsteps on aclipped surrogate objectivefunction, ensuring that new policies do not deviate too far from old policies, which helps with stability.
3.1.2. Sim-to-Real Transfer
Sim-to-real transfer refers to the process of training a robot controller in a simulated environment and then deploying it directly onto a physical robot without further training in the real world. This approach is highly desirable because training RL agents in the real world is often too slow, expensive, and potentially damaging to the robot.
The main challenge in sim-to-real transfer is the domain gap: the discrepancies between the simulation (simplified physics, idealized sensors/actuators) and the real world (complex physics, sensor noise, actuator limits, unmodeled disturbances). Techniques like domain randomization (varying simulation parameters during training to expose the policy to a wider range of dynamics) and teacher-student frameworks (where a privileged teacher policy with access to true environment parameters trains a student policy that relies only on sensor observations) are commonly used to bridge this gap. This paper leverages Regularized Online Adaptation (ROA) [6], [32] for sim-to-real transfer.
3.1.3. Lipschitz Continuity
Lipschitz continuity is a mathematical property of a function that quantifies its smoothness or how fast it can change. Intuitively, a Lipschitz continuous function has a bounded rate of change; it cannot change arbitrarily quickly.
Formally, as defined in Definition III.1 of the paper:
Given two metric spaces and , where denotes the metric on the set and is the metric on set , a function is deemed Lipschitz continuous if there exists a real constant such that, for all and in ,
Here:
-
: The function (in this paper, the
RL policymappingobservationstoactions). -
X, Y: The input and output spaces of the function (e.g.,observation spaceandaction space). -
:
Metrics(distance functions) in the input and output spaces, typically Euclidean distance (-norm). -
: The
Lipschitz constant. It represents the maximum possible ratio of the change in output to the change in input. A smaller implies a "smoother" function.A crucial corollary mentioned in the paper, relevant to
LCP, is that if thegradientof a function is bounded, then the function isLipschitz continuous. Specifically, if: then isLipschitz continuous. This means that by penalizing thenormof thegradientof thepolicy, we can enforceLipschitz continuityand thus encourage smoother behavior.
3.1.4. Gradient Penalty
A gradient penalty is a regularization technique commonly used in machine learning, particularly in Generative Adversarial Networks (GANs). It works by penalizing the norm of the gradient of a network's output with respect to its input. The goal is to encourage the network to have gradients with norms close to a target value (often 1 in WGAN-GP), or, as in this paper, to simply keep the gradient norm bounded to enforce smoothness. By adding a term proportional to the gradient norm (or its square) to the loss function, the optimization process is encouraged to find parameters that result in a smoother function. The key advantage is that it provides a differentiable objective, unlike smoothness rewards or low-pass filters applied post-policy.
3.2. Previous Works
The paper contextualizes its work by reviewing existing methods in legged robot locomotion, sim-to-real transfer, learning smooth behaviors, and gradient penalties.
3.2.1. Legged Robot Locomotion
- Model-based control: Traditional methods like
Model Predictive Control (MPC)[12]-[14] require precisesystem structureanddynamics modeling, which is labor-intensive and challenging. - Learning-based methods: Recent
model-free Reinforcement Learning (RL)approaches have shown great success in automatingcontroller developmentforquadrupeds[15]-[18],bipedal robots[11], [19]-[21], andhumanoids[7], [22]-[24]. These methods alleviate the need for meticulousdynamics modeling.
3.2.2. Sim-to-Real Transfer Techniques
A major hurdle for RL-based methods is bridging the domain gap between simulation and reality.
- High-fidelity simulators: Developing more realistic
simulators[25], [26] helps reduce thedomain gap. - Domain randomization: Varying
simulation parameters(e.g., friction, mass, motor strength) during training to make thepolicyrobust to uncertainties in thereal world[18], [22], [27], [28]. - Teacher-student frameworks: Training a
privileged teacher policywith fullstate information, then distilling its knowledge into anobservation-based student policy[15], [20], [22], [24], [29]-[31]. The current framework also uses ateacher-student frameworkcalledRegularized Online Adaptation (ROA)[6], [16], [23], which trains alatent representationof the dynamics based onobservation history. - Unified policies: Some work explores
single policiesforrobotswith differentmorphologies[34], but their validation onreal humanoidsand ease of integration are noted as limitations.
3.2.3. Learning Smooth Behaviors
Policies trained in simulation often exhibit jittery (bang-bang-like) behaviors due to simplified dynamics. These high-frequency action changes are not physically realizable by real actuators and lead to sim-to-real transfer failures.
- Smoothness rewards: Common techniques include penalizing
sudden changes in actions,DoF velocities,DoF accelerations[24], [29], [31], [32], [35], [36], andenergy consumption[6], [9]. These require careful manual design and tuning of weights and are typically non-differentiable. - Low-pass filters: Applying filters to
policy output actionsto smooth them before execution [10], [11], [18], [37]. These candampen explorationand are also generally not directly differentiable forpolicy training.
3.2.4. Gradient Penalty in Other Contexts
Gradient penalties are well-established regularization techniques.
- GANs: Introduced in
Wasserstein GAN (WGAN)[38] withweight clipping, and later refined byWGAN-GP[39] to penalize thenormof thediscriminator's gradientto stabilizeGAN trainingand preventvanishing/exploding gradients. It has become widely used inGANs[40], [41]. - Adversarial Imitation Learning: Used in systems like
AMP[42],CALM[43], andASE[44] to regularize anadversarial discriminator, enablingpoliciesto imitate complex motions. - Differentiation: While prior work used
gradient penaltiesfordiscriminatorsinGANsorimitation learning, this paper innovatively applies agradient penaltydirectly to theRL policyitself as aregularizerto encourage smooth behaviors.
3.3. Technological Evolution
The field has evolved from traditional model-based control, which requires extensive manual modeling, to model-free reinforcement learning, which automates controller design. Early RL applications often struggled with sim-to-real transfer due to the reality gap and jittery policies. Domain randomization and teacher-student architectures helped bridge the gap, but the issue of policy smoothness persisted, leading to heuristic solutions like smoothness rewards and low-pass filters.
This paper's work (LCP) represents a significant step in this evolution by offering a more principled, mathematically grounded (Lipschitz continuity), and computationally efficient (differentiable gradient penalty) approach to policy smoothness. It moves away from empirical, non-differentiable smoothing heuristics towards a differentiable regularization technique that can be seamlessly integrated into modern RL frameworks.
3.4. Differentiation Analysis
Compared to the main methods in related work, LCP offers several core differences and innovations:
- Differentiability: Unlike
smoothness rewards(which are part of the environment dynamics and thus non-differentiable with respect to policy parameters) andlow-pass filters(applied post-policy, making gradient propagation difficult),LCP'sgradient penaltyis a differentiable objective. This allows for direct optimization usinggradient-based methods, which are standard indeep reinforcement learning. - Generality & Simplicity:
LCPprovides a general technique that can be applied across diversehumanoid robotswith minimal changes, replacing the need for complex, robot-specificsmoothness rewarddesigns and their associatedhyperparameter tuning. It requires only a singlehyperparameter() for tuning. - Theoretical Foundation:
LCPgrounds its approach inLipschitz continuity, a well-defined mathematical concept forfunction smoothness. This offers a more theoretical basis compared to heuristicsmoothness rewardsthat penalize arbitrary combinations ofvelocitiesandaccelerations. - Direct Policy Regularization: Instead of indirectly influencing
smoothnessthroughrewardsor post-processingactionswithfilters,LCPdirectly regularizes the policy'sgradient, pushing it towards smootheraction outputswith respect toobservations. - Improved Exploration:
Low-pass filterscandampen explorationbecause they filter out high-frequencyactionsthat might be necessary for initialexploration.LCP, by directly regularizing thepolicy, aims to learn inherently smooth behaviors without restricting theaction spaceduringexploration.
4. Methodology
4.1. Principles
The core idea behind Lipschitz-Constrained Policies (LCP) is to leverage the mathematical property of Lipschitz continuity to enforce smooth behaviors in Reinforcement Learning (RL) policies. Lipschitz continuity provides a way to quantify how "smooth" a function is by bounding its rate of change. The key principle is derived from a corollary of Lipschitz continuity: if the gradient of a function is bounded, then the function itself is Lipschitz continuous. Therefore, by imposing a constraint on the gradient norm of the RL policy with respect to its input observations, the paper aims to encourage the policy to produce smooth output actions. This constraint is translated into a differentiable gradient penalty term added to the standard RL objective function.
4.2. Core Methodology In-depth (Layer by Layer)
4.2.1. Motivating Example: Gradient Magnitude and Smoothness
The paper begins by illustrating the motivation for LCP with a simple experiment (Figure 3). RL-based policies are known to produce jittery behaviors. A common way to mitigate this is using smoothness rewards. The smoothness of a function is inherently related to its derivatives. The authors compare the -norm of the gradient of policies trained with and without smoothness rewards. The observation is that policies trained with smoothness rewards exhibit significantly smaller gradient magnitudes compared to those without. This direct correlation between smaller gradient magnitudes and smoother behaviors inspires LCP, which explicitly regularizes the policy's gradient.
The following figure (Figure 3 from the original paper) shows the gradient changes of policies trained with and without smoothness rewards during training.

该图像是一个图表,展示了训练过程中带有和平滑奖励和不带平滑奖励的策略梯度变化。可以看到,使用平滑奖励的策略梯度波动较小,表现出更平滑的行为。
Fig. 3: Gradient of policies trained with and without smoothness rewards. Policies with smoother behaviors also exhibit smaller gradient magnitudes.
4.2.2. Lipschitz Constraint as a Differentiable Objective
Traditional smoothness rewards are often complex to design, require extensive hyperparameter tuning, and are non-differentiable with respect to policy parameters, making gradient-based optimization challenging. LCP addresses this by formulating smoothness as a differentiable objective based on Lipschitz continuity.
As discussed in Section 3.1.3, if the gradient of a function is bounded, the function is Lipschitz continuous. Specifically, Equation 2 (from the paper, which states ) leads to the formulation of a constrained policy optimization problem:
where:
-
: The standard
Reinforcement Learning (RL) objective(expected return) that the policy aims to maximize. It is defined in Equation 3: where is the policy, is the expectation, is the likelihood of a trajectory given policy , is the timestep, is the time horizon, is the discount factor, and is the reward at timestep . -
: The
log-probabilityof takingactioninstateaccording topolicy. This is used becauseRL policiesoften outputaction distributions. -
: The
gradientof thelog-probabilityof theactionwith respect to theinput state. This measures how sensitive the policy'saction outputis to changes in theinput state. -
: The squared -norm (Euclidean norm) of the
gradient. -
: The maximum value of the squared
gradient normover all possiblestatesandactions. -
: A constant representing the squared upper bound for the
gradient norm, derived from theLipschitz constant.Calculating the maximum
gradient normacross allstatesis intractable. Following a heuristic from Schulman et al. [47], this constraint is approximated by an expectation over samples collected frompolicy rollouts: where: -
: The expectation is taken over
state-action pairssampled from a dataset . -
: A dataset consisting of
state-action pairscollected duringpolicy rollouts(i.e., interactions with theenvironment).To facilitate
optimizationwithgradient-based methods, this constrained optimization problem is reformulated into an unconstrained problem by introducing aLagrange multiplier: Here, theLagrange multipliercontrols the trade-off between maximizing theRL objectiveand satisfying thegradient constraint. By minimizing over and maximizing over , this expresses theLagrangian dualproblem.
Further simplification is achieved by treating as a manually specified, fixed coefficient (instead of an adaptively learned Lagrange multiplier). Since is a constant, it can be absorbed into the term. This leads to the final, simple, and differentiable gradient penalty (GP) objective:
Here:
-
: A manually specified
gradient penalty coefficientthat determines the strength of thesmoothness regularization. -
The
objectiveis to maximize theRL returnwhile simultaneously minimizing theexpected squared gradient normof thepolicy's log-probabilitywith respect to itsinput state. This directly encourages thepolicyto be less sensitive to small changes in itsinput observations, thereby promoting smootheraction outputs.This
gradient penaltycan be easily implemented usingautomatic differentiation frameworks(e.g., PyTorch, TensorFlow) by computing thegradientof thepolicy's log-probabilitywith respect to theinput observationsand then adding its squarednormto theloss function.
4.2.3. Training Setup
The paper applies LCP to train locomotion policies for humanoid robots to walk and follow steering commands.
-
Observations (): The input to the
policyat time is .- : A
gait phase variable, represented by itssineandcosine components(a periodic clock signal). This helps therobotsynchronize itsgait. - : The
commandinput, specifying desired velocities. - : Measured
joint positionsandvelocitiesof therobot. - : The
previous actiontaken by thepolicy. This provides a temporal context for thepolicy. - :
Privileged information, available duringsimulation trainingbut notreal-world deployment. This includesbase mass,center of mass,motor strengths, androot linear velocity. This information is used to train alatent representationforsim-to-real transfer.Observationsare normalized with arunning meanandstandard deviationbefore being fed into thepolicy network.
- : A
-
Commands (): The
commandinput is in therobot frame.- : Desired
linear velocityalong theX-axis(forward/backward). - : Desired
linear velocityalong theY-axis(sideways). - : Desired
yaw velocity(rotational velocity around the vertical axis). During training,commandsare randomly sampled from their respective ranges every 150timestepsor uponenvironment resetto encourage robustcommand following.
- : Desired
-
Actions: The
policy's output actionsspecifytarget joint rotationsfor allactive joints. Thesetarget rotationsare then converted intotorque commandsusingProportional-Derivative (PD) controllerswith manually specifiedPD gains. -
Training:
Policiesare modeled usingneural networks.- Training is performed using the
Proximal Policy Optimization (PPO)algorithm [48]. - Training is conducted solely in
simulationwithdomain randomization[27] to enhancesim-to-real transfer. Sim-to-real transferis further facilitated byRegularized Online Adaptation (ROA)[6], [32].
4.2.4. Regularized Online Adaptation (ROA)
As described in Appendix A, ROA is employed for sim-to-real transfer. In this framework:
-
An
encodermaps theprivileged information(available only insimulation) to anenvironment extrinsic latent vector. Thislatent vectorcaptures unknownenvironment parametersordynamics. -
An
adaptation moduleis trained to estimate thislatent vectorbased only on therobot's recent history of proprioceptive observations(observations available on thereal robot, likejoint positionsandvelocities). Duringreal-world deployment, thisadaptation moduleprovides thelatent vectorto thepolicy.The full training loss for
ROAcombined with theLipschitz constraintis given by: where: -
: The total
loss functionfor optimizing thepolicy networkparameters ,encoder networkparameters , andadaptation moduleparameters . -
: The negative of the
PPO loss.PPOis anactor-critic algorithm, and itslosstypically includes apolicy loss(for theactor) and avalue loss(for thecritic). The negative sign indicates maximization of thePPO objective. Thepolicyin this context uses thelatent vectorfrom theencoder(oradaptation module) as part of its observation. -
: This term is part of the
ROA adaptation loss. It encourages theadaptation moduleto predict theprivileged latent vector.sgdenotes thestop gradient operator, meaninggradientsdo not flow through to for this term. This ensures that is treated as a target. -
: Another term for the
ROA adaptation loss. It directly penalizes the difference between theprivileged latent vector(treated as a fixed target) and theadaptation module'sprediction . Together, these twoadaptation lossterms train to accurately inferenvironment parametersfromproprioceptive history. -
: The
Lipschitz constraint penaltyterm, where is defined as: This is thegradient penaltyintroduced in Equation 7, which encourages thepolicyto beLipschitz continuouswith respect to itsinput observations. Thestatehere would encompass the full policy input, including thelatent vectorprovided byROA.
The paper sets and during the training process.
4.2.5. Reward Curriculum
The paper mentions using a reward curriculum for training. The total reward expression is:
where:
- : The -th reward term at time .
- : A
scaling factorapplied to individualreward terms. Thisscaling factoris dynamically adjusted: Here, starts at0.8and is dynamically adjusted. If theaverage episode lengthis below 50, it suggests therobotis struggling to complete the task. Thereward curriculumlikely uses thisscaling factortoregularizenegativereward termsmore aggressively early in training (largers_currentmeans larger penalty for negative rewards) to prevent therobotfrom getting stuck in bad states, while allowing for more diverse behaviors later. The paper implies thatnegative regularization rewardsare scaled down at the start for betterexplorationand then scaled up later for desired behaviors, though the specific logic for adjusting is not fully detailed.
4.2.6. Training Details
-
Simulator:
IsaacGym[26], a high-performanceGPU-accelerated physics simulator, is used. -
Parallel Environments: 4096 parallel environments are used, which is common for efficient
RL trainingwithIsaacGym. -
Reward Functions: The
reward functionsconsist of various components. The specific implementation details are referred to the codebase. However, a table ofregularization rewardsand their weights is provided in Appendix C.The following are the results from Table IV of the original paper:
Name Weight Angular velocity xy penalty 0.2 Joint torques 6e −7 Collisions 10 Linear velocity z -1.5 Contact force penalty -0.002 Feet Stumble -1.25 Dof position limit -10 Base Orientation -1.0
These regularization rewards encourage specific desired behaviors (e.g., small angular velocity in x-y plane for stability) and penalize undesired ones (e.g., high joint torques, collisions, falling, feet stumbling, joint limit violations). The negative weights typically indicate penalties.
5. Experimental Setup
5.1. Datasets
The experiments primarily involve training and evaluating locomotion policies on various simulated and real-world humanoid robots. The "datasets" are essentially the robotic platforms themselves, as policies are trained through interaction with these simulated and then real environments.
The paper evaluates its framework on four distinct humanoid robots:
-
Fourier GR1T1 & Fourier GR1T2: These are human-sized robots with the same mechanical structure. They have 21 joints in total (12 in the lower body, 9 in the upper body). For control, the
ankle roll jointis treated as passive due to minimal torque limit, so 19 joints are actively controlled. -
Unitree H1: This robot has 19 actively controlled joints (10 in the lower body, 9 in the upper body, and 1
ankle jointper leg). -
Berkeley Humanoid: A smaller robot, tall, with 12
degrees of freedom(6 joints in each leg and 2 joints in each ankle).These robots were chosen because they represent a diverse suite of
humanoid robotswith varyingmorphologiesanddegrees of freedom, allowing the authors to demonstrate the generality and scalability ofLCPas a smoothing technique. They are effective for validating the method's performance across different platforms.
5.2. Evaluation Metrics
To evaluate the effectiveness of LCP and compare it against other smoothing techniques, the paper records a suite of smoothness metrics and the mean task return. For all smoothness metrics, lower values indicate smoother behavior and are generally desirable for real-world transfer. For Task Return, higher values are better.
-
Action Jitter ():
- Conceptual Definition:
Action jitterquantifies the abruptness or choppiness of therobot's actions. It measures how rapidly the rate of change ofactionsitself changes. Highaction jitterindicates rapid and erratic fluctuations inmotor commands, which is undesirable forreal-world actuatorsand energy efficiency. It is defined as the third derivative of the outputactionswith respect to time. - Mathematical Formula: Let be the
action(e.g.,target joint rotation) at time . Theaction jitteris given by the third derivative: $ \mathbf{J}_a(t) = \frac{d^3 \mathbf{a}(t)}{dt^3} $ The metric reported in the paper is typically themean magnitudeorRMSof this quantity over an episode or trial. - Symbol Explanation:
- : The
action vectorat time . - : The third derivative with respect to time.
- : Units for
angular jerkoraction jitterfor rotational joints.
- : The
- Conceptual Definition:
-
DoF Position Jitter ():
- Conceptual Definition: Similar to
action jitter,DoF position jittermeasures thejerk(third derivative) of therobot's joint positions. It indicates how erratic thejoint movementsthemselves are. High values mean therobot's limbsare moving in a very choppy or spasmodic manner. - Mathematical Formula: Let be the
joint position vector(Degrees of Freedom) at time . TheDoF position jitteris given by the third derivative: $ \mathbf{J}_q(t) = \frac{d^3 \mathbf{q}(t)}{dt^3} $ The metric reported is typically themean magnitudeorRMSover an episode or trial. - Symbol Explanation:
- : The
joint position vector(DoF) at time . - : The third derivative with respect to time.
- : Units for
angular jerkfor rotational joints.
- : The
- Conceptual Definition: Similar to
-
DoF Velocity ():
- Conceptual Definition:
DoF velocityrefers to theangular velocityof therobot's joints. Highjoint velocitiescan indicate aggressive movements, potentially leading to higherenergy consumptionandwear and tearonactuators. Lowermean DoF velocitiesgenerally imply smoother, more controlled movements. The paper reports the mean over an episode. - Mathematical Formula: Let be the
joint position vectorat time . TheDoF velocityis given by the first derivative: $ \dot{\mathbf{q}}(t) = \frac{d \mathbf{q}(t)}{dt} $ The metric reported in the paper is over time . - Symbol Explanation:
- : The
joint position vector(DoF) at time . - : The first derivative with respect to time.
- : Units for
angular velocity.
- : The
- Conceptual Definition:
-
Energy ():
- Conceptual Definition:
Energy consumptionmeasures the power expended by therobot's motors. In robotics, it's often approximated by the sum of absolutemotor torquesmultiplied byjoint velocities. Lowerenergy consumptionindicates more efficient and smoother locomotion. The paper specifies units of , which is equivalent toWatts (W), representingpower. The metric reported is the meanpowerconsumed over an episode. - Mathematical Formula: For a single joint , the instantaneous power is given by:
$
P_j(t) = |\tau_j(t) \cdot \dot{q}_j(t)|
$
where is the
torqueat joint and is theangular velocityof joint . The totalenergy(ormean power) for all joints is: $ \text{Energy} = \mathbb{E}\left[\sum_j P_j(t)\right] = \mathbb{E}\left[\sum_j |\tau_j(t) \cdot \dot{q}_j(t)|\right] $ The metric reported in the paper is the mean over an episode . - Symbol Explanation:
- :
Torqueapplied at joint at time . - :
Angular velocityof joint at time . - : Absolute value.
- : Units for
power(Newton-meters per radian per second for rotational motion, which simplifies to Watts).
- :
- Conceptual Definition:
-
Base Acc ():
- Conceptual Definition:
Base accelerationmeasures thelinear accelerationof therobot's base(torso or main body). Highbase accelerationindicates jerky or unstable overall body movements, which can be uncomfortable for observers and potentially less stable for the robot. Lowerbase accelerationsuggests smoother and more stable locomotion. - Mathematical Formula: Let be the
position vectorof therobot's basein 3D space at time . Thebase accelerationis given by the second derivative: $ \ddot{\mathbf{p}}{\mathrm{base}}(t) = \frac{d^2 \mathbf{p}{\mathrm{base}}(t)}{dt^2} $ The metric reported in the paper is typically themean magnitudeorRMSof this quantity over an episode or trial. - Symbol Explanation:
- :
Position vectorof therobot's baseat time . - : The second derivative with respect to time.
- : Units for
linear acceleration.
- :
- Conceptual Definition:
-
Task Return ():
- Conceptual Definition:
Task returnis the cumulative discountedrewardobtained by thepolicyover an episode, as defined by theRL objective(Equation 3). In this paper, it is calculated usinglinear and angular velocity tracking rewards, meaning therobotgets higher rewards for accurately following the givencommand velocities(). Highertask returnindicates better performance in achieving the locomotion goal. - Mathematical Formula:
$
J(\pi) = \mathbb{E}{\tau \sim p(\cdot | \pi)}\left[ \sum{t=0}^{T-1} \gamma^t r_t \right]
$
where the
rewardat each step is typically a sum of several terms, includingtracking rewards(e.g., ). - Symbol Explanation:
- : The
expected return(ortask return) ofpolicy. - : Expectation over
trajectoriesgenerated bypolicy. - : Time horizon of the episode.
- :
Discount factor(typically between 0 and 1), which makes immediate rewards more valuable than future rewards. - :
Rewardreceived attimestep.
- : The
- Conceptual Definition:
5.3. Baselines
The paper compares LCP against the following baselines to demonstrate its effectiveness:
- No smoothing: Policies are trained without any explicit
smoothing techniques. This baseline is crucial for highlighting the inherentjittery behaviorsofRL policiesinsimulationand the necessity of smoothing forsim-to-real transfer. - Smoothness rewards: This baseline incorporates
additional reward termsinto theRL objective functionto encourage smooth behaviors, such as penalizingjoint velocities,accelerations, orenergy consumption. This is the most commonly usedsmoothing method. - Low-pass Filters: This baseline applies a
low-pass filterto thepolicy's output actionsbefore they are sent to theenvironment. This post-processing step aims to remove high-frequency components from theaction signals, thereby smoothing the robot's movements.
6. Results & Analysis
The experiments extensively evaluate LCP in both simulation and real-world humanoid robots, comparing its performance to commonly used smoothing techniques. The core goal is to show that LCP effectively produces smooth and robust locomotion controllers.
6.1. Core Results Analysis
6.1.1. Effectiveness of LCP for Producing Smooth Behaviors
The authors train policies with LCP using a gradient penalty coefficient of and compare its smoothness metrics against policies trained with and without smoothness rewards.
The following figure (Figure 4 from the original paper) shows the performance comparison of different smoothing techniques in terms of action rate, DoF acceleration, DoF velocity, and energy consumption.

该图像是一个图表,展示了不同平滑技术在动作率、关节加速度、关节速度和能量消耗上的性能对比。图中红色曲线代表我们提出的 Lipschitz-Constrained Policies (LCP),表明相比于无平滑和使用平滑奖励的方法,LCP 更有效地控制了这些性能指标。
s m ervecurai pro bhav p policies that are trained with explicit smoothness rewards.
- Analysis of Figure 4:
-
The charts display the evolution of
Action Rate,DoF Acceleration,DoF Velocity, andEnergyduring training. Lower values indicate smoother behavior. -
The
No Smoothingcurve consistently shows the highest values across allsmoothness metrics, confirming that policies trained without explicit smoothing exhibit highlyjittery behaviors. -
Smoothness Rewardseffectively reduce these metrics, demonstrating their intended effect. -
Crucially,
LCP (ours)achieves comparable, and in some cases even lower, values for thesesmoothness metricsrelative toSmoothness Rewards. This is a significant finding becauseLCPdoes not directly penalize these quantities in the reward function; instead, it enforcesLipschitz continuitythrough agradient penalty. This suggests that bounding thepolicy's gradientis an effective proxy for achieving overall smooth behavior across various aspects of robot motion.This demonstrates that
LCPcan be an effective substitute for traditionalsmoothness rewardsin eliciting smooth behaviors from a learnedpolicy.
-
6.1.2. How LCP Affects Task Performance
Beyond smoothness, it's vital that smoothing techniques do not significantly degrade the robot's ability to perform its primary task (e.g., walking and command following). The paper compares the task performance of LCP with other smoothing methods.
The following are the results from Table I(a) of the original paper:
| Method | Action Jitter ↓ | DoF Pos Jitter ↓ | DoF Velocity ↓ | Energy ↓ | Base Acc ↓ | Task Return ↑ |
|---|---|---|---|---|---|---|
| (a) Ablation on Smooth Methods | ||||||
| LCP (ours) | 3.21 ± 0.11 | 0.17 ± 0.01 | 10.65 ± 0.37 | 24.57 ± 1.17 | 0.06 ± 0.002 | 26.03 ± 1.51 |
| Smoothness Reward | 5.74 ± 0.08 | 0.19 ± 0.002 | 11.35 ± 0.51 | 25.92 ± 0.84 | 0.06 ± 0.002 | 26.56 ± 0.26 |
| Low-pass Filter | 7.86 ± 3.00 | 0.23 ± 0.04 | 11.72 ± 0.14 | 32.83 ± 5.50 | 0.06 ± 0.002 | 24.98 ± 1.29 |
| No Smoothness | 42.19 ± 4.72 | 0.41 ± 0.08 | 12.92 ± 0.99 | 42.68 ± 10.27 | 0.09 ± 0.01 | 28.87 ± 0.85 |
- Analysis of Table I(a):
-
No Smoothing: Achieves the highest
Task Return(28.87), indicating it's very effective at task completion insimulation. However, it exhibits by far the worstsmoothness metrics(Action Jitter: 42.19,DoF Pos Jitter: 0.41,Energy: 42.68,DoF Velocity: 12.92,Base Acc: 0.09), confirming its unsuitability forreal-world deployment. -
Smoothness Reward: Significantly improves
smoothnesscompared toNo Smoothing(e.g.,Action Jitterdown to 5.74,Energydown to 25.92) while maintaining a highTask Return(26.56), which is very close to theNo Smoothingbaseline. -
LCP (ours): Demonstrates superior
smoothness(e.g.,Action Jitter: 3.21,DoF Pos Jitter: 0.17,Energy: 24.57,DoF Velocity: 10.65) compared toSmoothness Reward, with even lowerjitterandenergy consumption. ItsTask Return(26.03) is slightly lower thanSmoothness Rewardbut still competitive and robust. This suggestsLCPprovides a better trade-off betweensmoothnessandtask performancethanSmoothness Rewards, especially in terms of rawsmoothness metrics. -
Low-pass Filter: While providing some
smoothing, it shows worsesmoothness metricsthanLCPandSmoothness Reward(e.g.,Action Jitter: 7.86,Energy: 32.83) and also the lowestTask Return(24.98) among the smoothing methods. This supports the claim thatlow-pass filterscandampen exploration, leading to sub-optimal policies.The following figure (Figure 5 from the original paper) displays the task returns of different smoothing methods.
该图像是一个图表,展示了不同平滑方法的任务收益。LCP(我们的)方法表现出明显的优越性,相比于其他方法(无平滑、低通滤波器、平滑奖励)在提高任务收益方面更为有效。
-
Fig. 5: Task returns of different smoothing methods. LCP provides an effective alternative to other techniques.
- Analysis of Figure 5: The plot visually reinforces the findings from Table I(a).
No Smoothingachieves the highesttask returnbut is impractical.Smoothness RewardandLCPachieve comparable and hightask returns, both significantly outperformingLow-pass Filter. This confirms thatLCPoffers an effective alternative that balancessmoothnessandtask performancewell.
6.1.3. Effect of the GP Coefficient ()
The gradient penalty coefficient is a critical hyperparameter in LCP. The authors perform an ablation study to understand its impact.
The following are the results from Table I(b) of the original paper:
| Action Jitter ↓ | DoF Pos Jitter ↓ | DoF Velocity ↓ | Energy ↓ | Base Acc ↓ | Task Return ↑ | |
|---|---|---|---|---|---|---|
| (b) Ablation on GP Weights (λgp) | ||||||
| LCP w. λgp = 0.0 | 42.19 ± 4.72 | 0.41 ± 0.08 | 12.92 ± 0.99 | 42.68 ± 10.27 | 0.09 ± 0.01 | 28.87 ± 0.85 |
| LCP w. λgp = 0.001 | 3.69 ± 0.31 | 0.21 ± 0.05 | 11.44 ± 1.18 | 27.09 ± 4.44 | 0.06 ± 0.01 | 26.32 ± 1.20 |
| LCP w. λgp = 0.002 (ours) | 3.21 ± 0.11 | 0.17 ± 0.01 | 10.65 ± 0.37 | 24.57 ± 1.17 | 0.06 ± 0.002 | 26.03 ± 1.51 |
| LCP w. λgp = 0.005 | 2.10 ± 0.05 | 0.15 ± 0.01 | 10.44 ± 0.70 | 26.24 ± 3.50 | 0.05 ± 0.002 | 23.92 ± 2.05 |
| LCP w. λgp = 0.01 | 0.17 ± 0.01 | 0.07 ± 0.00 | 2.75 ± 0.12 | 5.89 ± 0.28 | 0.007 ± 0.00 | 16.11 ± 2.76 |
- Analysis of Table I(b):
-
: This is equivalent to
No Smoothing, yielding hightask returnbut extremejitter. -
Increasing from 0.0 to 0.001 to 0.002: As increases, all
smoothness metrics(Action Jitter,DoF Pos Jitter,Energy,DoF Velocity,Base Acc) significantly decrease, indicating progressively smoother behaviors. TheTask Returnremains high and relatively stable (from 28.87 down to 26.03). This range (0.001-0.002) represents an effective balance. -
(ours): This value strikes a good balance, providing very smooth behaviors with strong
task performance. -
Larger (0.005 and 0.01): Further increasing leads to even smoother behaviors (e.g.,
Action Jitterdrops to 0.17 for ,Energyto 5.89). However, this comes at a substantial cost toTask Return(dropping to 16.11 for ). This confirms that excessively penalizinggradient normsresults inoverly smoothandsluggish policiesthat struggle withtask completion.The following figure (Figure 6 from the original paper) shows the impact of different GP weights (i.e., ) on task returns.
该图像是图表,展示了不同的 ext{GP}权重(即 )对任务回报的影响。随着迭代次数的增加, 的变化对学习策略的效果有显著影响,特别是当 过大时,可能阻碍策略学习。
-
Fig. 6: Task returns of LCP with different Excessively large may hinder policy learning.
- Analysis of Figure 6: This graph illustrates the learning curves (Task Returns over Iterations) for different values.
-
(No GP) reaches the highest task return quickly, but as established, is too jittery for real robots.
-
and (selected value) show robust learning and achieve high task returns. The learning speed is slightly slower than
No GPbut stable. -
and significantly hinder
policy learning. They either learn much slower or converge to substantially lowertask returns. This confirms that excessively largegradient penaltiescan impede thepolicy's abilityto learn the primary task.These experiments suggest that is an effective balance between
policy smoothnessandtask performance. Like othersmoothing techniques, some tuning of theGP coefficientis required.
-
6.1.4. Which Components of the Observation Should GP Be Applied To?
Since the policies are trained using Regularized Online Adaptation (ROA), the policy's input consists of the current observation and a history of past observations. The authors investigate whether the gradient penalty should be applied to the whole input observation or only to the current observation.
The following are the results from Table I(c) of the original paper:
| Action Jitter ↓ | DoF Pos Jitter ↓ | DoF Velocity ↓ | Energy ↓ | Base Acc ↓ | Task Return ↑ | |
|---|---|---|---|---|---|---|
| (c) Ablation on GP Inputs | ||||||
| LCP w. GP on whole obs (ours) | 3.21 ± 0.11 | 0.17 ± 0.01 | 10.65 ± 0.37 | 24.57 ± 1.17 | 0.06 ± 0.002 | 26.03 ± 1.51 |
| LCP w. GP on current obs | 7.16 ± 0.60 | 0.35 ± 0.03 | 13.70 ± 1.50 | 35.18 ± 4.84 | 0.09 ± 0.005 | 25.44 ± 3.73 |
- Analysis of Table I(c):
-
LCP w. GP on whole obs (ours): This configuration (using ) achieves excellentsmoothness metrics(e.g.,Action Jitter: 3.21,Energy: 24.57) and strongtask return(26.03). -
LCP w. GP on current obs: When thegradient penaltyis applied only to thecurrent observation(excluding the history), thesmoothness metricssignificantly degrade (e.g.,Action Jitter: 7.16,Energy: 35.18,DoF Velocity: 13.70), becoming much closer to theLow-pass Filteror evenNo Smoothingbaselines for some metrics. Thetask returnalso slightly decreases.This finding suggests that
regularizing the policywith respect to itsentire input(including theobservation history) is crucial. Changes in thehistorical observationscan still lead to non-smoothpolicy outputsif only thecurrent observationis regularized. By applying thegradient penaltyto thewhole observation, thepolicyis encouraged to beLipschitz continuouswith respect to all itsinputs, leading to more robustsmoothness.
-
6.1.5. Sim-to-Sim Transfer
Before real-world deployment, the models are tested in a different simulator, MuJoCo [25], to assess their robustness to domain shifts between simulators (from IsaacGym to MuJoCo).
The following are the results from Table II of the original paper:
| Action Jitter ↓ | DoF Pos Jitter ↓ | DoF Velocity ↓ | Energy ↓ | Base Acc ↓ | Task Return ↑ | |
|---|---|---|---|---|---|---|
| Fourier GR1 | 1.47 ± 0.43 | 0.34 ± 0.07 | 9.54 ± 1.53 | 36.38 ± 2.97 | 0.08 ± 0.004 | 24.33 ± 1.25 |
| Unitree H1 | 0.44 ± 0.03 | 0.10 ± 0.007 | 9.12 ± 0.38 | 76.22 ± 5.81 | 0.04 ± 0.005 | 21.74 ± 1.40 |
| Berkeley Humanoid | 1.77 ± 0.32 | 0.12 ± 0.01 | 7.92 ± 0.21 | 19.99 ± 0.36 | 0.06 ± 0.00 | 26.50 ± 0.57 |
- Analysis of Table II:
- The table shows the performance of
LCP models(trained inIsaacGym) when transferred toMuJoCo. - For
full-sized robotslikeFourier GR1andUnitree H1, there is a slight decrease intask returncompared toIsaacGymperformance (e.g.,Fourier GR1'sTask Returnis 24.33 compared to 26-27 inIsaacGymfor similar settings). This suggests that thedomain gapbetweenIsaacGymandMuJoCois more significant for larger robots, possibly due to more complex dynamics or different physics engine implementations. - However, the
smoothness metricsremain low across all robots, indicating that theLCPpolicies maintain their smooth characteristics even in a differentsimulator. - The
Berkeley Humanoidshows a relatively hightask return(26.50) with goodsmoothness, suggesting bettersim-to-sim transferfor smaller robots or those with simpler dynamics. - Overall, the results instill confidence for
real-world deployments, showing thatLCPproducespoliciesthat are robust acrosssimulators.
- The table shows the performance of
6.2. Real World Deployment
The authors deploy LCP models (trained with ) zero-shot on four distinct real-world robots (Fourier GR1T1, GR1T2, Unitree H1, and Berkeley Humanoid).
The following figure (Figure 7 from the original paper) shows snapshots of the robots' behaviors over the course of one gait cycle.

该图像是一个插图,展示了不同款式的人形机器人在不同环境中的真实部署。图中显示了多款机器人如Fourier GR171、T2、Unitree H1和Berkeley Humanoid的动作表现,表明Lipschitz约束策略在多种人形机器人上训练效果良好。
Fig. 7: Real-world deployment. LCP is able to train effective locomotion policies on a wide range of robots, which can be directly transferred to the real world.
- Analysis of Figure 7: The image montage visually confirms that
LCPcan train effectivelocomotion policiesthat successfullytransferto a wide range ofreal-world humanoid robots. The robots are shown performing basic walking motions, demonstrating stable and coordinated movements on real terrain.
6.2.1. Performance on Different Terrains
To evaluate the robustness of the learned policies, they are applied to walk on three types of real-world terrains: smooth, soft, and rough planes. Jitter metrics are used to evaluate performance.
The following are the results from Table III of the original paper:
| Robot | Action Jitter ↓ | DoF Pos Jitter ↓ | DoF Velocity ↓ |
|---|---|---|---|
| (a) Smooth Plane | |||
| Fourier GR1 | 1.12 ± 0.16 | 0.28 ± 0.13 | 10.82 ± 1.58 |
| Unitree H1 | 1.11 ± 0.07 | 0.14 ± 0.01 | 10.95 ± 0.53 |
| Berkeley Humanoid | 1.56 ± 0.10 | 0.10 ± 0.01 | 4.99 ± 0.60 |
| b) Soft Plane | |||
| Fourier GR1 | 1.18 ± 0.17 | 0.24 ± 0.09 | 10.45 ± 1.42 |
| Unitree H1 | 1.18 ± 0.09 | 0.15 ± 0.01 | 11.80 ± 0.57 |
| Berkeley Humanoid | 1.66 ± 0.03 | 0.12 ± 0.01 | 6.78 ± 1.57 |
| (c) Rough Plane | |||
| Fourier GR1 | 1.18 ± 0.22 | 0.26 ± 0.11 | 11.61 ± 1.64 |
| Unitree H1 | 1.20 ± 0.09 | 0.14 ± 0.01 | 11.68 ± 0.84 |
| Berkeley Humanoid | 1.63 ± 0.11 | 0.11 ± 0.01 | 5.02 ± 0.48 |
- Analysis of Table III:
-
The
jitter metrics(Action Jitter,DoF Pos Jitter,DoF Velocity) remain low and comparable across all three types ofterrains(smooth, soft, rough) for all robots. -
This demonstrates that
LCP-trained policiesare robust to variations interrain propertiesin thereal world. Thepoliciesmaintain their smooth characteristics even when encountering less predictable surfaces. -
The
Berkeley Humanoidconsistently shows lowerDoF Velocitycompared to the larger robots, possibly due to its smaller size and lower inertia requiring less aggressive joint movements. -
The standard deviations are relatively small, indicating consistent performance across different trials and models.
This real-world evaluation confirms that
LCPeffectively generalizes tounseen real-world conditionsand produces robust and smoothlocomotion controllers.
-
6.2.2. External Forces
The robustness of LCP policies is further tested by applying external forces to the robots in the real world. The paper refers to a supplementary video for recovery behaviors. The qualitative finding is that LCP models can robustly recover from unexpected external perturbations. This is a crucial aspect of real-world robot deployment, where unforeseen disturbances are common. The inherent smoothness likely contributes to better stability and more controlled recovery motions.
6.3. Data Presentation (Tables)
All tables from the paper (Table I(a), I(b), I(c), Table II, Table III, and Table IV from the appendix) have been transcribed completely and accurately into the relevant sections above, using HTML table formatting for tables with merged cells and Markdown for simple grid structures, as per the instructions.
6.4. Ablation Studies / Parameter Analysis
The paper includes significant ablation studies and parameter analyses:
-
Ablation on Smooth Methods (Table I(a) and Figure 5): Directly compares
LCPwithSmoothness Reward,Low-pass Filter, andNo Smoothing. This validatesLCPas a superior or competitive alternative to existing smoothing techniques regarding bothsmoothnessandtask performance. -
Ablation on GP Weights () (Table I(b) and Figure 6): Investigates the impact of the
Lipschitz constraint coefficient. This is a critical analysis showing the trade-off betweensmoothnessandtask performanceand helping to identify an optimal operating point for . It highlights thathyperparameter tuningis still necessary, even withLCP. -
Ablation on GP Inputs (Table I(c)): Compares applying the
gradient penaltyto thewhole observationvs. only thecurrent observation. This demonstrates the importance of considering the entirepolicy inputcontext, especially inROA-based transfer frameworksthat utilizeobservation histories.These
ablation studiesare comprehensive and effectively verify the critical design choices andhyperparametersofLCP, enhancing confidence in the method's effectiveness and underlying principles.
7. Conclusion & Reflections
7.1. Conclusion Summary
This paper introduces Lipschitz-Constrained Policies (LCP), a novel, simple, and general method for training Reinforcement Learning (RL) controllers to produce smooth behaviors suitable for sim-to-real transfer. LCP works by approximating a Lipschitz constraint on the policy, which is implemented as a differentiable gradient penalty term added to the RL objective function during training. Through extensive simulation and real-world experiments on a diverse set of humanoid robots (Fourier GR1T1, GR1T2, Unitree H1, Berkeley Humanoid), the authors demonstrate that LCP effectively replaces traditional, non-differentiable smoothing techniques like smoothness rewards and low-pass filters. LCP-trained policies achieve superior smoothness metrics while maintaining high task performance, generalize well across different simulators and real-world terrains, and enable robust recovery from external perturbations. This work provides a more principled and easily integrable approach to developing smooth and robust locomotion controllers for legged robots.
7.2. Limitations & Future Work
The authors acknowledge the following limitations and suggest future research directions:
- Limited to Basic Walking Behaviors: While
LCPhas proven effective forreal-world locomotion experiments, the current evaluation is limited to basic walking behaviors. - Future Work - Dynamic Skills: Evaluating
LCPon more dynamic and complex skills, such asrunningandjumping, would further validate the method's generality and robustness for a broader range of robotic capabilities. This would test whether theLipschitz constraintcan maintainsmoothnesswithout excessively limiting thepolicy's expressivenessfor highly dynamic actions. - Tuning : Although
LCPreduces thehyperparameter tuningcomplexity compared tosmoothness rewards, thegradient penalty coefficientstill requires careful tuning to find the optimal balance betweensmoothnessandtask performance, as demonstrated by theablation studies. Automating this tuning process could be a future improvement.
7.3. Personal Insights & Critique
This paper presents an elegant and effective solution to a pervasive problem in robot reinforcement learning: jittery policies and the sim-to-real gap. The idea of grounding smoothness in Lipschitz continuity and enforcing it via a differentiable gradient penalty is a significant conceptual leap from heuristic rewards or post-hoc filtering.
Strengths and Inspirations:
- Mathematical Elegance: The direct translation of
Lipschitz continuityinto agradient penaltyis mathematically sound and provides a principled approach, which is often preferred over empirical tuning. - Practicality and Integrability: The
gradient penaltyis simple to implement in existingRL frameworksdue toautomatic differentiation, making it highly accessible for researchers and practitioners. - Generalizability: Demonstrating effectiveness across multiple, distinct
humanoid robot platformsis a strong indicator of the method's generality and potential for widespread adoption. - Improved Sim-to-Real:
LCPdirectly addresses a critical barrier toreal-world deployment, makingRL-trained controllersmore viable for practical applications. - Reduced Heuristic Tuning: While still needs tuning, it's arguably less complex than balancing multiple
smoothness rewardterms.
Potential Issues and Areas for Improvement:
- Tuning (Continued): The
ablation studyclearly shows the sensitivity oftask performanceto . This still requires manual tuning for each robot or task. Future work could explore adaptiveLagrange multiplierapproaches (as inWGAN-GPitself) or meta-learning techniques to automate the selection of . - Computational Cost: Calculating
gradientswith respect to inputs (especiallywhole observationsincluding history) might introduce a slight additional computational cost during training, though modernGPU-accelerated frameworkslikely mitigate this. The paper does not explicitly discuss the computational overhead. - Scope of "Smoothness": While
Lipschitz continuitybounds thefirst derivative, true physicalsmoothnessmight involve higher-orderderivatives(asjitteris defined as the third derivative). The paper implicitly shows that bounding the first derivative's magnitude effectively translates to smoother higher-order derivatives as well. However, for extremely dynamic tasks, perhaps higher-ordergradient penaltiescould be explored, although they would be more complex to compute and might lead to excessive stiffness. - Interpretability: While
LCPprovides a smoothpolicy, the specific emergentgaitorcontrol strategyfor achieving thissmoothnessis not deeply analyzed. Understanding how thepolicyachievesLipschitz continuity(e.g., by activating certain joints synchronously, or maintaining certain joint limits) could provide further insights intohumanoid locomotion.
Transferability to Other Domains:
The core idea of Lipschitz-Constrained Policies is highly transferable beyond humanoid locomotion:
-
Other Robotic Systems:
Quadrupeds,manipulators,drones, or anyrobotwhere smoothcontrol actionsare crucial forreal-world deployment,energy efficiency, orsafety. -
General Continuous Control Tasks: Any
RL taskinvolvingcontinuous action spaceswhere suddenaction changesare undesirable (e.g.,autonomous driving,fluid control,chemical process control). -
Safe RL:
LCPcould be integrated intosafe RL frameworksto ensure thatpoliciesadhere tosafety constraintsrelated tocontrol signal smoothnessandrobot dynamics. -
Imitation Learning: Combined with
imitation learning,LCPcould helppoliciesimitate human motions that are inherently smooth, rather than reproducing noisy or erratic reference trajectories.Overall,
LCPis a robust and innovative contribution that offers a compelling, differentiable alternative to existingsmoothing techniques, paving the way for more reliable and generalizablerobot controllers.
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