Omnidirectional 3D Scene Reconstruction from Single Image
TL;DR Summary
The paper proposes Omni3D, a novel method for omnidirectional 3D scene reconstruction from a single image. By iteratively optimizing generated views and poses, it minimizes 3D reprojection errors, enhancing geometric consistency. Experiments show Omni3D significantly outperforms
Abstract
Reconstruction of 3D scenes from a single image is a crucial step towards enabling next-generation AI-powered immersive experiences. However, existing diffusion-based methods often struggle with reconstructing omnidirectional scenes due to geometric distortions and inconsistencies across the generated novel views, hindering accurate 3D recovery. To overcome this challenge, we propose Omni3D, an approach designed to enhance the geometric fidelity of diffusion-generated views for robust omnidirectional reconstruction. Our method leverages priors from pose estimation techniques, such as MASt3R, to iteratively refine both the generated novel views and their estimated camera poses. Specifically, we minimize the 3D reprojection errors between paired views to optimize the generated images, and simultaneously, correct the pose estimation based on the refined views. This synergistic optimization process yields geometrically consistent views and accurate poses, which are then used to build an explicit 3D Gaussian Splatting representation capable of omnidirectional rendering. Experimental results validate the effectiveness of Omni3D, demonstrating significantly advanced 3D reconstruction quality in the omnidirectional space, compared to previous state-of-the-art methods. Project page: https://omni3d-neurips.github.io .
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English Analysis
1. Bibliographic Information
1.1. Title
Omnidirectional 3D Scene Reconstruction from Single Image
1.2. Authors
Ren Yang, Jiahao Li, Yan Lu. All authors are affiliated with Microsoft Research Asia.
1.3. Journal/Conference
The paper is submitted to NeurIPS (Neural Information Processing Systems), a highly prestigious conference in machine learning and artificial intelligence, known for publishing cutting-edge research.
1.4. Publication Year
2024 (as indicated by the abstract and reference list).
1.5. Abstract
The paper addresses the challenge of reconstructing omnidirectional 3D scenes from a single image using diffusion-based methods. Existing approaches often suffer from geometric distortions and inconsistencies in generated novel views, which impede accurate 3D recovery. To mitigate this, the authors propose Omni3D, a novel method that enhances the geometric fidelity of these generated views. Omni3D leverages priors from pose estimation techniques (like MASt3R) to iteratively refine both the generated novel views and their corresponding camera poses. This is achieved by minimizing 3D reprojection errors between paired views to optimize image content and simultaneously correct pose estimations. This synergistic optimization process produces geometrically consistent views and accurate poses, which are then used to construct an explicit 3D Gaussian Splatting representation for omnidirectional rendering. Experimental results show Omni3D significantly advances 3D reconstruction quality in omnidirectional space compared to state-of-the-art methods.
1.6. Original Source Link
/files/papers/69363f49633ff189eed763fa/paper.pdf (This appears to be an internal file path. The public project page is https://omni3d-neurips.github.io, which often hosts the paper PDF or links to it. The publication status is "preprint" as it's submitted to NeurIPS).
2. Executive Summary
2.1. Background & Motivation
The core problem the paper aims to solve is the accurate and consistent 3D scene reconstruction from a single 2D image, specifically for omnidirectional scenes. This task is crucial for enabling next-generation AI-powered immersive experiences, such as virtual reality, augmented reality, and robotics.
This problem is inherently ill-posed because a single 2D image contains limited information about the 3D world, leading to significant geometric ambiguity. While recent advances, particularly with diffusion models, have shown promise in object-level 3D reconstruction and scene-level Novel View Synthesis (NVS), they struggle with omnidirectional scenes. The main challenges are:
-
Geometric distortions:Diffusion modelsoften produce inaccurate shapes and proportions in generatednovel views. -
Inconsistencies: Different generated views of the same scene might not be geometrically consistent with each other, especially when views are far from the original input perspective. -
Optical properties:Omnidirectional imageshave non-uniform structures and optical properties that differ from standard perspective images, making reconstruction more complex.These inaccuracies fundamentally hinder the recovery of a coherent and accurate
3D Gaussian Splatting (3DGS)representation, which is a modern method for representing 3D scenes. The paper's innovative idea is to explicitly incorporate and refinegeometric constraintsthroughout theview generation processby leveragingpose estimation priorsand iteratively optimizing both view content and camera poses.
2.2. Main Contributions / Findings
The paper's primary contributions are:
-
Novel Method
Omni3D: A new framework designed to significantly improve thegeometric and content consistencyofdiffusion-generated novel viewsforsingle-image omnidirectional 3D scene reconstructionwithGaussian Splatting. -
Synergistic
Pose-View Optimization (PVO)Process: Introduction of a uniquePVOstrategy that usespose estimation priors(e.g., fromMASt3R) to iteratively refine both thegenerated view contentandcamera posesby minimizing3D reprojection errors. This mutual refinement ensuresgeometrically consistent viewsandaccurate poses. -
State-of-the-Art Performance: Demonstration of
Omni3Dachievingstate-of-the-art performanceinomnidirectional 3D scene reconstructionfrom a single image. The method shows substantial improvements inrendering qualityacross a wide range of view angles compared to previous state-of-the-art methods likeZeroNVS,ViewCrafter, andLiftImage3D.The key conclusions are that by systematically addressing
geometric distortionsandinconsistenciesthrough iterativepose-view refinement,Omni3Dcan produce high-qualityomnidirectional 3DGSrepresentations from a single image, pushing the boundaries ofimmersive AI experiences.
3. Prerequisite Knowledge & Related Work
3.1. Foundational Concepts
To understand Omni3D, several foundational concepts are essential:
- 3D Scene Reconstruction from Single Image: This is the problem of taking a single 2D photograph and inferring the 3D structure, geometry, and appearance of the scene depicted in that image. It's an
ill-posed problembecause infinitely many 3D scenes could project to the same 2D image. - Omnidirectional Scenes: Refers to scenes that cover a full 360-degree field of view, like a panoramic image or a scene captured by a 360-degree camera. Reconstructing these scenes is particularly challenging due to wider baseline variations and unique geometric distortions compared to standard perspective views.
- Novel View Synthesis (NVS): The task of generating new images of a scene from arbitrary camera viewpoints that were not part of the original input. This is often an intermediate step in 3D reconstruction.
- Diffusion Models: A class of
generative modelsthat learn to produce realistic data (e.g., images) by reversing a gradual noise diffusion process. They start with random noise and iteratively denoise it to generate a coherent image.Text-to-Image (T2I)diffusion models, for example, can generate images from textual descriptions. - 3D Gaussian Splatting (3DGS): A novel
explicit 3D representationmethod for real-timeradiance field rendering. Instead ofvoxelsorNeRFs(Neural Radiance Fields),3DGSrepresents a scene as a collection of 3D Gaussians, each with properties like position, scale, rotation, color, and opacity. These Gaussians are projected onto image planes for rendering, offering high quality and extremely fast rendering speeds. It's "explicit" because the scene geometry is directly stored, unlikeNeRFswhich implicitly encode it in a neural network. - Camera Pose Estimation: The process of determining the 3D position and orientation (the "pose") of a camera relative to a scene or a global coordinate system. It typically involves estimating a
rotation matrix() and atranslation vector(). - Camera Intrinsics: Parameters that describe the internal geometric properties of a camera. These include
focal lengths(), which determine the field of view, andprincipal point coordinates(), which is the point where the optical axis intersects the image plane. - 3D Reprojection Error: A measure of how well a 3D point, when projected back into a 2D image plane using estimated camera parameters, matches its corresponding 2D point in the actual image. Minimizing this error helps align 3D geometry with 2D observations.
- Homography (): A matrix that describes a
perspective transformationbetween two 2D planes. In computer vision, it's often used to relate two images of the same planar scene or to describe the transformation between a camera's image plane and a scene plane. - Flow Map (): A 2D vector field that describes the displacement of pixels between two images.
Optical flowis a common example, whereflow vectorsindicate how pixels move from one frame to the next. - Perspective-n-Point (PnP): An algorithm used to determine the
3D position and orientationof a camera from a set ofn 3D pointsin the world and their corresponding2D projectionsin the image. - RANSAC (Random Sample Consensus): An iterative method used to estimate parameters of a mathematical model from a set of observed data containing outliers, by robustly fitting a model to subsets of the data. It's commonly used with
PnPto make pose estimation robust to incorrect feature matches.
3.2. Previous Works
The paper contextualizes its contributions by discussing prior work in Traditional View Synthesis and Generative Image-3D Reconstruction, and Pose Estimation.
3.2.1. Traditional View Synthesis
- Multiplane Images (MPIs): Early methods like
MPIs represent a scene as multiple semi-transparent planes at different depths.- Example: Imagine a stack of translucent photographic slides placed at various distances from a camera; each slide captures a part of the scene's appearance and transparency at a specific depth.
SinMPI[26] andAdaMPI[8] extended this for single-imageNVS, sometimes usingdiffusion modelstohallucinate(generate missing) content.- Limitations: Struggle with complex non-planar geometry and can show
flatness artifacts(where 3D depth appears unnaturally flat).
- Depth-based Warping: Methods [46, 31, 29, 35] estimate a
depth map(an image where each pixel's value represents its distance from the camera) from the input view, then use it toproject(transform) the view to a new viewpoint.Inpainting(filling in missing regions) is used for newly exposedoccluded regions(areas previously hidden).- Limitations: Highly sensitive to
depth estimation errorsand can produceartifacts(undesirable visual distortions) near object boundaries or inconsistent content ininpaintedareas. - Context: These traditional techniques often struggle with the
large baselines(large angular differences between views) anddistortionsinherent inomnidirectional reconstruction.
- Limitations: Highly sensitive to
3.2.2. Generative Image-3D Reconstruction
This area leverages the rich semantic and structural priors learned by pre-trained text-to-image (T2I) diffusion models.
- Score Distillation: Approaches [38, 25, 18, 42] optimize 3D representations (like
NeRFs) by usingscores(gradients of the diffusion model's log-probability density) distilled from a 2Ddiffusion modelas supervision.Score Distillation Sampling (SDS)is a prominent technique here.- Example:
DreamFusion[25] usesSDSto generate 3D models from text.
- Example:
- Fine-tuning 2D Diffusion Models: Other methods [21, 33]
fine-tune(adapt an already trained model) 2Ddiffusion modelsto be conditioned oncamera viewpoints, allowing them to directly generatenovel views.- Example:
Zero-1-to-3[21] can generate 3D objects from a single image. - Limitations: Often focus on objects or simple scenes, may lack
generalization(ability to perform well on unseen data) to complex, large-scale scenes. Controllingcamera poseaccurately can be challenging as poses are treated as high-level prompts.
- Example:
- Diffusion-based Inpainting:
Chung et al.[5] andYu et al.[50] usediffusion-based inpainting modelsto lift 2D images to 3D scenes. - Latent Video Diffusion Models (LVDMs): Recent models [2] trained on large-scale video datasets that learn
3D priors(implicit knowledge about 3D structure) related to motion, temporal coherence, and scene dynamics.Object-level[7, 14, 23, 24, 41] andscene-level 3D NVS and reconstruction[45, 51] methods leverageLVDMs.- Limitations: The
stochasticity(randomness) anditerative denoising processindiffusion modelscan introducegeometric distortionsandinconsistenciesacross generated views, especially withlarge angle changes.
LiftImage3D[3]: A recent method that employsdistortion-aware Gaussian representationsto mitigateview inconsistencies.- Limitations: Still reconstructs 3D in
limited anglesfrom a single input image, not the challengingomnidirectionalspace.
- Limitations: Still reconstructs 3D in
3.2.3. Pose Estimation
This area focuses on determining camera position and orientation.
- Early methods:
Ummenhofer et al.[40] andZhou et al.[53] estimateddepthmapsandrelative camera posegivengroundtruth camera intrinsic parameters. DUST3R[43]: A method that performscamera pose estimationfrom unconstrained image collections without prior knowledge ofcamera intrinsics. It can also calculateintrinsics.MASt3R[17]: Built uponDUST3R's backbone,MASt3Rfocuses onlocal feature matchingto improveimage matching accuracy, making it a strongpose estimationprior.Omni3Dexplicitly leveragesMASt3R.
3.3. Technological Evolution
The field has evolved from geometric primitive-based methods (like MPIs and depth-based warping) that struggled with complex geometry and large view changes, to generative approaches powered by diffusion models. Initially, diffusion models were used for 2D NVS or object-level 3D, often treating camera poses as high-level prompts. The challenge for scene-level and omnidirectional 3D reconstruction arose from the geometric distortions and inconsistencies introduced by diffusion models during view generation, especially for views far from the input.
This paper's work (Omni3D) fits into this evolution by addressing the critical gap of ensuring geometric fidelity and consistency in diffusion-generated novel views for omnidirectional 3D reconstruction. It moves beyond simply generating diverse views to actively refining their geometric properties and camera parameters.
3.4. Differentiation Analysis
Compared to the main methods in related work, Omni3D introduces several core differences and innovations:
- Explicit Geometric Refinement: Unlike many
diffusion-based NVSmethods that primarily focus on visual fidelity,Omni3Dexplicitly incorporatesgeometric constraintsandpose estimation priors(MASt3R) to correctgeometric distortionsandinconsistencies. - Synergistic
Pose-View Optimization (PVO): This iterative mutual refinement of bothgenerated view contentandcamera posesis a key innovation. Previous methods might generate views and then estimate poses, or vice-versa, butOmni3Dsynergistically optimizes them together using3D reprojection errors. This ensures that the generated images are geometrically sound and their associated camera parameters are accurate. - Omnidirectional Scope: While
LiftImage3Daddressesdistortion-aware representations, it focuses onlimited angles.Omni3Dis specifically designed for and demonstrates superior performance inomnidirectional 3D scene reconstruction, tackling the more challenging task of full 360-degree coverage. - Progressive View Generation: The multi-stage
progressive pairing scheme(generating views in orbits and expanding coverage step-by-step) combined withPVOallowsOmni3Dto managelarge angular disparitiesmore effectively than methods that might rely on a single reference view for all generations. - Robust Input for 3DGS: By producing a collection of
geometrically consistentandpose-accurateviews,Omni3Dprovides higher-quality input for3D Gaussian Splatting, leading to better final reconstruction and rendering quality.
4. Methodology
The Omni3D method addresses the challenges of geometric distortions and inconsistencies in diffusion-generated novel views for omnidirectional 3D scene reconstruction. It achieves this through a multi-stage approach featuring a novel Pose-View Optimization (PVO) module.
4.1. Principles
The core idea behind Omni3D is to iteratively refine the geometric consistency of diffusion-generated novel views and their corresponding camera poses. This is based on the principle that accurate 3D reconstruction requires not only visually plausible views but also precise knowledge of where those views were taken from (camera poses) and that these views should be geometrically consistent with each other. The method leverages strong priors from state-of-the-art pose estimation techniques, specifically MASt3R, and minimizes 3D reprojection errors to achieve this synergistic optimization.
4.2. Core Methodology In-depth (Layer by Layer)
The overall framework of Omni3D is a multi-stage process designed to achieve omnidirectional 3D reconstruction from a single image.
The following figure (Figure 2 from the original paper) illustrates the overall framework of Omni3D and the Pose-View Optimization (PVO) module:
该图像是论文的框架示意图,展示了Omni3D的整体工作流程,包括四个阶段:输入图像经过多视图深度(MVD)处理、姿态与视图更新、逐步配对和3D高斯点云渲染。图中还包含了 L_i = M_1 ullet orm{ ilde{x}_i - x_{0 ightarrow i}}_2^2 和 L_0 = M_0 ullet orm{x_0 - ilde{x}_0}_2^2 的公式,描述了3D与2D的优化过程。
4.2.1. Overall Framework Stages
The framework consists of four main stages:
-
Stage I: Frontal Hemisphere View Generation and Optimization:
- Starts with a single input image, denoted as .
- A
Multi-View Diffusion (MVD)model is used to synthesize an initial set ofnovel views(). These views are generated along four cardinal orbits (left, right, up, and down) to cover the frontal hemisphere relative to the input image. - The proposed
Pose-View Optimization (PVO)module is then applied to these generated views. This module collaboratively refines the estimatedcamera posesand corrects the generatedview content, addressinggeometric distortionsandinconsistenciesfrom the initialMVDoutputs. - During the
PVOprocess, thecamera intrinsic parametersare also calculated using methods likeDUST3R[43].
-
Stage II: Lateral View Coverage Expansion:
- Key views from the periphery of the frontal hemisphere generated and optimized in Stage I (e.g., the leftmost and rightmost views, depicted as ) serve as new conditional inputs for the
MVDmodel. - This step synthesizes additional
novel views() that extend into the left and right hemispheres, further broadening the scene coverage. - These newly generated views also undergo the
PVOoptimization to ensure theirgeometric accuracyandconsistency.
- Key views from the periphery of the frontal hemisphere generated and optimized in Stage I (e.g., the leftmost and rightmost views, depicted as ) serve as new conditional inputs for the
-
Stage III: Back Hemisphere View Generation:
- To achieve
fully omnidirectional coverage, the backmost view (16 in the diagram) is used to condition theMVDmodel. - This generates the final set of
novel views(15 in the diagram) required to complete theomnidirectional scene representation. - As in previous stages, these views are meticulously processed by the
PVOmodule. - Upon completion of this stage, a comprehensive set of
geometrically consistentandpose-accurate omnidirectional viewsis obtained.
- To achieve
-
Stage IV: 3D Scene Reconstruction:
-
The complete collection of
PVO-optimized views, along with theirrefined camera posesandintrinsic parameters, is used to reconstruct the 3D scene. -
Specifically, a
3D Gaussian Splatting (3DGS)model is trained using these high-quality views. -
The resulting
3DGSmodel enables flexible and high-quality rendering ofnovel viewsfrom anyomnidirectional angle.The following figure (Figure 1 from the original paper) illustrates an example of
Omni3Dforomnidirectional 3D scene reconstructionfrom a single image:
该图像是一个示意图,展示了从一个输入图像生成不同视角的三维重建过程。图中分为前半球和后半球的视点,分别标识了多个摄像机视角与输入图像之间的关系,说明了如何通过优化视角实现更高质量的三维重建。
-
4.2.2. Multi-View Diffusion (MVD)
For the default implementation of Omni3D, the authors follow [37] and employ a LoRA-tuned CogVideoX [48] as the MVD model.
- LoRA (Low-Rank Adaptation): A technique to efficiently adapt large pre-trained models by injecting trainable rank decomposition matrices into the model's layers, significantly reducing the number of trainable parameters for fine-tuning.
- CogVideoX: A large-scale
text-to-video diffusion model[48]. TheMVDmodels are configured to generate 48novel viewsper orbit, in addition to the original input view. They were trained on carefully selected samples from theDL3DV-10K dataset[19], ensuring a strict separation between training and test sets. The paper notes thatOmni3D's effectiveness is not strictly tied to this specificMVDbackbone and exhibitsgeneralization capabilitiesacross differentMVDmodels.
4.2.3. Pose-View Optimization (PVO)
The PVO module is the core of Omni3D, designed to systematically refine sequences of generated novel views and their corresponding camera poses.
4.2.3.1. Progressive Pairing
The PVO module employs a progressive pairing scheme to handle views across orbits:
-
Sliding Window Approach: The optimization proceeds in a sliding window manner. For a given orbit, let be the initial input view and be the sequence of novel views generated along this orbit.
-
Initial Pairing: Initially, serves as the
reference viewand is paired with the first generatednovel views, . -
Pairwise PVO: For each pair where , the
novel viewundergoes thepairwise iterative Pose-View Optimization (PVO)process (detailed below). This step yields anoptimized viewand its correspondingrefined pose. -
Reference Update: After this initial set of views is optimized, the -th
optimized view, (along with its pose ), becomes the newreference view. -
Subsequent Pairing: This new reference, , is then paired with the subsequent block of views, i.e., for . These pairs then undergo the same
PVOprocess. -
Continuation: This progressive, sliding-window optimization scheme continues until all generated views within the orbit have been processed and refined.
This strategy balances two factors:
-
Using the initial global input view () as a reference for all pairs would lead to progressively larger
viewpoint disparities(angular differences), challengingpose estimationandPVOefficacy. -
Using each immediately preceding optimized view () as the reference for the current view () could accumulate and propagate errors along the orbit.
The paper empirically sets the window size . For the default setting of views per orbit, . This ensures that the maximum angular difference between the reference view and any target view within its optimization window remains manageable (approx. ), facilitating a stable
PVOprocess.
4.2.3.2. Pairwise Iterative PVO
To simplify notation, the process is described for a general pair , where is the reference view and is the generated view to be optimized.
The following figure (Figure 2-b from the original paper) illustrates the pairwise iterative Pose-View Optimization (PVO) module:
该图像是论文的框架示意图,展示了Omni3D的整体工作流程,包括四个阶段:输入图像经过多视图深度(MVD)处理、姿态与视图更新、逐步配对和3D高斯点云渲染。图中还包含了 L_i = M_1 ullet orm{ ilde{x}_i - x_{0 ightarrow i}}_2^2 和 L_0 = M_0 ullet orm{x_0 - ilde{x}_0}_2^2 的公式,描述了3D与2D的优化过程。
-
Framework: A lightweight network, denoted as , is
overfit(trained exclusively for) for each view pair . This network learns aHomography matrix(), aflow map(), and aresidual() for 3D and 2D optimization () of the generated view . Theoptimized viewis expressed as: Where:-
: The optimized view of the -th generated image.
-
: The -th generated
novel viewfrom theMVDmodel. -
: The parameters of the lightweight network specifically trained for the pair .
-
: The optimization operation applied to the view.
-
: Denotes a
Homography transformation. This warps the image according to the learned . -
: Denotes a
2D warpingoperation. This further warps theHomography-transformedimage based on the learnedflow map. -
: A learned
residual imagethat accounts for details not captured by theHomographyandflow map.Each network is overfit for each pair in an
online trainingmanner (i.e., trained during the process, specific to that pair), and its weights are not shared across pairs. The parameters in thelightweight networkarezero-initialized, except for the bias of the output layer for theHomography matrix, which is initialized to output (identity matrix). This initialization ensures that therefined viewis initially identical to the input : Where: -
: The initial state of the refined view.
-
: The original generated view.
-
: The identity matrix.
-
: A matrix of zeros (for flow map and residual).
-
-
Pose and Intrinsics Estimation:
- The
MASt3R[17] network is used to producepointmapsfor and (initially ), denoted as and , respectively. Thesepointmapsrepresent 3D points in aworld coordinate system. - The
Perspective-n-Point (PnP)[9, 16]pose computation methodcombined with theRANSAC[6] scheme is applied to estimate thecamera poses(camera-to-world transformation) and for views and . - Simultaneously,
camera intrinsics(containing ) are obtained using methods from [43] based on the estimated poses.
- The
-
3D Reprojection:
- With the input view , its
pointmap, theposeof the target view , andcamera intrinsics, can bereprojectedto the target view's 3D space. - First, the camera pose (world-to-camera matrix) is converted to (camera-to-world matrix):
Where:
- : Camera pose (camera-to-world) of the target view.
- : Inverse of the camera pose (world-to-camera) for the target view.
- : Rotation matrices.
- : Translation vectors.
- : Zero vector transposed.
- Then, the
pointmapis transformed to the target view's coordinate system: Where:- :
Pointmapfrom in world coordinates. - : Transformed
pointmapin the target view's camera coordinates.
- :
- This transformed
pointmapis reprojected into the 2D screen coordinates of the target view usingcamera intrinsics: Where:- : Homogeneous coordinates in the camera's image plane.
- :
Camera intrinsic matrix. - :
Focal lengths. - :
Principal point coordinates. (X, Y, Z): 3D coordinates of a point from .- : Identity matrix (likely a typo in the paper, usually implies extending to homogeneous coordinates for matrix multiplication). The normalized 2D screen coordinates are then calculated as .
- Finally, the RGB values of from each 3D point in are mapped into their projected location in the target view's coordinate, considering depth for visibility and blending overlapping points:
Where:
- : The rendered image of as seen from the perspective of .
- : A function that renders the reference view from the target view's perspective. Similarly, the 3D reprojection from to , denoted as , is calculated.
- With the input view , its
-
Loss Function: After obtaining the reprojected images, a loss function is defined to minimize the
3D reprojection errors: Where:-
: The total loss function.
-
: Loss term comparing the reference view with the reprojected optimized view .
-
: A mask that excludes
black pixels(indicating regions ofocclusionor out-of-view content) in the reprojected . -
: The norm (Euclidean distance), measuring the pixel-wise difference.
-
: Loss term comparing the optimized view with the reprojected reference view .
-
: A mask that excludes
black pixelsin the reprojected .This loss function is minimized to
overfitthelightweight networkfor refining the generated view in anonline trainingmanner. TheMASt3Rnetwork remains unchanged during training, but itsdifferentiabilityis crucial forerror back-propagation.
-
-
Iterative Optimization:
PVOemploys an iterative scheme to jointly optimize the generated view and refinecamera posesandintrinsics.- Initialization: At the start, , and initial pose estimations and
camera intrinsicsare calculated. - View Optimization: The
lightweight networkis trained to optimize by minimizing (Equation 7). During this phase, and are held constant. - Pose and Intrinsics Update: Once the
view optimizationconverges, the poses andcamera intrinsicsare updated based on therefined view. - Iteration: This cycle of (2) optimizing the view with fixed poses, followed by (3) updating the poses and intrinsics, is repeated. The process continues until the estimated poses converge.
Empirically, the authors found that poses consistently converge after three updates (in addition to the initial estimation), so the number of iterations is set to 3. This iterative refinement simultaneously corrects
geometric distortionsandinconsistent contentin and improves the accuracy ofpose estimation.
- Initialization: At the start, , and initial pose estimations and
4.2.3.3. Parallelism
The progressive pairing scheme allows for significant parallelism in computation.
- View pairs that share the same
reference vieware independent. - In Stage I, up to
4Npairs can be computed in parallel. - In Stages II and III, up to
3Nand2Npairs can be optimized concurrently, respectively. - With and 8
NVIDIA A100 GPUs, thePVOof pairs for two orbits can be computed in parallel. - This design limits the entire framework to only 24 serial
PVOcomputations across all stages (8 in Stage I, 12 in Stage II, and 4 in Stage III), preventing a significant increase in overall computational time.
4.2.4. Detailed Network Architecture of the Lightweight Network in PVO
The following figure (Figure 5 from the original paper) illustrates the detailed architecture of the lightweight network in PVO:
该图像是示意图,展示了Omni3D方法中的网络结构及处理流程。左侧的输入包括当前视图 和参照视图 ,它们经过拼接后输入到轻量网络进行处理。图中包括卷积层和密集层,最终输出由同态矩阵 、流向图 及残差 组成。这一过程有助于实现更加准确的三维重建。
The lightweight network for PVO takes the reference view () and the generated view () as input, concatenates them, and processes them through several convolutional layers, GeLU activation functions, and upsampling layers to output the Homography matrix (), flow map (), and residual ().
- Convolutional Layers: Denoted as "Conv, filter size, filter number". The notation "" indicates a stride of 2.
- GeLU (Gaussian Error Linear Unit): An activation function commonly used in neural networks, defined as , where is the cumulative distribution function for the standard Gaussian distribution.
- Homography Branch: The output layer in this branch is a
dense layerwith 8 nodes, whose outputs are . These 8 values form theHomography matrixas follows: Where:- to : The 8 output values from the
dense layer. These 8 parameters, along with the fixed bottom-right '1', define theHomography matrix.
- to : The 8 output values from the
- Initialization: All parameters in convolutional layers and weights in the
dense layerarezero-initialized. The bias of thedense layerforHomographyis initialized as . This ensures that at the beginning ofPVO, theHomography matrixis initially anidentity matrix, and theflow mapandresidualare zeros, meaning therefined viewstarts as the original input :
5. Experimental Setup
5.1. Datasets
The authors quantitatively evaluate Omni3D on three distinct datasets:
- Tanks and Temples [13]:
- Source/Characteristics: A popular benchmark for large-scale outdoor
3D scene reconstruction. It consists of real-world scenes captured with high-resolution cameras, often containing complex geometry and texture. - Domain: Outdoor
large-scale scene reconstruction. - Purpose: Used to evaluate the method's ability to reconstruct complex, real-world outdoor environments.
- Source/Characteristics: A popular benchmark for large-scale outdoor
- Mip-NeRF 360 [1]:
- Source/Characteristics: A dataset designed for
unbounded anti-aliased neural radiance fields. It features 360-degree captures of scenes, often containing objects at varying distances and complex lighting conditions, specifically for training and evaluatingNeRF-based models that can handle infinite scenes. - Domain:
Unbounded 360-degree scenesforradiance field rendering. - Purpose: Evaluates
Omni3D's performance on full360-degree scene reconstruction, particularly in terms ofradiance field renderingquality.
- Source/Characteristics: A dataset designed for
- DL3DV [19]:
-
Source/Characteristics:
DL3DV-10Kis a large-scale scene dataset specifically designed fordeep learning-based 3D vision. It likely contains diverse indoor and outdoor scenes with ground truth 3D information. TheMVDmodels used inOmni3Dwere trained on carefully selected samples fromDL3DV-10K. -
Domain: Diverse
3D scenesfordeep learningresearch. -
Purpose: Used to evaluate
Omni3Don scenes potentially similar to theMVDtraining distribution but ensures non-overlapping test scenes to assessgeneralization.For all datasets,
Omni3Dis evaluated on their whole test sets (forTanks and TemplesandMip-NeRF 360) or randomly selected test scenes (forDL3DV) that do not overlap with theMVDtraining samples.Groundtruth viewsare randomly selected from the entireomnidirectional spacefor evaluation.
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5.2. Evaluation Metrics
The reconstruction performance is evaluated using standard metrics for image quality comparison: PSNR, SSIM, and LPIPS.
-
Peak Signal-to-Noise Ratio (PSNR):
- Conceptual Definition:
PSNRmeasures the ratio between the maximum possible power of a signal and the power of corrupting noise that affects the fidelity of its representation. It is most commonly used to quantifyreconstruction qualityof images and video, where the "signal" is the original data and the "noise" is the error introduced by compression or reconstruction. A higherPSNRgenerally indicates better image quality. - Mathematical Formula:
- Symbol Explanation:
- : The maximum possible pixel value of the image. For an 8-bit image, this is 255.
- : Mean Squared Error between the original (groundtruth) image and the reconstructed image.
\mathrm{MSE} = \frac{1}{mn} \sum_{i=0}^{m-1} \sum_{j=0}^{n-1} [I(i,j) - K(i,j)]^2, where is the original image, is the reconstructed image, and are the dimensions of the images, andi,jare pixel indices.
- Conceptual Definition:
-
Structural Similarity Index Measure (SSIM) [44]:
- Conceptual Definition:
SSIMis a perceptual metric that quantifies the similarity between two images. It aims to more closely align with human perception of quality than traditional metrics likePSNRorMSE. It evaluates similarity based on three components:luminance(brightness),contrast, andstructure(patterns). A value closer to 1 indicates higher similarity. - Mathematical Formula:
- Symbol Explanation:
- : A patch of the reference (groundtruth) image.
- : A patch of the reconstructed image.
- : The average of .
- : The average of .
- : The variance of .
- : The variance of .
- : The covariance of and .
- , : Constants to stabilize the division with a weak denominator. is the dynamic range of the pixel values (e.g., 255 for 8-bit grayscale images). and are typical default values.
- Conceptual Definition:
-
Learned Perceptual Image Patch Similarity (LPIPS) [52]:
- Conceptual Definition:
LPIPSis a metric that measures the perceptual distance between two images, meaning how different they appear to a human observer. UnlikePSNRandSSIMwhich are hand-crafted,LPIPSuses adeep neural network(often a pre-trainedCNNlikeAlexNetorVGG) to extract features from image patches and then computes theL2 distancebetween these features. A lowerLPIPSscore indicates higher perceptual similarity. - Mathematical Formula:
- Symbol Explanation:
- : Reference image.
- : Reconstructed image.
- : Index for a specific layer in the pre-trained
CNN. - : Feature extractor for layer .
- : Height and width of the feature map at layer .
- : A learned scaling vector (weights) applied to the features at layer .
- : Element-wise multiplication.
- : Squared
L2 norm(Euclidean distance). - The sum over
h,wcomputes themean squared differenceof features across a layer, and the sum over combines these differences from multiple layers.
- Conceptual Definition:
5.3. Baselines
Omni3D is compared against the following state-of-the-art open-sourced methods:
- ZeroNVS [33]: A method for
zero-shot 360-degree view synthesisfrom a single image, often leveragingScore Distillation Sampling (SDS)from 2Ddiffusion models. - ViewCrafter [51]: A method that tames
video diffusion modelsforhigh-fidelity novel view synthesis. - LiftImage3D [3]: A recent approach that lifts a single image to
3D Gaussiansusingvideo generation priors, employingdistortion-aware Gaussian representations.
5.4. Evaluation Protocol
To ensure a fair and accurate comparison, the following protocol is used:
- Coordinate Alignment: The 3D coordinates of
groundtruth scenesare aligned with theMASt3R coordinatesused inOmni3D. This is achieved by associating eachgroundtruth viewwith four specificreference viewsfromOmni3D(depicted as and in Figure 2-(a)).MASt3Ris then used to estimate theposeof eachgroundtruth view, with the poses of the four selectedOmni3D reference viewsheld fixed. This aligns the estimatedgroundtruth posesto the establishedMASt3R coordinate system. - Rendering for Evaluation: Once aligned, images are rendered from the
3DGS model(trained byOmni3D) at thecamera posescorresponding to thegroundtruth views. These rendered images are then compared to thegroundtruth imagesusing the chosen metrics. - Strict Separation: Crucially, after coordinate alignment, the
groundtruth viewsare not included in the training of the3DGS model. They are used solely for evaluation to ensure an unbiased assessment of reconstruction quality.
6. Results & Analysis
6.1. Core Results Analysis
The experimental results demonstrate that Omni3D consistently outperforms all compared state-of-the-art methods across all evaluated datasets and metrics. This validates its effectiveness in enhancing geometric fidelity for omnidirectional 3D reconstruction.
The following are the results from Table 1 of the original paper:
| Methods | Tanks and Temples | Mip-NeRF 360 | DL3DV | |||||||
| PSNR | SSIM | ↑ | ||||||||
| ZeroNVS [33] | 12.67 | 0.4647 | 0.7506 | 13.40 | 0.2413 | 0.8299 | 11.28 | 0.4725 | 0.7074 | |
| ViewCrafter [51] | 13.91 | 0.4714 | 0.5886 | 14.06 | 0.2420 | 0.7649 | 16.61 | 0.6185 | 0.3883 | |
| LiftImage3D [3] | 14.85 | 0.4841 | 0.5781 | 14.27 | 0.2491 | 0.6479 | 16.21 | 0.6020 | 0.4844 | |
| 0.5308 | 0.5166 | 15.89 | 0.2859 | 0.6369 | 17.08 | 0.6649 | 0.3348 | |||
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Tanks and Temples Dataset:
Omni3Dachieves aPSNRof 16.30, a significant improvement of 1.45 dB overLiftImage3D(14.85 dB) and approximately 2.4 dB overViewCrafter(13.91 dB). ForSSIM,Omni3Dscores 0.5308, which is also higher thanLiftImage3D(0.4841) andViewCrafter(0.4714).LPIPSforOmni3Dis 0.5166, which is notably lower (better) than all baselines. -
Mip-NeRF 360 Dataset: Similar gains are observed, with
Omni3D'sPSNRat 15.89, outperformingLiftImage3D(14.27 dB) by 1.62 dB. ItsSSIM(0.2859) andLPIPS(0.6369) also show superior performance. -
DL3DV Dataset:
Omni3Dachieves aPSNRof 17.08, an improvement of 0.87 dB overLiftImage3D(16.21 dB). ItsSSIM(0.6649) andLPIPS(0.3348) are also better than the compared methods.The consistent superiority across diverse datasets and metrics highlights
Omni3D's robustness and effectiveness in producing high-qualityomnidirectional 3D reconstructions.
The following figure (Figure 4 from the original paper) presents visual results comparing Omni3D with other approaches:
该图像是一个比较图,展示了不同方法在3D场景重建中的效果,包括ZeroNVS、ViewCrafter、LiftImage3D、我们的Omni3D以及Groundtruth。每一列的内容展示了各自方法生成的结果,以可视化的方式比较了几种技术在重建时的表现差异。
The visual results in Figure 4 further support the quantitative findings. Omni3D produces rendered views with higher visual quality, fewer distortions or artifacts, and better geometrical accuracy compared to the groundtruth images. This confirms that the Pose-View Optimization effectively addresses geometric inconsistencies and leads to more realistic 3DGS representations.
6.2. User Study
The authors conducted a user study with 10 non-expert users to evaluate the perceptual quality of the reconstructed 3D scenes. Users rated rendered videos of omnidirectional trajectories from the 3DGS models on a scale of 0 (poorest quality) to 10 (perfect quality).
The following are the results from Table 2 of the original paper:
| Methods | and Temples | DL3DV | |
| ZeroNVS [33] | 1.0 | 1.3 | 0.8 |
| ViewCrafter [51] | 4.3 | 4.7 | 7.4 |
| [3] | 5.1 | 4.5 | 5.8 |
| 7.6 | 7.9 | 8.2 |
Table 2 shows that Omni3D received significantly higher average ratings across all datasets: 7.6 for Tanks and Temples, 7.9 for Mip-NeRF 360, and 8.2 for DL3DV. These scores are substantially higher than LiftImage3D (5.1, 4.5, 5.8) and ViewCrafter (4.3, 4.7, 7.4), and much higher than ZeroNVS (1.0, 1.3, 0.8). This indicates that Omni3D also achieves superior perceptual quality, aligning with the numerical results and reinforcing its effectiveness from a human-centric perspective.
6.3. Ablation Studies
Ablation studies were conducted to validate the effectiveness of key components of Omni3D, particularly the PVO module.
The following figure (Figure 3 from the original paper) visually illustrates the effects of the proposed PVO method:
该图像是示意图,展示了在进行相机姿态优化(PVO)前后对同一物体(雕像)的视图重建效果对比。左侧为优化前的视图,显示了参考视图 和视图 之间的重建错误及其对应的三维重投影。右侧为优化后的视图,体现了经过优化后更为一致和清晰的重建结果,包括重新计算的参考视图 和视图 。整体上,图中展示了优化手段对三维重建质量的显著提升。
Figure 3 visually demonstrates the impact of PVO.
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Before PVO: The
3D-reprojected images( and ) show noticeable differences in object positions when compared with their respective target views. For example, the relative position of the woman's head and the background, or the man's head and the tree, exhibitsgeometrical inconsistency. These inconsistencies, while potentially subtle inNVS, significantly hinder accurate3DGS reconstruction. -
After PVO: The
geometrical errorin the3D-reprojected viewsis effectively corrected. The optimized views show improved consistency, aligning objects and scene elements more accurately between theoptimized viewand thereference view. This visual evidence confirms thatPVOsuccessfully refines thegeometric alignment, facilitatingstate-of-the-art omnidirectional 3D reconstruction.The following are the results from Table 3 of the original paper:
PSNR↑ SSIM↑ LPIPS↓ Omni3D w/o PVO 15.56 0.5198 0.5346 Omni3D 16.30 0.5308 0.5166 LiftImage3D [3] 14.85 0.4841 0.5781 LiftImage3D + PVO 15.28 0.4964 0.5446 -
Effectiveness of PVO: Comparing
Omni3D w/o PVO(without thePVOmodule) with the fullOmni3Dmodel, thePVOmodule contributes a substantial 0.74 dB improvement inPSNR(from 15.56 to 16.30). It also leads to betterSSIM(0.5308 vs. 0.5198) andLPIPS(0.5166 vs. 0.5346) scores. This directly validates the critical role ofPVOin enhancing reconstruction quality. -
Generalizability of PVO: When
PVOis applied toLiftImage3D(a differentMVDbackbone that usesMotionCtrl[45]), it improves itsPSNRby 0.37 dB (from 14.85 to 15.28) and also benefitsSSIMandLPIPSperformance. This demonstrates thatPVOis not specific toOmni3D'sMVDmodel but is a generally applicable technique for improving thegeometric consistencyofdiffusion-generated views.
6.3.1. Ablation study on in progressive pairing
The following are the results from Table 6 of the original paper:
| w/o PVO | 15.56 | 0.5198 | 0.5346 |
| 16.24 | 0.5305 | 0.5170 | |
| 16.30 | 0.5308 | 0.5166 | |
| 16.19 | 0.5281 | 0.5179 | |
| 15.98 | 0.5206 | 0.5254 |
- represents the window size for
progressive pairing(how many generated views are optimized against a single reference before the reference is updated). - (default) yields the best performance across all metrics (
PSNR16.30,SSIM0.5308,LPIPS0.5166). - Larger (, ): Performance degrades. This is because larger means greater
angular disparitiesbetween the reference and target views, whichimpairs the robustness of pose estimationand diminishesPVOefficacy. - Smaller (): While performing better than larger values, is slightly worse than . Using each immediately preceding optimized view as a reference can lead to
error accumulation and propagationalong the orbit. Additionally, limits theparallelismadvantage. This ablation confirms the optimal choice of , striking a balance between managingangular disparitiesanderror propagation.
6.3.2. Ablation study on iterations of pose updates in PVO
The following are the results from Table 7 of the original paper:
| Iterations | PSNR | SSIM | LPIPS ↓ |
| 0 (w/o PVO) | 15.56 | 0.5198 | 0.5346 |
| 1 | 15.62 | 0.5207 | 0.5325 |
| 2 | 15.91 | 0.5254 | 0.5296 |
| 3 | 16.30 | 0.5308 | 0.5166 |
| 4 | 16.33 | 0.5311 | 0.5162 |
- This ablation studies the number of times
posesandintrinsicsare updated based onrefined viewswithin theiterative PVOprocess (in addition to the initial estimation). - Performance steadily increases from 0 iterations (no
PVO) to 3 iterations. - 0 Iterations (w/o PVO): Baseline performance without any pose-view refinement.
- 1 Iteration: Small improvement, indicating initial refinement helps.
- 2 Iterations: Further significant improvement.
- 3 Iterations: Achieves the best performance (PSNR 16.30).
- 4 Iterations: Shows only a negligible increase in performance (PSNR 16.33), suggesting that the process has largely converged.
This confirms that 3 iterations are sufficient for the
estimated posesto converge and optimize thegeometric consistencyeffectively, justifying the chosen setting.
6.4. Time consumption
The following are the results from Table 4 of the original paper:
| MVD | Pose calc. | 3DGS | Total | |
| ZeroNVS [33] | - | - | - | 133.7 min |
| ViewCrafter [51] | 2.1 min | - | 12.8 min | 14.9 min |
| LiftImage3D [3] | 3.5 min | 1.5 min | 67.4 min | 72.4 min |
| Our Omni3D | 10.8 min | 10.5 min | 12.8 min | 34.1 min |
Table 4 analyzes the time consumption on a machine with 8 NVIDIA A100 GPUs.
ZeroNVSis the slowest, taking 133.7 minutes due to itsNeRF distillationprocess usingSDS, which is very time-consuming.LiftImage3Dtakes 72.4 minutes, with3DGStraining being the dominant factor (67.4 min), likely due to itsdistortion-aware 3DGSrepresentation.ViewCrafteris fast (14.9 min), but its performance is much lower thanOmni3D.Omni3Dcompletes the entire process in 34.1 minutes.MVD(view generation) takes 10.8 minutes.Pose calc.(which includesPVO) takes 10.5 minutes. Thanks to theparallelism scheme,PVOdoes not significantly increase the overall time. The time forPVO(10.5 min) is less than3DGSoptimization (12.8 min).3DGStraining takes 12.8 minutes, similar toViewCrafter, as it uses a standard3DGSmodel. This shows thatOmni3Dis significantly faster thanZeroNVSandLiftImage3Dwhile achievingstate-of-the-art reconstruction quality.
The following are the results from Table 5 of the original paper:
| MVD | Pose calc. | 3DGS | Total | |
| ZeroNVS [33] | - | - | - | 13.7 min |
| ViewCrafter [51] | 4.3 min | - | 12.8 min | 17.1 min |
| LiftImage3D [3] | 12.0 min | 1.5 min | 67.4 min | 80.9 min |
| Our Omni3D | 21.6 min | 83.9 min | 12.8 min | 118.3 min |
Table 5 presents the time consumption on a single A100 GPU.
- When
parallelismis limited to a singleA100 GPU,Omni3D'sPose calc.component (which includesPVO) becomes the bottleneck, taking 83.9 minutes, resulting in a total time of 118.3 minutes. - This is an additional 46.2% computational time compared to
LiftImage3D(80.9 min). However, it is still faster thanZeroNVS(133.7 min on 8 GPUs, implying much longer on 1 GPU). - The authors highlight that despite the increased time on a single GPU,
Omni3Dreconstructs the entireomnidirectional 3D space(unlikeLiftImage3Dwhich focuses on forward-facing views) and achieves better reconstruction quality. This suggests a trade-off between computational resources and the scope/quality of reconstruction.
7. Conclusion & Reflections
7.1. Conclusion Summary
This paper introduces Omni3D, a novel framework for robust omnidirectional 3D scene reconstruction from a single image. The core innovation lies in its synergistic Pose-View Optimization (PVO) process, which iteratively refines both diffusion-generated novel views and their estimated camera poses. By leveraging geometric priors from pose estimation techniques like MASt3R and minimizing 3D reprojection errors, Omni3D produces geometrically consistent views with high pose accuracy. These refined inputs form an advanced foundation for constructing an explicit 3D Gaussian Splatting (3DGS) representation, enabling high-quality omnidirectional rendering. Experimental results consistently demonstrate state-of-the-art performance across various datasets, significantly improving rendering quality and perceptual realism compared to existing methods. Omni3D represents a crucial step towards enabling accurate and high-quality 3D reconstruction of complex, omnidirectional environments from minimal input.
7.2. Limitations & Future Work
The authors acknowledge several limitations and propose future research directions:
- Reliance on Multi-Stage 2D NVS: Current 3D reconstruction techniques, including
Omni3D,ViewCrafter, andLiftImage3D, largely rely on a multi-stage process where2D Novel View Synthesis (NVS)acts as a crucial intermediary. This means generating numerous 2D images from different perspectives first, and then using these to infer the 3D structure.- Limitations: This indirect methodology introduces
computational overheadand can limit thefidelityof the final 3D output due to potential errors orinconsistenciesintroduced during the 2D synthesis phase. The overall efficiency and quality are constrained by the performance of the 2DNVScomponent.
- Limitations: This indirect methodology introduces
- Future Work - Direct 3DGS Generation: The emergence of powerful
foundation modelspresents an opportunity for a more direct paradigm. Future work could focus on training models to generate3DGS, or other sophisticated 3D formats, directly from a single 2D image input.- Benefits: This would bypass
computationally expensive 2D intermediate steps, leading to substantial improvements inquality and realismand dramaticallyreducing inference time, making 3D reconstruction faster and more accessible.
- Benefits: This would bypass
- Future Work - Holistic 4D Content Creation: Taking this vision further, the development of
world foundation modelsandAI agentscould enable the direct generation of complex4D (3D over time)content from high-level prompts, completely bypassing all 2D and 3D intermediaries.- Implication: This would shift from
data-driven reconstructiontoconcept-driven generation, where AI understands and creates dynamic 3D environments and objects based on abstract instructions, unlocking unprecedented capabilities indigital content creationandspatial computing.
- Implication: This would shift from
7.3. Personal Insights & Critique
Omni3D presents a compelling solution to a critical problem in single-image 3D reconstruction: geometric inconsistency in diffusion-generated novel views. The Pose-View Optimization (PVO) module, with its iterative refinement of both view content and camera poses, is a particularly elegant approach to inject geometric rigor into the inherently stochastic process of diffusion models. The progressive pairing strategy effectively manages the trade-off between large angular disparities and error accumulation, showcasing thoughtful engineering.
The paper's strength lies in its systematic approach and clear demonstration of state-of-the-art performance. The ablation studies are thorough and effectively validate the contributions of PVO and the progressive pairing scheme. The integration of MASt3R for robust pose estimation and 3D Gaussian Splatting for efficient rendering makes for a powerful pipeline.
However, a potential area for further exploration could be the sensitivity of MASt3R to different scene types (e.g., highly textured vs. textureless, indoor vs. outdoor) and how this might impact the initial pose priors for PVO. While the paper mentions using DUST3R as a backbone, a deeper dive into the specific challenges of MASt3R in omnidirectional contexts would be insightful.
The acknowledged limitation regarding the multi-stage 2D NVS dependency is crucial. The future direction of direct 3D generation is indeed the holy grail, and Omni3D provides a strong baseline against which such future methods can be compared for geometric accuracy and omnidirectional coverage. The concept of 4D content generation from high-level prompts is an ambitious yet exciting vision for the field.
The methods and conclusions of Omni3D could be transferable to other domains requiring precise 3D understanding from limited 2D input, such as robotic navigation, virtual try-on, or even medical imaging where 3D reconstruction from sparse views is essential. The iterative refinement strategy could inspire similar approaches in other generative tasks where consistency is paramount but difficult to enforce.
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