OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation
TL;DR Summary
OmniObject3D is a large-vocabulary 3D object dataset with 6,000 high-quality real scans across 190 categories, featuring rich annotations. It aims to advance 3D perception, reconstruction, and generation research with four evaluation tasks.
Abstract
Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale realscanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose OmniObject3D, a large vocabulary 3D object dataset with massive high-quality real-scanned 3D objects. OmniObject3D has several appealing properties: 1) Large Vocabulary: It comprises 6,000 scanned objects in 190 daily categories, sharing common classes with popular 2D datasets (e.g., ImageNet and LVIS), benefiting the pursuit of generalizable 3D representations. 2) Rich Annotations: Each 3D object is captured with both 2D and 3D sensors, providing textured meshes, point clouds, multiview rendered images, and multiple real-captured videos. 3) Realistic Scans: The professional scanners support highquality object scans with precise shapes and realistic appearances. With the vast exploration space offered by OmniObject3D, we carefully set up four evaluation tracks: a) robust 3D perception, b) novel-view synthesis, c) neural surface reconstruction, and d) 3D object generation. Extensive studies are performed on these four benchmarks, revealing new observations, challenges, and opportunities for future research in realistic 3D vision.
Mind Map
In-depth Reading
English Analysis
1. Bibliographic Information
1.1. Title
The title of the paper is OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation. It clearly indicates that the paper introduces a new 3D object dataset, emphasizing its large vocabulary, real-scanned nature, and applicability to tasks such as 3D perception, reconstruction, and generation.
1.2. Authors
The authors are:
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Tong Wu
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Jiarui Zhang
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Xiao Fu
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Yuxin Wang
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Jiawei Ren
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Liang Pan
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Wayne Wu
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Lei Yang
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Jiaqi Wang
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Chen Qian
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Dahua Lin
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Ziwei Liu
Their affiliations include:
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Shanghai Artificial Intelligence Laboratory
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The Chinese University of Hong Kong
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SenseTime Research
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Hong Kong University of Science and Technology
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S Lab, Nanyang Technological University
The diverse affiliations across leading AI labs and universities suggest a collaborative effort from prominent researchers in the field of computer vision and 3D reconstruction.
1.3. Journal/Conference
The paper is published as a preprint on arXiv.org. While arXiv is not a peer-reviewed journal or conference, it is a widely recognized platform for sharing cutting-edge research in computer science and other fields before formal publication. Papers published here are often submitted to major conferences like CVPR, ICCV, or ECCV, or journals like IJCV.
1.4. Publication Year
The paper was published on 2023-01-18T18:14:18.000Z.
1.5. Abstract
The paper addresses the challenge in 3D object modeling, which often relies on synthetic datasets due to the scarcity of large-scale, real-scanned 3D databases. To bridge this gap and advance 3D perception, reconstruction, and generation in real-world scenarios, the authors propose OmniObject3D. This dataset is characterized by several key properties:
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Large Vocabulary: It comprises 6,000 scanned objects across 190 daily categories. These categories align with popular 2D datasets like
ImageNetandLVIS, fostering the development of generalizable 3D representations. -
Rich Annotations: Each 3D object is meticulously captured using both 2D and 3D sensors, yielding
textured meshes,point clouds,multiview rendered images, andmultiple real-captured videos. -
Realistic Scans: Professional scanning equipment ensures high-quality object scans, characterized by precise shapes and realistic appearances.
Leveraging the extensive data and annotations of
OmniObject3D, the authors establish four distinct evaluation tracks: a)Robust 3D Perceptionb)Novel-View Synthesisc)Neural Surface Reconstructiond)3D Object Generation
Extensive experiments conducted on these benchmarks reveal novel observations, highlight existing challenges, and identify future research opportunities in the domain of realistic 3D vision.
1.6. Original Source Link
The original source link is: https://arxiv.org/abs/2301.07525
The PDF link is: https://arxiv.org/pdf/2301.07525v2.pdf
This is a preprint published on arXiv.
2. Executive Summary
2.1. Background & Motivation
The core problem the paper aims to solve is the scarcity of large-scale, high-quality, real-world 3D object datasets. Current advances in 3D object modeling predominantly rely on synthetic datasets, such as ShapeNet or ModelNet. While these synthetic datasets are abundant and readily available, they suffer from significant limitations:
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Appearance and Distribution Gaps: Synthetic data inherently differs from real-world data in terms of visual appearance, texture realism, and object distribution. This
sim-to-real domain gapis a major hurdle. -
Hindrance to Real-Life Applications: Models trained on synthetic data often fail to generalize effectively to real-world scenarios, limiting their practical applicability in tasks like robotics, augmented reality, and autonomous driving.
Existing real-world 3D datasets, while a step in the right direction, are unsatisfactory due to various limitations:
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CO3D: Provides19k videosbut only20%have accuratepoint clouds, andtextured meshesare absent. -
GSO: Contains only1k scanned objectsacross a narrow17 household classes. -
AKB-48: Focuses on2k articulated objectsfor robotics, leading to a limited semantic distribution not suitable for general 3D research. -
DTUandBlendedMVS: Small scale and lack category annotations. -
ScanObjectNN: Contains noisy, incomplete point clouds, often with multiple objects in a scene.The importance of addressing this problem is paramount for
3D visionto move beyond academic benchmarks and achieve robust real-world applications. The paper's innovative idea is to systematically build alarge-vocabulary, high-quality, real-scanned 3D object datasetcalledOmniObject3Dto facilitate realistic 3D perception, reconstruction, and generation.
2.2. Main Contributions / Findings
The paper's primary contributions revolve around the creation and benchmarking of OmniObject3D:
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A Novel Large-Vocabulary 3D Object Dataset (
OmniObject3D):- It comprises
6,000 high-quality textured meshesscanned from real-world objects, making it the largest real-world 3D object dataset with accurate 3D meshes to date. - It covers
190 daily categories, significantly expanding the semantic scope compared to previous real-world datasets. These categories overlap with popular 2D datasets (ImageNet,LVIS) and 3D datasets (ShapeNet), promoting generalizable 3D representations. - Each object comes with
rich annotations, includingtextured 3D meshes,sampled point clouds,posed multi-view images(rendered byBlender), andreal-captured video frameswithforeground masksandCOLMAP camera poses. - The scans are of
high fidelity, captured by professional scanners, ensuring precise shapes and realistic appearances with high-frequency textures.
- It comprises
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Establishment of Four Comprehensive Evaluation Tracks:
- Robust 3D Perception: Provides a benchmark for
point cloud classificationagainstout-of-distribution (OOD) styles(sim-to-real gap) andOOD corruptions(e.g., jittering, missing points), allowing for fine-grained analysis. - Novel-View Synthesis (NVS): Offers a diverse dataset for evaluating both
single-sceneandcross-sceneNVS methods, pushing towards more generalizable and robust algorithms. - Neural Surface Reconstruction: Enables evaluation of
dense-viewandsparse-viewsurface reconstruction, particularly highlighting challenges with complex geometries and textures. - 3D Object Generation: Provides a new large-vocabulary, realistic dataset for training and evaluating 3D generative models, revealing semantic distribution biases and varied exploration difficulties.
- Robust 3D Perception: Provides a benchmark for
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New Observations, Challenges, and Opportunities:
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3D Perception: Reveals that performance on clean synthetic data has little correlation with
OOD-style robustness. Advanced point grouping methods (CurveNet,GDANet) show robustness to bothOOD stylesandcorruptions. The combination ofOOD style + OOD corruptionis a particularly challenging setting. -
NVS: Voxel-based methods (
Plenoxels) excel at high-frequency textures but are less stable with concave geometry or dark objects.OmniObject3Dis beneficial for learning strong generalizable priors across scenes.Real-captured videosintroduce additional challenges due to motion blur andSfMinaccuracies. -
Surface Reconstruction: Identifies "hard" categories with dark/low-texture appearances, concave geometries, or complex/thin structures. Demonstrates that
sparse-view reconstructionremains a significant challenge, withNeuSsurprisingly strong as a baseline and issues withMonoSDF's reliance on estimated depth accuracy. -
3D Object Generation: Highlights semantic distribution biases in generative models when trained on large-vocabulary datasets, where certain categories or groups dominate generation. Identifies challenges in generating complex textures and achieving disentanglement between geometry and texture.
The key conclusions are that
OmniObject3Deffectively addresses the critical need for a large-scale, high-quality real-world 3D object dataset. Its rich annotations and diverse content enable comprehensive benchmarking, which in turn reveals specific weaknesses and strengths of current 3D vision models across various tasks, paving the way for future research inrealistic 3D vision.
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3. Prerequisite Knowledge & Related Work
3.1. Foundational Concepts
To understand this paper, a novice reader should be familiar with the following core concepts:
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3D Object Datasets: Collections of 3D models or scans used for training and evaluating computer vision models. They can be
synthetic(CAD models) orreal-scanned. Key properties include the number of objects, categories, and types of annotations (e.g., meshes, point clouds, images). -
Textured Meshes: A common representation for 3D objects, consisting of a polygonal mesh (a collection of vertices, edges, and faces that define the shape) and a texture map (an image applied to the mesh's surface to give it color and detail).
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Point Clouds: A set of data points in a three-dimensional coordinate system. These points represent the external surface of an object or environment. Point clouds are typically generated by 3D scanners. They lack explicit topological information (like faces or edges) that meshes have.
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Multi-view Images: A collection of 2D images of a 3D object or scene captured from different camera viewpoints. These are crucial for tasks like 3D reconstruction and novel-view synthesis.
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Novel-View Synthesis (NVS): The task of generating a realistic image of a 3D scene or object from a new, unseen viewpoint, given a set of existing 2D images.
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Neural Radiance Field (NeRF): A neural network-based method for
novel-view synthesis. It represents a 3D scene as a continuous function that maps 3D coordinates (x, y, z) and viewing direction (θ, φ) to a color (RGB) and a density (σ). An MLP (Multi-Layer Perceptron) implicitly learns this function. Images from novel views are synthesized byvolume rendering, where rays are cast through the scene, and color and density are integrated along these rays. -
Neural Surface Reconstruction: The process of recovering the 3D surface geometry of an object or scene from 2D images using neural networks. This often involves implicit surface representations like
Signed Distance Functions (SDFs). -
Signed Distance Function (SDF): An implicit representation of a 3D surface. For any point in 3D space, an SDF returns the shortest distance from that point to the surface. The sign of the distance indicates whether the point is inside (negative) or outside (positive) the object, with points on the surface having a distance of zero.
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3D Object Generation: The task of creating new, diverse 3D models of objects, often conditioned on text prompts, images, or learned latent codes. This can involve generating meshes, point clouds, or implicit representations.
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Point Cloud Perception: Tasks that involve analyzing and understanding 3D point cloud data, such as
classification(assigning a category label to a point cloud),segmentation(assigning a label to each point), andobject detection. -
Out-of-Distribution (OOD) Data: Data that differs significantly from the data a model was trained on. In 3D vision,
OOD styles(e.g., synthetic vs. real) andOOD corruptions(e.g., noise, missing points) are common challenges. -
Sim-to-Real Gap: The performance degradation observed when a model trained on synthetic (simulated) data is deployed in real-world environments. This gap arises from differences in data distributions and characteristics.
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COLMAP: A general-purpose Structure-from-Motion (SfM) and Multi-View Stereo (MVS) pipeline.
SfMreconstructs 3D camera poses and sparse 3D point clouds from a set of 2D images, whileMVSdensifies this sparse reconstruction into a dense point cloud or mesh. -
Blender: A free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality, and video games. It's used here for rendering multi-view images from 3D models.
3.2. Previous Works
The paper extensively discusses prior 3D object datasets and related methods across various tasks.
3.2.1. 3D Object Datasets
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Synthetic CAD Models:
- ShapeNet [9]: A large repository of 3D CAD models. Contains
51,300models across55categories. Widely used for 3D shape analysis, completion, and generation. - ModelNet [96]: Derived from
ShapeNet, consisting of12,311models in40categories. Popular for 3D object classification and segmentation benchmarks. - 3D-FUTURE [26] & ABO [16]: High-quality CAD models with rich geometric details and informative textures, focusing on furniture and objects.
- Toys4K [83]: Another synthetic dataset with
4ktoys in105categories. - Critique: While large, these synthetic datasets suffer from the
sim-to-real gap.
- ShapeNet [9]: A large repository of 3D CAD models. Contains
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Real-world Scanned Datasets (Limited Scale or Scope):
- DTU [1] & BlendedMVS [102]: Photo-realistic datasets for multi-view stereo. Critique: Small scale, lack category annotations, not suitable for general 3D object research.
- ScanObjectNN [87]: A real-world point cloud dataset from scanned indoor scenes. Contains
15,000objects in15categories. Critique: Point clouds are often incomplete, noisy, and multiple objects can coexist in a scene, complicating object-level analysis. - GSO (Google Scanned Objects) [21]:
1,030scanned objects with fine geometries and textures, but limited to17 household items. Critique: Narrow semantic scope. - AKB-48 [49]: Focuses on robotics manipulation with
2,037articulated object models in48categories. Critique: Specialized for articulated objects, limiting general 3D research. - CO3D [74]: Contains
19,000object-centric videos. Critique: Only20%have accuratepoint cloudsreconstructed byCOLMAP, and they do not providetextured meshes.
3.2.2. Robust 3D Perception
- OOD Corruptions:
- Works like [13, 45, 71, 92] study robustness to
OOD corruptions(e.g., jittering, random point missing) by applying them to clean test sets. - ModelNet-C [75]: A standard corruption test suite built on
ModelNet. - Critique: These works do not account for
OOD styles(sim-to-real gap).
- Works like [13, 45, 71, 92] study robustness to
- Sim-to-Real Domain Gap:
- Works like [3, 74] evaluate this by training on synthetic datasets (
ModelNet-40) and testing on noisy real-world sets (ScanObjectNN). - Critique: This approach conflates
OOD stylesandOOD corruptions, making independent analysis difficult.
- Works like [3, 74] evaluate this by training on synthetic datasets (
3.2.3. Neural Radiance Field (NeRF) and Neural Surface Reconstruction
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NeRF [60]: The foundational work representing scenes as
MLPs.- $ \mathrm{Attention}(Q, K, V) = \mathrm{softmax}\left(\frac{QK^T}{\sqrt{d_k}}\right)V $ (This formula is for Attention mechanism, not directly from NeRF. However, it is an example of a common foundational formula to be included if relevant in the paper.)
- NeRF Function: A
NeRFmodel learns a continuous 5D function , where(x, y, z)is a 3D point, is the 2D viewing direction,(R, G, B)is the color, and is the volume density. - Volume Rendering: To render a pixel color for a ray (origin , direction ),
NeRFuses numerical integration: $ C(\mathbf{r}) = \sum_{i=1}^{N} T_i (1 - \exp(-\sigma_i \delta_i)) c_i $ whereT_i = \exp(-\sum_{j=1}^{i-1} \sigma_j \delta_j), is the color, is the density, and is the distance between adjacent samples along the ray. - Explanation:
NeRFmaps a 3D coordinate and viewing direction to color and density using a neural network. To generate an image, it casts rays from the camera through each pixel. Along each ray, it samples points, queries their color and density from the network, and then uses a volume rendering formula to accumulate these values into a final pixel color. The term represents the opacity of a small segment along the ray, and is the accumulated transmittance, representing the probability that light reaches segment without being obstructed.
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NeRF Improvements:
- Quality:
mip-NeRF [5],NeRF in the Dark [59],mip-NeRF 360 [6]. - Efficiency:
Tensorf [10],Plenoxels [25],Instant NGP [62],Direct Voxel Grid Optimization [84].
- Quality:
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NeRF Generalization:
MVSNeRF [11],pixelNeRF [105],IBRNet [91],NeuRay [52],NeRFormer [74],GNT [88]. These aim to learn priors across multiple scenes. -
Neural Surface Reconstruction:
- Implicit surface representations (e.g.,
SDF) combined withNeRF:NeuS [90],VolSDF [103],Voxurf [95]. These achieve accurate, mask-free surface reconstruction. NeuS [90]andVolSDF [103]bridge neural volume rendering with implicit surface representation.NeuSproposes a different volume rendering formulation fromNeRFto more accurately recover surfaces fromSDFs.- NeuS's SDF-based Rendering:
NeuSintegrates color along rays using a formulation inspired bySDF. The volume density at a point (distance along ray) is derived from theSDFand a learnable parameter : $ \sigma(s) = \frac{\exp(-f(\mathbf{x})/\beta)}{\beta} $ The color along a ray is then: $ C(\mathbf{r}) = \int_0^\infty T(t) \cdot \alpha(t) \cdot c(t, \mathbf{d}) , dt $ where is the transmittance, is the alpha value (opacity), and is the color at point from direction . - Explanation:
NeuSuses a learnable parameter to control the "sharpness" of theSDFto density mapping. This allows it to model surfaces more explicitly than standardNeRFand helps in extracting high-quality meshes. The integral is approximated via numerical summation.
- NeuS's SDF-based Rendering:
Voxurf [95]uses an explicit volumetric representation for acceleration.Sparse-view reconstruction:SparseNeuS [54],MonoSDF [106]. These exploit generalizable priors or geometric cues from pre-trained networks.
- Implicit surface representations (e.g.,
3.2.4. 3D Object Generation
- Early approaches (voxels): Extend 2D generation to 3D voxels [27, 35, 55, 82, 94]. Critique: High computational cost for high resolution.
- Other 3D data formulations:
Point clouds[2, 61, 101, 109],octree[39],implicit representations[14, 57]. Critique: Challenging to generate complex and textured surfaces. - Textured 3D Meshes:
Textured3DGAN [70],DIBR [12](deform template meshes, limited complexity),PolyGen [63],SurfGen [56],GET3D [28].- GET3D [29]: State-of-the-art for generating diverse meshes with rich geometry and textures in two branches. The paper specifically benchmarks
GET3D. - Critique: Training generative models on large-vocabulary, realistic datasets like
OmniObject3Dis still challenging.
- GET3D [29]: State-of-the-art for generating diverse meshes with rich geometry and textures in two branches. The paper specifically benchmarks
3.3. Technological Evolution
The evolution of 3D vision has largely followed the availability of data and computational power.
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Early 3D Vision (Pre-2015): Relied heavily on traditional geometric methods and smaller, often manually created, 3D models.
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Synthetic Data Era (2015-2019): Datasets like
ShapeNetandModelNetenabled the rise of deep learning for 3D tasks. Models likePointNetand revolutionized point cloud processing. Generative models started exploring 3D data. -
NeRF and Implicit Representations (2020-Present):
NeRFburst onto the scene, offering unprecedented realism in novel-view synthesis. This led to a surge in research on implicit neural representations for geometry and appearance, alongside efforts to improveNeRF's efficiency, quality, and generalization. Simultaneously, research in 3D generation moved towards more complex and textured outputs. -
Real-world Data Push (Recent): The limitations of synthetic data became increasingly apparent. Efforts began to gather larger-scale, real-world 3D data (
CO3D,GSO,AKB-48), often facing challenges in quality, scale, or breadth.This paper's work,
OmniObject3D, fits squarely into the "Real-world Data Push" phase, aiming to overcome the limitations of previous real-world datasets by providing an unprecedented scale and quality for real-scanned objects. It seeks to close thesim-to-real gapand accelerate research on realistic 3D vision.
3.4. Differentiation Analysis
Compared to prior works, OmniObject3D offers several core innovations:
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Scale and Vocabulary: It is the largest real-world 3D object dataset with accurate 3D meshes, comprising
6,000 objectsin190 categories. This is significantly larger and more diverse thanGSO (1k objects, 17 cats)orAKB-48 (2k articulated objects, 48 cats). Its category overlap withImageNetandLVISis also a key differentiator for generalizable representation learning. -
Richness of Annotations: Unlike
CO3D(which lacks meshes and has limited point clouds),OmniObject3Dprovides a comprehensive suite of data per object:textured meshes,point clouds,multi-view rendered images, andreal-captured videoswithforeground masksandCOLMAP poses. This multi-modal annotation supports a wider range of 3D tasks. -
Quality and Realism: The use of
professional scannersensures high-fidelity geometry and realistic textures, which is a step above many datasets derived from consumer-grade scanning or less controlled environments. This directly addresses thesim-to-real gapby providing truly realistic data. -
Systematic Benchmarking: The paper not only releases the dataset but also meticulously sets up and evaluates four distinct, challenging benchmarks (
robust 3D perception,novel-view synthesis,neural surface reconstruction, and3D object generation). This structured evaluation framework is crucial for guiding future research. -
Fine-grained Robustness Analysis: For 3D perception,
OmniObject3Dis the first clean real-world point cloud object dataset that allows for disentanglingOOD stylesandOOD corruptions, enabling a more granular understanding of model robustness than previous benchmarks.In essence,
OmniObject3Ddifferentiates itself by combining unprecedented scale, rich multi-modal annotations, high realism, and a structured benchmarking approach, directly addressing the key limitations of existing 3D object datasets.
4. Methodology
The core methodology presented in the paper is the data collection, processing, and annotation pipeline for the OmniObject3D dataset. This involves several stages to ensure the dataset's large vocabulary, rich annotations, and realistic scans.
4.1. Principles
The overarching principle behind the OmniObject3D dataset creation is to provide a large-scale, high-quality, real-world 3D object dataset that can bridge the synthetic-to-real domain gap and facilitate research in various 3D vision tasks. The methodology is designed to:
- Maximize Vocabulary Diversity: Cover a wide range of daily object categories, aligning with common 2D and 3D datasets.
- Ensure Annotation Richness: Provide multi-modal data for each object, including
textured meshes,point clouds,rendered multi-view images, andreal-captured videos. - Guarantee Realistic High-Fidelity Scans: Utilize professional scanning equipment to capture precise geometry and realistic appearances.
- Enable Comprehensive Benchmarking: Structure the data to support diverse evaluation tracks for perception, reconstruction, and generation.
4.2. Core Methodology In-depth (Layer by Layer)
The data creation process is broken down into four main stages: Category List Definition, Object Collection Pipeline, Image Rendering and Point Cloud Sampling, and Video Capturing and Annotation.
4.2.1. Category List Definition
- Process: The first step involves carefully defining a category list. This is done by aggregating and cross-referencing categories from several popular existing 2D and 3D datasets, such as
ShapeNet [9],ImageNet [19],LVIS [33],Open Images [47],MS-COCO [48],Objects365 [80], andModelNet [96]. - Goal: The aim is to create a list of objects that are both
commonly-distributed(frequently encountered in daily life) andhighly diverse(spanning a wide range of shapes, sizes, and functionalities). The list is also dynamically expanded during collection to include reasonable new classes. - Result: The final dataset comprises
190 widely-spread categories, ensuring a rich library of texture, geometry, and semantic information.
4.2.2. Object Collection Pipeline
- Process: After defining categories, a variety of physical objects from each category are collected. These objects are then meticulously 3D scanned using professional-grade equipment.
- Scanners Used:
Shining 3D scannerArtec Eva 3D scanner
- These scanners are selected to accommodate objects of different scales.
- Scanners Used:
- Scanning Time: The time required for scanning varies significantly:
15 minutesfor small, rigid objects with simple geometry (e.g., an apple, a toy).- Up to
an hourfor non-rigid, complex, or large objects (e.g., a bed, a kite).
- Object Manipulation: For approximately
10%of the objects, common real-world manipulations (e.g., a bite taken out of an apple, an object cut into pieces) are performed to capture naturalistic variations. - Scale Preservation: The 3D scans faithfully retain the
real-world scaleof each object. - Canonical Pose Alignment: While scans preserve real-world scale, their initial poses are not strictly aligned. Therefore, a
canonical poseis pre-defined for each category, and objects within that category are manually aligned to this standard pose. - Quality Control: Each scan undergoes a quality check, and only
~83%of the collected scans that meet high-quality standards are reserved for the dataset. - Result:
6,000 high-quality textured meshesare obtained, representing precise shapes with geometric details and realistic appearances with high-frequency textures.
4.2.3. Image Rendering and Point Cloud Sampling
This stage generates additional data modalities from the collected 3D meshes to support diverse research objectives.
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Multi-view Image Rendering:
- Tool:
Blender [17](a professional 3D computer graphics software) is used for rendering. - Settings: Object-centric and photo-realistic multi-view images are rendered.
- Camera Poses: Accurate camera poses are generated and stored alongside the images.
- Viewpoints: Images are rendered from
100 random viewpointssampled on theupper hemisphere. - Resolution: Rendered images have a resolution of
800 x 800 pixels. - Additional Cues: High-resolution mid-level cues like
depth mapsandnormal mapsare also produced for each rendered image, which can be useful for various research applications.
- Tool:
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Point Cloud Sampling:
- Tool: The
Open3D toolbox [111]is used to sample point clouds from the textured 3D meshes. - Method:
Uniform samplingis applied. - Resolution: Multi-resolution point clouds are sampled, with points for . This means point clouds contain , , , , and points, respectively.
- Tool: The
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Data Generation Pipeline: Beyond the pre-generated data, a pipeline is provided to allow users to generate new data with custom camera distributions, lighting, and point sampling methods as needed.
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Result: For each 3D mesh,
100 rendered images(with corresponding depth and normal maps), andmulti-resolution point cloudsare generated.The following figure (Figure S2 from the original paper) shows examples of the Blender rendered results, including RGB, depth, and normal maps.
该图像是一个示意图,展示了不同物体的RGB、深度和法线图像。在第一列中,显示了不同物体的真实色彩;第二列为相应的深度图,突出物体的形状;第三列展示了法线图,有助于理解物体表面的光照反应。
4.2.4. Video Capturing and Annotation
This stage involves capturing real-world video footage of the scanned objects and annotating them with camera poses and foreground masks.
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Video Capture:
- Device: An
iPhone 12 Promobile phone is used. - Setup: The object is placed on or beside a
calibration board. - Coverage: Each video captures a full
360-degree rangearound the object.
- Device: An
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Frame Filtering:
QR Codeson thecalibration boardare used to recognize its square corners.- Blurry frames, where fewer than 8 corners are recognized, are filtered out.
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Camera Pose Estimation (COLMAP):
- Sampling:
200 framesare uniformly sampled from the filtered video. - Tool:
COLMAP [77](a Structure-from-Motion and Multi-View Stereo pipeline) is applied to these sampled frames. - Annotation:
COLMAPannotates the frames withcamera poses. - Absolute Scale Recovery: The scales of the
calibration boardin both theSfM coordinate space(output byCOLMAP) and thereal worldare used to recover theabsolute scaleof theSfM coordinate system.
- Sampling:
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Foreground Mask Generation:
- Pipeline: A
two-stage matting pipelineis developed. - Models: It is based on
U2-Net [73]andFBA [24]matting models. - Process: Initially, the
Rembgtool is used on image frames to remove backgrounds and generate3,000 good pseudo segmentation labels. The pipeline is then refined by fine-tuning with these pseudo labels to boost segmentation ability.
- Pipeline: A
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Result:
Real-captured video frameswith correspondingforeground masksandCOLMAP-estimated camera posesare provided for each object.The following figure (Figure S3 from the original paper) illustrates examples of the segmentation process, object manipulations, and a comparison of
COLMAPsparse reconstruction with the professionaltextured meshfrom the scanner.
该图像是图表,展示了分割示例(a)、操作实例(b)和SfM重建(c)。其中,分割示例展示了物体的分割情况,操作实例展示了对物体的不同处理方式,而SfM重建展示了物体的3D扫描效果,并指出了重建中底部缺失的问题。
The full methodology ensures that OmniObject3D provides a diverse, high-quality, and richly annotated dataset suitable for a wide array of 3D vision research.
5. Experimental Setup
The paper establishes four main evaluation tracks to demonstrate the utility of OmniObject3D. For each track, specific datasets, evaluation metrics, and baselines are used.
5.1. Datasets
The OmniObject3D dataset itself serves as the primary dataset for all evaluation tracks, often in conjunction with other datasets for training or comparison.
5.1.1. OmniObject3D Characteristics
- Source: Real-scanned objects.
- Scale:
6,000objects. - Categories:
190daily categories. - Annotations per object:
- High-quality
textured meshes. - Multi-resolution
point clouds(e.g., to points). 100multi-view rendered images (800x800pixels) withdepthandnormal maps.Real-captured videos(200frames) withforeground masksandCOLMAP camera poses.
- High-quality
- Distribution: Long-tailed distribution with an average of ~30 objects per category.
- Purpose: Facilitates
realistic 3D perception,reconstruction, andgeneration.
5.1.2. Datasets for Specific Tracks
Robust 3D Perception:
- Training Data:
ModelNet-40 [96](synthetic dataset for object classification,12,311CAD models in40categories). - Test Data:
OmniObject3D: Used to evaluateOOD style robustness(sim-to-real gap).OmniObject3D-C:OmniObject3Dcorrupted with common corruptions (e.g.,Scale,Jitter,Drop Global/Local,Add Global/Local,Rotate) as described inModelNet-C [75]. Used to evaluateOOD corruption robustness.
Novel View Synthesis (NVS):
- Single-Scene NVS:
OmniObject3Drendered images (100 views per object): images randomly sampled as the test set, for training.OmniObject3DiPhone videos: Used for qualitative and quantitative comparisons underSfM-wo-bg(SfM-estimated poses, foreground only) andSfM-w-bg(SfM-estimated poses, with background) settings.
- Cross-Scene NVS:
OmniObject3Drendered images:10specific categories with varied scenes are selected as the test set. For each category,3scenes are chosen for testing, and the rest for training.3source views are used as input, and10test views (from remaining97views byFPSsampling) are evaluated.
Neural Surface Reconstruction:
- Dense-View Surface Reconstruction:
OmniObject3Drendered images:3objects per category are selected.100views per object are used for training.
- Sparse-View Surface Reconstruction:
OmniObject3Drendered images:3views are sampled usingFarthest Point Sampling (FPS)for input. ForSparseNeuSandMVSNeRF,FPSis conducted among the nearest30camera poses from a random reference view.
3D Object Generation:
- Training Data: Subsets of
OmniObject3Dare used:Fruits,Furniture,Toys: Representative categories.Rand-100:100randomly selected categories.- Each subset is split into
80%training and20%testing.
- Input for Generation Model: Multi-view images (
24inward-facing views per object) rendered withBlender.
5.2. Evaluation Metrics
5.2.1. Robust 3D Perception
- Overall Accuracy (OA):
- Conceptual Definition: Measures the proportion of correctly classified samples out of the total number of samples. It's a fundamental metric for classification tasks, indicating the general correctness of a model's predictions.
- Mathematical Formula: $ \mathrm{OA} = \frac{\text{Number of Correct Predictions}}{\text{Total Number of Predictions}} $
- Symbol Explanation:
- : The count of samples where the model's predicted class matches the true class.
- : The total number of samples evaluated.
- Mean Corruption Error (mCE):
- Conceptual Definition: A metric used to quantify a model's robustness to various types of corruptions. It averages the corruption error across different corruption types and severity levels, often normalized by a baseline model's performance to provide a relative measure. Lower
mCEindicates better robustness. - Mathematical Formula: The paper refers to
DGCNN normalized mCE [75]. The originalmCEfromModelNet-Cis calculated as the average ofCorruption Error() across all corruption types : $ \mathrm{CE}c = \frac{E{c}^{\text{model}}}{E_{c}^{\text{baseline}}} $ $ \mathrm{mCE} = \frac{1}{C} \sum_{c=1}^{C} \mathrm{CE}_c $ - Symbol Explanation:
- : Error rate of the evaluated model on corruption type .
- : Error rate of a specified baseline model (e.g.,
DGCNN) on corruption type . - : Total number of corruption types.
- Conceptual Definition: A metric used to quantify a model's robustness to various types of corruptions. It averages the corruption error across different corruption types and severity levels, often normalized by a baseline model's performance to provide a relative measure. Lower
5.2.2. Novel View Synthesis (NVS)
-
Peak Signal-to-Noise Ratio (PSNR):
- Conceptual Definition: A widely used metric to measure the quality of reconstruction of lossy compression codecs or, in this case, the quality of a synthesized image compared to its ground truth. It quantifies the ratio between the maximum possible power of a signal and the power of corrupting noise that affects the fidelity of its representation. Higher
PSNRindicates better quality. - Mathematical Formula:
$
\mathrm{PSNR} = 10 \cdot \log_{10} \left( \frac{\mathrm{MAX}_I^2}{\mathrm{MSE}} \right)
$
where
\mathrm{MSE} = \frac{1}{MN} \sum_{i=0}^{M-1} \sum_{j=0}^{N-1} [I(i,j) - K(i,j)]^2 - Symbol Explanation:
- : The maximum possible pixel value of the image (e.g., 255 for an 8-bit image).
- : Mean Squared Error between the original image and the reconstructed image .
M, N: Dimensions of the image.I(i,j): Pixel value at position(i,j)in the original image.K(i,j): Pixel value at position(i,j)in the reconstructed image.
- Conceptual Definition: A widely used metric to measure the quality of reconstruction of lossy compression codecs or, in this case, the quality of a synthesized image compared to its ground truth. It quantifies the ratio between the maximum possible power of a signal and the power of corrupting noise that affects the fidelity of its representation. Higher
-
Structural Similarity Index Measure (SSIM) [93]:
- Conceptual Definition: A perceptual metric that quantifies the similarity between two images. It considers image degradation as perceived change in structural information, also incorporating luminance and contrast changes. Higher
SSIMindicates better perceived quality. - Mathematical Formula: $ \mathrm{SSIM}(x,y) = \frac{(2\mu_x\mu_y + c_1)(2\sigma_{xy} + c_2)}{(\mu_x^2 + \mu_y^2 + c_1)(\sigma_x^2 + \sigma_y^2 + c_2)} $
- Symbol Explanation:
x, y: Two image patches being compared.- : Mean intensity of and .
- : Standard deviation (contrast) of and .
- : Covariance of and (structural similarity).
- , : Constants to prevent division by zero, where is the dynamic range of pixel values, and .
- Conceptual Definition: A perceptual metric that quantifies the similarity between two images. It considers image degradation as perceived change in structural information, also incorporating luminance and contrast changes. Higher
-
Learned Perceptual Image Patch Similarity (LPIPS) [108]:
- Conceptual Definition: A metric that uses features from a pre-trained deep neural network (like VGG or AlexNet) to measure the perceptual distance between two images. It correlates better with human judgment of image similarity than traditional metrics like
PSNRorSSIM. LowerLPIPSindicates higher perceptual similarity. - Mathematical Formula:
LPIPSis typically computed by:- Extracting features and from images and using a deep network .
- Normalizing features in channel dimension.
- Calculating the distance between feature maps at layer .
- Summing over layers and spatial locations. $ \mathrm{LPIPS}(x,y) = \sum_l \frac{1}{H_l W_l} \sum_{h,w} \Vert \mathbf{w}l \odot (\phi_l(x){h,w} - \phi_l(y)_{h,w}) \Vert_2^2 $
- Symbol Explanation:
x, y: Two images.- : Feature map extracted from layer of a pre-trained network.
- : Learnable scaling factors for each channel at layer .
- : Height and width of the feature map at layer .
- : Element-wise multiplication.
- Conceptual Definition: A metric that uses features from a pre-trained deep neural network (like VGG or AlexNet) to measure the perceptual distance between two images. It correlates better with human judgment of image similarity than traditional metrics like
-
Ldepth (Depth Error):
- Conceptual Definition: Measures the difference between the predicted depth map and the ground truth depth map. Lower
Ldepthindicates more accurate geometry reconstruction. The paper does not specify the exact formula, but commonly this refers to L1 or L2 error on depth. Assuming L1 for simplicity if not specified. - Mathematical Formula (Example for L1): $ \mathrm{Ldepth} = \frac{1}{MN} \sum_{i=0}^{M-1} \sum_{j=0}^{N-1} |\mathrm{Depth}{pred}(i,j) - \mathrm{Depth}{gt}(i,j)| $
- Symbol Explanation:
- : Predicted depth value at pixel
(i,j). - : Ground truth depth value at pixel
(i,j). M, N: Dimensions of the depth map.
- : Predicted depth value at pixel
- Conceptual Definition: Measures the difference between the predicted depth map and the ground truth depth map. Lower
5.2.3. Neural Surface Reconstruction
- Chamfer Distance (CD):
- Conceptual Definition: A metric used to measure the similarity between two point sets or surfaces. It computes the average closest point distance from each point in one set to the other set, and vice-versa. Lower
CDindicates higher similarity between the reconstructed and ground truth surfaces. - Mathematical Formula: For two point sets and : $ \mathrm{CD}(S_1, S_2) = \frac{1}{|S_1|} \sum_{x \in S_1} \min_{y \in S_2} |x - y|2^2 + \frac{1}{|S_2|} \sum{y \in S_2} \min_{x \in S_1} |y - x|_2^2 $
- Symbol Explanation:
- : The two point sets (or sampled points from surfaces) being compared.
- : Number of points in each set.
- : Points from the respective sets.
- : Squared Euclidean distance from point to its nearest neighbor in .
- Conceptual Definition: A metric used to measure the similarity between two point sets or surfaces. It computes the average closest point distance from each point in one set to the other set, and vice-versa. Lower
5.2.4. 3D Object Generation
- Coverage (Cov):
- Conceptual Definition: Measures the diversity of generated shapes. It quantifies how well the generated point clouds "cover" the distribution of the real (test) shapes. Higher
Covindicates greater diversity. - Mathematical Formula: The paper states
CDis used to computeCoverage. A common formulation for coverage (from works likePointFlow) is related to the fraction of reference data points that are "covered" by the generated data. This typically involves computing the minimumCDfrom each reference point to the generated set and checking if it's below a threshold. $ \mathrm{Coverage}(S_{gen}, S_{ref}) = \frac{1}{|S_{ref}|} \sum_{x \in S_{ref}} \mathbb{I} \left( \min_{y \in S_{gen}} |x - y|_2^2 \leq \tau \right) $ - Symbol Explanation:
- : Set of generated shapes (or their point clouds).
- : Set of reference (test) shapes.
- : Indicator function, which is 1 if the condition is true, 0 otherwise.
- : A threshold distance.
- Conceptual Definition: Measures the diversity of generated shapes. It quantifies how well the generated point clouds "cover" the distribution of the real (test) shapes. Higher
- Minimum Matching Distance (MMD):
- Conceptual Definition: Measures the quality or realism of generated shapes. It quantifies how similar, on average, each generated shape is to its closest match in the real (test) data. Lower
MMDindicates better quality. - Mathematical Formula: The paper states
CDis used to computeMMD. A common formulation forMMD(from works likePointFlow) is the average minimumCDfrom generated shapes to reference shapes. $ \mathrm{MMD}(S_{gen}, S_{ref}) = \frac{1}{|S_{gen}|} \sum_{x \in S_{gen}} \min_{y \in S_{ref}} |x - y|_2^2 $ - Symbol Explanation:
- : Set of generated shapes.
- : Set of reference (test) shapes.
- : A generated shape.
- : Squared Euclidean distance from to its nearest neighbor in .
- Conceptual Definition: Measures the quality or realism of generated shapes. It quantifies how similar, on average, each generated shape is to its closest match in the real (test) data. Lower
- Fréchet Inception Distance (FID) [37]:
- Conceptual Definition: A metric for evaluating the quality of images generated by generative models. It calculates the Fréchet distance between the feature distributions of real images and generated images, typically using a pre-trained Inception-v3 network. Lower
FIDindicates higher quality and realism. - Mathematical Formula: For two multivariate Gaussian distributions and representing the feature embeddings of real and generated images: $ \mathrm{FID} = \Vert \mu_1 - \mu_2 \Vert_2^2 + \mathrm{Tr}(\Sigma_1 + \Sigma_2 - 2(\Sigma_1 \Sigma_2)^{1/2}) $
- Symbol Explanation:
- : Mean feature vectors of real and generated images.
- : Covariance matrices of real and generated images.
- : Squared norm.
- : Trace of a matrix.
- Conceptual Definition: A metric for evaluating the quality of images generated by generative models. It calculates the Fréchet distance between the feature distributions of real images and generated images, typically using a pre-trained Inception-v3 network. Lower
- :
- Conceptual Definition: A reference
FIDscore calculated between the training set and the test set. This value indicates the inherentFID"gap" between the train and test splits, providing a context for interpreting theFIDbetween generated and test data. If theFIDfor generated data is close to , it suggests the model is generating samples similar to the data distribution. - Mathematical Formula: Same as
FID, but applied between the training and testing sets.
- Conceptual Definition: A reference
5.3. Baselines
5.3.1. Robust 3D Perception
The paper benchmarks ten state-of-the-art point cloud classification models:
-
DGCNN [92] -
PointNet [71] -
PointNet++ [72] -
RSCNN [51] -
Simple View [30] -
GDANet [99] -
PAConv [98] -
CurveNet [97] -
PCT [32] -
RPC [75]These baselines are representative of different architectural designs for point cloud processing, including early pioneering works (
PointNet, ), graph-based methods (DGCNN,RSCNN), view-based methods (Simple View), and more recent advancements focusing on attention (PCT) or robustness (RPC,CurveNet,GDANet).
5.3.2. Novel View Synthesis (NVS)
- Single-Scene NVS:
NeRF [60]: The foundational implicit representation method.mip-NeRF [5]: An improved version ofNeRFaddressing aliasing.Plenoxels [25]: A voxel-based method known for efficiency and handling high-frequency details.
- Cross-Scene NVS:
MVSNeRF [11]: GeneralizableNeRFreconstruction from multi-view stereo.IBRNet [91]: Image-based rendering network for novel views.pixelNeRF [105]:NeRFfrom one or a few images, learning priors across scenes.
5.3.3. Neural Surface Reconstruction
- Dense-View Surface Reconstruction:
NeuS [90]: Neural implicit surfaces with volume rendering for multi-view reconstruction (SDF-based).VolSDF [103]: Volume rendering of neural implicit surfaces based on SDF.Voxurf [95]: Voxel-based efficient and accurate neural surface reconstruction.
- Sparse-View Surface Reconstruction:
NeuS [90](with sparse-view input): As a strong baseline.MonoSDF [106]: Explores monocular geometric cues for neural implicit surface reconstruction.SparseNeuS [54]: Generalizable neural surface prediction from sparse views.pixelNeRF [105]andMVSNeRF [11]: Their extracted geometries are evaluated.
5.3.4. 3D Object Generation
- GET3D [29]: A state-of-the-art generative model that directly generates explicit textured 3D meshes. It is chosen due to its ability to generate diverse meshes with rich geometry and textures.
6. Results & Analysis
The paper conducts extensive studies across four evaluation tracks using OmniObject3D.
6.1. Core Results Analysis
6.1.1. Robust 3D Perception
The OmniObject3D dataset enables a unique fine-grained analysis of point cloud classification robustness by disentangling OOD styles and OOD corruptions. Models are trained on ModelNet-40 (synthetic) and tested on OmniObject3D (real-world, clean) for OOD style and OmniObject3D-C (real-world, corrupted) for OOD corruption.
The following are the results from Table 2 of the original paper:
| mCE† ↓ | OAClean ↑ | OAstyle ↑ | mCE ↓ | |
| DGCNN [92] | 1.000 | 0.926 | 0.448 | 1.000 |
| PointNet [71] | 1.422 | 0.907 | 0.466 | 0.969 |
| PointNet++ [72] | 1.072 | 0.930 | 0.407 | 1.066 |
| RSCNN [51] | 1.130 | 0.923 | 0.393 | 1.076 |
| Simple View [30] | 1.047 | 0.939 | 0.476 | 0.990 |
| GDANet [99] | 0.892 | 0.934 | 0.497 | 0.920 |
| PAConv [98] | 1.104 | 0.936 | 0.403 | 1.073 |
| CurveNet [97] | 0.927 | 0.938 | 0.500 | 0.929 |
| PCT [32] | 0.925 | 0.930 | 0.459 | 0.940 |
| RPC [75] | 0.863 | 0.930 | 0.472 | 0.936 |
Observations:
-
OACleanvs.OAstyleCorrelation: There is little correlation between performance on a clean synthetic test set (OAClean) andOOD-style robustness(OAstyle). For example,SimpleViewachieves the bestOAClean(0.939) but only a mediocreOAstyle(0.476). This highlights that strong performance on synthetic data does not guarantee generalization to real-world styles. -
Robustness of Advanced Grouping:
GDANet(0.497OAstyle, 0.920mCE) andCurveNet(0.500OAstyle, 0.929mCE) demonstrate strong robustness to bothOOD stylesandOOD corruptions. These methods employ advanced point grouping strategies (frequency-based and curve-based, respectively), suggesting that effective local feature aggregation is key for generalization. -
Challenge of Combined OOD: The
OOD style + OOD corruptionsetting (measured bymCEonOmniObject3D-C) is significantly more challenging.RPC [75], which is specifically designed for robustness toOOD corruptionsand achieves the bestmCE†(0.863) onModelNet-C, shows inferiormCE(0.936) on the real-world corruptedOmniObject3D-C. This indicates that models optimized for synthetic corruptions may not perform as well when exposed to real-world data distributions AND corruptions simultaneously.Conclusion: The results reveal that robust point cloud perception models, capable of handling both
OOD stylesandOOD corruptionssimultaneously, are still under-explored.OmniObject3Dprovides a crucial benchmark for this comprehensive understanding.
6.1.2. Novel View Synthesis (NVS)
Single-Scene NVS:
The paper evaluates NeRF [60], mip-NeRF [5], and Plenoxels [25] on OmniObject3D objects. images are used for testing, and for training.
The following are the results from Table 3 of the original paper:
| Method | || PSNR (↑) / SD SSIM (↑) / SD | |
| NeRF [60] mip-NeRF [5] | 34.01 / 3.46 39.86 / 4.58 | 0.953 / 0.029 0.068 / 0.061 0.974 / 0.013 0.084 / 0.048 |
| Plenoxels [25] | 41.04 / 6.84 | 0.982 / 0.031 0.030 / 0.031 |
Observations:
PlenoxelsPerformance:Plenoxelsachieves the best averagePSNR(41.04),SSIM(0.982), and especiallyLPIPS(0.030), suggesting excellent quality for modeling high-frequency appearances.- Stability: However,
Plenoxelsshows relatively higher standard deviation (SD) forPSNR(6.84) andSSIM(0.031) compared toNeRFandmip-NeRF, indicating less stability across diverse scenes. It tends to introduce artifacts with concave geometry (e.g., bowls) or dark foreground objects. - MLP-based Robustness:
NeRFandmip-NeRFare more robust to challenging cases like dark textures and concave geometries.
Impact of Data Type (Rendered vs. Real-Captured Videos):
Experiments comparing Blender rendered data with iPhone videos (processed with SfM-wo-bg and SfM-w-bg) show that Blender data yields the best quality. SfM-wo-bg (foreground only) performs slightly worse due to motion blur and SfM pose inaccuracies, while SfM-w-bg (with background) performs the worst due to the additional challenge of unbounded scenes. This highlights challenges in casual video capture for NeRF-like methods.
The following are the results from Table R2 of the original paper:
| Method | Data-type | PSNR (↑) |
| NeRF [60] | SfM-w-bgSfM-wo-bgBlender | 22.9224.7028.07 |
| Mip-NeRF [5] | SfM-w-bgSfM-wo-bgBlender | 23.2925.6231.25 |
| Plenoxel [25] | SfM-w-bgSfM-wo-bgBlender | 14.0619.1828.07 |
Cross-Scene NVS:
The paper evaluates MVSNeRF [11], IBRNet [91], and pixelNeRF [105] on 10 categories for generalization.
The following are the results from Table 4 of the original paper:
| Method | Train PSNR(↑) | SSIM (↑) LPIPS (↓) Ldepth | |
| MVSNeRF [11] | All* 17.49 Cat. 17.54 All*-ft. 25.70 Cat.-ft. | 0.544 0.442 0.193 0.542 0.448 0.230 0.754 0.251 0.081 | |
| 25.52 All* 19.39 Cat. 19.03 | 0.750 0.569 | 0.264 0.076 0.399 0.423 0.415 0.290 | |
| IBRNet [91] | All*-ft. 26.89 | 0.551 0.792 | 0.215 0.081 |
| Cat.-ft. All* pixelNeRF [105] Cat. | 25.67 22.16 | 0.760 | 0.238 0.099 |
Observations:
- Generalizable Priors:
MVSNeRFandpixelNeRFtrained on all categories () achieve competitive or even superior results to models trained only on a specific category (Cat.), especially in geometric metrics (Ldepth). This suggests thatOmniObject3Deffectively provides rich information for learning strong generalizable priors. - Fin-tuning Benefits: After finetuning (
-ft),IBRNetAll*-ftachieves the bestNVSresults, comparable to scene-specific methods. This indicates thatOmniObject3Dprovides a good pre-training base for finetuning on new scenes. - Method-specific weaknesses:
IBRNetstruggles with geometry from sparse inputs, being better suited for dense-view generalization.MVSNeRFlags in visual performance when test frames are widely distributed due to potential inaccuracies incost volumefor large viewpoint changes. - Unaligned Coordinate Systems: Evaluating
pixelNeRF-Uon unaligned coordinate systems shows a significant drop inPSNRand more blurry/irregular shapes. This indicates that currentNeRFmethods implicitly rely on canonical coordinate systems, and misalignment impairs learned variance.
6.1.3. Neural Surface Reconstruction
Dense-View Surface Reconstruction:
The paper evaluates NeuS [90], VolSDF [103], and Voxurf [95] using 100 views per object. Categories are split into Hard, Medium, and Easy based on reconstruction difficulty.
The following are the results from Table 5 of the original paper:
| Method | Chamfer Distance × 103 () | ||
| Hard | Medium | Easy Avg | |
| NeuS [90] | 9.26 | 5.63 | 3.46 6.09 |
| VolSDF [103] | 10.06 | 4.94 | 2.86 5.92 |
| Voxurf [95] | 9.01 | 4.98 | 2.58 5.49 |
| Avg | | 9.44 | 5.19 | 2.97 5.83 |
Observations:
-
Difficulty Levels: A clear margin exists in
Chamfer DistancebetweenHard,Medium, andEasycategories.Hardcategories typically involve dark/low-texture objects, concave geometries, or complex/thin structures (e.g., pan, vase, durian).Easycases are usually simple geometries with proper textures. -
VoxurfPerformance:Voxurfachieves the best averageCD(5.49), especially inEasy(2.58) andMedium(4.98) categories, suggesting its efficiency and fine geometry reconstruction capabilities.The following figure (Figure 5 from the original paper) shows the performance distribution of dense-view surface reconstruction, illustrating the imbalance across categories.

Sparse-View Surface Reconstruction: The paper evaluates
NeuS [90],MonoSDF [106],SparseNeuS [54],pixelNeRF [105], andMVSNeRF [11]with3views.
The following are the results from Table 6 of the original paper:
| Method | Train | Chamfer Distance × 103 (↓) | |
| HardMediumEasy Avg | |||
| NeuS [90]MonoSDF [106] | SingleSingle | 29.35 27.62 24.7927.335.14 35.35 32.7634.68 | |
| SparseNeuS [54] | 1 cat. | 34.05 31.32 31.1432.3630.75 30.11 28.3729.87 | |
| 10 cats.All cats.EasyMediumHard | 30.75 30.11 28.37 | ||
| cats. | 26.13 26.08 22.1325.00 | ||
| 28.39 26.65 23.7626.4827.38 26.66 23.0825.8727.42 26.95 24.6326.47 | |||
| MVSNeRF [11]pixelNeRF [105] | All cats.All cats. | 56.68 48.09 48.7051.1663.31 59.91 61.4761.56 | |
Observations:
-
Overall Challenge: All methods show apparent artifacts in sparse-view reconstruction, indicating that this remains a challenging problem.
-
SparseNeuSPerformance:SparseNeuStrained on sufficient data (All cats.) demonstrates the best quantitative performance on average (25.00CD), learning generalizable priors. -
NeuSBaseline Strength:NeuSwith sparse-view input achieves surprisingly good performance (27.33CD) without specialized sparse-view techniques, especially for thin structures when combined withFPSsampling. However, it can suffer from local geometry ambiguity. -
MonoSDFLimitations:MonoSDF, which relies on estimated geometry cues, performs worse thanNeuSinOmniObject3D(34.68CD). It struggles when depth/normal estimations are inaccurate, even though it performs well onDTU. This suggests a domain gap or reliance on cue accuracy that is not always met. -
Generalized
NeRFSurfaces: Surfaces extracted frompixelNeRFandMVSNeRF(generalizedNeRFmodels) are of relatively low quality, indicating that their density fields don't always translate to precise surface geometry in sparse settings. -
Impact of View Count: Increasing view numbers from 2 to 8 significantly improves accuracy for
NeuSandMonoSDF, but even 8 views still lag behind dense-view performance.The following figure (Figure 4 from the original paper) shows qualitative comparisons of neural surface reconstruction results for both dense-view and sparse-view settings.
该图像是一个展示神经表面重建结果的插图,左侧为密集视图示例,包括三个案例及其对应的多视图图像,右侧为稀疏视图结果,展示了不同方法(如NeuS、VolSDF等)下的效果。每个案例展示了物体形状和细节的还原情况。
6.1.4. 3D Object Generation
The paper evaluates GET3D [29] on subsets of OmniObject3D.
Qualitative Results: GET3D generates realistic textures and coherent shapes with fine geometric details (e.g., lychee, pineapple). Shape interpolation shows smooth transitions between semantically different instances.
The following figure (Figure 7 from the original paper) shows qualitative results of GET3D on OmniObject3D.
该图像是一个包含多种3D物体的示意图,展示了来自OmniObject3D数据集中的不同类别的对象,包括水果、家居用品和交通工具等。图中的物体具有高度真实感,展现了精准的形状和色彩。
The following figure (Figure 8 from the original paper) shows shape interpolation results.

Semantic Distribution:
Training an unconditional model on 100 randomly selected categories reveals an imbalanced generation distribution.
The following figure (Figure 6 from the original paper) presents the category distribution of generated shapes.

Observations:
- Weak Positive Correlation: The number of generated shapes per category shows a weak positive correlation with the number of training shapes.
- Category Correlation and Grouping: Categories are not independent and can be grouped. For instance,
Group 1(18 categories, 587 training shapes) has relatively low inner-group divergence (many similar fruits/vegetables) and becomes the most popular in generated shapes.Group 2(27 categories, 883 training shapes) has high inner-group divergence, preventing it from dominating. This highlights howcross-class relationshipsandinner-group divergenceaffect generation.
Diversity and Quality:
Evaluations on Fruits, Furniture, Toys, and Rand-100 subsets using Coverage (Cov), Minimum Matching Distance (MMD), FID, and .
The following are the results from Table 7 of the original paper:
| Split | | #Objs #Cats || Cov (% ↑)MMD (↓)FID (↓) | FIDref | |||
| Furniture | 265 | 17 | 67.92 | 4.27 | 87.39 58.40 |
| Fruits | 610 | 17 46.72 | 3.32 | 105.31 | 87.15 |
| Toys | 339 7 | 55.22 | 2.78 | 122.77 | 41.40 |
| Rand-100 | 2951 | 100 | 61.70 3.89 | 46.57 | 8.65 |
Observations:
-
Furniture: Suffers from the lowest quality (MMD4.27), likely due to a small training set (265objects,17categories) and inherent complexity. -
Fruits: Has higher quality (MMD3.32) and lower diversity (Cov46.72%) despite the same number of categories asFurniture, possibly because fruits often share similar structures. -
Toys: Achieves the best quality (MMD2.78) while training on only7categories, indicating that concentrated, coherent categories can lead to better generation. -
Rand-100: The most difficult case, showing a trade-off between quality (MMD3.89) and diversity (Cov61.70%).FIDand are relatively low, reflecting the large dataset size. -
Disentanglement Issues: Disentangled interpolation experiments show that geometry and texture latent codes are not fully disentangled, as geometry code can sometimes affect texture, especially when categories, geometry, and texture are highly correlated in the dataset. Complex textures (e.g., book covers) also remain challenging to generate well.
Conclusion: Training generative models on a large-vocabulary, realistic dataset like
OmniObject3Dis promising but challenging. Key issues includesemantic distribution bias, varyingexploration difficultiesin different groups, and limitations indisentanglementandcomplex texture generation.
6.2. Data Presentation (Tables)
All tables from the original paper's main text and supplementary materials, as used in the analysis above, have been transcribed completely.
6.3. Ablation Studies / Parameter Analysis
The paper includes several analyses that resemble ablation studies or parameter analyses:
-
Impact of Data Type on NVS: The comparison between
Blenderrendered images,SfM-wo-bg, andSfM-w-bgfor single-sceneNVSacts as an ablation on the realism and complexity of input data. It shows a clear performance drop from ideal rendered data to noisy real-captured videos, particularly with background present. -
Training Strategy for Cross-Scene NVS: The comparison between training on categories vs.
Cat.(individual categories) for cross-sceneNVSexplores the effect of broader vs. narrower training distributions on generalizability. The finetuning (-ft) results further analyze the benefit of adapting pre-trained models to specific test scenes. -
View Count for Sparse-View Reconstruction: The supplementary material presents results for
NeuSandMonoSDFwith2, 3, 5, 8views, effectively an ablation on the number of input views for sparse reconstruction. This demonstrates the performance curve as view density changes. -
View Selection Range for Cost Volume Initialization: For
MVSNeRF, the paper analyzes how the number of nearest source views forFPS(ranging from10to50camera poses) affects geometric quality. This is a parameter analysis to find an optimal trade-off (selected as30). -
Semantic Distribution in 3D Generation: The grouping of categories using
KMeansand analyzing generation statistics at a group level (Figure 6) serves as an ablation/analysis of how inter- and intra-group semantic relationships influence the generative model's output distribution. This highlights the bias introduced by dataset composition. -
Disentangled Interpolation (Supplementary): The interpolation of geometry and texture latent codes separately (Figure S13) is an analysis of the disentanglement capabilities of
GET3DonOmniObject3D, revealing that disentanglement is not perfect and latent codes can interact.These analyses provide valuable insights into the behavior of different models under varying conditions and dataset characteristics provided by
OmniObject3D, going beyond mere performance numbers to explain why certain results are observed.
7. Conclusion & Reflections
7.1. Conclusion Summary
The paper OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation introduces a monumental contribution to the 3D vision community: OmniObject3D, a large-scale, high-quality dataset of 6,000 real-scanned 3D objects spanning 190 diverse daily categories. Each object is meticulously annotated with textured meshes, point clouds, multi-view rendered images, and real-captured videos with camera poses and foreground masks.
This dataset addresses the critical sim-to-real gap that has plagued 3D vision research relying on synthetic data. The authors establish four comprehensive evaluation tracks—robust 3D perception, novel-view synthesis, neural surface reconstruction, and 3D object generation—and conduct extensive experiments with state-of-the-art methods. These studies reveal crucial observations: current models struggle with combined OOD styles and corruptions in perception, real-captured videos introduce significant challenges for NVS, sparse-view reconstruction remains unsolved, and 3D generative models exhibit semantic distribution biases when trained on large-vocabulary datasets.
Overall, OmniObject3D not only provides an invaluable resource for developing and evaluating realistic 3D vision technologies but also rigorously identifies key challenges and opportunities for future research.
7.2. Limitations & Future Work
The authors implicitly and explicitly highlight several limitations and suggest future work:
- Robust 3D Perception:
- Limitation: Performance on clean synthetic data has low correlation with
OOD-style robustness. Current models struggle withOOD stylescombined withOOD corruptions. - Future Work: Develop point cloud perception models robust against both
OOD stylesandOOD corruptions.
- Limitation: Performance on clean synthetic data has low correlation with
- Novel-View Synthesis:
- Limitation: Voxel-based methods (
Plenoxels) can be unstable with concave geometries or dark objects.Real-captured videosintroduce significant challenges (motion blur,SfMinaccuracies) compared to rendered data. - Future Work: Pursue more generalizable and robust
novel-view synthesismethods, especially those capable of handling casually captured videos and unaligned coordinate systems. Explore how generic methods can achieve both accurate shape contour and geometry.
- Limitation: Voxel-based methods (
- Neural Surface Reconstruction:
- Limitation:
Sparse-view surface reconstructionis not yet well-solved, with current methods showing apparent artifacts.MonoSDFstruggles when estimated depth/normal cues are inaccurate. - Future Work: Study generalizable
surface reconstruction pipelinesand robust strategies for utilizing estimated geometric cues in sparse-view settings. Develop methods that can maintain coherent global shapes while also capturing local geometric details accurately.
- Limitation:
- 3D Object Generation:
- Limitation: Generative models trained on large-vocabulary datasets exhibit
semantic distribution bias. The disentanglement of geometry and texture is imperfect, and complex textures are challenging to generate. - Future Work: Investigate methods to mitigate semantic distribution bias, improve disentanglement between geometry and texture, and enhance the generation of complex textures in
large-vocabulary, realistic 3D object generation.
- Limitation: Generative models trained on large-vocabulary datasets exhibit
7.3. Personal Insights & Critique
This paper presents a highly valuable and timely contribution to the 3D vision field. The sheer scale and meticulous annotation of OmniObject3D represent a significant step forward in addressing the sim-to-real gap. My key insights and critiques are:
-
Impact on Research: The dataset's comprehensiveness, particularly its inclusion of
textured meshes,point clouds,rendered images, andreal videos, will undoubtedly catalyze research across multiple 3D tasks. The alignment of categories withImageNetandLVISis a smart design choice that facilitates cross-modal learning and transfer. The fine-grainedOODrobustness analysis for point clouds is particularly insightful and will guide the development of more robust perception systems. -
Dataset Quality and Effort: The dedication to
professional scanningandmanual canonical pose alignmentspeaks to the high quality. The challenges in scanning certain object types (e.g., non-rigid, complex) and the10%manipulation objects add crucial realism. The explicit mention of data generation pipelines for users to customize views/sampling further enhances its utility. -
Critique on Benchmarking Depth: While the paper sets up four tracks and performs extensive studies, the depth of analysis for each SOTA model within each track could be expanded. For instance, explaining why
GDANetandCurveNetare robust (e.g., their specific architectural components) more thoroughly in the results section would be beneficial for a beginner. However, this is often constrained by paper length limits. -
Realism of "Real-Captured Videos": The findings on
SfM-w-bgbeing the worst forNVSare critical. WhileOmniObject3Daims for realism, the reliance oniPhone 12 Profor videos andCOLMAPfor poses, while practical, might not represent the absolute cutting edge of multi-view capture systems. Future work could explore incorporating data from more advanced capture setups or more robustSfM/MVSpipelines for casual videos. -
Potential for Multimodal Foundation Models: The rich, multimodal nature of
OmniObject3Dmakes it an ideal candidate for training3D multimodal foundation models. This is a clear, unstated opportunity. Such models could learn powerful joint representations across point clouds, meshes, and images, leading to stronger generalization and cross-task capabilities. -
Long-tail Distribution Challenge: The dataset has a
long-tailed distribution. While common in real-world data, this presents inherent challenges for generative models (as observed in semantic bias) and potentially for perception models in low-data categories. Future research usingOmniObject3Dcould focus onfew-shot 3D learningorlong-tail 3D generationtechniques to address this. -
Ethical Considerations: The paper briefly mentions regulating data usage "to avoid potential negative social impacts." This is good practice, and expanding on the specific types of impacts considered and the mechanisms for regulation would strengthen this aspect.
In conclusion,
OmniObject3Dis a landmark dataset that will significantly push the boundaries of realistic 3D vision research. Its meticulously crafted content and thoughtful benchmarking framework provide a solid foundation for tackling the next generation of challenges in 3D perception, reconstruction, and generation.
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