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Video Prediction Policy: A Generalist Robot Policy with Predictive Visual Representations

Published:12/19/2024
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TL;DR Summary

The Video Prediction Policy (VPP) utilizes Video Diffusion Models (VDMs) to generate visual representations that incorporate both current static and predicted dynamic information, enhancing robot action learning and achieving a 31.6% increase in success rates for complex tasks.

Abstract

Visual representations play a crucial role in developing generalist robotic policies. Previous vision encoders, typically pre-trained with single-image reconstruction or two-image contrastive learning, tend to capture static information, often neglecting the dynamic aspects vital for embodied tasks. Recently, video diffusion models (VDMs) demonstrate the ability to predict future frames and showcase a strong understanding of physical world. We hypothesize that VDMs inherently produce visual representations that encompass both current static information and predicted future dynamics, thereby providing valuable guidance for robot action learning. Based on this hypothesis, we propose the Video Prediction Policy (VPP), which learns implicit inverse dynamics model conditioned on predicted future representations inside VDMs. To predict more precise future, we fine-tune pre-trained video foundation model on robot datasets along with internet human manipulation data. In experiments, VPP achieves a 18.6% relative improvement on the Calvin ABC-D generalization benchmark compared to the previous state-of-the-art, and demonstrates a 31.6% increase in success rates for complex real-world dexterous manipulation tasks. Project page at https://video-prediction-policy.github.io

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English Analysis

1. Bibliographic Information

1.1. Title

Video Prediction Policy: A Generalist Robot Policy with Predictive Visual Representations

1.2. Authors

The authors are Yucheng Hu, Yanjiang Guo, Pengchao Wang, Xiaoyu Chen, Yen-Jen Wang, Jianke Zhang, Koushil Sreenath, Chaochao Lu, and Jianyu Chen. Their affiliations include:

  1. Tsinghua University

  2. Zhejiang University

  3. Shanghai Artificial Intelligence Laboratory

  4. Shanghai Jiao Tong University

  5. University of California, Berkeley

    The authors have strong academic backgrounds in robotics, machine learning, and artificial intelligence, with affiliations at top-tier research universities and laboratories. This suggests a high level of expertise in the subject matter.

1.3. Journal/Conference

The paper was submitted as a preprint to arXiv. The publication venue is not explicitly stated, but given the topic and quality, it is likely intended for a top-tier robotics or machine learning conference such as the Conference on Robot Learning (CoRL), Robotics: Science and Systems (RSS), or the Conference on Neural Information Processing Systems (NeurIPS).

1.4. Publication Year

The paper was first submitted to arXiv in December 2024. The version analyzed is v2, also from December 2024.

1.5. Abstract

The abstract introduces the problem that previous vision encoders for robot policies often capture static information, neglecting the dynamic aspects crucial for physical tasks. The authors propose that Video Diffusion Models (VDMs), which are capable of predicting future video frames, can provide visual representations that encapsulate both static information and future dynamics. Based on this, they introduce the Video Prediction Policy (VPP). VPP learns an implicit inverse dynamics model conditioned on the future representations predicted by a VDM. To improve the accuracy of these future predictions, a pre-trained video foundation model is fine-tuned on a mix of robot datasets and internet human manipulation videos. The paper reports significant performance gains: VPP achieves an 18.6% relative improvement on the Calvin ABC-D generalization benchmark and a 31.6% increase in success rates for complex real-world dexterous manipulation tasks compared to previous state-of-the-art methods.

  • Original Source Link: https://arxiv.org/abs/2412.14803
  • PDF Link: https://arxiv.org/pdf/2412.14803v2.pdf
  • Publication Status: This is a preprint on arXiv and has not yet undergone formal peer review for a conference or journal publication.

2. Executive Summary

2.1. Background & Motivation

  • Core Problem: The paper addresses a fundamental limitation in creating generalist robot policies. These policies rely on visual representations to understand the environment and decide on actions. However, existing vision encoders, which are typically trained on single images (reconstruction) or pairs of images (contrastive learning), are adept at capturing static scene information but often fail to model the dynamics of the physical world. This is a critical gap, as robotics tasks are inherently dynamic—actions have consequences that unfold over time.

  • Importance and Challenges: Building a robot that can perform a wide variety of tasks (a "generalist") is a long-standing goal in AI and robotics. A key challenge is generalization: how can a policy trained on a specific set of tasks and environments perform well on new, unseen ones? The quality of the visual representation is paramount. If the representation only captures "what is here now" and not "what could happen next," the policy must learn the world's physics from scratch through trial and error, which is highly data-inefficient.

  • Innovative Idea: The paper's central hypothesis is that modern Video Diffusion Models (VDMs), which have shown remarkable success in generating realistic future video frames, have already learned a rich understanding of physical dynamics. Instead of just using a VDM to generate a final goal image, the authors propose to use the internal latent representations of the VDM as a direct input for the policy. They argue that these "predictive visual representations" contain an implicit trajectory of future states, providing the policy with a powerful, dynamic "map" of what will happen. The policy can then learn a much simpler task: to generate actions that align with this predicted future. This approach aims to transfer the generalization power of large-scale video models directly to robot control.

2.2. Main Contributions / Findings

  • Proposal of Video Prediction Policy (VPP): The paper introduces VPP, a novel two-stage framework for robotic policy learning. VPP leverages the internal representations of a video prediction model to guide action generation. This is a departure from prior work that either uses static image encoders or generates a single, explicit future frame which is then used as a goal.

  • Predictive Visual Representations: The core conceptual contribution is the idea of using the latent features from a video diffusion model's forward pass as a rich, dynamic representation for control. This representation implicitly contains a sequence of predicted future states, not just a single endpoint.

  • Fine-tuning Video Foundation Models for Robotics: The authors demonstrate that fine-tuning a pre-trained general-purpose VDM (Stable Video Diffusion) on a curated mix of internet human manipulation videos and robot-specific data significantly improves its predictive capability for manipulation tasks. This tailored model, named the Text-guided Video Prediction (TVP) model, forms the backbone of VPP.

  • State-of-the-Art Performance: VPP achieves significant empirical results.

    • On the Calvin ABC→D benchmark, a test of long-horizon generalization, VPP achieves an average task completion length of 4.33, a 41.5% improvement (or 18.6% relative improvement over the task completion rate) over the previous state-of-the-art GR-1.
    • On the MetaWorld benchmark, VPP outperforms baselines on 50 multi-task challenges.
    • In real-world experiments with a Franka Panda arm and a dexterous hand, VPP shows a 31.6% average improvement in success rate over the strongest baseline, demonstrating its effectiveness in complex, high-dimensional manipulation and tool-use tasks.

3. Prerequisite Knowledge & Related Work

3.1. Foundational Concepts

3.1.1. Diffusion Models

Diffusion Models are a class of generative models that have become state-of-the-art in generating high-quality images, videos, and other data. They work in two phases:

  1. Forward Process (Noising): This is a fixed process where a small amount of Gaussian noise is gradually added to a real data sample (e.g., an image) over a series of TT timesteps. By the end of this process, the original data is transformed into pure isotropic Gaussian noise. The key property is that we can directly sample a noisy version of the data at any timestep tt using a closed-form equation. $ x_t = \sqrt{\bar{\alpha}_t} x_0 + \sqrt{1 - \bar{\alpha}_t} \epsilon $ where x0x_0 is the original data, ϵ\epsilon is random noise from a standard normal distribution, and αˉt\bar{\alpha}_t is a pre-defined noise schedule that determines how much of the original signal remains at timestep tt.

  2. Reverse Process (Denoising): This is the generative part. The model learns to reverse the noising process. Starting from pure noise (xTx_T), a neural network is trained to predict the noise that was added at each timestep tt and subtract it to gradually recover a clean data sample (x0x_0). The network, often a U-Net, takes the noisy data xtx_t and the timestep tt as input and tries to predict the noise ϵ\epsilon that was added. The training objective is typically a simple mean-squared error loss between the predicted noise and the actual noise.

    For Video Diffusion Models (VDMs), this concept is extended from images to video sequences. The model learns to denoise an entire sequence of frames, often incorporating temporal attention mechanisms to ensure consistency across time.

3.1.2. Inverse Dynamics Model

In robotics, a dynamics model describes the relationship between states, actions, and subsequent states.

  • Forward Dynamics Model: Predicts the next state (st+1s_{t+1}) given the current state (sts_t) and action (ata_t). This answers the question: "If I am here and I do this, where will I end up?"

  • Inverse Dynamics Model: Predicts the action (ata_t) that was taken to transition from a current state (sts_t) to a next state (st+1s_{t+1}). This answers the question: "To get from here to there, what action should I take?"

    The paper proposes that VPP learns an implicit inverse dynamics model. It doesn't explicitly take two states and predict an action. Instead, it is given a predicted sequence of future visual states (from the VDM) and learns to produce the actions that would cause the robot to follow that visual trajectory.

3.1.3. Vision Transformers (ViT) and Attention Mechanisms

Vision Transformers adapt the Transformer architecture, originally designed for natural language processing, to computer vision tasks. They treat an image as a sequence of patches. Each patch is linearly embedded into a token. These tokens, along with a special [CLS] token for classification, are fed into a standard Transformer encoder.

The core component of a Transformer is the self-attention mechanism. It allows the model to weigh the importance of different patches when representing a specific patch. The formula for scaled dot-product attention is: $ \mathrm{Attention}(Q, K, V) = \mathrm{softmax}\left(\frac{QK^T}{\sqrt{d_k}}\right)V $

  • Explanation:
    • QQ (Query): A representation of the current token we are focusing on.

    • KK (Key): Representations of all other tokens in the sequence.

    • VV (Value): Representations of all other tokens, from which the output is constructed.

    • The dot product QKTQK^T computes a similarity score between the query and all keys.

    • Dividing by dk\sqrt{d_k} (the square root of the key dimension) stabilizes gradients.

    • softmax converts these scores into weights (that sum to 1), indicating how much attention to pay to each token.

    • The final output is a weighted sum of the values, where the weights are the attention scores.

      In VPP, cross-attention is used, where the Query comes from one source (e.g., learnable tokens in the Video Former) and the Key/Value come from another (e.g., the visual features from the VDM).

3.2. Previous Works

The paper categorizes related work into three main areas:

  1. Visual Representation Learning for Robotics:

    • Previous methods focused on training vision encoders using self-supervised learning (SSL) techniques on large datasets of human videos.
    • Examples include R3M and VIP, which use two-image contrastive learning (pulling representations of similar frames closer and pushing dissimilar ones apart). VC-1 and Voltron use masked autoencoding (reconstructing masked-out parts of an image or video).
    • Limitation: The authors argue that these methods, while successful, operate on only one or two images at a time. They primarily learn to extract features from current observations and do not explicitly model or predict future dynamics.
  2. Future Prediction for Embodied Control:

    • Some methods explicitly use future prediction to guide policy learning.
    • SuSIE: Uses a fine-tuned image-editing diffusion model (InstructPix2Pix) to generate a single future "goal" image. The policy then learns to reach this goal.
    • UniPi: Also generates future video frames and then learns an inverse dynamics model between two generated frames to select an action.
    • GR-1: Uses an auto-regressive Transformer to generate a future frame and an action step-by-step.
    • Limitations: The authors claim these methods are either too slow (requiring many denoising steps to generate a clear image, like SuSIE and UniPi) or produce lower-quality predictions (GR-1). GR-1 also doesn't leverage large pre-trained video foundation models.
  3. Visual Representation inside Diffusion Models:

    • Recent research has shown that the internal features of image diffusion models are powerful and can be used for tasks like semantic segmentation. Gupta et al. (2024) showed these representations are also useful for control.
    • Gap: The paper notes that the representations within video diffusion models have not been well explored. Their key insight is that these representations have a unique predictive property, making them especially suitable for sequential control tasks.

3.3. Technological Evolution

The evolution of visual representations for robotics has progressed as follows:

  1. Direct Policy Learning from Pixels: Early methods trained policies (often with reinforcement learning) directly on raw pixels, but this was brittle and not generalizable.
  2. Pre-trained Image Encoders: Researchers began using encoders pre-trained on large image datasets like ImageNet (e.g., ResNet). This improved generalization but the representations were not tailored for robotics.
  3. Embodied SSL Pre-training: Methods like R3M, VC-1, and Voltron emerged. They pre-trained encoders on large-scale human video datasets (Ego4D, Something-Something) with objectives like contrastive learning or masked prediction. This was a significant step forward, tailoring representations to embodied tasks.
  4. Future-Conditioned Policies: The next step involved using generative models to predict the future. Models like SuSIE and GR-1 predict a future state (image) and use it to condition the policy.
  5. This Paper (VPP): VPP represents the latest step in this evolution. Instead of generating a final, high-fidelity future image, it extracts the implicit, predictive representation from deep inside a video diffusion model. This is more efficient and potentially richer, as it captures the entire predicted trajectory, not just a single future point.

3.4. Differentiation Analysis

The core innovation of VPP compared to previous works is how it uses future prediction.

  • VPP vs. R3M/VC-1: R3M and VC-1 learn representations from existing video frames. VPP learns from predicted future video frames. VPP's representations are inherently dynamic and forward-looking, whereas R3M/VC-1's are static, describing the present.

  • VPP vs. SuSIE/UniPi: SuSIE and UniPi use a diffusion model as a denoiser to generate a clean, final future image. This is computationally expensive (requiring many denoising steps) and leads to low control frequencies (open-loop control). VPP uses the diffusion model as a vision encoder in a single forward pass. It extracts latent features directly, avoiding the costly denoising process and enabling high-frequency, closed-loop control.

  • VPP vs. GR-1: GR-1 is an auto-regressive model that predicts one frame and one action at a time. Its prediction quality is limited compared to diffusion models. Furthermore, GR-1 is trained from scratch on robot data. VPP leverages a powerful, pre-trained video foundation model (SVD) and fine-tunes it, transferring knowledge from massive internet-scale video datasets.

    The following figure from the paper illustrates this key difference.

    Figure 1. Visual representations inside video prediction models explicitly express both current and future frames, providing valuable future information for embodied agent. Previous vision encoders did not have explicit future representations. 该图像是示意图,展示了视觉表示的两种方式:传统的视觉编码器与视频扩散模型。上方部分表示传统视觉编码器的功能,而下方部分展示了视频扩散模型如何显式表达当前和未来的帧,为嵌入式智能体提供未来信息。

4. Methodology

4.1. Principles

The core principle of VPP is to decouple the hard problem of understanding world dynamics from the simpler problem of robot control. The paper hypothesizes that a powerful video prediction model can learn the physics of the world. If this model can accurately predict how a scene will evolve given an instruction, then a robot policy only needs to learn to produce actions that make the robot's body follow this predicted evolution. VPP achieves this by learning an implicit inverse dynamics model conditioned on the "predictive visual representations" from within a Text-guided Video Prediction (TVP) model.

The methodology is a two-stage process:

  1. Stage 1: Learning the Predictive Model. Fine-tune a large, pre-trained video diffusion model to become a specialized Text-guided Video Prediction (TVP) model for robotic manipulation.

  2. Stage 2: Learning the Control Policy. Use the frozen TVP model as a vision encoder to extract predictive representations, and train a diffusion policy to generate actions based on these representations.

    The overall architecture is shown in Figure 2 from the paper.

    该图像是示意图,展示了视频预测策略的两个阶段:阶段一是预测视觉表示学习,利用 CLIP 处理图像并进行插值和堆叠;阶段二是动作学习,其中使用 Video Former 和 DiT 扩散策略进行时间和空间的注意力计算。 该图像是示意图,展示了视频预测策略的两个阶段:阶段一是预测视觉表示学习,利用 CLIP 处理图像并进行插值和堆叠;阶段二是动作学习,其中使用 Video Former 和 DiT 扩散策略进行时间和空间的注意力计算。

4.2. Core Methodology In-depth (Layer by Layer)

4.2.1. Stage 1: Text-guided Video Prediction (TVP) Model for Robot Manipulation

The goal of this stage is to create a model that can predict a future sequence of video frames based on a starting image and a text instruction.

  1. Foundation Model: The authors start with the open-source Stable Video Diffusion (SVD) model, a powerful latent video diffusion model. They modify it to be controllable by text.

  2. Architectural Modifications:

    • The original SVD model is conditioned only on an initial image frame s0s_0. The authors augment the model's U-Net architecture with cross-attention layers to incorporate CLIP language embeddings (lembl_{emb}) from the text instruction. This allows the model to be guided by language.
    • The output resolution is adjusted to 16×256×25616 \times 256 \times 256 (16 frames, 256x256 pixels) for efficiency.
  3. Training Objective: The modified model, denoted VθV_\theta, is trained using a standard diffusion objective. It learns to reconstruct the original video sequence x0=s0:Tx_0 = s_{0:T} from a noised version xtx_t. The initial frame s0s_0 is also provided as a condition by concatenating it channel-wise with each frame. The loss function is: $ \mathcal{L}D = \mathbb{E}{x_0 \sim D, \epsilon, t} | V_{\theta}(x_t, l_{emb}, s_0) - x_0 |^2 $

    • Explanation:
      • x0Dx_0 \sim D: A clean video clip sampled from the training dataset DD.
      • ϵ\epsilon: A random noise tensor with the same dimensions as x0x_0.
      • tt: A random timestep from 1 to T.
      • xt=αˉtx0+1αˉtϵx_t = \sqrt{\bar{\alpha}_t} x_0 + \sqrt{1 - \bar{\alpha}_t} \epsilon: The noised video at timestep tt.
      • Vθ(xt,lemb,s0)V_{\theta}(x_t, l_{emb}, s_0): The neural network (the TVP model) which takes the noised video, the language embedding, and the first frame as input, and outputs its prediction of the original clean video x0x_0.
      • The loss minimizes the L2 norm (mean squared error) between the model's prediction and the actual ground truth video.
  4. Multi-Dataset Fine-tuning: To make the TVP model an expert in manipulation, it is fine-tuned on a mixture of datasets:

    • DHD_H: Internet human manipulation datasets (e.g., Something-Something-v2).

    • DRD_R: Internet robot manipulation datasets (e.g., Open X-Embodiment).

    • DCD_C: Self-collected or task-specific datasets (e.g., from CALVIN, MetaWorld).

      The final video prediction loss is a weighted sum of the losses from each dataset type, allowing control over their relative influence: $ \mathcal{L}{video} = \lambda_H \mathcal{L}{D_H} + \lambda_R \mathcal{L}{D_R} + \lambda_C \mathcal{L}{D_C} $

    • Explanation:

      • λH\lambda_H, λR\lambda_R, λC\lambda_C: Coefficients to balance the contribution of each dataset.

        After this stage, the TVP model VθV_\theta is frozen. It is now a powerful, reusable vision module that understands the dynamics of manipulation.

4.2.2. Stage 2: Action Learning Conditioned on Predictive Visual Representation

In this stage, the frozen TVP model is used to train the actual robot policy.

  1. TVP Model as a Vision Encoder: A key insight is to avoid the slow, multi-step denoising process. Instead, the TVP model is used as a fast, single-pass encoder.

    • A fully noised latent (white noise), representing a random future, is concatenated with the current image observation s0s_0.
    • This is passed through the TVP model for a single forward step. The paper states this is done at a fixed high noise level tt', though it doesn't specify the exact value. The output is not a clean video but a set of internal feature maps.
  2. Extracting Predictive Visual Representations:

    • The authors extract features from the up-sampling layers of the TVP model's U-Net, as prior work suggests these are rich in semantic information.
    • Let LmL_m be the feature map from the mthm^{th} up-sampling layer. It has dimensions RT×Cm×Wm×Hm\mathbb{R}^{T \times C_m \times W_m \times H_m}, where TT is the number of predicted frames, CmC_m is the channel count, and Wm,HmW_m, H_m are spatial dimensions.
    • Feature Aggregation: To combine features from different layers without manual selection, the authors propose an automatic aggregation method:
      • First, all layer features LmL_m are resized to a common spatial dimension Wp×HpW_p \times H_p using interpolation: $ L'_m = \mathrm{Interpolation}(L_m), \quad L'_m \in \mathbb{R}^{T \times C_m \times W_p \times H_p} $
      • Then, these resized feature maps are concatenated along the channel dimension to create the final predictive visual representation FpF_p: $ F_p = \mathsf{concat}((L'_0, L'_1, \ldots, L'_m), dim=1) $ The final feature tensor FpF_p has dimensions RT×(mCm)×Wp×Hp\mathbb{R}^{T \times (\sum_m C_m) \times W_p \times H_p}.
    • For multiple camera views (e.g., static and wrist), this process is done independently for each view, yielding FpstaticF_p^{static} and FpwristF_p^{wrist}.
  3. Video Former: The extracted representation FpF_p is still high-dimensional. The Video Former is a Transformer-based module designed to distill this information into a fixed set of tokens.

    • It initializes a set of learnable query tokens QQ.
    • It performs spatial attention where the queries QQ attend to the spatial features of each frame from the predictive representation FpF_p. This happens for each predicted frame ii and for both camera views. $ Q' = { \mathrm{Spat-Attn}(Q[i], (F_p^{static}[i], F_p^{wrist}[i])) }_{i=0}^T $
    • It then performs temporal attention where the tokens for each time step attend to each other, aggregating information across the predicted future. This is followed by a Feed-Forward Network (FFN). $ Q'' = \mathrm{FFN}(\mathrm{Temp-Attn}(Q')) $
    • The output QQ'' is a set of fixed-length tokens that summarize the predicted spatio-temporal dynamics.
  4. Action Generation with a Diffusion Policy:

    • The final step is to generate a sequence of robot actions. The authors use a diffusion policy, which models the distribution of action sequences.
    • The policy is implemented as a Diffusion Transformer (DiT). It takes the summarized predictive tokens QQ'' as a condition via cross-attention.
    • The diffusion policy is trained to denoise a noised action sequence aka_k to recover the original ground-truth action sequence a0a_0. The loss function is: $ \mathcal{L}{\mathrm{diff}}(\psi; A) = \mathbb{E}{a_0, \epsilon, k} | D_{\psi}(a_k, l_{emb}, Q'') - a_0 |^2 $
    • Explanation:
      • a0a_0: The ground-truth action sequence from a demonstration trajectory.

      • ak=βˉka0+1βˉkϵa_k = \sqrt{\bar{\beta}_k} a_0 + \sqrt{1 - \bar{\beta}_k} \epsilon: The action sequence after adding noise for kk steps.

      • DψD_{\psi}: The diffusion policy network (a DiT) with parameters ψ\psi. It takes the noised action aka_k, the language embedding lembl_{emb}, and the predictive visual tokens QQ'' as input.

      • The objective is to make the network's output match the original clean action sequence a0a_0.

        At inference time, the policy starts with a random noise vector for actions and iteratively denoises it (for a small number of steps) using the network, conditioned on the current observation and instruction, to produce a high-quality action sequence.

5. Experimental Setup

5.1. Datasets

The experiments use a combination of simulated and real-world environments, leveraging both public and self-collected datasets.

  • CALVIN (Challenging, Action-Language, and Vision-based INstruction-following): A simulated benchmark for long-horizon, language-conditioned manipulation tasks. The paper focuses on the ABC → D generalization setting, where the policy is trained on environments A, B, and C, but tested on the unseen environment D. This rigorously tests generalization to new scene layouts and object configurations. The training data consists of language-annotated demonstration trajectories.
  • MetaWorld: A simulated benchmark with a Sawyer robot performing 50 different manipulation tasks. It is used to evaluate the policy's multi-task dexterity and precision. The authors collected 50 demonstration trajectories for each of the 50 tasks using an oracle policy.
  • Internet Manipulation Datasets (for TVP fine-tuning):
    • Something-Something-v2: A large-scale dataset of human videos performing basic actions with objects (e.g., "pushing something from left to right"). Contains 193,690 trajectories.
    • Open X-Embodiment (OXE): A large-scale robot manipulation dataset aggregating data from many different robots and labs. The paper uses several subsets, including RT-1, Bridge, BC-Z, Taco-Play, and Jaco-Play, totaling over 170,000 trajectories.
  • Real-World Datasets (Self-collected):
    • Franka Panda Robot Arm: 2,000 trajectories for over 30 tasks (picking, placing, pressing, etc.).

    • Xarm with 12-DOF Xhand Dexterous Hand: 4,000 trajectories for over 100 tasks, including complex actions like pouring, stacking, and tool use (spoon, drill).

      The TVP model is pre-trained on a mix of all these datasets, with sampling ratios adjusted to balance their different scales and quality, following the strategy of the Octo model.

5.2. Evaluation Metrics

The primary metric used is Success Rate, which is the proportion of trials where the robot successfully completes the instructed task. For the CALVIN benchmark, a more specific set of metrics is used:

  • ith Task Success Rate: In CALVIN's long-horizon evaluation, the agent is given a sequence of 5 chained sub-tasks. This metric measures the percentage of runs that successfully complete at least ii tasks in the sequence. For example, the "5th Task Success Rate" is the percentage of runs that complete all 5 tasks.

  • Avg. Len ↑: The average number of consecutive sub-tasks completed in a single run. This is a single-number summary of the policy's long-horizon capability. A higher value is better.

    The paper also mentions Fréchet Video Distance (FVD) to evaluate the quality of the video prediction model.

  • Fréchet Video Distance (FVD):

    1. Conceptual Definition: FVD is a metric used to evaluate the quality of generated videos. It measures the distance between the distribution of real videos and the distribution of generated videos in a feature space. A lower FVD score indicates that the generated videos are more similar to real videos in terms of both visual quality (per-frame appearance) and temporal coherence (realism of motion). It is analogous to the Fréchet Inception Distance (FID) used for images.
    2. Mathematical Formula: FVD is calculated as the Wasserstein-2 distance between two multivariate Gaussian distributions, which are fitted to the features of real and generated videos. The features are extracted from a pre-trained video classification network (e.g., an I3D network trained on Kinetics). $ \text{FVD}(x, g) = \left| \mu_x - \mu_g \right|_2^2 + \text{Tr}\left( \Sigma_x + \Sigma_g - 2(\Sigma_x \Sigma_g)^{1/2} \right) $
    3. Symbol Explanation:
      • xx and gg represent the sets of real and generated videos, respectively.
      • μx\mu_x and μg\mu_g are the mean vectors of the features extracted from the real and generated videos.
      • Σx\Sigma_x and Σg\Sigma_g are the covariance matrices of the features.
      • Tr\text{Tr} denotes the trace of a matrix.

5.3. Baselines

VPP is compared against a strong and representative set of recent robotic policies:

  • Direct Action Learning Methods:
    • RT-1: A Transformer-based policy from Google Robotics.
    • Diffusion Policy: The foundational action diffusion method.
    • Robo-Flamingo: A policy that leverages a pre-trained Vision-Language Model (VLM).
  • Future Prediction Related Methods:
    • Uni-Pi: Generates future frames and learns an inverse model between them.
    • MDT: A diffusion transformer policy with an auxiliary future reconstruction loss.
    • Susie: Conditions a policy on a goal image generated by an image-editing diffusion model.
    • GR-1: The previous state-of-the-art, an auto-regressive model that jointly generates video and actions.
    • Vidman: A concurrent work that also uses representations from a video diffusion model, but does not fine-tune the model on downstream task data.
  • 3D Representation Method:
    • Robo-Uniview: Uses a 3D-aware visual encoder.

      These baselines cover the main competing paradigms: direct behavior cloning, policies using pre-trained VLMs, and other future-predictive methods.

6. Results & Analysis

6.1. Core Results Analysis

VPP demonstrates superior performance across all benchmarks, strongly validating the effectiveness of using predictive visual representations for control.

6.1.1. CALVIN Benchmark Results

The results on the challenging CALVIN ABC → D generalization benchmark are a key highlight.

The following are the results from Table 1 of the original paper:

Category Method Annotated Data ith Task Success Rate
1 2 3 4 5 Avg. Len ↑
Direct Action Learning Method RT-1 100%ABC 0.533 0.222 0.094 0.038 0.013 0.90
Diffusion Policy 100%ABC 0.402 0.123 0.026 0.008 0.00 0.56
Robo-Flamingo 100%ABC 0.824 0.619 0.466 0.331 0.235 2.47
Future Prediction Related Method Uni-Pi 100%ABC 0.560 0.160 0.080 0.080 0.040 0.92
MDT 100%ABC 0.631 0.429 0.247 0.151 0.091 1.55
Susie 100%ABC 0.870 0.690 0.490 0.380 0.260 2.69
GR-1 100%ABC 0.854 0.712 0.596 0.497 0.401 3.06
Vidman 100%ABC 0.915 0.764 0.682 0.592 0.467 3.42
3D Method RoboUniview 100%ABC 0.942 0.842 0.734 0.622 0.507 3.65
Ours VPP (ours) 100%ABC 0.965 0.909 0.866 0.820 0.769 4.33
Data Efficiency GR-1 10%ABC 0.672 0.371 0.198 0.108 0.069 1.41
VPP (ours) 10%ABC 0.878 0.746 0.632 0.540 0.453 3.25
  • Analysis: VPP significantly outperforms all other methods. Its average completed task length of 4.33 is a substantial leap over the previous best, RoboUniview (3.65) and GR-1 (3.06). This indicates a much stronger capability for long-horizon reasoning and generalization. Notably, 76.9% of VPP's runs complete all 5 tasks, compared to just 50.7% for RoboUniview.
  • Data Efficiency: The most striking result is VPP's performance with only 10% of the training data. It achieves an average length of 3.25, which is still better than GR-1 trained on 100% of the data. This strongly supports the hypothesis that by leveraging a pre-trained and fine-tuned video model, VPP offloads the burden of learning world dynamics, making policy learning much more sample-efficient.

6.1.2. MetaWorld Benchmark Results

The following are the results from Table 2 of the original paper:

Task Level (Numbers) Easy (28 tasks) Middle (11 tasks) Hard (11 tasks) Average ↑ (50 tasks)
RT-1 0.605 0.042 0.015 0.346
Diffusion Policy 0.442 0.062 0.095 0.279
Susie 0.560 0.196 0.255 0.410
GR-1 0.725 0.327 0.451 0.574
VPP (ours) 0.818 0.493 0.526 0.682
  • Analysis: VPP again achieves the highest average success rate of 68.2%, a significant improvement over the strongest baseline GR-1 (57.4%). The improvement is particularly pronounced on the "Middle" and "Hard" tasks, suggesting that the predictive representations are especially beneficial for tasks requiring more precision and complex interactions.

6.1.3. Real-World Experiments

The following are the results from Table 5 of the original paper:

Franka Panda DP Susie GR-1 VPP(ours)
Seen Tasks 0.42 0.56 0.52 0.85
Unseen Tasks 0.25 0.46 0.38 0.73
Dexterous Hand DP Susie GR-1 VPP(ours)
Seen Tasks 0.28 0.45 0.32 0.75
Unseen Tasks 0.11 0.28 0.15 0.60
Tool-use Tasks 0.05 0.23 0.15 0.68
  • Analysis: The real-world results confirm the findings from simulation. VPP shows massive gains on both the Franka arm and the much harder dexterous hand platform. The success rate on unseen tasks is particularly impressive (73% on Franka, 60% on dexterous hand), demonstrating robust generalization. The most challenging category, tool-use tasks, sees VPP achieving a 68% success rate, nearly triple that of the next best baseline (Susie at 23%). This suggests VPP's underlying predictive model has learned a generalizable understanding of physical interactions that extends to using tools.

6.1.4. Visualization of Predictive Representations

Figure 4 visualizes the representations. The "1 step direct prediction" shows a blurred but directionally correct forecast of the scene's evolution. This confirms the key insight: even a single, fast forward pass through the TVP model produces a representation that contains valuable guidance about future object and robot arm movement, without needing to generate a photorealistic video.

该图像是两个示意图,展示了机器人在执行指令"将抓取的物体放入抽屉"和"将橙色放到蓝色盘子上"时的输入、真实情况、30步去噪预测和1步直接预测的结果。 该图像是两个示意图,展示了机器人在执行指令"将抓取的物体放入抽屉"和"将橙色放到蓝色盘子上"时的输入、真实情况、30步去噪预测和1步直接预测的结果。

6.2. Ablation Studies / Parameter Analysis

The ablation studies systematically validate the design choices of VPP. All ablations were performed on the CALVIN benchmark, measuring the Avg. Len.

6.2.1. Effectiveness of Predictive Visual Representations

The following are the results from Table 3 of the original paper:

Encoder Pre-training Type Avg. Length ↑
VDM (ours) Video Generation 4.33
Stable-VAE VAE Reconstruction 2.58
VC-1 MAE Reconstruction 1.23
Voltron MAE Reconstruction+ Language Generation 1.54
  • Analysis: This is the most crucial ablation. Replacing VPP's predictive encoder with other state-of-the-art static or reconstructive encoders (Stable-VAE, VC-1, Voltron) leads to a massive drop in performance (from 4.33 to 2.58 or less). This provides strong evidence that the predictive nature of the VDM representations is the primary driver of VPP's success, far more so than just using a powerful, pre-trained encoder.

6.2.2. Effectiveness of Pre-training and Architecture

The following are the results from Table 4 of the original paper:

Ablation Type Avg. Length ↑ Latency ↓
VPP 4.33 ~140ms
VPP w/o Internet data 3.97 ~140ms
VPP w/o Calvin video 3.31 ~140ms
VPP w/o Internet data w/o SVD Pretrain 1.63 ~140ms
VPP w/o Video Former 3.86 ~450ms
VPP w/o Feature Agg. 3.60 ~140ms
  • Analysis of Pre-training:
    • Removing internet data (4.33 → 3.97) shows that exposure to diverse human manipulation videos helps generalization.
    • Removing the pre-trained SVD weights and training from scratch (... → 1.63) causes a catastrophic performance drop. This confirms that leveraging the knowledge from a large video foundation model is essential.
    • Removing fine-tuning on the target domain's videos (w/o Calvin video, 4.33 → 3.31) also causes a significant drop, showing that specializing the general video model for the robot's specific domain is critical for top performance.
  • Analysis of Architecture:
    • Removing the Video Former (4.33 → 3.86) hurts performance and nearly triples latency. This shows the Video Former is an efficient and effective module for aggregating the high-dimensional predictive features.
    • Removing the multi-layer Feature Aggregation and using only the final layer's features (4.33 → 3.60) leads to a notable performance decrease. This confirms the hypothesis that intermediate features in the VDM's decoder are more useful for control than the final layer, which may contain irrelevant texture details.

7. Conclusion & Reflections

7.1. Conclusion Summary

The paper introduces the Video Prediction Policy (VPP), a novel and highly effective framework for learning generalist robot policies. VPP's core idea is to leverage a Text-guided Video Prediction (TVP) model not as a generator of explicit future images, but as a "physics-aware" vision encoder. By extracting the implicit predictive representations from within the TVP model, VPP provides the control policy with a rich, dynamic understanding of how the scene is expected to evolve. This approach successfully transfers the powerful generalization capabilities of large-scale video models to the domain of robotic control. The effectiveness of VPP is demonstrated through state-of-the-art results on challenging simulation benchmarks and a significant improvement in success rates on complex, real-world dexterous and tool-use manipulation tasks.

7.2. Limitations & Future Work

The authors do not explicitly list limitations in the main body of the paper. However, based on the methodology, we can infer some potential limitations and future research directions:

  • Dependence on Prediction Quality: VPP's performance is fundamentally tied to the quality of the TVP model's predictions. If the video model fails to predict a reasonable future (e.g., for highly novel objects or scenarios involving complex physics it hasn't seen), the policy will likely fail. The model may struggle with tasks involving fluid dynamics, deformable objects, or long-term causal reasoning if not adequately represented in the training data.

  • Computational Cost: While VPP is much faster than methods requiring full video denoising, it still relies on a very large (1.5B parameter) video model as its encoder. This requires significant computational resources (NVIDIA A100s for training, high-end RTX 4090 for inference), which may limit its accessibility and deployment on resource-constrained robot hardware.

  • Two-Stage Training: The two-stage process (first train TVP, then train policy) is not end-to-end. An end-to-end training scheme could potentially allow the policy's learning signal to fine-tune the video representations for what is most relevant for control, possibly leading to better performance.

  • Stochasticity of Predictions: Diffusion models are inherently stochastic. While the paper uses a single forward pass, it's unclear how the randomness in the initial noise affects the consistency of the predictive representations and the final policy's behavior. An investigation into the robustness of the policy to this stochasticity would be valuable.

    Future work could explore distilling the large VPP model into a smaller, more efficient version for on-robot deployment, investigating end-to-end training frameworks, and expanding the pre-training datasets to cover even more diverse physical phenomena.

7.3. Personal Insights & Critique

This paper presents a compelling and elegant idea that feels like a significant step forward for robot learning.

  • Key Insight: The main takeaway is the conceptual shift from using generative models as mere "goal generators" to using them as "dynamics encoders." Extracting latent predictive features is a clever way to tap into the rich knowledge embedded in VDMs without paying the full price of generation. This feels like a more direct and efficient way to bridge perception and action.

  • Generalization Mechanism: The paper provides a clear and plausible explanation for VPP's strong generalization. The TVP model, trained on internet-scale data, generalizes to unseen objects visually. The policy, in turn, learns a robust inverse dynamics model that simply tracks the robot's movement within the predicted feature space. This "division of labor" is a powerful paradigm for building generalizable agents.

  • Critique and Potential Issues:

    • Implicit vs. Explicit Inverse Dynamics: The paper claims VPP learns an "implicit inverse dynamics model." While intuitive, this is an interpretation. The policy network is essentially a complex function mapping predictive visual features to actions. Whether it truly learns something akin to a classical inverse dynamics model is hard to verify.

    • Evaluation of Prediction Quality: The paper shows qualitative examples of predictions but could benefit from a more systematic analysis of when and why the TVP model's predictions succeed or fail, and how those failures correlate with policy performance.

    • Scalability: The approach scales with the power of video models. As video generation technology improves, so will VPP. This is both a strength (it will ride the wave of progress in generative AI) and a potential weakness (it inherits any systemic biases or failure modes of the underlying foundation models).

      Overall, "Video Prediction Policy" is a high-quality paper with a strong central thesis, a well-executed methodology, and convincing experimental results. It points towards a promising future where the immense knowledge captured by web-scale generative models can be more directly and efficiently harnessed for creating intelligent, embodied agents.

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