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MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations

Published:10/27/2023
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TL;DR Summary

MimicGen automatically generates large, diverse robot datasets from limited human demos, enabling scalable robot learning with strong performance in complex tasks, matching the effectiveness of extensive human demonstrations economically.

Abstract

Imitation learning from a large set of human demonstrations has proved to be an effective paradigm for building capable robot agents. However, the demonstrations can be extremely costly and time-consuming to collect. We introduce MimicGen, a system for automatically synthesizing large-scale, rich datasets from only a small number of human demonstrations by adapting them to new contexts. We use MimicGen to generate over 50K demonstrations across 18 tasks with diverse scene configurations, object instances, and robot arms from just ~200 human demonstrations. We show that robot agents can be effectively trained on this generated dataset by imitation learning to achieve strong performance in long-horizon and high-precision tasks, such as multi-part assembly and coffee preparation, across broad initial state distributions. We further demonstrate that the effectiveness and utility of MimicGen data compare favorably to collecting additional human demonstrations, making it a powerful and economical approach towards scaling up robot learning. Datasets, simulation environments, videos, and more at https://mimicgen.github.io .

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1. Bibliographic Information

  • Title: MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations
  • Authors: Ajay Mandlekar¹, Soroush Nasiriany²*, Bowen Wen¹*, Iretiayo Akinola¹, Yashraj Narang¹, Linxi Fan¹, Yuke Zhu¹,², Dieter Fox¹. (* denotes equal contribution). Affiliations are ¹NVIDIA and ²The University of Texas at Austin.
  • Journal/Conference: The paper was submitted to arXiv as a preprint. ArXiv is a popular open-access repository for academic papers, often used for pre-publication dissemination in fields like computer science and physics. The paper's presence here indicates it has been prepared for peer review but its formal publication status in a conference or journal is not specified in this version.
  • Publication Year: 2023 (Published on arXiv on October 26, 2023).
  • Abstract: The paper addresses the high cost and time required to collect large datasets of human demonstrations for robot imitation learning. It introduces MimicGen, a system that automatically synthesizes large-scale, diverse datasets from a small number of human demonstrations. The core idea is to adapt these few demonstrations to new contexts (e.g., different object locations, robot arms). The authors used MimicGen to generate over 50,000 demonstrations for 18 tasks using only about 200 initial human demos. They show that policies trained on this generated data achieve strong performance on complex, long-horizon tasks. Crucially, they find that using MimicGen data is comparable in effectiveness to collecting a much larger set of new human demonstrations, positioning it as an economical and powerful method for scaling up robot learning.
  • Original Source Link:

2. Executive Summary

  • Background & Motivation (Why):

    • Core Problem: Modern robot learning, particularly imitation learning, thrives on large and diverse datasets. However, collecting the necessary human demonstrations via teleoperation is a major bottleneck—it is incredibly expensive, laborious, and time-consuming. For example, some state-of-the-art systems have required tens of thousands of demonstrations collected over months or even years.
    • Identified Gap: The authors question the efficiency of this brute-force data collection paradigm, hypothesizing that large portions of these datasets contain redundant manipulation skills applied in slightly different scenarios. For instance, the motion to grasp a mug is fundamentally similar whether the mug is on the left or right side of a counter.
    • Innovation: Instead of simply collecting more data, the paper proposes a system, MimicGen, to generate more data. It takes a small, inexpensive set of human demonstrations and programmatically re-purposes them to create a massive, diverse dataset covering new scene configurations, objects, and even different robot hardware. This shifts the focus from human-hours to compute-hours for data scaling.
  • Main Contributions / Findings (What):

    1. A Novel System (MimicGen): The paper introduces MimicGen, a general-purpose system for automatically generating large-scale, varied robot demonstration datasets from a very small initial seed of human demonstrations.

    2. Demonstrated Versatility and Effectiveness: MimicGen is shown to be highly effective across 18 different tasks, including long-horizon, high-precision, and contact-rich manipulations (e.g., multi-part assembly, coffee preparation). It successfully generates data for diverse initial state distributions, new object instances, and different robot arms, enabling the training of proficient policies from this synthetic data.

    3. Favorable Comparison to Human Data: A key finding is that training a policy on a dataset generated by MimicGen (e.g., 200 demos generated from 10 human demos) can yield performance comparable to training on an equally sized dataset of real human demonstrations (e.g., 200 human demos). This suggests that for many scenarios, collecting more human data may be redundant and less economical than using MimicGen to expand a smaller initial set.

3. Prerequisite Knowledge & Related Work

  • Foundational Concepts:

    • Imitation Learning (IL): A paradigm in machine learning where an agent learns to perform a task by observing demonstrations from an expert, typically a human. Instead of learning through trial-and-error (like in Reinforcement Learning), the agent tries to mimic the expert's actions.
    • Behavioral Cloning (BC): The simplest and most common form of imitation learning. It treats learning as a supervised learning problem, where the goal is to train a policy (a neural network) that maps states (what the robot sees) to actions (what the robot does) based on the expert's state-action pairs in the demonstration dataset.
    • Markov Decision Process (MDP): A mathematical framework for modeling decision-making. A task is defined by a set of states (ss), actions (A\mathcal{A}), transition dynamics (how actions change the state), and rewards. A policy, π(as)\pi(a|s), defines the agent's behavior by specifying the probability of taking action aa in state ss.
    • End-Effector Pose: The end-effector is the robot's "hand" or tool at the end of its arm. Its pose refers to its 6-DoF (Degrees of Freedom) state in 3D space: three values for position (x, y, z) and three for orientation (roll, pitch, yaw).
    • Teleoperation: The process of remotely controlling a robot. A human operator, often using a specialized controller (like a VR handset or a 6-DoF mouse), performs a task, and the robot mimics these movements in real-time to generate a demonstration.
  • Previous Works:

    • Large-Scale Data Collection: The paper acknowledges recent successful efforts like RT-1 and Bridge Data, which have shown that massive datasets lead to impressive generalization in robots. However, these projects highlight the immense cost, requiring years of effort and thousands of demonstrations.
    • Alternative Data Generation: Other approaches have used trial-and-error (e.g., QT-Opt) or scripted policies in simulation (e.g., RLBench, VIMA) to generate data. However, trial-and-error can be slow for complex tasks, and scripted policies can be brittle and hard to design. MimicGen leverages the nuance of human motion without the cost of large-scale human collection.
    • Data Augmentation: Some works use offline data augmentation (e.g., image shifts, rotations) to artificially increase dataset size. MimicGen differs by generating entirely new, physically-plausible trajectories online within the simulation environment, leading to richer variations.
    • Replay-Based Imitation: MimicGen is conceptually similar to replay-based methods like DOME and Self-Replay, which also adapt past demonstrations to new situations. The key distinction is that those methods typically use the replayed trajectory as the policy itself to solve the task at runtime. In contrast, MimicGen uses replay as a data generation tool to create a large offline dataset, which is then used to train a separate, more generalizable neural network policy (like BC-RNN).
  • Differentiation: MimicGen is positioned not as a new imitation learning algorithm, but as a general-purpose data generation system that can be plugged into any standard imitation learning pipeline. Its main innovation is to provide a practical and economical way to scale data collection, decoupling the dataset size from the number of human demonstrations.

4. Methodology (Core Technology & Implementation)

MimicGen's methodology is built on a simple yet powerful principle: a complex manipulation task can be decomposed into a sequence of simpler, object-centric subtasks, and the motions for these subtasks can be geometrically transformed and stitched together to solve the task in a new scene.

  • Principles: The core idea is that the robot's motion during a subtask (e.g., grasping a mug) is defined relative to the target object's coordinate frame. If the object's pose changes, the robot's motion can be adapted by applying the corresponding geometric transformation.

  • Problem Setup and Assumptions:

    1. Delta End-Effector Pose Action Space: The robot is controlled by sending commands for small changes in its end-effector's position and orientation (Δ\Delta-pose). This allows a demonstrated trajectory of actions to be interpreted as a sequence of absolute target poses for the end-effector.
    2. Known Sequence of Object-Centric Subtasks: The system assumes that any task can be manually broken down into a known, ordered sequence of subtasks, where each subtask is performed relative to a specific object. For example, "make coffee" becomes (1) grasp mug, (2) place mug, (3) grasp pod, (4) insert pod.
    3. Observable Object Poses: During the data generation phase, the system must be able to get the precise pose of the relevant object at the beginning of each subtask. This information is not required when the final trained policy is deployed, as the policy learns to operate from sensory inputs like images.
  • Steps & Procedures: The MimicGen pipeline is illustrated in Figure 2 and consists of two main stages.

    Table G.1: Object Transfer Results. We present data generation rates (DGR) and success rates (SR) of trained agents on the `O _ { 1 }` and `O _ { 2 }` variants of the Mug Cleanup task, which have an… 该图像是多张颜色各异的马克杯的插图,展示了12种不同款式的杯子,可能用于说明论文中机器人学习任务的物体多样性。

    • Stage 1: Parsing the Source Dataset into Object-Centric Segments (Sec 4.1)

      • A small source dataset Dsrc\mathcal{D}_{\text{src}} of human demonstrations is provided.
      • Each complete demonstration trajectory τ\tau is automatically segmented into a sequence of sub-trajectories (τ1,τ2,...,τM)(\tau_1, \tau_2, ..., \tau_M), where each segment τi\tau_i corresponds to one of the predefined object-centric subtasks SiS_i.
      • This segmentation is done by using task-specific metrics to detect the end of each subtask (e.g., gripper closes, object reaches target location).
    • Stage 2: Transforming Segments for a New Scene (Sec 4.2) To generate a new demonstration in a new scene (with different initial object poses):

      1. Choose a Reference Segment: For the first subtask S1S_1, the system randomly selects a corresponding segment τ1j\tau_1^j from one of the parsed source demonstrations.
      2. Transform the Source Segment: This is the mathematical core of MimicGen. A segment is a sequence of end-effector poses in the world frame, (TWC0,TWC1,...)(T_W^{C_0}, T_W^{C_1}, ...).
        • Let TWO0T_W^{O_0} be the pose of the subtask's reference object in the original source demonstration.
        • Let TWO0T_W^{O'_0} be the pose of the same object in the new scene.
        • The system computes the transformed end-effector pose for each timestep tt in the segment to preserve its motion relative to the object. The new target pose TWCtT_W^{C'_t} is calculated as: TWCt=TWO0(TWO0)1TWCt T_W^{C'_t} = T_W^{O'_0} (T_W^{O_0})^{-1} T_W^{C_t}
        • Symbol Explanation:
          • TBAT_B^A: A 4×44 \times 4 homogeneous transformation matrix representing the pose of coordinate frame AA with respect to frame BB.
          • WW: The world coordinate frame.
          • CtC_t: The end-effector controller's target frame at timestep tt in the source demo.
          • C'_t: The transformed target frame at timestep tt for the new demo.
          • O0O_0: The object's frame at the start of the subtask in the source demo.
          • O0O'_0: The object's frame at the start of the subtask in the new demo.
          • (TWO0)1(T_W^{O_0})^{-1}: The inverse transformation, which changes coordinates from the world frame to the object's frame.
        • Intuition: The formula first converts the end-effector's world pose into the object's local coordinate frame ((TWO0)1TWCt(T_W^{O_0})^{-1} T_W^{C_t}), and then transforms this local pose back into the new world frame based on the new object's pose (TWO0T_W^{O'_0}).
      3. Execute the New Segment: The robot's controller executes the new sequence of target poses. To ensure a smooth transition, MimicGen first adds an interpolation segment to move the end-effector from its current position to the start of the transformed trajectory.
      4. Repeat and Verify: This process (choose, transform, execute) is repeated for all subtasks in sequence. If the entire task is completed successfully, the full trajectory of states and actions is saved to the new dataset D\mathcal{D}. Unsuccessful attempts are discarded. The ratio of successes to attempts is the data generation rate.

5. Experimental Setup

  • Datasets: The authors do not use existing benchmark datasets for generation. Instead, they create their own simulation environments and collect a small "source" dataset for each.

    • Source Data: For each of the 18 tasks, a single human operator collects a small set of demonstrations (typically 10) using a teleoperation system. This is done on a default, narrow distribution of initial object poses (D0D_0).
    • Generated Data: MimicGen is then used to generate 1000 successful demonstrations for several task variants:
      • D0D_0: The same narrow distribution as the source data.
      • D1D_1: A broader distribution with more randomized object positions.
      • D2D_2: An even more challenging distribution.
      • OO: Variants with different object instances (e.g., different mugs).
      • RR: Variants with different robot arms (e.g., Panda, Sawyer).
  • Tasks: A wide variety of tasks were used to test MimicGen's versatility, implemented in two different simulators (robosuite/MuJoCo and Factory/Isaac Gym).

    • Basic Tasks: Stack, Stack Three.

    • Contact-Rich Tasks: Square, Threading, Coffee, Three Piece Assembly.

    • Long-Horizon Tasks: Kitchen, Nut Assembly, Coffee Preparation.

    • Mobile Manipulation: Mobile Kitchen (involving base and arm movement).

    • High-Precision Factory Tasks: Nut-Bolt-Assembly, Gear Assembly.

      Figure G.1: Objects used in Object Transfer Experiment. The figure shows the mug used in the Mug Cleanup `D _ { 0 }` task (blue border), the unseen one in the `O _ { 1 }` task (orange border), and th… 该图像是插图,展示了移动厨房任务中使用的三只平底锅和三根胡萝卜的三维模型。每个实验随机选择一只锅和一根胡萝卜初始化场景。

  • Evaluation Metrics:

    • The primary metric used is Success Rate (SR).
      1. Conceptual Definition: The percentage of evaluation trials in which the trained policy successfully completes the entire designated task from start to finish. It is the most direct measure of a policy's task-level competence.
      2. Mathematical Formula: Success Rate=Number of Successful TrialsTotal Number of Trials×100% \text{Success Rate} = \frac{\text{Number of Successful Trials}}{\text{Total Number of Trials}} \times 100\%
      3. Symbol Explanation:
        • Number of Successful Trials: The count of runs where the agent achieved the task's goal.
        • Total Number of Trials: The total number of evaluation episodes executed (e.g., 50 or 100). The paper reports the maximum success rate over the course of training, averaged across 3 different random seeds, to capture the peak performance of the learning process.
  • Baselines: The primary comparison is not against other algorithms, but against policies trained on different datasets:

    • Source Dataset: A policy trained only on the original 10 human demonstrations. This serves as a lower bound.
    • Additional Human Data: For some tasks, a larger dataset of 200 human demonstrations was collected to compare the value of "more human data" vs. "MimicGen data".

6. Results & Analysis

The experiments provide strong evidence for MimicGen's effectiveness and efficiency.

  • Core Results: The main results are summarized in the table below (transcribed from Figure 4).

    • Manual Transcription of Table from Figure 4 (left): Agent Performance

      Task Source (10 demos) D0 (1k MG demos) D1 (1k MG demos) D2 (1k MG demos)
      Stack 26.0 ± 1.6 100.0 ± 0.0 99.3 ± 0.9 -
      Stack Three 0.7 ± 0.9 92.7 ± 1.9 86.7 ± 3.4 -
      Square 11.3 ± 0.9 90.7 ± 1.9 73.3 ± 3.4 49.3 ± 2.5
      Threading 19.3 ± 3.4 98.0 ± 1.6 60.7 ± 2.5 38.0 ± 3.3
      Coffee 74.0 ± 4.3 100.0 ± 0.0 90.7 ± 2.5 77.3 ± 0.9
      Three Pc. Assembly 1.3 ± 0.9 82.0 ± 1.6 62.7 ± 2.5 13.3 ± 3.8
      Hammer Cleanup 59.3 ± 5.7 100.0 ± 0.0 62.7 ± 4.7 -
      Mug Cleanup 12.7 ± 2.5 80.0 ± 4.9 64.0 ± 3.3 -
      Kitchen 54.7 ± 8.4 100.0 ± 0.0 76.0 ± 4.3 -
      Nut Assembly 0.0 ± 0.0 53.3 ± 1.9 - -
      Pick Place 0.0 ± 0.0 50.7 ± 6.6 - -
      Coffee Preparation 12.7 ± 3.4 97.3 ± 0.9 42.0 ± 0.0 -
      Mobile Kitchen 2.0 ± 0.0 46.7 ± 18.4 - -
      Nut-and-Bolt Assembly 8.7 ± 2.5 92.7 ± 2.5 81.3 ± 8.2 72.7 ± 4.1
      Gear Assembly 14.7 ± 5.2 98.7 ± 1.9 74.0 ± 2.8 56.7 ± 1.9
      Frame Assembly 10.7 ± 6.8 82.0 ± 4.3 68.7 ± 3.4 36.7 ± 2.5
    • Vast Improvement on Source Task (D0D_0): Training on 1000 MimicGen demos dramatically improves performance over training on just the 10 source demos. For many tasks like Stack Three, Three Pc. Assembly, and Nut Assembly, the success rate jumps from near 0% to over 50-90%.

    • Generalization to Broader Distributions (D1,D2D_1, D_2): Policies trained on MimicGen data for broader distributions achieve strong performance, demonstrating that the system generates meaningful and diverse data, even for configurations never seen in the source demos.

    • Generalization to New Objects and Robots: Experiments show that MimicGen can generate successful data for unseen mug models and for different robot arms (Panda, Sawyer, etc.), enabling cross-robot and cross-object skill transfer.

  • Comparing MimicGen to More Human Data (Sec 6.2):

    Figure H.Effect of Increasing Interpolation Steps.Comparing the efort of interpolation steps on trained image-based agents.Using an increased amount of interpolation can cause agent performance to de… 该图像是一张柱状图,展示了不同任务中插值步数5步与50步对机器人成功率的影响。结果显示增加插值步数多数情况下导致成功率下降,唯独咖啡任务相差不大,这可能导致真实环境与仿真环境的性能差距。

    • As seen in the bottom-right chart of Figure 4, policies trained on 200 demos generated by MimicGen (from 10 human demos) perform comparably to or sometimes better than policies trained on 200 actual human demonstrations. For the Square task, the MimicGen agent is slightly better; for Three Piece Assembly, they are nearly identical.
    • This is a powerful result, suggesting that the diversity and coverage provided by MimicGen's programmatic generation can be more valuable than the potential redundancy in 200 human-collected demos. It challenges the assumption that simply scaling up human collection is the only path forward.
  • Ablations / Parameter Sensitivity (Sec 6.3):

    • Number of Source Demos: The top-right chart of Figure 4 shows that using more source demos (10 vs. 50 vs. 200) provides only modest performance gains. Using 10 demos is often sufficient, reinforcing the system's data efficiency.
    • Choice of Source Demos: The system does not use all source demos uniformly. During generation, some source demos are much more likely to lead to successful new trajectories than others. This indicates that the quality and suitability of the initial seed demos matter.
    • Amount of Generated Data: The bottom-right chart shows that increasing the generated dataset size from 200 to 1000 demos yields a significant performance boost. However, going from 1000 to 5000 demos shows diminishing returns.
    • Generation Rate vs. Agent Performance: The authors found no strong correlation between the data generation rate (how easy it is for MimicGen to create a successful demo) and the final success rate of the policy trained on that data. Some datasets that were difficult to generate (low generation rate) still produced highly proficient policies.
  • Real Robot Evaluation (Sec 6.4):

    Figure K.1: Illustrative Example of Object-Centric Subtasks. In this example, the robot must prepare a cup o oee by placing the mug n the machie, and the cofe pod into the machieThis task is easiy ro… 该图像是示意图,展示了机器人准备咖啡的对象中心子任务序列:包括起始状态、抓取杯子(相对于杯子坐标系)、放置杯子(相对于咖啡机)、抓取咖啡胶囊(相对于胶囊)和插入胶囊(相对于咖啡机)。

    • MimicGen was successfully applied to a real Franka Emika Panda arm for Stack and Coffee tasks.
    • It achieved high data generation rates in the real world: 82.3% for Stack and 52.1% for Coffee.
    • Policies trained on the generated data achieved non-zero success rates (36% and 14%) on a broad test distribution, whereas policies trained on the small source dataset achieved 0%.
    • The performance gap between simulation and real-world results is hypothesized to be due to implementation details like adding more interpolation steps for safety on the real robot, which can make the trajectories less informative for the learning agent.

7. Conclusion & Reflections

  • Conclusion Summary: The paper introduces MimicGen, a highly effective and economical data generation system for robot imitation learning. By programmatically adapting a small set of human demonstrations to a wide variety of new contexts, MimicGen can synthesize large, diverse datasets. The authors demonstrate that policies trained on this data achieve strong performance on complex tasks and that this approach is competitive with, if not superior to, the costly process of collecting more human data. MimicGen represents a significant step towards a more data-centric approach to scaling robot learning.

  • Limitations & Future Work: The authors acknowledge several limitations:

    • Required Priors: The system requires manual specification of the object-centric subtask sequence and access to object poses during data generation. Automating this subtask discovery is a key area for future work.
    • Potential for Bias: The system only filters demonstrations based on final task success. It doesn't guarantee that the generated motions are optimal or human-like, which could introduce biases into the dataset.
    • Collision Avoidance: The linear interpolation used to stitch segments together does not guarantee collision-free motion, which can lower the data generation rate.
    • Task Scope: The work focuses on quasi-static tasks with rigid objects. Extending it to dynamic scenarios or deformable objects remains an open challenge.
  • Personal Insights & Critique:

    • Simplicity and Power: The core strength of MimicGen lies in its conceptual simplicity and practical power. The geometric transformation of trajectories is not a new idea, but its application as a scalable, general-purpose data generation engine for modern imitation learning pipelines is a novel and impactful contribution.
    • Challenging the "More Data" Orthodoxy: The most thought-provoking result is the comparison with more human data. It suggests that the bottleneck in robot learning may not just be the quantity of data, but its quality and diversity. Algorithmic generation, like MimicGen, can provide structured diversity more efficiently than hoping a human operator covers the state space.
    • Practical Utility: MimicGen is a highly practical tool that could be immediately useful for robotics researchers. It lowers the barrier to entry for training capable policies by reducing the dependence on expensive teleoperation infrastructure and extensive human labor.
    • Future Directions: The key limitation to address is the reliance on manual subtask segmentation. Future systems could integrate techniques for unsupervised skill discovery (as mentioned in their related work) to make the pipeline fully automatic. Combining MimicGen with other data generation methods, such as generative models (e.g., diffusion models), could also be a fruitful direction to create even more varied and novel behaviors.

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